Flexible Skill Progression

7 days to die flexible skill progression, 7 days to die experience, 7 days to die skill points, 7 days to die perks

With this mod all the skills requirements are related to character level instead of main skill level.

This mod frees all the child skills from their parent skill so you have 100% freedom to build your ultimate super survivor! You still can (and should!) spend points in the main skills as they provide good buffs to their related weapons/tools, but the only requirement to unlock child skills is to level up your character past levels 5, 10, 20, 30 and 40.

For skills that have 5 leveles (like DeadEye or Boomstick) the requirements are:

  • Level 1: Character Level 5
  • Level 2: Character Level 10
  • Level 3: Character Level 20
  • Level 4: Character Level 30
  • Level 5: Character Level 40

For skills that have 4 leveles (like SexualTRex or Parkour) the requirements are:

  • Level 1: Character Level 10
  • Level 2: Character Level 20
  • Level 3: Character Level 30
  • Level 4: Character Level 40

For skills that have 3 leveles (like LockPicking or TreasureHunter) the requirements are:

  • Level 1: Character Level 10
  • Level 2: Character Level 20
  • Level 3: Character Level 30

This numbers are NOT the result of thorough balancing and testing, but they seem fair to me. I only tested it in ALPHA 20 and it should be compatible with anything that doesn’t make big changes to progression.xml.

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Credits: dcm4n

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3 Comments
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Arakash
Arakash
January 24, 2023 6:27 am

We figured out that the “modinfo.xml” needs to be “ModInfo.xml” to work on a server.

me
me
January 31, 2022 4:39 pm

Is it server side? w8 for reply

dcm4n
dcm4n
February 1, 2022 9:53 am
Reply to  me

I’m not 100% sure but looks like it should work just fine. This mods only changes progression.xml and that changes should be pushed from server to client with no problem.

On the other side, apparently Localizations.txt that contains the strings of the tooltips (“Character Level XX”) won´t get pushed so you may see some placeholder text instead but I don’t think it will crash.