This mod improves most if not all the vanilla attachments.
Tired of your serrated blade mod being completely worthless?
Barbed wire is just another cheap version of the serrated blade for clubs?
The hunter is trash?
3 shot burst is useless???
I gotchu homie!
The localization file for the items decsriptions has been added. Currently supported languages: English.
If you’d like to provide a localization for your own language, contact me here.
List of Changes
Muzzle Brake
Now also grants a reduction of spread when you’re firing in ADS mode.
Barrel Extender
Increased bonuses for sniper rifles. Deal 100% bonus damage to targets further than 50 meters away from you.
Suppressor/Silencer
Now grants a 200% bonus damage dealt to unalerted targets.
Laser Sight
Increased hipfire accuracy and added a faster spread recovery.
Flashlight
Greatly increased light value.
2x Scope
Now deals 20% extra damage with a headshot, increases spread recovery.
4x Scope
Now deals 40% extra damage with a headshot, increases spread recovery.
8x Scope
Now deals 60% extra damage with a headshot, increases spread recovery.
Reflex Sight
Reduced spread while firing in ADS mode.
Semi Auto Trigger
Now grants a lot more rate of fire bonus while reducing the spread while firing in ADS mode.
3 Burst Trigger
- Massively increased rate of fire bonus so that it doesn’t suck if you aren’t too fond of releasing and pressing the trigger again to make it work as it should.
- Added a small penalty of spread while firing in ADS mode since it’s on par with the full auto one.
Full Auto Trigger
- Reduced the penalty of spread while firing in ADS mode.
- Increased rate of fire bonus.
Bipod
Added a recoil control bonus.
Retracting Stock
Added a recoil control bonus, improved hipfire accuracy, added a spread recovery bonus.
Sawed Off Barrel
Added a high damage bonus. Deal 100% bonus damage to close targets up to 5 meters.
Duckbill
Added a minor damage bonus.
Choke
- Added a damage falloff range increase bonus.
- Added a max range increase bonus.
Magazine Extender
- Added a reload speed bonus.
- Added a minor rate of fire bonus.
Drum Magazine
Added a rate of fire bonus.
Foregrip
Added a rate of fire bonus for pump shotguns.
Tube Extender Magazine
Increased bonus ammo.
Cripple Em
Increased chance to cripple an enemy, now also applies on animals rather than only zombies.
Polymer String
Added a stamina usage reduction bonus.
Arrow Rest
Added a stamina usage reduction bonus, improved ADS and hip accuracy.
The Hunter
- Added a huge increase in dismember chance against animals and zombie animals.
- Increased the bonus damage against animals significantly.
- Applies heavy bleeding when hitting an animal with a firearm or arrow.
Rad Remover
Now grants a significant headshot bonus damage against radiated zombies.
Tempered Blade
Increased the vanilla bonuses.
Serrated Blade
- Highly increased chance to apply bleed damage.
- Increased the amount of bleed applied.
Weighted Head
- Increased the chance apply stun to enemies.
- Added a small block damage bonus. Added a small chance to knock down enemies with a secondary attack.
Structural Brace
- Increased the amount of degradation per use reduction.
- Added a small attack speed bonus.
Ergonomic Grip
- Added the stamina bonus reduction to bows. Increased the bonus.
- Added a small attack speed bonus for melee weapons.
Fortifying Grip
Amount of health regenerated overtime was improved significantly.
Barbed Wire
- Chance of applying bleed significantly increased.
- Amount of bleed applied significantly increased.
Metal Spikes
Will now apply a minor bleeding to enemies.
Metal Chain
- Added a small chance to apply minimal bleeding to enemies.
- Added a higher chance knockdown effect on secondary hits.
Burning Shaft
- Increased duration of burning debuff applied to enemies.
- Significantly increased fire damage dealt to enemies.
- Note: this also increases the duration and damage of the “Torch” melee weapon.
Firemans Axe
- Significantly increased the amount of damage done to blocks.
- Removed penalty of EXP gain reduction.
Grave Digger
- Added a small degradation per use bonus reduction.
- Increased damage against its specific block type.
- Removed penalty of EXP gain reduction.
Bunker Buster
- Added a small degradation per use bonus reduction.
- Increased damage against its specific block type.
- Removed penalty of EXP gain reduction.
Iron Breaker
- Added a small degradation per use bonus reduction.
- Increased damage against its specific block type.
- Removed penalty of EXP gain reduction.
Wood Splitter
- Added a small degradation per use bonus reduction.
- Significantly increased damage against its specific block type.
- Removed penalty of EXP gain reduction.
Diamond Tip
- Significantly improved degradation per use reduction.
- Added a significant damage bonus to all block types from Wood Splitter, Bunker Buster, Iron Breaker and Grave Digger.
- Removed penalty of EXP gain reduction.
Fuel Tank Small
- Slightly increased amount of fuel bonus.
- Added a reload speed bonus.
Fuel Tank Large
- Increased amount of fuel bonus.
- Added a significant reload speed bonus.
Stun Baton Repulsor
Enemies electrocuted have a chance to be set on fire when hit.
Insulated Liner
- Increased protection from cold temperatures.
- Added slight explosion resistance.
- Increased elemental damage resistance.
Cooling Mesh
- Increased protection from hot temperatures.
- Added slight explosion resistance.
- Increased elemental damage resistance.
Improved Fittings
Increased all base values, added a minor walk/run speed bonus.
Customized Fittings
Increased all base values, added a minor walk/run speed bonus.
Plating Basic
- Added elemental damage resistance.
- Added explosion resistance.
Plating Reinforced
- Added elemental damage resistance.
- Added explosion resistance.
Storage Pocket
Added 2.5% reload speed bonus.
Double Storage Pocket
Added 5% reload speed bonus.
Triple Storage Pocket
Added 7.5% reload speed bonus
Quad Storage Pocket
Added 10% reload speed bonus
Muffled Connectors
Increased noise reduction.
Advanced Muffled Connectors
Increased noise reduction.
Impact Bracing
Added a 0.5m jump height bonus.
Helmet Light
Increased light value.
Clothing Storage Pocket
Doubled slots provided.
Clothing Double Storage Pocket
Doubled slots provided.
Bandolier
Now grants 5 inventory slots, significantly increased reload speed bonus since it doesn’t stack when equipping two.
Water Purifier
Will now always restore thirst when underwater or during rain.
Cowboy Hat
Added rate of fire bonus with revolvers.
Press Boy Cap
Added rate of fire bonus with 9mm pistols and SMGs.
Skull Cap
Added damage bonus for sniper rifles.
Ball Cap
Added damage bonus for clubs.
Fuel Saver
Increased amount of fuel consumption reduction.
Off Road Head Lights
Significantly increased light value.
Super Charger
Significantly increased bonus provided to max speed and max turbo speed.
Reserve Fuel Tank
Increased amount of fuel.
Perception Armor Mod
Gain +2 points of Perception and 10% explosion damage resistance.
Strength Armor Mod
Gain +2 points of Strength and 5 inventory slots.
Fortitude Armor Mod
Gain +2 points of Fortitude and 5% damage resistance
Agility Armor Mod
Gain +2 points of Agility and 0.5m jump height bonus
Intellect Armor Mod
Gain +2 points of Intellect and 10% faster crafting time.
Cigar
- +1 Fortitude
- +15% bartering
Treasure Hunter Mod
- All base values doubled.
- +1 Perception
Night Vision Goggles
- +20% damage at night
- +1 Intellect
Stealth Boots
- +20/10% walk speed with medium/heavy armor
- +10/5% run speed with medium/heavy armor
- +1 Agility
Should be safe to install on an existing save.
Server side only.
Changelog
Version 2.2
Reduced bonuses to supercharger so it doesn’t go crazy for who uses this mod combined with better perks.
Version 2.1
Fixed fuel saver stats not being correct
Version 2.0
Slightly reduced jump height bonus of agility and impact bracind mods so they don’t go crazy when stacked with other stuff.
Version 1.9
Fixed stealth boots not providing +1 agility
Version 1.8
Reworked Stun Baton repulsor improvement, electrocuted enemies now have a chance to get set on fire when hit.
Significantly reduced and re-scaled reload speed bonuses gained by armor pocket mods since they can be now stacked. (Bandolier was untouched)
Added another improvement to: Barrel Extender, Sawed off barrel attachments.
Version 1.6
Adjusted recoil control on all attachments so it doesn’t go above 100% (this would make recoil go into the negatives, forcing the barrel to move downards rather than not move at all). Added an improvement for: Cigar, Treasure Hunter mod, Night vision goggles mod, Stealth boots mod.
V1
DOWNLOAD for V1 (50 KB)
Alpha 21
DOWNLOAD for A21 (42 KB)
If you appreciate Black Wolf’s work and you want to show support, use this donate link.
Credits: Black Wolf
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
I’ve been trying to mod out the burning shaft flame effect because it drops some frames on my machine, but I’ve had no success, any tips? I’m new to it, this is the first mod I’m trying to make. I tried to add a null value to the burning effect in general and for each weapon with no success. Also tried to apply a constant underwater effect on it to kill the flame, but that didn’t work either. If you can save me from going through every single file in the game I will appreciate it very much.
I too tried to do something similar when i first made this mod, i hate how the flames look on zombies and they indeed drop frames a lot. I unfortunately had no success and gave up in the end, so sorry but I can’t help you:(
Black Wolf’s Better Vanilla Attachments. I would like to have it in French please because I am really bad at English.
I don’t translate my mods in other languages aside English, other players translate them and then give me the localization file for upload.
If you want french, you’ll have to either ask someone to translate it or do it yourself.
Thought to mention that I found the red dot mod not show up properly on the tactical assault rifle. The dot is there but the model itself doesn’t show on the gun.
I have this same issue even without the mod for some reason
I don’t know why you would post this here, this mod doesn’t touch the reflex sight model in any way, it just adds an improvement to it.
I’m aware it adds an improvement but for some odd reason the model vanished once I placed this on, I’ll re-download and have a bit more of a look.
Sorry for the spam, just ignore my messages. Tested a number of things, even removed mods and the stupid thing is still invisible. I assume it’s a 1.0 bug at this stage. If you’re able to delete the messages feel free. Again sorry about this.
no worries
That’s a ton of work. Thank you for all your mods!
thank you for using my mods! Grazie!
Thank you for your hard work and dedication! Are we able to tweak a few of these ourselves by chance? Specifically wanted to tune down some specific ones, is that possible to do?
Thank you again
Yes of course you can, just go into item_modifiers.xml and edit whatever you like!
Awesome! Thank you so much
Keep em coming, Wolf!
Enjoy