For the axe enjoyer who wants to chop more than just trees. This mod makes axes a viable melee weapon choice by adjusting their stats and introducing new perks and books related to axe combat.
New Perk: “Get An Axe”:
- Added to the Fortitude skill tree.
- each level Increases axe damage, block damage, stamina efficiency, and other bonuses to improve axe combat.
- Replaces the Miner69er perk for axes, ensuring that the axe-specific bonuses are separate from other harvesting tools (e.g., pickaxes, shovels).
- increases the chance to find tool parts and tool digest magazines, but these benefits do not stack with the Miner69er perk.
Perk Book – “Chop Chop” volumes 1-7
- A series of seven volumes that can be found through loot or traders.
- Each book provides different passive or conditional effects to enhance the player’s axe combat abilities.
- After reading all seven volumes, the player unlocks a final 8th bonus perk.
A few notes
- Combat Stone Axe: This weapon is unlocked at level 1 and serves as a viable early-game option.
- base stats of all axe types (stone, iron, steel) changed to be inline with equivalent vanilla melee weapons
- Fire axe and steel axe have a low base dismember chance, which can be increased with the new perks. leveling the perk will also increase chances to cause knockdown and slow.
- Balanced Combat: The goal of the mod is to make axes useful in combat, without making them overpowered compared to other melee weapons.
- compatible with V 1.0
- multiplayer: The mod needs to be installed on server and client as there is custom icons included
- please see screenshots below for further details
DOWNLOAD from Google Drive (102 KB)
DOWNLOAD from Mega (102 KB)
Credits: Mannymanstein, A big thanks to Max Fox for his modding tutorials on youtube for giving me a place to learn the basics
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Is this compatible with mods that are changing perks? Something tells me it is not, but I wanted to ask because Im using a mod adding throwable weapons and their perks were added and nothing broke with modded perks.
My mod does not alter any vanilla perks, only adds a new perk, so yes this should be compatible with other perk mods.