Gas Shortage

7 days to die gas shortage, 7 days to die vehicles, 7 days to die loot, 7 days to die recipes, 7 days to die stack size

Makes gasoline scarce, and more difficult to craft.

  • ✔ Server side only (clients do not need to install the mod)
  • ✔ EAC safe (clients and servers do not need to disable Easy Anti-Cheat)

Features

  • Gasoline cannot be harvested from vehicles, gas pumps, or anything else. (It can still be looted from vehicles, gas pumps, or other containers.)
  • Each oil shale yields one can of gas (not 2).
  • Stacks of gasoline hold 1000 cans of gas (not 5000), and cost 800 cans of gas to produce (not 2000).
  • Gasoline, and stacks of gasoline, are twice as expensive to buy (and sell for twice as much). The economic bundle size for gasoline is halved (50 instead of 100).
  • Traders stock 500 – 1000 can of gas at a time (not 5,000 – 10,000).

Technical Details

This mod uses XPath to modify XML files, and does not require C#. It does not contain any additional images or Unity assets. It is safe to install only on the server.

Possible Improvements

khzmusik thought it would be fun if players spawned with a 4×4 upon entering the game, but without any gasoline, so they would have to loot any cars and gas barrels they found in order to use it. (He deliberately chose the 4×4 because it is a gas hog.)

He realize this is not a play style for everyone, so it is not enabled by default.

If you want to do this, un comment the code in entityclasses.xml. (It is the only code in that XML file, so it should be obvious.)

You could also have them spawn with a different vehicle if you like.

Changelog

Updated for V1.0.

V1
DOWNLOAD for V1 (6 KB)
Alpha 21
DOWNLOAD for A21 (6 KB)

The forum topic of the mod is here.

Credits: khzmusik

Share this with your friends:
Subscribe
Notify of
guest

If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

0 Comments
Inline Feedbacks
View all comments