Compatible with 7d2d 1.0 Experimental.
Features
- Adds about 50 new perks into the game.
- Some Perks are learn by use (Inspiration was taken from Khaines great Darkness Falls Mod and from Hybrid Learn by Use mod!)
- You can gather specific looting experience, looting special containers
- Intertwined Perks: Having a high experience in one perk will make another perk stronger
- Unlock Special Assassin Perks by training as an assassin and spending your assassin experience
- An optional HUD Modlet that allows the learn by use XP to be displayed on the main HUD
- An optional Configuration Modlet that removes the XP Gained toolbelt messages
Mod Compatibility
The mod is build as compatible with other mods as it can be.
It has build in compatibility with Darkness Falls for example.
If a mod adds new loot containers there might be issue in those not giving experience. If such issues are reported I could add those containers to ensure the best compatibility.
Installation
Move the files you want to your mod folder in your 7 Days to Die/mod folder.
Flogi’s Perk Mod is the main mod. The other modlets are optional and won’t work without the main mod.
DOWNLOAD (420 KB)
If you need help, you can use this support link.
Credits: flogi
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Hi, I’m adding a French translation to your Flogi’s Perk mod, I wanted to know if once finished you wanted me to send you the Localization.txt file to replace yours to add the French translation for everyone who downloads your mods
I’m about 60-70% done right now
Don’t hesitate to tell me if you’re interested, I’ll send you the file š
Have a nice day
Hi flogi,
Any way of configuring the optional HUD Modlet info screen to make it smaller and more transparent?
Its surely possible, you’d have to edit the windows.xml in the respective mod file to your liking. You can experiment a bit with numbers there to your liking.
Is there a way to disable the exp gain notifications?
Yes, install the no XP on Toolbelt addon.
Hi dev, idk if it’s just me but disabling the XP notifications seems to disable XP gain for those perks as a whole i was using no xp notification with the Main hud addon so i could see what the status of the perk levels was without the nofications but it seemed that just disabled perk leveling as a whole
i dont think the loot.xml changes are applied correctly in 1.0
every single buff had an error in the startup log:
WRN XML patch for “loot.xml” from mod “Flogis_perk_mod” did not apply: setattribute xpath=”/lootcontainers/lootcontainer[@name=’fishing’]” name=”buff” (line 16 at pos 3)
WRN XML patch for “loot.xml” from mod “Flogis_perk_mod” did not apply: setattribute xpath=”/lootcontainers/lootcontainer[@name=’junkTrashBag’]” name=”buff” (line 17 at pos 3)
and so on.
looking in the loot.xml there is no other item that uses a buff= property on it.
I am getting this as well since the last update.
Those are the Darkness Falls loot containers not present in vanilla. You can ignore those.
The bonus loot quantity gets a bit extreme, looks like it multiplies the general loot bonus * specific loot type bonus, getting x8 -x9 times the base amounts, also grandpas elixir seems to break the mod, it fully wipes all perks, but the perks keep all the amount of exp earned so far, to a point that it no longer lvls up anymore
So im having an issue with the mod, where under the skill tab it has no icon.
I do have many other mods on, but i doubt they would interact in a way that would only remove the icon and affect it in no other way.
So i need another mod, or to change a config. dedicated server is running latest experimental, same as my game client.
You probably have only installed the mod on the server thus missing out the graphic I added for the Perk table.
Yo! Great mod, if possible I would change the way exp from containers is given, so it works like the xp, given after you open it, right now you can spam E to open and cancel opening over and over again, without fully opening the container and cheese farm that specific exp
Thanks, theres no way to change it unfortunately. This is already the workaround in order for the EXP to work at all. So you either abuse it, or you just dont.
is there a way i can increase the experience gained towards the perks?
You could change them at the start of the progression.xml.
perhaps a dumb question, but could you elaborate?
Nature boy isn’t increasing experience when collecting wild cotton, goldenrod flower and chrysanthemum.
On A21 it also increased by hitting grass which it doesn’t on V1.0
Only thing increasing it is collecting nests
Yeah Nature Boy requires a weapon now for picking up plants in order for the skill to level, bare hands do not work anymore for some reason, dont know why, did not manage to fix it yet and ran out of ideas what couldve changed/what is breaking it with bare hands.
oh okay noted, thank you
just to be sure, 0-SCore not needed anymore for v1.0 ?
Correct! Version 1.04 of the mod removed the necessity.
Having a bunch of yellow errors saying these aren’t applied….
They are probably Darkness Falls loot container related, you can ignore those. The mod has DF build in compatibility but will produce errors if DF is not present. (Also for me the console does not open automatically, so its not a critical error, just a missing reference error).
too bad it isn’t server side
Have you tried? Im not sure what the requirements for only server side are. Maybe I’m getting it wrong, but only XML changes means it can be server side only, no? So its only the one graphic breaking it?
Another bug I found! I don’t actually think the code to increase the number of active turrets is working, after increasing my turret level to the max, I saw no change in available turrets I could have at once
Thanks for reporting. It was actually the way I appended a tag to the rocket launcher which caused this issue. Strange cause it was working for the other items. I fixed it now and will upload the fix now.
Thats only for Junk Turrets, you’re aware of that right? Cause when I tested it earlier today it worked placing several junk turrets for me.
I think my other comment was deleted, but it appears as if you didn’t test the demo perk effects on the rocket launcher? Somewhere in your code, it breaks the game’s bloom function for accuracy and causes the Rocket Launcher to neither fire nor reload. I was able to fix it myself by removing the references to “perk 33” and “Bleeding Explosives” specifically for the weapon, but I’m not certain what could be causing the quirk itself with your code.
Heyo, you’ve got a bug with your mod. I don’t use the weapon, but with this mod installed, the rocket launcher has a bloom that never ends alongside prevents it form either firing or reloading. Just wanted to let you know, but I’ll glance over the code to see if it’s a simple fix on my side.
Awesome mod. One thing though. The main category, is that supposed to always say 0/100? I’ve been at Assassin Skill 0/100 even though at the bottom of my screen it says something like I have 80K XP when I’m crouching, etc.
You likely have not installed SCore correctly. Make sure that you have both this mod and the “0-SCore” folder in your mods folder. Without SCore your perks wont level up.
i have both mods installed but the main perks still wont level up, maybe i have to do an extra step to correctly install SCore ? please let me know
people seems like when u try the mod alone it wont work for some reason but when u use it with friends it does.
Since I got the gamestage perk i don’t get any zombies in POI’s…
Using this mod with Darkness Falls
Ok, thanks for reporting. Can you tell me what gamestage your game is on right now. Maybe it got negative somehow?