Looms-united weapon is a mod from alpha 20 that we always used until alpha 21. This mod is one of our favorites but when 1.0 came out there were a lot of bugs that our team fixed to make it functional on 1.0 and 1.1
Fixed by my friend Thunder2258 for 1.0 and 1.1
DOWNLOAD (640 MB)
Credits: Alia79, Thunder2258, Khaine, Sykriss, Smadol
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
The Railgun is in the game and it shoots but the 3d model doesnt show up like the player is holding it it shows up invisible
is this tactical weapons update?
Dude, I’ve been waiting so long for this mod to re-release.
For some reason I’m only able to craft level 1 on any and all of the guns I find schematics for, it this intended?
i think you have to advance the crafting skill to the equivalent level for the equivalent vanilla weapon. like to get the quality 5 .50 caliber sniper rifle you need the same number of rifle skill mags as the vanilla sniper. I’m not entirely sure as my current play though hasn’t seen many gun weapon mags.
Has the weapon aiming been fixed? There was also a problem that during the reloading process the weapon could not be removed from the hands…
is the M82 still in this mod because i can’t find it?
Some of the weapons are difficult to aim with iron sights but you can correct by installing a red dot on them, others like the railgun or the barret are misplaced and that makes them useless, even though nice work to Alia and his partners, we would love to play this mod with those little mistakes corrected.
most weapons don’t align correctly and the ironsights are worse than vanilla ones, also need to make proper names for the weapons and their ammo and seens like no weapon can install mods tho i’ve only found quality 1
weapons dont align properly, although most of them are fine if you throw a red dot or scope on em. all in all solid mod
most weapons aren’t aligned properly making them useless.
We are aware of some bugs that are still in the mod. We are still working on it, For the correction it is still not easy to convert a version of alpha 20 to 1.1
Heya, does this use some of FireArm Expansion 5’s weapons? If so, then anybody using that mod with this one will have Null Reference issues.
If that’s not the case, then I’m getting Null Reference with it installed right now
98
hola, muchas gracias por trabajar en este mod, pero sigue teniendo muchos errores de sincronizacion de armas, punto de mira, cargadores de armas que estan fuera de la mano del personaje, algunas armas tiene mucho zoom, pero la idea es buena, no quito merito por el trabajo.
test animation Sniper Weapon, don’t work.