With this mod all the skills requirements are related to character level instead of main skill level.
This mod frees all the child skills from their parent skill so you have 100% freedom to build your ultimate super survivor! You still can (and should!) spend points in the main skills as they provide good buffs to their related weapons/tools, but the only requirement to unlock child skills is to level up your character past levels 5, 10, 20, 30 and 40.
For skills that have 5 leveles (like DeadEye or Boomstick) the requirements are:
- Level 1: Character Level 5
- Level 2: Character Level 10
- Level 3: Character Level 20
- Level 4: Character Level 30
- Level 5: Character Level 40
For skills that have 4 leveles (like SexualTRex or Parkour) the requirements are:
- Level 1: Character Level 10
- Level 2: Character Level 20
- Level 3: Character Level 30
- Level 4: Character Level 40
For skills that have 3 leveles (like LockPicking or TreasureHunter) the requirements are:
- Level 1: Character Level 10
- Level 2: Character Level 20
- Level 3: Character Level 30
This numbers are NOT the result of thorough balancing and testing, but they seem fair to me. I only tested it in ALPHA 20 and it should be compatible with anything that doesn’t make big changes to progression.xml.
Credits: dcm4n
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
We figured out that the “modinfo.xml” needs to be “ModInfo.xml” to work on a server.
Is it server side? w8 for reply
I’m not 100% sure but looks like it should work just fine. This mods only changes progression.xml and that changes should be pushed from server to client with no problem.
On the other side, apparently Localizations.txt that contains the strings of the tooltips (“Character Level XX”) won´t get pushed so you may see some placeholder text instead but I don’t think it will crash.