Adds funny items, entities, blocks, quests, vehicles, etc, plus some overall game balancing and QoL changes.
Welcome to Joke Mod!
Version 4.2.0 – Updated and Working for 1.0 Full Release ONLY
THIS MOD REQUIRES THE 0_TFP_HARMONY FOLDER! DO NOT DELETE IT!
Also note: the new challenges we added and vehicle passenger seats are a work in progress. These will be updated over time.
This mod is about 85% a joke, 10% serious, 5% butterscotch ripple. It has been an idea for years and is finally a realization. It literally started as a joke and grew from there. The mod has been made so that players can have a serious playthrough and not just log in for 5 minutes, have some laughs, and never play it again. Although some people might still do that. Rude!
This mod was thought up/created by RizzoMF and Zilox with consultation from Khaine and killerbunny264. Thanks also to our testers over the versions: RedDaBoo, Dobbers, Jbirdgaming_, Hijarlz, darkness_from_above, Ecktos, peachykeen80, KP_The_Stonehammer, Amilla_Silverline, Southern38, RedstoneDad, Dyne, Kode, Celebanto, RoyalEagle_Kingdom, and Rowen_Blackwing_Gaming. Also, a big thank you to my community for the ideas and support!
Community members from whom ideas were stolen, er used: turbodiarrhea_, killerbunny264, Hehahigh, drbananastbagsyou, Hijarl, CloudZayne, xpenguin84x, Dobbers, and anyone else we may have missed.
Follow us on Twitter.
Want to run a server with the mod? Just yeet the same files into the mods folder on your server.
Need to rent a server? Check out G Portal! I have used them for a few years now and love their servers and prices! Use this link and get 10% off.
Please report any bugs on the appropriate Discord channel. Also, use modlets with Joke Mod at your own risk! We cannot ensure compatibility.
Features Almost Everything List
(Contains Spoilers!)
VERSION 4.2 CHANGE LOG
Please note: THIS MOD REQUIRES THE 0_TFP_HARMONY FOLDER! DO NOT DELETE IT!
Also note: the new challenges we added and vehicle passenger seats are a work in progress. These will be updated over time.
- IMPORTANT CHANGE: Levels to increase perks levels have been raised. For a 5 tier perk, levels needed are 1, 10, 20, 40, 70
- IMPORTANT CHANGE: Disabled selling to the RizCo PC for now, for reasons
- IMPORTANT CHANGE: Combined Medium and Heavy armor perks into ONE PERK called Armored Up
- IMPORTANT CHANGE: Animal spawns have a chance to spawn in dead
- Gore and Bomb Squad armor now have perks like vanilla armor
- Changed explosive ammo bundles to require 300 rounds instead of 250
- Fanny Pack now unlocks with a schematic and installs in leg armor
- New storage crates can be rotated any direction
- Animals no longer drop loot bags
- Lowered trader prices on animal fat, raw eggs, raw meat, crops not including Super Corn, murky water, and boiled water
- Ice machines can now be looted
- Helmet mods that gave points into parent perks(Strength, Agility, etc) now give a point into specific perks
- Reduced craft times on a few things
- Set crafting time for all guns, tools, and melee weapons to be 90 seconds across the board.
- Changed To Serve Human #7 from Gore Poncho to Physics Ray
- Increased the health on base zombies (non feral/rad)
- Lowered the health on most feral/rad zombies
- Lowered the health on bear, zombie bear, and dire wolf
- Increased day spawns for animals
- Armor costs less to buy at traders
- Changed the color of the lock on locked slots to green so it’s easier to see
- Lowered chance for custom vehicle parts in Pass N Gas crates
- Made night time darker (compared against 50% brightness in settings)
- Lowered heat and cold resist values on all armor – each set has varying values
- Writable signs can now be rotated in all directions
- Increased damage slightly on the Rolling Pin
- Gore and Bomb Squad armors use different armor now. Gore looks like Primitive and Bomb looks like Raider. Armor is not colored since that is not working right now.
- Bomb Squad armor pieces now have individual bonus stats. No set bonus unlike other armor sets.
- Increased damage on Jazz Hand, Finger Cannon, and Foam Finger
- Increased damage and degradation on all LMG’s
- Police Baton can now cause bleed on attacks (model has built in barbed wire)
- Lowered chance for LMG’s in loot
- Custom vehicles can accept the custom armor mods. They use the vanilla versions for now, we will add custom versions later. Armor models do not show on vehicles.
- Increased mod slots on animal mounts to 2
- SMG’s can now accept Retracting Stock mods
- Mac-10 can now accept the Foregrip mod
- Swapped forge and workbench schematic rewards in the Advanced Survival quest so Forge is rewarded first
- Reverted quest rewards to the better stuff from A21. XP and Dukes remain at lower 1.0 values.
- The piano and radios now have a 15 block radius for sound
- Wasteland Treasures completed now gives the player double the harvest of Gore from gore piles
- The R17 pistol can now accept the 2x scope
- Backed up the iron sight zoom for the PKM and the Minimi LMG’s
- Nerd Outfit bonus changed to bonus harvest for Electrical Parts
- The R17 pistol can accept the drum mag now. Because dakka.
- Increased log wall health and large wood doors to 1250 hitpoints
- Changed the perk icons for Finger Guns, Pistols, Swords, and Laser weapons
- Limited Editions can now be found sooner, but they are still very rare
- Hippos no longer have a chance of running away when hurt. Fight to the end!
- Fixed a Local error in the Laser Rifle description
- Fixed the Annoying Kids spawn group to be kids instead of hazmat, because oops
- Fixed Burning Shaft mod on custom spears having incorrect flame placement
- Fixed crafting perks not lowering resources for level 8 craftable items
- Fixed the Cardboard LMG missing the model for the reflex sight
- Added custom blocks to burnt biome and adjusted loot bonus to match desert biome
- Added vanilla workstation schematics to the ticket machine since they were missing
- Added locked slots to vehicles
- Added additional POI provided by Krunch
- Added glue recipe using murky water to the campfire
- Added a T0 wooden sword
- Added tools for the Turd Collector – Stool Softener(Speed), Bowl Riser(Amount), & Toilet Bowl Cleaner(make Purified Water). Can be looted from Working Stiff Crates.
- Removed the players Steam name on the main menu
- Removed Paper Armor
- Removed the Rage effect from Tiny Zombies Twitch event
- Removed the ability to put a burning shaft mod on the police baton
- Removed “Next Trader” quests sending players to specific traders. It’s now random.
- Removed quest boards from traders as they will be added to the Challenges tab
- Removed shot and thrown flares for now. They are not working as intended. Will revivist them in V5
- Removed the Glass Shank as it was only one of two recipes needing glass. Plus no one used it.
- Removed the giant sight on the grenade launcher to make aiming down sight a bit better. But it’s still a grenade launcher.
- Removed the timer from the RizCo Vaccine
- Removed the Boxing Gloves as they were way to wonky, will fix them up and add back later
VERSION 4 CHANGE LOG
FIXED
- Added missing recipe for the Rifle Tube Extender
- Fixed slipping on a banana causing infinite slip loop
- Fixed one of the commercial tube lights causing console errors
- Fixed Crap Sack Fuel not being buyable from the PC
- Fixed all the low poly feral entities being too slow
CHANGED
- MAJOR CHANGE Item tier increased to 10. Level 9 and 10 items can only be found in loot. Mod slots cap at 6. Crafting perks give 2 points per level, so rank 1 = level 2 item. Rank 2 = level 4 item. Etc.
- Increased the number of trader quests to 10
- Added the POI name into the quest list
- Increased the health of each tier on the Nesting Clown
- Increased the heat generated by the Karen Summoner (it still takes time to generate)
- Iced Bandages cure Stubbed Toe
- Lowered stack size on all Iced bandages to 25 from 50
- Smoothies now give a freezing buff when consumed
- Lowered the damage on the m60 as it was WAY too high for some reason
- Gave the R17 Pistol a new silencer
- Updated silenced sounds for PKM, Minimi, Bearit Rifle, R17
- Adjusted non-scope aim down sight for laser guns
- Changed the jump sound on the Jump Jets Mod
- Changed the explosion sound for the Rocket Nuke
- The piano has been repaired and plays music
- Changed the sounds for Twitch Integration crate steal and denied crate steal
- Changed the explosion particle for the Demo Clown
- Demo Clowns have been changed. One does entity damage, one does block damage. Which one does which? No clue!
- Replaced the skull corpse block from skeletons with a pile of bones
- Fire hazards now deal the same amount of damage to both players and entities. A decrease for players and an increase for entities
- You can now harvest small amounts of oil from Raptors. It comes from dinos, right?
- Various hats and the Cigar now provide one perk point into various perks
- Changed the Police Car alarm when the car is broken open instead of lockpicked
- Changed the second questline so it’s a bit easier to finish
- Skeletons changed from organic material to stone
- Robot changed from organic material to metal
- Blood gore removed from skeletons, robots, and scarecrows
- Changed the mesh on the supply plane
- Changed the explosion and sound for the Poop Sock Grenade. Fixed up it’s collider
- Changed the model and name (Le Chonk) for the Feral House Cat
- The RizCo robot actually sounds like a robot now
- Replaced paper with Junk Mail in mailboxes
- Made the custom castle POI more difficult to clear
- All workstations can now be rotated in any direction
- Gore Sledge can now be sold to traders
ADDED
- New Turd Collector. Works like the Dew Collector, but collects Turds
- Horde night variants of the bosses with lower loot drop rates
- Killing any Hotdog Harry variant has a 25% chance to spawn a cow
- New Mario Kart themed blocks to roads. What do they do? We ain’t sayin!
- 7 new main menu music tracks for your earholes delight
- Added a box of lawn chocolates to replace all the removed candies
- Added a decorative arcade cabinet multi block
- Added a challenge note to kill low poly entities
- Added more dad jokes. You’re welcome.
- Added a Roll of Arcade Tickets (very rare). Found in Limited Edition loot and rarely in arcade cabinets.
- Added radios that play special music. Not found anywhere. Schematic given at end of first questline. They are multiblocks so you can pick which one you want to place. They can also be picked back up by holding ‘E’ when looking at them.
- Added recipes for stacks of clay, polymer, leather, cloth, oil, sewing kits, and bone. Locked by Art of Mining Vol 5.
- Added the ability to bundle ammo to stack it easier
- Prison Wallet (Limited Edition) pants mod – unlocks 16 backpack slots
- Moon Knocker mod for the Cock Knocker – send enemies flying like the Bat to the Moon
- Playing Card mod for the bicycle. Acts exactly like the Super Charger but you can get it sooner.
- Rocket Launcher Tube Extender for the… well… Rocket Launcher
- Variants of the bosses for horde night to reduce their loot drops
- Spider Skeleton + feral version
- Spider Hotdog Harry
- Clown Flyer (He’s working now)
- Frosty Balls (a snowball spitting lumberjack) + feral version
- Cheerleader + feral version
- Diver + feral version
- Grandma + feral version – her loot drops are only candy. Thanks grandma!
- Drill Sgt + feral version
- A new officer + feral version
- Prisoner + feral version
- Fast food worker + feral version
- Werewolf + feral version
- Hippopotamus
- Penguin
- Mimic
- T1 Pipe Magnum
- T4 Cardboard Pistol (Limited Edition)
- T4 Cardboard LMG (Limited Edition)
- T4 Triple Barrel Shotgun (Limited Edition)
- T4 Golden Gun (Limited Edition – this gun has a 3 round magazine, heals 25 pts when you hit a target, and hurts 25 pts when you miss a target)
- T4 Foam Finger Gun (Limited Edition)
- T4 Pipe Wrench (Limited Edition)
- T4 Censor Club (Limited Edition)
- T4 Box Cutter (Limited Edition)
- T4 Spork (Limited Edition – acts as an axe, shovel, AND pickaxe all in one)
- Toy Coupe car
- RizCo Rocket
REMOVED
- Entity red dots on compass for clear quests EXCEPT for the last few remaining entities
- Knuckle Sandwich perk as it was not working properly
- All candies with positive/negative effects. Vision effect/big head/confetti candies remain.
- Removed the couch entity
Modlets Included
- Custom Particle Loader (by closer_ex)
- Added: Zombies, animals, guns, melee weapons, food/drinks, medical items, quests, work stations, clothing, armor, junk, magazines
- All item recipes removed from the skill tree. Recipes can only be learned from schematics
- Schematics/books can be scrapped for Arcade Tickets. Added Ticket Redemption machines to traders and in other various places. You can use Arcade Tickets at these machines to “buy” schematics.
- Item tier increased to 10. Level 9 and 10 items can only be found in loot. Mod slots cap at 6. Crafting perks give 2 points per level, so rank 1 = level 2 item. Rank 2 = level 4 item. Etc.
- Increased the number of trader quests to 10. Also added the POI name into the quest list.
- Removed primary governing perks (Strength, Agility, etc). Added new perks tree’s (General, Firearm, Melee, Harvesting, Wellbeing). Bonus crit damage and dismember chance rolled into weapon perks.
- Removed trader protection & set open times to almost always open
- Removed weapon/tool parts
- Removed the vanilla death debuff and replaced it with our own. Now upon respawn, players will have Dysentery, receive 25% less XP for 10 minutes, AND respawn with lower starting food/drink/health. That’s rough!
- All night horde night!
- New death debuff
Quests
- Custom yellow challenge notes
- Trader quests with different objectives
- High tier trader quests
- Night time buried quests
- Starter quest shortened
- New trader quest with a great end reward
- Added Buried Treasure 4-6 tier
Food
- New food and drinks
- Hurray! You can farm the land once again! Garden hoe added back in and you can hoe the ground
- Canned food has dysentery again, aww crap.
- Actually, all food has various levels of dysentery. You aren’t a master chef after all.
Medical
- Infection has been replaced with Stink. You ALWAYS have a stink and you must keep it under control with various items.
- New candies with various effects
Weapons
- Melee – lot’s of them!
- Guns – also lot’s of them!
Tools
- New tiers of tools – plant fiber, plastic, and cutlery tools
- Power tool mods to make them melee weapons
Clothing/Armor
- Eyewear with various effects
- Armor mods
- New tiers of armor – paper, gore, bomb squad
Everything Else
- Removed zombie rage mechanic
- Lockable inventory slots
- New resource – Gore
- Lot’s of pointless items
- Custom paintings
- Some containers destroy on close
- Additional water sources – if it looks like one, it probably is!
- Advanced work stations
- Removed weapon/tool parts from loot/recipes
- Removed learned recipes from the skill tree
- ALL recipes/schematics must be found in the world
- Mod slots – 1 per item quality
- Custom perk tree
- Custom magazines
- Bigger backpack
- Larger toolbelt
- Trader protection off – Open almost 24/7
- Custom vehicles
- World decor
- Custom POI
- Workstations can be picked up and repaired
- POI lights can be turned on and off
- Player Level, Lootstage, and Deaths on UI
- No stamina usage when zooming
- Carboard boxes are lootable
In conclusion, thank you to everyone who at least tries this mod. It won’t be for everyone but we still appreciate the time taken to try it!
DOWNLOAD (1,8 GB)
If you are enjoying the mod and wish to throw me a few bones, you can do so with this link! Thank you in advance!
If you need help, you can use this support link.
Credits: RizzoMF, Zilox
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
I downloaded the mod this morning and am getting an error when accessing any loot container. I verified my game and the mod are both v1.2.
Can I get some help on this one? I can’t seem to find a fix anywhere.
2024-12-13T11:12:30 79.162 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
2024-12-13T11:12:30 79.360 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775242879481994, server SteamID=90215265809659912, server public IP=17*.16*.1*.3*, server port=26900
2024-12-13T11:12:30 79.363 INF [Steamworks.NET] Lobby entered: 109775242879481994
2024-12-13T11:12:32 80.870 INF [DECO] written 90463, in 18ms
2024-12-13T11:12:32 80.875 INF [DECO] write thread 4ms
2024-12-13T11:12:36 84.794 ERR [XUi] Error while updating window group ‘radial’:
2024-12-13T11:12:36 84.798 EXC Method not found: void .GameManager.ShowTooltip(EntityPlayerLocal,string,string,string,ToolTipEvent)
at (wrapper dynamic-method) BlockLoot.DMD(BlockLoot,string,WorldBase,int,Vector3i,BlockValue,EntityPlayerLocal)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy(BlockLoot,string,WorldBase,int,Vector3i,BlockValue,EntityPlayerLocal)
at XUiC_Radial.handleBlockCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x00034] in :0
at XUiC_Radial.CallContextAction () [0x000b4] in :0
at XUiC_Radial.Update (System.Single _dt) [0x00117] in :0
at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00159] in :0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
XUi:OnUpdateDeltaTime(Single)
XUiUpdater:Update()
XUiUpdateHelper:LateUpdate()
COM A PASTA HARMONI NAO ABRE E SEM ELA OS ZUMBI NAO ANDA COM A PASTA HARMONI JOGO NAO ABRE
Join our Discord for more in depth troubleshooting.
Rekt’s Nuts should have been called Dee’s Nuts.
Conflicts with a lot of other mods, pretty much all other mods, I’m moving on.
😀 Using overhaul mods with other mods is your own fault. Overhaul mods change too many things. Naturally, overhaul mods are not compatible with other mods.
DISTRICT ZERO + 67 Mods without any problem, no red line!
CLOUD MOD + 58 Mods without any problem and also no red line.
PREPPOCALYPSE + 63 Mods, no problem and no red line.
War3zuk AIO Overhaul + 76 Mods, works great!
All in 7dtd Verison 1.0
I have nothing else to say.
Cool story kaaaaaarl, thanks for letting us all know. This is isn’t an airport, no need to announce your departure. I’m sure Riz will be sad to hear you’re moving on LOL
I’m very broken up about it
i got a bug that zombie doesn’t chasing me, i dont know why
Sorry, but this sucks. You can’t complete Two Bit Tower T6 due to invisible z’s. While the last two groups are marked they are just not visible at the place they are indicated. 0.2m distance, no objects, all destryoed but not to be seen…not the first time but every time i tried this quest. never had this issue on other mods.
No clue honestly. We did not mess with that POI or it’s spawn groups.
Hi.
Great mods, we just start exploring it using V4.0.1 when you released V4.0.2. Any hint what has been changed? Do we need to start from scratch or simply continue our saved game after upgrading?
Thx.
Just to add: The Dew collector is too small, only 3 bottles. Not worth building as better of cooking murky water
Patch notes are on Twitter and Discord. Mostly just bug fixes. No restart needed.
Is there a language translation package or anything like that?
Install the mod yesterday thru mod launcher. Played a 1 hr, everything was great. Paused the game for about 20 mins.
Came back and the color is gone! Game is in black and white.
Logged out. Logged in. Still no color.
Logged out of mod launcher, logged back in, still only black and white.
Any ideas?
who is juicy? I have to kill a boss called juicy?
Boss skeleton
Seeing comments about missing traders and such. Make sure you are playing on the most current version of vanilla which is 21.1. You can join the Discord to always know what version of the mod and vanilla to use.
Hi, I keep getting this error message on different maps:
ERR Loading prefabs xml file for level ‘jokezgane_V3’: method not found.
How can I fix this?
Thanks
Hi, I cannot find a single trader on the jokezgane map. Is there something wrong with my mod?
mod is amazing same way as older versions but so far i finde only one isue that in some cases makes me struggle with my base designs and just general gameplay iam not sure its game it self or mod but it feels like character hit box is out of place lets say when you going up stairs that is only 1 block wide you cant realy move that much around stairs and it just forces character to the right side of the path and you cant get closer to the wall + as well it looks that you are way higer than you should be lets say normal door way is 2 blocks tall and it looks like that you are cliping into 3rd block but not including that mod is amazing
Downloaded this ..should it take long to load ? Been waiting 15 mins for the game to load . Using the joke map .
same issue here
Custom trader POI’s are not loading.
Is it the feature of the mod to remove traders or are traders not spawning on the map because of bug? The supposed locations of traders are all just empty patches of land now on both joke map and pregen maps as well.
same problem here.
Ok problem is fixed once the 21.1 update is applied.
same problem here
same issue here
Same problem here. It’s gotta be some oversight by the mod developer, right?
Same! Can’t complete first quest line as “no trader”.
I just wanted to say how much I am enjoying this mod. I may only have a couple thosand hours in vanilla, over 1200 hours in Darkness Falls and now just 200 hours in this but it has become my favorite mod. Well done with the laughs and craziness but I love how hard this can be at times. So many cool things that show up but I have to love the Macy Day Parade creature, The floating clowns. I love shooting them out of the sky with my camo sniper rifle. Oh god I laugh way to hard everytime they hit the ground with a big thud. Just call me the clown killer. LOL.
Seems like an interesting mod, im gonna give it a go 🙂
DE: Mit diesem Mod ist das Leben in der Apocalypse ein bisschen leichter, der Juke Mod ist sehr gut gelungen 🙂
EN: With this mod life in the apocalypse is a bit easier, the juke mod is very well done 🙂
Thanks! We put a lot of blood, sweat, and other fluids into it!
do you have a separate mod for the to the moon bat?
Thank you
Love the mod! The tweaks to the game progression are some of the best I’ve seen so far. The bloodmoons in this mod are very hard, and the uncertainty of finding key recipes really changes the game. Like they said, it’s not for everyone, and if you take this mod lightly then the joke is on you.
Wishlist for Rizco: What if we had a lance mod for bikes that let us go jousting?
Sorry for the super late reply, just noticed this comment. That is not a bad idea and I can toss it on the list!