Description
What? You’re stuck in the wasteland and you’re afraid you might step on top of a landmine?
Don’t want to get healing factor because you’re going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I’ve got you homie!
This mod improves ALL the underused perks, and adds a few improvements to most of the already good perks, but i felt they were missing something.
If you find any problems please let me know! I will fix them asap!
PLEASE READ BEFORE PROCEEDING WITH YOUR DOWNLOAD: this mod (most of my mods actually) is designed for HARDER playthroughs, please do not complain when you find out that higher levels of this mod are very powerful.
This seems to be my biggest mod so far and people have been asking for it, both rudely and kindly, so finally here it is:
Detailed descriptions have been added to each perk. Missing information regarding the vanilla perks have also been added to the description of the perks to increase the players knowledge and awareness. Currently supported languages: English
NOTE: if you want to provide localization for your own language, feel free to contact me here.
Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly
Changelogs
Version 8.7
Flurry of agility perk now has a new effect. Improved flurry of perception perk and perception mastery, improved all levels of flurry of fortitude and fixed a mistake its level5 as well asl level 5 of agility mastery. Added another improvement to hidden strike perk.
Previous Updates
Version 8.6
Fixed mistake in the code regarding miner69r.
Version 8.5
Fixed an incosistency that made secondary attacks with melee weapons cost less than primary attacks. Stamina costs for tools have also been brought on par with the other melee weapons. Improved agility mastery even further.
Version 8.4
Improved more masteries, fixed and improved several lines of code, polished the code some more.
Version 8.3
Fixed agility flurry description, fixed armor skill magazines code, improved level 5 of some masteries a little more.
Version 8.2
Fixed “Pack mule” perk not working once and for all. Pack Mule, Hard Target and level 4 of Agility Mastery now grant you immunity from getting debuffs when blocking/evading damage.
Version 8.1
Fixed Pack mule not working as intended and added RU version.
Version 8.0
Fixed hard target having the wrong description and not working properly. Fixed mistakes and improved some descriptions in the localization file.
Version 7.9
Removed “No bleed” version, everything bleed related is now baked within the masteries. Added an improvement for all mastery perks and all other perks added in update 2.0 – Reworked improvement for “calculated attack” perk as it has never really worked. All flurry perks now provide 30% attack speed instead of 25% at max level, added another improvement to level 3, 4 and 5 of physician perk. Archery level 5 now unlocks the recipe for a unique electric arrow/bolt projectile. You can find out all the new perks changes within their description ingame.
Version 7.8
Fixed incendiary rockets recipe not being properly locked behind demolitions expert progression. Fixed improved chassis recipes now actually display “grease monkey” as requirement for unlocking instead of “crafting vehicles magazines”. Fixed well insulated wasn’t actually granting resistance to the player from certain radiation negative buffs (the ones applied by zombies)
Version 7.7
Motherlode chance and amount of gems gained has been significantly reduced upon request. Demolitions expert level 5 now unlocks the recipe for a unique rocket projectile. Demolitions expert levels now grant projectile velocity for rocket ammunition.
Version 7.6
Fixed you could harvest 2 farm plots instead of 1 when destroying a farm plot block placed by player after leveling up “living off the land” perk (multiple shape variant), allowing the player to duplicate them indefinitely.
Version 7.5
Added ability to harvest farm plots when leveling up “Living off the land” perk upon request.
Version 7.4
Fixed explosive arrows/bolts could apply bleeding to yourself, granting an unavoidable death.
Version 7.3
The infiltrator has been reworked. You will now be immune to triggering landmines on all levels, but only if you are crouching. You can now also pick up spiked traps and barbed wire from level 1 and you will gain a significant bonus crouch speed at night time. Buffed “From the Shadows” crouch speed to compensate. Note: You can move at vanilla crouch speed if you press SHIFT while crouching (or whatever key you binded your sprint to). “Dead Eye” now grants recoil control for sniper rifles. Buffed “Boomstick” max range for gaining bonus damage. Polished one line of code of “Hidden Strike” perk.
Version 7.2
Explosive arrows/bolts now correctly apply bleeding to enemies. Polished, improved and buffed code regarding bleed applied by explosions and dismemberment with explosives.
Version 7.1
Elemental insulation now grants resistance to getting an infection. Crouching with level 4 parkour now makes you jump much lower, allowing for a better experience when jumping inside windows and such. Fixed localization % about explosive damage resistance of demolitions expert perk.
Version 7.0
Lowered masterchef bonuses even further for all levels, now only level 3 provides an improvement to health stat.
Version 6.9
Level 3,4 and 5 of Grease monkey will now unlock a unique vehicle chassis recipe
Version 6.8
Buffed DeepCuts as per request, hitting enemies now has a chance to permanently slow them down. Secondary attacks now deal twice the amount of bleeding than before. Significantly improved Archery perk.
Version 6.7
Replaced extra crouch speed of light armors with light multiplier (basically, stealth) and fixed other light armor bonuses, everything will now apply properly when wearing the OUTFIT (basically the “chest armor”). Fixed a mistake in the localization file. Fixed issues caused by masterchef perk and reduced food effectiveness to a more reasonable level.
Version 6.6
Fixed a bunch of mistakes in the xml files after the last updates
Version 6.5
Added tools now restore stamina on kill as per request, always based on their respective perks.
Version 6.4
Added improvements to light armor directly tied to the medium armor perk.
Version 6.3
Removed +700 bonus damage done to corpses to improve compatibility with other mods.
Version 6.2
Fixed Masterchef additional buff not working as intended, fixed mistakes in Parkour description.
Version 6.1
Fixed Penetrator level 4 now correctly reduces block damage on every ammo type, fixed unable to explode gas barrels due to this damage reduction.
Version 6.0
Added an improvement for: Brawler perk and Parkour. Fixed mistakes in the localization file. Fixed several armors not getting their bartering bonus, reduced recoil control of Gunslinger perk a little more, added another improvement for Run and Gun and removed accuracy affecting shotguns. Attempted to add another improvement to Masterchef, though it doesn’t really seem to work. Yet another attempted fix for always sneak damage in multiplayer. Added another improvement for boomstick perk. Fixed Robotic Sledge applying bleeding when holding a weapon that would apply bleed to zombies. Added bonus headshot damage to archery weapons.
Version 5.9
Added an improvement and description for: Run and Gun perk. Fixed more mistakes in the localization file.
Version 5.8
Attempted fix for an issue that makes you always deal sneak damage in multiplayer. Fixed more mistakes in the localization file.
Version 5.7
Slightly reduced recoil control bonus of gunslinger perk to make it compatible with my better vanilla attachments mod. Fixed more mistakes in the localization file.
Download
DOWNLOAD Better Perks (43 KB)
DOWNLOAD Better perks RU v8.1 (42 KB)
DOWNLOAD Both Versions Update 1.0 Russian Localization (55 KB)
DOWNLOAD Spanish Localization (Version 7.6) (57 KB)
If you appreciate Black Wolf’s work and you want to show support, use this donate link.
Credits: Black Wolf
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Love this mod over the years. I’m Not Sure if It was intented, that in the perception mastery perk lvl2, that you can get juwels like silver and gold out of every block, even grass blocks and own building blocks. It funny but was it intented?
Not intended, the block system is rather complicated and uses specific tags for blocks, i just didn’t want to check for a bunch of tags for specific blocks. I’ll see if i can fix it though
Does this and your better loot mod still work with the current version of the game that just came out?
possibly? I’ll check
Goated mod, though is there a way to revert a change for a specific perk back to vanilla? I like having my better trader items showing from better barter lol
Feel free to remove the part of code that changes those. Though it’s just an append so i don’t see how it’s causing issues with another mod (if that’s what you mean)
한글화 번역 버전도 가능한가요?
Translations are made by players, not by myself, you are free to translate it and send me the localization file.
My favorite mod is at it again, I really missed the updated perks from you. Making lesser taken perks much more interesting, making hilarious builds possible (I love negative crafting time, making steel crafting instant if I’ve got 5 Adv. Engi + Nerd Armour).
So far in my gameplay I’ve only seen one issue and I’m not even sure it’s an issue for most. The calculated attack perk, INT’s ATK Speed up. Has the secondary effect of being able to stun nearby zombies by jumping up and down, with the chance being higher when charged.
SUPER COOL effect, getting that god of thunder feel. But the only issue I find is it can actually trigger POI sleepers through walls. (Not entirely a problem, since you can just…stun them again and again.)
Out of all of the changes this is literally the only issue I found and it’s basically a nitpick, fantastic work making the masteries feel more impactful. I’ve ended up using this, your armour overhaul and Izayo’s gunpack for an experience that eclipses the base game. Shine on!
I should be able to fix it easily via requirement
Yo!
I’m just dropping in to tell you how much I appreciate this! It is my favorite Perk Overhaul Mod to use; I recently started another run with the most recent update, and I’m having an absolute blast.
I generally use quite a few of your Mods, so, I’ll take this chance to give you some appreciation for the Better Armors, for example. ‘Game is way more fun.
I love that bullets can now cause bleeding, in addition to the Knife and Archery changes, this shit is fantastic if you’re Rogue-Inclined, which I very much am.
I’m a little curious, though; How did you manage to make Bullets cause bleeding, in addition to Dismemberment having a much greater tactical use, now, due to heavy bleeding damage? I’ve read some comments you’ve left behind – It seems a lot of this can be messed around with in the INI files? Part of me is just curious about how some of this stuff works underneath the hood.
If you can be bothered, I’d love to hear more about the actual process of making this stuff work.
Godspeed, and thank you for your contributions, the hard work does not go unnoticed, please keep cooking.
Thank you for your kind words!
Most of the bleeding is handled within the masteries of each perk at the bottom of progression.xml file, specific weapons like shotguns had to be handled in items.xml directly on the ammo type due to complications caused by shotgun shells having several pellets.
I had noticed there was a trigger called “onDismember” in the file, and tried to see if it would work which it did. Applying normal bleeding is simply done via trigger “onSelfDamagedOther”. Both triggers are backed up by several requirements which makes them work with specific weapons or tools. For explosions, i used “OnSelfExplosionDamagedOther”.
Have fun tweaking the stuff.
Hi! The mod’s russian translation document is finished. But I ran into a problem where translation of the pack mule perk is not displayed in the game. I don’t understand what’s the matter.
Below I left a link to the document with the full translation.
https://drive.google.com/drive/folders/1D3dwZxaDDKy0g6lUYqjMen3SpgDV6Zn0?usp=drive_link
Amazing mod, one question, is this mod adding extra difficulty? As you mentioned that this is designed for HARDER playthroughs. But I don’t see where you increased the challenge.
No, it just changes the perks. You’re supposed to increase difficulty via other mods and game settings.
Ah, I see, can you recommend other mods that increase the difficulty and go well with this skill overhaul? Thanks
Mostly mods that increase amount of zombies spawned, or add new zombies that are harder to kill. And play your game on insane difficulty and start in the wasteland (disable biome progression)
First off, thank you for this (and your others) amazing mod. It seems that the description for the Agility perk “Hard Target” has the same description as the “Light Armor” general perks for levels 1-3. Not sure if it’s a bug but figured I’d report it just in case. Thanks again for all you do. This mod is a ton of fun.
Yeah the localization file might have some issues here and there, thanks though i’ll check it out
I’ve been waiting for this mod for version 2.0, thank you!
I’ve encountered a small issue when translating the mod in the “localization” section.
The translation of the pack mule perk is not displayed, although everything is fine with the other perks that I have translated. What should I do?
provide more feedback or send me the txt file so i can check it out, because i can’t do much without more context.
does this mod compatible with project z mods?
I’m actually not sure, it might work or might not work.
You could try loading up a test world with both mods enabled to see if you get any errors.
Its a really great mod for the hardest difficulty. Would be really nice at V2.0. Thank you, Black Wolf.
Currently working on it, be patient.
This mod will work on version 2.0, players on my server love this mod.
i will update it eventually. I am currently adjusting some other mods, then i will get into porting them for the new update.
Would this mod be compatible with the Hybrid Learn by Use by JoeSloeMoe?
https://7daystodiemods.com/hybrid-learn-by-use-action-skills/
Probably not
Hi, Theres a problem in the mod. Im playing war3zuk on A21.2 and when i try to make forged iron/steel or anything in the forge its made in miliseconds
Not a bug
Robotic inventor isn’t working properly –
The robotic inventor perk is still the vanilla one, while others are correctly updated
I’ll take a look.
Good mod, but to keep the bleeding buff interesting, we shouldn’t be able to make armoured zombies bleed, so we can switch with other weapon more interesting for this type of zombie
Bleed going through armor is a vanilla feature and while i thought about removing it, i later decided not to. Then again why do you talk about “other weapons”? All weapons aside the blunt ones inflict bleeding damage to their target, while the blunt weapons have more chances of stunning enemies heavily whilst keeping the bleed on dismember.
I haven’t downloaded it yet, but is there a customizable way to change some talents? Some talents are good enough as it is, I just want to change a few talents that I view as worthless.
you’re free to edit the mod code as you please, that is if you have an understanding of how the code works.
Got this error while launching a new world with this mod.
Causes to all of the recipes disappear.
i’ll check it out, what version of the mod are you using? No bleed or normal?
After testing both versions throughly, i’m having no issues. I don’t understand where you are getting thid kind of error from since the only thing with that name in my mod is inside item_modifiers.xml – Blocks.xml and Items.xml don’t have nothing like that in them.
Are you using the latest versions? The original versions in english are the ones that are always updated, the versions in other language only get udated when i get a new localization.txt file.
I get the same issue with project z even though it’s all there I think it’s something within the game but that’s above my pay grade.
nice mod, but way too op. When mining you can get millions of dukes from the diamonds.
I tuned all the settings way way way way down, and now its balanced.
now miining ores gives precious gems 1,2,3,4,5, before it was like 10,20,30,40,50. insane dude.
it’s getting reworked in the next update. I was still pretty inexperienced when i first introduced that change, no one has ever complained before, but recently it has gained some complaints.
Thank you, will upload it soon.
Aquí os dejo el mod traducido por mi al español, si queréis ver que funciona de verdad lo estaré usando en mi canal de twitch ttv_asalpha, si queréis el mod entrad a mi discord https://discord.gg/r2qETFyN
Hello, i appreciate it, but i would rather not join any discord, this isn’t your fault but rather a personal issue. Please simply provide a public google drive link with the txt file. If you’re unable to, I’ll see if i can join the discord somehow.
BLACK WOLF – I bow down in respect to you! I’m just looking and reading the masses of replies you have left to other and the vast help you’ve given wow, I dont think in my 10 or so years of playing the game have I seen someone so courteous and so polite to others…
Now to my question ‘If I may’ please, I wanted to contact you but there is no way to so i’ll post it on here, Do you or could you kindly offer a Skill Tree for the game please, so where you have “Perception, Strength, Fortitude, Agility and Intellect I’ve seen on other servers another section of skills which I believe are such a fantastic idea giving the user a much better experience with a much faster run and bigger jump etc etc, is this something you have done or would you kindly consider making one please?.
Thank you.
I myself use a mod called “Legend perks” for this purpose. It doesn’t seem to be present on this site but a quick search on google should do for you.
Tyvm, apologies for t he late reply.
I’ll look for it.
Thanks.
What is the name of the animal tracker mod you reference?
The Tracker Perk by jayfusion
What she said. Still works fine after all these updates
Does the mood have a Spanish version?
No one has translated this mod into spanish yet.
Black Wolf, How can I put these skills together with the darknesfalls classes?
don’t think you can really, i believe darkness falls has its own changes to perks.
Is there a way to just have the Charismatic Nature out of this pack, I’ve been trying but is giving me issues with the perk descriptions
yeah you can just delete every file aside progression.xml.
Inside progression.xml find the charismatic nature part and delete everything else.
It will have to look like this
Charimastic nature blah blah blah
sorry, it will have to look like this: https://i.imgur.com/QGbSdt4.png
just make sure to include ALL text related to charismatic nature between the “config” text
master chef is broken only working for drink it goes up while stacking its time from food also maybe cap it to 5min max so food and drink buffs can still be used Iam eating charred meat and now my water is at 298569 secs of drink and climbing from food would rather a smaller buff too please love your work
last time i checked it worked fine, if you want my help, i need more information. Have you been using the latest version of the mod?
yer on your latest one I’ll try a new game but after drinking over 100 the buff stacks from water and food but doesn’t keep food at 100% only water and keeps stacking for drink only to a crazy number of a buff time
i already have a new version ready, i’ll update it thee days
sorry for long as reply on other comment hope was enough info of what happened and why I think its broken since food and drink buffs are used so often and that master chef buff going so high is crazy
it didn’t go so high for me when i tested, why on hell would you drink or eat that much anyway is beyond me.
to get a number that high of water, you’d have to eat millions of charred steaks, that is definitely not possible unless you’re using creative mode, the value has been significantly nerfed. Also vanilla farmer armor works the same way, so it ain’t my fault lol. And no i won’t limit the amount of food/drink one can have active.
I wish I did eat that amount, but I did but not only like 20 water 10 coffee 5 new run speed drink, 30 charred meat and 10 tuna toast after a forget skills stopped stacking after then tried iron gut nothing at full level then master chef maxed stacking happened again while eating 5 charred meats but won’t affect food only water and stacking to a crazy number that’s why I was suggesting a cap so you don’t have that number going up to a million and making food and coffee still an option for other buffs to be used love your mod was working with everything until now this was after your last update since wasn’t happening last couple of versions all maxed out levels updated and started game noticed drink buff ok only works with drink keep playing number gets bigger I need more coffee gets bigger no cap on time limit eat charred meat buff gets bigger so its broken my game now great
you can go into god mode to remove all the effects.
press F1
type “dm” without the quotes to enable debug mode
press Q to go into godmode
press Q again to disable god mode
type “dm” in console again to disable debug mode.
Great mod, just the bleeding is a bit much, even the big zombies are losing a ton of health with a single arrow
There is a no bleed version available for download.
Can this be updated and used during my current playthrough?
I’m using previous version.
yes, fully compatible with current saves
Hello Black Wolf, excellent modlet and I enjoy it greatly! However after played 10 hours, I found some issues.
Advanced Engineering – The anything 50% faster stacks with forge and chem station. I can create forged steel, glue, and other items at 0:00 time. If you try to increase amount, it goes negative. I can create 100 forged steel and glue in less than 1 second is a bit ridiculous lol!
Huntsman – The increased damage to animals apply to animal corpses too, so you get less cuts per corpse. Less cuts = less yield. So you ended up with less meat, animal fat, leather, etc. An accidental nerf.
Live off The Land – IMO too buffed, I can get up to 15-30+ food per crop, even more so if I wear farmer suit. You’re pretty much get hundreds of food with just a dozen farm plot in a few hours, which makes farming redundant. I suggest maybe instead have x2+5 bonus, x3+10 bonus, x4+15 bonus, and 30 mins per stage for a total 60 mins.
Optional change/suggestions:
Only makes High Power/Hollow Point ammo bleed, as name suggests. Add a level of strategy, either go for bleed with HP ammo, or pierce multiple enemies.
Make Robotic Turrets up to max 50m activation range? I usually use these in large POI like school and army base, when I know I will be encounter a large group. I usually put them in a large area when I have a lot of maneuverability. 25m is still a bit too limited.
Thanks for reading, excellent modlet! Keep it up!
I’m not going to change the mod.
But if you really want i can make a version with the stuff you asked
Hi Black Wolf, thanks for the reply.
Sure, if that’s not too much work. I already changed Advanced Engineering, Huntsman, and Living off the Land myself in the xml file.
I would like HP ammo cause bleed and higher chance of dismemberment, and for Robotic Inventor, you can just create a template and I’ll play around the number myself. Similar to Maximum Junk Turrets I’d like be able to adjust the accuracy, field of fire, activation range and weapon range, and number of deployment. I just want a pet class when solo lol.
Also do you know how to edit weapons as well? I’m thinking a modlet that makes T1 and T2 weapons viable alternative as well. I don’t like that once you have access to next tier, the previous ones are useless. Double barrel shotty should have the highest damage IMO.
Many of the things you’re asking for are in items.xml
I guess you could take a look since you’re able to edit it yourself.
I’ll do whatever you’l aren’t able to
I tried to just do bleed effect for HP ammo but I’m having trouble. Do you know how?
yeah it’s pretty easy, just download this file here: https://drive.google.com/file/d/1tC_NFCTNzhU0n7vQpSZRuK21gxdxyAvA/view?usp=sharing
As for the other things you asked:
Should be easy to edit the weapons the way you asked, all the values are in the vanilla items.xml file.
Robotic turrets activation range can be changed in progression.xml under “perkturrets”
Same goes for max amount of active turrets.
Turret accuracy can be adjusted in items.xml as the accuracy is determined on the ammo type, but that’s mostly for when you’re holding the turrets.
If we’re talking about placed turrets, i believe that stuff can’t be changed via xml files, nor the field of fire.
Hi Thank you so much, I’ll give it a try!
No Bleed version means every single weapon stops dealing damage or only knives have this property like in the vanilla?
what’s the difference between them also please
yes, only knives and whatever perk books give bleed to weapons will deal bleed damage like in vanilla.
That’s great! Thanks for explanation.
Hi, theres is a way that i can use some perks changed and some not ? cause i think that the ones that increase damage makes the game too easy, but i love the ones like lock picking or farm.
i mean if you remove the changes done to some perks, yes.
The perks are designed for harder gameplay and are intentionally much stronger than vanilla for this purpose.
Heya awesome mod thx for sharing!!!
No bleed Version:
Idk if it’s a mispelling text or something else, but the Boomstick perk (shotgun) level 1 (Shotgun Hobo) says 50% extra damage at close targets and level 2 (Shotgun Nomad) says 20% extra damage at close targets.
i’ll fix it
I was comparing the “Buffs” files of version 6.3 (the one I was using) and version 6.5, the only difference I noticed is in the “buffMasterChef” operation “multiply” sections, while version 6.5 has that changed to “perc_add”, is this the cause of the red messages?
yes, once again, re-download the mod, this was just a test.
thank you
hello, With the new version 6.5 the console shows 2 red errors, does it have to do with your mod?
screenshot: https://imgur.com/a/aBXuYYT
yes, this has been fixed, just re-download the mod
Hi i have a question will this mod work with IZY-All in One Gun Pack v.1?
yes of course
Does it work with the poleaxe from that mod, because i haven’t noticed any change when getting spear perks?
From what mod? And it all depends if that weapon has the right tags on it, if it doesn’t, you should ask its creator to add them, or add them yourself, it’s vanilla tags after all.
hello!! Thank you for uploading such a great mod. Is it possible to translate it into Korean? If possible, I love you so much!!
It’s possible, but i do not translate mods myself, mods are translated by players, which then give me the translation file so i can upload it.
yo black wolf just FYI ur master chef is broken if upgrade it it just x2 ur food so normally if u drink water with ur mod its 40 drink water again its 80 drink 1 water aggain its 160 and it keep doubling and eventually breaks it
it’s intended, the effect gets multiplied everytime you drink or eat something.
Is there a way to add Demo Expert damage bonus to all or more explosives.
Of course, I thought this was already implemented in vanilla, is it not?
how can i localization for my language. ive never done it before, but at least i know how to translate it into my own language
You need to take the localization.txt from the file and then translate every description, from english to your language.
Make sure to not change anything else, just the text after the commas
thx bro <3
很抱歉我用中文回覆您,因為您真的很用心在平衡這些數據,我相信你一定是有實際認真遊玩超過200小時以上的玩家,因為我碰到的問題也是相同的問題,看到你平衡遊戲性的細項,都不是胡亂平衡,而是真的有細心思考取捨,是真的看的出來,謝謝你。
Thank you for using my mods! 🙂
So this might be a dumb question but I wanna ask and make sure I’m understanding it right.
Does this mod replace the original effects with the one listed or simply add on to it?
For example advanced engineering where the higher levels allowed forged steel to cost less and the forge to be a bit faster but with this mod now only allows faster smelting
I maxed out the perk “The Daring Adventurer” and it doesn’t allow me to pick 3 rewards (2 additional rewards). Tested with version 6 of the mod.
That’s weird, could you tell me what exactly happens? You can pick only 1 or 2? Or none?
I can pick 2 instead of 3.
You do realize that you can pick 3, just that the third item always has the “complete” prompt and its text won’t be highlighted in green.
You noticed that you can pick 2 but DID you check that you only had 2 out of the 3 items you selected in your inventory after?
The game will not let you complete the quest unless you pick ALL the rewards.
> You do realize that you can pick 3, just that the third item always has the “complete” prompt and its text won’t be highlighted in green.
Uhhh… oopsie?
> You noticed that you can pick 2 but DID you check that you only had 2 out of the 3 items you selected in your inventory after?
I’ll check this again. My backpack is enormous, which might be the reason why I didn’t notice. If you don’t hear from me again on this thread, then I was in the wrong.
Thank you very much!
enjoy the mod!
I can’t get this mod to load. Does it have any dependencies or does it require a fresh world?
It should work just fine, no dependencies needed and it should work on existing save, did you make sure to extract the folder from the zipped file?
Are you playing in 1.0 or A21?
Having a lot of fun with the mod, thanks for your work!
Not sure if it’s intended, or can be changed. For charismatic nature, is it possible to either make the final level unlocked at int 9? Or give the +1 to all attributes to the level 4 charismatic nature? This way you don’t get waste skill points for 10 int to get the final level for charismatic nature
Definitely possible, but i’m going to leave it as is. I believe it’s worth being forced to max out intellect to get 1 free point in all the other skills.
Sounds good!
Thanks again for the mod!
Thank you too for using it
Thank you! You are killing it with these mods my guy!
Thank you too for using my mods!
issue on enforcer sun glasses not giving any bonus on bartering, could you update the mod please?
100% repro MP/SP
uh really?
i’ll check it out.
Nope, working as intended for me.
using this version
Better Perks for 1.0 (277 KB)
seems like i fixed it by deleting any changes to the armor in items.xml
Well when you report a problem it’d be useful to mention specific things like if you were wearing any armor and whatnot.
I tested on my current save and it worked as intended, though I’ll do more tests if needed
Okay, i was finally able to reproduce the issue, will get it fixed with the next update!
And thank you for reporting! ^^
*Always sneak damage on server
Im not sure if this is occurring for anyone else but I’m on update 317 and I loaded this mod on to a server. I removed all other mods on the server and started a fresh game with it and it appears that it is causing sneak damage to zombies when not sneaking at all. I’ve tested it multiple times with different weapons.
this is intended, it makes no sense that you get sneak damage ONLY when crouching.
You will get sneak damage regardless of crouching or not, but the enemy has to be unaware of your position (unalerted)
It occurs as well when the zombies sees me. Just tested again. The zombie is full aware of me, engaged and still sneak damage is being applied. I did notice it doesn’t do it in a single player game but only on the server.
I just did some further testing, fully reinstalled my server so it was completely fresh files and only installed the Better Perks mod. It is applying sneak damage when the zombies are fully engaged. First hit is 5.5x sneak damage and after a few moments each hit after is 1.5x sneak damage. I have no other mods installed on the server and all setting are default.
i unfortunately can only test the mod in single player.
Can you tell me what weapons you were using when this happened?
Does it appen with any weapon?
It seems to appear it would happen with any weapon. The weapons I tested with were an iron hunting knife, torch, wood club, stone axe and fists.
yeah, unfortunately i cannot reproduce this problem in single player. Can you test if your single player has the same issue?
Then again, nobody else reported this problem and i’m sure there is plenty of people using this on a server, you are the first one.
Tested it on single player several times and it does not occur, only on a server have I had the issue. I’m unsure what would cause the issue, reset everything to make sure nothing would interfere with it. I’ll just wait and see if anyone else ends up with the issue. I may post it under the forums page maybe someone there would give it a go on their server. Thanks for trying.
yep, occurs on steam MP as well, cant repro on SP though
okay, thank you.
I will investigate on the issue and see if i can do anything about it.
I released an update, tell me if the issue is fixed, please.
Just tested and appears to still have the same effect as before on MP.
alright, i really have no idea what could cause the problem in multiplayer, i will keep investigating.
No worries, appreciate you trying. Never heard of this type of issue before in all the years using mods. We will definitely check back in when we restart our server again. Got this one saved to check out.
We decide to do a server wipe and give the mod another try with stable and no idea what you did but appears to have solved the sneak damage issue on multi-player from what I can tell. Thanks for being persistent!
Really? Nice! I’m happy it’s fixed 🙂
I need a thank you in Chinese
You’re welcome! ^^
Enjoy the mod
Hey Blackwolf,
First, I just wanna say thank you so much for taking the time to put together such an amazing mod.
This might be something of a tall ask, but would there be any chance of grouping some things together, for example Healing Factor with the Bleed Stacks and Steel Knuckles, for an all round viable fist melee build?
If not, could you please advise on how to edit your mod to exclude everything else and customise it myself?
Huge thanks!
i’m not entirely sure what you mean, i need more details.
Steel knuckles already deal bleed damage though
Hi, thank you for your reply!
I mean, I would just like to use the Healing Factor and Bleed for knuckles with adjustable bleed stacks, and to remove all other aspects of the mod.
The reason for this is to keep everything else standard, but just have HF and BFK (as above) buffed to make a viable melee build without buffing all the other perks.
I don’t know what to delete from the config.
Thank you again 🙂
oh i see what you mean. Yeah i can make something for you real quick, just delete the better perks folder and replace it with this one after extracting it from the rar file.
https://drive.google.com/file/d/1D2z8vKTx-pzDnoq_ZXA0rKTVSwbMPMFr/view?usp=sharing
Omg, I can’t believe you went to the effort to put this together. Thank you so much 😀
Is there any way I can make some donation? Somewhere to support your time and effort for modding, when I can?
Please leave any info here. You are amazing 😀
oh, thank you really much
if you’d like to support me, there should be a link at the bottom of the description of any of my mods, don’t feel forced though! ^^
oh also brawler perk has a book that allows you to gain one health point per punch!
Thanks Wolf, very nice!
Enjoy