Action Skills

7 days to die action skills, 7 days to die perks, 7 days to die tools, 7 days to die weapons, 7 days to die experience

This will restore a version of the old Action Skill system. Tool and weapon usage earn you XP in the following categories:

  • Construction
  • Mining
  • Blade
  • Blunt
  • Pistols
  • Rifles
  • Automatics
  • Shotgun
  • Turrets
  • Electric
  • Brawler
  • Javelin
  • Archery

Killing with Construction or Mining Tools will grant XP for Blunts or Bladed, Repairing and Upgrading grants XP for upgrading. For now JaxTeller718 has excluded chainsaw, augers and nailguns due to rapid XP acceleration and because these tools are special in their own right.

Restores the feeling of the Action Skill system from A16 and before. Right now as you use weapons and tools you will acquire Action Skill XP in the category. The skills will provide a boost to damage, stamina, weapon spread and more depending on the item.

He will expand on this idea in the future to possibly include unlockable recipes as in previous alphas. This has not been 100 percent fully tested so some inconsistencies may apply.

Do not add this to an existing game or remove it from your game. It relies on buffs and progression and may wipe your save.

Please Note: If you level your skills via action and not purchasing there will be a lock icon that is green. You have unlocked that level but this means if you BUY the next level it will not unlock the next white padlock it will unlock the FiRST. This is a side effect of the code, but he did not want to remove the ability to purchase skills.

If this is unacceptable you can open the progression xml and replace base_skill_point_cost=”1″ in the file with base_skill_point_cost=”0″

Changelog

Removed the ability to buy perks as it was interfering with unlocks through the LBD (learn by doing) system. This is an unfortunate side effect of how the skill points work. He will try to return purchasing in the future.

Download

If you appreciate JaxTeller718’s work and you want to show support, use this donate link.

The forum topic of the mod is here.

Credits: JaxTeller718

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If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

11 Comments
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Steven
Steven
July 12, 2023 9:08 am

Could this be updated so we safely know that it works for A21? Maxing out on skills normally can be boring so this will give the game the extra grind it deserves. Please?

makaveli
makaveli
September 16, 2023 6:24 am
Reply to  Steven

i hope it gets updated soon

Ian (ChaseNum)
Ian (ChaseNum)
June 20, 2023 12:38 pm

This mod works fine in A21, I tested so I think this could be added to A21 site as well. 😛

read me
read me
January 25, 2023 12:38 am

this mod dont work for me “idk why” im have many mods but for perks 2 this and science +
someone can help me?

adam
adam
May 8, 2022 11:36 am

I’ve extracted the files into the mods folder. I started a new game, and the mod isn’t working is there a step that I’m missing?

joni
joni
March 7, 2022 3:17 am

hola lo pueds colocar para la nueva actualizacion el juego alpha 20.3 b3

Winter Steale
Winter Steale
December 18, 2021 10:03 pm

so the action skills are leveled by use but do you still gain skill pts with levels and how to use if your buy perks is broken?

Fernando
Fernando
December 15, 2021 3:05 pm

When I lvl up a skill by using a tool/weapon, some of them give look ‘open to lvl up by using a skill point’. Do I actually need to use it? Also, the skills do not seem to ‘progress properly’. What I mean is, the bar that shows the skill lvl doesn’t change collor (gray to clearer gray) and doesnt make the ‘lockpick’ icon go away. Is this normal and expected? Like, the skills are still lvling up?

Roy
Roy
July 14, 2021 3:09 pm

Does this work with Alpha 18.4?

George
George
April 13, 2020 11:41 am

The concept is good, is there a plan to make it SMX compatible?

Thaumatically
Thaumatically
January 13, 2020 7:00 am

Separating ‘Tools’ and ‘Weapons’ to two categories seem unnecessary to me, seeing as there’s only one for ‘Tools’ and the rest is under ‘Weapons’. Combining them together would make more sense and also allows the hidden ‘Automatic Weapons’ action skill to be seen without having to scroll to the next page.