Map: Germany Undead One

7 days to die map germany undead one, 7 days to die prefab, 7 days to die biomes, 7 days to die maps

Here comes another selfmade Map for 7 Days to Die 1.0: Germany Undead One.
It’s the Successor of “Germany Undead 21” but much bigger this time (i increased the Map from 8k to 12k as requested).

Features

  • The Size of the Map is 12k now
  • 6 Rivers and many Bridges
  • All Traders are in their specific Biomes
  • 8 new generated 1.0-Cities and 7 Towns (f.e. Berlin, Hamburg, Munich etc.)
  • Many Wilderness-POIs placed by Hand on the Map
  • Many hidden Loot Chests and secret Areas to find (f.e. a cool Yacht)
  • Players can loot a lot of Buildings, Bunkers etc.

Installation

Download & unzip the File and put the Folder “Germany Undead One” into your Generated Worlds-Folder: OS(C:)/User/”YourUserName”/AppData/Roaming/7DaystoDie/GeneratedWorlds (create it if it’s missing!)

If the Folder “AppData” is not showing up just unhide your “YourUserName”-Folder!

Attention!

If your Game is not on your C-Drive i recommend to install the Map directly into your Game-Folder where “Navezgane” is to find (or maybe 7D can’t find the Map):
…/Steam/steamapps/common/7DaystoDie/Data/Worlds

Choose the Map in the Game Menu and Start the Game.

DOWNLOAD (79,3 MB)

If you appreciate DirkillerGaming’s work and you want to show support, use the Buy Me a Coffee/Paypal link.

Credits: Made by DirkillerGaming

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21 Comments
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KvanNvar
KvanNvar
September 10, 2024 6:30 am

I found the yacht tonight is it suppose to be empty?

DirkillerGaming
DirkillerGaming
October 19, 2024 3:20 am
Reply to  KvanNvar

Sorry for my late reply.
It’s indeed the empty Vanilla-Version of the Yacht and i still have the hope that the Devs will fill it in the future.
But i made a Version with Zombies called “Party Yacht” for the Underground-Patch for my New York Maps 😉

KvanNvar
KvanNvar
August 16, 2024 2:57 am

Love map I’m on day 30 of my playthru of it. I did notice one thing when was checking out all pois on map. You missed the new Football Stadium they readded to game. POI Name is football_stadium i believe. I typed football to find it in prefab editor

DirkillerGaming
DirkillerGaming
August 22, 2024 12:03 pm
Reply to  KvanNvar

Sorry, i don’t want it on the Map because Football is not so popular in Germany.
But you can place it in the World Editor for yourself (watch a Tutorial-Video) and if it won’t appear just go close to it and reset the POI-Area by open the Console with F1, type “cr” and press Enter.

KvanNvar
KvanNvar
September 10, 2024 6:29 am

Totally understand

Abingus
Abingus
July 28, 2024 12:26 pm

Well-done job imo, also the map’s working in 1.0 release

Will you re-make each map so it’d work in the latest version btw??? (“Ireland Undead”, “Japan Undead”, “South Korea Undead”)

DirkillerGaming
DirkillerGaming
July 29, 2024 9:42 pm
Reply to  Abingus

I’ not sure at the Moment, maybe i’m gonna make other Maps from other Countries in the next weeks/months – we will see. I have some new Ideas…

KvanNvar
KvanNvar
July 27, 2024 11:16 pm

Going be using your map on my twitch streams starting tomorrow night. Just spent morning modding game and making sure map loaded fine.

DirkillerGaming
DirkillerGaming
July 29, 2024 9:43 pm
Reply to  KvanNvar

Cool – i’m watching out for that 🙂

Sky_Lett
Sky_Lett
July 27, 2024 6:08 am

Hi, map is worked, however one little thing worries me
Console log:
2024-07-27T08:04:23 48.439 WRN Texture with ID 3029 and with size 12288×12288 was too large for graphics device maximum supported texture size (4096×4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.
2024-07-27T08:04:23 48.440 INF Biomes image size w= 12288, h = 12288
2024-07-27T08:04:33 58.607 WRN Texture with ID 3030 and with size 12288×12288 was too large for graphics device maximum supported texture size (4096×4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.
2024-07-27T08:04:35 60.171 INF Loading and creating biomes took 12847ms
2024-07-27T08:04:36 61.563 WRN Texture with ID 3031 and with size 12288×12288 was too large for graphics device maximum supported texture size (4096×4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.
2024-07-27T08:04:37 62.599 WRN Texture with ID 3032 and with size 12288×12288 was too large for graphics device maximum supported texture size (4096×4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.
2024-07-27T08:04:37 62.702 INF Loading and creating shader control textures took 2530ms
2024-07-27T08:04:42 67.330 INF Loading and parsing of generator took 4628ms
2024-07-27T08:04:42 67.404 INF Computed 1241 chunk groups containing a total of 34407 chunks. Largest group contains 984 chunks.
2024-07-27T08:04:42 67.432 INF Started thread SaveChunks C:\Users\user\AppData\Roaming\7DaysToDie\Saves\Germany\19july\Region
2024-07-27T08:04:43 67.776 WRN Texture with ID 3035 and with size 6144×6144 was too large for graphics device maximum supported texture size (4096×4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.
2024-07-27T08:04:43 68.071 WRN Texture with ID 3036 and with size 6144×6144 was too large for graphics device maximum supported texture size (4096×4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.
2024-07-27T08:04:43 68.393 WRN Texture with ID 3035 and with size 6144×6144 was too large for graphics device maximum supported texture size (4096×4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.
2024-07-27T08:04:43 68.401 WRN Texture with ID 3035 and with size 6144×6144 was too large for graphics device maximum supported texture size (4096×4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.
2024-07-27T08:04:43 68.653 WRN Texture with ID 3036 and with size 6144×6144 was too large for graphics device maximum supported texture size (4096×4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.
2024-07-27T08:04:43 68.664 WRN Texture with ID 3036 and with size 6144×6144 was too large for graphics device maximum supported texture size (4096×4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.

DirkillerGaming
DirkillerGaming
July 27, 2024 10:17 pm
Reply to  Sky_Lett

For testing i just started a new Game on this Map and had no problems.
I don’t know why you get this messages, sorry.
Maybe it’s a mod? Who knows…

SkyLett
SkyLett
July 27, 2024 10:23 pm

i tested on local server – no WRN, but my dedi server shows me WRN on load maps region, i`am frustrated )

DirkillerGaming
DirkillerGaming
July 27, 2024 10:20 pm
Reply to  Sky_Lett

Maybe your graphic gard driver needs an update – that’s the only Idea i have at the moment.

Sky_Lett
Sky_Lett
July 28, 2024 8:09 am

server not a have graphics card) but i have and no WRN on console. Map is amazing, WRN do not interfere with work yet, but I am afraid that when players get to a location with these errors, problems may arise.

DirkillerGaming
DirkillerGaming
July 29, 2024 9:39 pm
Reply to  Sky_Lett

Idea: Maybe the “radiation.png” is too big for Servers.
You can try to erase it from the Server Map-Folder and try again.
And plz report if it works!

SkyLett
SkyLett
August 6, 2024 11:24 pm

it didn’t help me

horace
horace
July 24, 2024 11:29 pm

the yacht doesn’t load 🙁

DirkillerGaming
DirkillerGaming
July 25, 2024 10:25 pm
Reply to  horace

Weird. I had no problems. Anyone else here with this issue?

Rambson
Rambson
July 22, 2024 11:19 pm

Niebawem będzie mapa Polski 🙂 jestem w trakcie tworzenia.

DirkillerGaming
DirkillerGaming
July 23, 2024 1:07 am
Reply to  Rambson

Cool – thank you 🙂

Advisor
Advisor
July 22, 2024 1:30 am

Poland please <3