TongoMod 3.3

7 days to die tongomod, 7 days to die overhaul mods

Avalaible TongoMod 3.3, all features are included.

  • New recipes, machines, weapons, tools, mods etc…
  • New quest radial type from trader every day
  • Over 300 class quests
  • Include quest documentation and basic manual in docs folder
  • Craft any book or schematic
  • Dismantle any ammo to get all components
  • Farm as alpha 19
  • Backpack with up to 84 slots
  • HUD changes
  • Modification in the biomes
  • Custom TongoMod boxes
  • Diferent types of light helmet
  • All English and Spanish translation
  • New complete progression system

And much more in TongoMod 3.3.

7 days to die tongomod additional screenshot 1

7 days to die tongomod additional screenshot 2

7 days to die tongomod additional screenshot 3

7 days to die tongomod additional screenshot 4

DOWNLOAD from GitHub (45,3 MB)
DOWNLOAD from Google Drive (45,3 MB)

If you need help, you can use this support link.

Credits: Tekja and collaborators (Edgar)

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12 thoughts on “TongoMod 3.3

  1. I really liked the mod, very thought out.
    Maybe I’m wrong but after day 2 the mobs disappeared from the street, the animals too.

    I noticed that armor progression is backwards? You see?

  2. Omelet recipe is missing. I don’t think I have received that recipe when doing chef quest. Now I’m stuck. Is there a way to cheat it with command?

    1. Hi
      You can repeat the mission from the command console

      givequest quest_Chef5

      or take it from creative mode

  3. mn.. I’m level 55 and didn’t unlock the chem bench yet. only other category is cooking etc on level 1.. An we are 3 ppl collecting books..
    man.. progression is kinda slow.

    1. My apologies for the inconvenience.

      If you are already at Lv 55 you will have a lot of money and access to the trader’s quests with high rewards.
      Can invest extra money for buying “surprise packages of books and recipes” at “books machine”, you will get many books and recipes, and scrap for the blue papers you need.

      Find this information in the official TongoMod documentation at the following path.

      Mods\Z_Tekja_TongoMod_A21_V3_3_Base_Core\Docs\English

  4. maybe better the skills are blocked if you remove some skills not everyone will like your mods me i like the blocks that change by breaking them also the plants that grow back what annoys me are the skills

    1. hi
      The change in skills is an essential part of TongMod.
      I think it’s more fun, since it allows you to try different skills by merging all the branches into one.
      In alpha 21 it will be reconsidered.

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