Welcome to Joke Mod!
Version 5.0.0 – Updated and working for 1.4 Full Release ONLY
THIS MOD REQUIRES THE 0_TFP_HARMONY FOLDER! DO NOT DELETE IT!
Also note: the new challenges we added and vehicle passenger seats are a work in progress. These will be updated over time.
This mod is about 85% a joke, 10% serious, 5% butterscotch ripple. It has been an idea for years and is finally a realization. It literally started as a joke and grew from there. The mod has been made so that players can have a serious playthrough and not just log in for 5 minutes, have some laughs, and never play it again. Although some people might still do that. Rude!
This mod was thought up/created by RizzoMF and Zilox with consultation from Khaine and killerbunny264. Thanks also to our testers over the versions: RedDaBoo, Dobbers, Jbirdgaming_, Hijarlz, darkness_from_above, Ecktos, peachykeen80, KP_The_Stonehammer, Amilla_Silverline, Southern38, RedstoneDad, Dyne, Kode, Celebanto, RoyalEagle_Kingdom, and Rowen_Blackwing_Gaming . Also, a big thank you to my community for the ideas and support!
Community members from whom ideas were stolen, er used: turbodiarrhea_, killerbunny264, Hehahigh, drbananastbagsyou, Hijarl, CloudZayne, xpenguin84x, Dobbers, and anyone else we may have missed.
Follow us on Twitter at: https://twitter.com/joke_mod
Join the Discord: Joke Mod Discord
Want to run a server with the mod? Just yeet the same files into the mods folder on your server.
Need to rent a server? Check out G Portal! I have used them for a few years now and love their servers and prices! Use this link and get 10% off: https://www.g-portal.com/?ref=RizzoMF
Please report any bugs on the appropriate Discord channel. Also, use modlets with Joke Mod at your own risk! We cannot ensure compatibility.
Features Almost Everything List:
(For the complete list of Version 5 changes/features, go here: Contains Spoilers! )
Modlets Included:
– Custom Particle Loader (by closer_ex)
Added: Zombies, animals, guns, melee weapons, food/drinks, medical items, quests, work stations, clothing, armor, junk, magazines
All item recipes removed from the skill tree. Recipes can only be learned from schematics
Schematics/books can be scrapped for Arcade Tickets. Added Ticket Redemption machines to traders and in other various places. You can use Arcade Tickets at these machines to “buy” schematics.
Item tier increased to 10. Level 9 and 10 items can only be found in loot. Mod slots cap at 6. Crafting perks give 2 points per level, so rank 1 = level 2 item. Rank 2 = level 4 item. Etc.
Increased the number of trader quests to 10. Also added the POI name into the quest list.
Removed primary governing perks (Strength, Agility, etc). Added new perks tree’s (General, Firearm, Melee, Harvesting, Wellbeing). Bonus crit damage and dismember chance rolled into weapon perks.
Removed trader protection & set open times to almost always open
Removed weapon/tool parts
Removed the vanilla death debuff and replaced it with our own. Now upon respawn, players will have Dysentery, receive 25% less XP for 10 minutes, AND respawn with lower starting food/drink/health. That’s rough!
All night horde night!
– New death debuff
– Custom yellow challenge notes
– Trader quests with different objectives
– 10 quests available at a time, take multiple quests at one time
– High tier trader quests
– Night time buried quests
– New food and drinks
– Canned food has dysentery again, aww crap.
– Actually, all food has various levels of dysentery. You aren’t a master chef after all.
– Infection has been replaced with Stink. You ALWAYS have a stink and you must keep it under control with various items.
– New candies with various effects
– Starter quest shortened
– New trader quest with a great end reward
– Added Buried Treasure 4-6 tier
– Melee – lot’s of them!
– Guns – also lot’s of them!
– New tiers of tools – plant fiber, plastic, and cutlery tools
– Power tool mods to make them melee weapons
– Eyewear with various effects
– Armor mods
– New tiers of armor – paper, gore, bomb squad
– Removed zombie rage mechanic
– Lockable inventory slots
– New resource – Gore
– Lot’s of pointless items
– Custom paintings
– Some containers destroy on close
– Additional water sources – if it looks like one, it probably is!
– Advanced work stations
– Removed weapon/tool parts from loot/recipes
– Removed learned recipes from the skill tree
– ALL recipes/schematics must be found in the world
– Mod slots – 1 per item quality
– Custom perk tree
– Custom magazines
– Bigger backpack
– Larger toolbelt
– Trader protection off – Open almost 24/7
– Custom vehicles
– World decor
– Custom POI
– Workstations can be picked up and repaired
– POI lights can be turned on and off
– Player Level, Lootstage, and Deaths on UI
– No stamina usage when zooming
– Carboard boxes are lootable
In conclusion, thank you to everyone who at least tries this mod. It won’t be for everyone but we still appreciate the time taken to try it!
DOWNLOAD Main File for V5 from Azure (2 GB)
Any and all donations are much appreciated!
Credits: RizzoMF, Zilox
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Из списка зомби на F6 какой то зомбик выдаёт ошибку и не появляется. Честно не запомнил даже) Помню, что в конце списка.
Maybe don’t try spawning everything from F6? Some of them are works in progress.
Заметил синего лесоруба. Можно так зомбиков ванильных сделать без DLL файла и Всяких Particle??? Я бы только его взял)))) очень понравился.
Yes. Takes some XML tweaking.
I’m gonna go ahead and assume no, but gonna ask anyway, is this compatible with IZAYOs guns?
Probably not, but not 100% sure
No, Izayo’s mod conflicts directly with work done to many of the XMLs that are changed here. A good rule of thumb for Izy’s work, if the overhaul mod doesn’t specifically state it will work, or if there isn’t a mod specific version of Izy’s guns mod, it likely won’t work.
Does this work on 1.4?
Ставил поглядеть пару зомбарей… Да, работает! Но так себе) многое не вписывается в ванильную игру как выживание. Хоть и шуточный мод, не зашел.
Yes, it says at the top that it only works for 1.4
Joke Mod v5 is 7DTD v1.4 compatible
I downloaded the mod this morning and am getting an error when accessing any loot container. I verified my game and the mod are both v1.2.
Can I get some help on this one? I can’t seem to find a fix anywhere.
2024-12-13T11:12:30 79.162 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
2024-12-13T11:12:30 79.360 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775242879481994, server SteamID=90215265809659912, server public IP=17*.16*.1*.3*, server port=26900
2024-12-13T11:12:30 79.363 INF [Steamworks.NET] Lobby entered: 109775242879481994
2024-12-13T11:12:32 80.870 INF [DECO] written 90463, in 18ms
2024-12-13T11:12:32 80.875 INF [DECO] write thread 4ms
2024-12-13T11:12:36 84.794 ERR [XUi] Error while updating window group ‘radial’:
2024-12-13T11:12:36 84.798 EXC Method not found: void .GameManager.ShowTooltip(EntityPlayerLocal,string,string,string,ToolTipEvent)
at (wrapper dynamic-method) BlockLoot.DMD(BlockLoot,string,WorldBase,int,Vector3i,BlockValue,EntityPlayerLocal)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy(BlockLoot,string,WorldBase,int,Vector3i,BlockValue,EntityPlayerLocal)
at XUiC_Radial.handleBlockCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x00034] in :0
at XUiC_Radial.CallContextAction () [0x000b4] in :0
at XUiC_Radial.Update (System.Single _dt) [0x00117] in :0
at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00159] in :0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
XUi:OnUpdateDeltaTime(Single)
XUiUpdater:Update()
XUiUpdateHelper:LateUpdate()
This has been fixed
COM A PASTA HARMONI NAO ABRE E SEM ELA OS ZUMBI NAO ANDA COM A PASTA HARMONI JOGO NAO ABRE
Join our Discord for more in depth troubleshooting.
Rekt’s Nuts should have been called Dee’s Nuts.
Conflicts with a lot of other mods, pretty much all other mods, I’m moving on.
DISTRICT ZERO + 67 Mods without any problem, no red line!
CLOUD MOD + 58 Mods without any problem and also no red line.
PREPPOCALYPSE + 63 Mods, no problem and no red line.
War3zuk AIO Overhaul + 76 Mods, works great!
All in 7dtd Verison 1.0
I have nothing else to say.
Cool story kaaaaaarl, thanks for letting us all know. This is isn’t an airport, no need to announce your departure. I’m sure Riz will be sad to hear you’re moving on LOL
I’m very broken up about it
i got a bug that zombie doesn’t chasing me, i dont know why
Sorry, but this sucks. You can’t complete Two Bit Tower T6 due to invisible z’s. While the last two groups are marked they are just not visible at the place they are indicated. 0.2m distance, no objects, all destryoed but not to be seen…not the first time but every time i tried this quest. never had this issue on other mods.
No clue honestly. We did not mess with that POI or it’s spawn groups.
Hi.
Great mods, we just start exploring it using V4.0.1 when you released V4.0.2. Any hint what has been changed? Do we need to start from scratch or simply continue our saved game after upgrading?
Thx.
Just to add: The Dew collector is too small, only 3 bottles. Not worth building as better of cooking murky water
Patch notes are on Twitter and Discord. Mostly just bug fixes. No restart needed.
Is there a language translation package or anything like that?
Install the mod yesterday thru mod launcher. Played a 1 hr, everything was great. Paused the game for about 20 mins.
Came back and the color is gone! Game is in black and white.
Logged out. Logged in. Still no color.
Logged out of mod launcher, logged back in, still only black and white.
Any ideas?
who is juicy? I have to kill a boss called juicy?
Boss skeleton
Seeing comments about missing traders and such. Make sure you are playing on the most current version of vanilla which is 21.1. You can join the Discord to always know what version of the mod and vanilla to use.
Hi, I keep getting this error message on different maps:
ERR Loading prefabs xml file for level ‘jokezgane_V3’: method not found.
How can I fix this?
Thanks
Hi, I cannot find a single trader on the jokezgane map. Is there something wrong with my mod?
mod is amazing same way as older versions but so far i finde only one isue that in some cases makes me struggle with my base designs and just general gameplay iam not sure its game it self or mod but it feels like character hit box is out of place lets say when you going up stairs that is only 1 block wide you cant realy move that much around stairs and it just forces character to the right side of the path and you cant get closer to the wall + as well it looks that you are way higer than you should be lets say normal door way is 2 blocks tall and it looks like that you are cliping into 3rd block but not including that mod is amazing
Downloaded this ..should it take long to load ? Been waiting 15 mins for the game to load . Using the joke map .
same issue here
Custom trader POI’s are not loading.
Is it the feature of the mod to remove traders or are traders not spawning on the map because of bug? The supposed locations of traders are all just empty patches of land now on both joke map and pregen maps as well.
same problem here.
Ok problem is fixed once the 21.1 update is applied.
same problem here
same issue here
Same problem here. It’s gotta be some oversight by the mod developer, right?
Same! Can’t complete first quest line as “no trader”.
I just wanted to say how much I am enjoying this mod. I may only have a couple thosand hours in vanilla, over 1200 hours in Darkness Falls and now just 200 hours in this but it has become my favorite mod. Well done with the laughs and craziness but I love how hard this can be at times. So many cool things that show up but I have to love the Macy Day Parade creature, The floating clowns. I love shooting them out of the sky with my camo sniper rifle. Oh god I laugh way to hard everytime they hit the ground with a big thud. Just call me the clown killer. LOL.
Seems like an interesting mod, im gonna give it a go
DE: Mit diesem Mod ist das Leben in der Apocalypse ein bisschen leichter, der Juke Mod ist sehr gut gelungen
EN: With this mod life in the apocalypse is a bit easier, the juke mod is very well done
Thanks! We put a lot of blood, sweat, and other fluids into it!
do you have a separate mod for the to the moon bat?
Thank you
Love the mod! The tweaks to the game progression are some of the best I’ve seen so far. The bloodmoons in this mod are very hard, and the uncertainty of finding key recipes really changes the game. Like they said, it’s not for everyone, and if you take this mod lightly then the joke is on you.
Wishlist for Rizco: What if we had a lance mod for bikes that let us go jousting?
Sorry for the super late reply, just noticed this comment. That is not a bad idea and I can toss it on the list!