Description
A comprehensive trader rebalance mod that addresses common community complaints about traders being too powerful and exploitable.
Now you need to be really careful and save up alot of Dukes to buy an Equipment above what you would be normally only get through Crafting.
Key Features:
– 6.5x higher prices for most items
– Reduced stock across all traders (20-30% of vanilla amounts)
– Daring Adventurer perk nerf – reduces trader stage bonus from +10 to +4 per level
– Selling XP exploit reduction – 25% less XP from selling items while preserving quest XP
– Fully configurable via XML settings file
Problem Solved:
No more day-5 endgame gear rushes or vehicle salvage XP exploits. Forces players to actually play the game instead of rushing traders for OP equipment.
Compatibility:
– Works with modded items and item packs
– Server-friendly
– No conflicts with most other mods
Comment for Bugs / Feature Requests / Feedback, this is my first Xml Modlet.
Images
Changelogs
v2.2
- Added Water Filter Exclusion (Now 7500 again, not 50000)
- Added Quest Rewards being chosen from 2 Choices not 5 now.
- Weapon / Tool Category is now Base Modifier.
Previous Updates
v2.1
- Initial Release
Download
DOWNLOAD V2.2 (10 KB)
DOWNLOAD V2.1 (9 KB)
Credits: Nyarc
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Does it also work for the current version and can EAC remain on?
Does it work for 1.4?
And many WRN ! btw
What version are you running? I both tested on 2.1 b10 Vanilla and Modded, i dont have these Errors.
If you are not running newer than 2.0 or specific Mods please tell me
i run last version stable . v2.1 i think its.
any discord ? maybe to help more fast ?
Yes sure, add me on Discord, same name as here
what its this ?
TraderNerfSettings
And why looks like that ? what its purpose of that one.
Thats the Settings
This is Coded with AI help so it may be different than the classical Modding Form, but it works.
In that File you have the Values you can configure yourself
Is this mod compatible with another mod 《Hybrid Learn by Use (Action Skills) – XML mod》 of yours?
Hi!
That Hybrid Learn by Use Mod isnt by me!
This Mod only Modifies “The Daring Adventurer” Perk itself, Hybrid Learn by Use adds its own Categories and doesnt change the Vanilla Skills. Worst case either my addition isnt working ,or you dont get the 20 % Boost of Hybrid Learn by use in the Learn-by-Use Category.
Should be Compatible but not sure. This Mod loads last so it should override Hybrid Learn by Use.
Im testing and playing this Mod with Warzuk AIO and it works fine.