No XP From Killing

7 days to die no xp from killing, 7 days to die experience, 7 days to die zombies

Players do not get any experience points from killing zombies or any other entity.

As a result, the XP notification will not display when a zombie is killed. You can no longer use that notification to determine if a zombie is really dead.

Experience points are otherwise unchanged; you still get the same XP from crafting, looting, mining, or doing quests. You may want to increase the XP multiplier to make up for the lost XP from killing.

Khzmusik created this mod to lessen the incentive for killing dangerous enemies, so players will have as munc incentive to avoid them instead. (It does not entirely remove the incentive for killing enemies; zombies still drop loot bags, and animals can be harvested.)

This steers the game away from being a first-person shooter, and closer to being a survival game.


  • No XP from killing.
  • No XP notification when entities die.
  • New loading screen tip.
  • New journal entry, unlocked on killing an entity for the first time.

Technical Details

This mod uses XPath to modify XML files. It does not have any custom C# code, so it should be compatible with EAC. It does not contain any new assets (such as images or models). Servers should automatically push the XML modifications to their clients, so separate client installation should not be necessary.

Starting a new game should not be necessary, but is always recommended just in case.


The forum topic of the mod is here.

Credits: Khzmusik

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