Pretty much no matter the play style, we’ll all end up with more brass than we could ever realistically use. Especially if you have mods that increase the amount of loot bags that drop. *Side-eyes Glock9’s “Trapped in Higashi” series)
After seeing some videos from Kentucky Ballistics and additional research, I provide an additional use: Make bullets out of all that brass. They are designed for high penetration of tough big-game animals, so, in-game, they’ll function as slightly weaker, lead-free armor-piercing rounds.
NOTE: After several rounds of bug and coding talks and fixes, as well as finally being able to test the mod in-game, I have finally produced a finished product that I now present to you.
Forum link for this mod here.
DOWNLOAD (91 KB)
Credits: Warwolf, KhaineGB who helped me with some of the details, seven who helped me with the coding, BFT2020 for pointing out the missing ModInfo file
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
so far , this is not working . not showing up as a ammo or items know nothing about xml coding but
“error on line 88 at column 11: Opening and ending tag mismatch: item line 78 and Warwolf”
items. xml is the only file i cant get edge to open. an my untrained attempts in note++ looking for simple stuff were fruitless. XD
hope this is just my game.
item.xml has some errors in it. I was able to get the mod to load correctly but I haven’t had a chance to test the items.
To fix the error
On line 64 where is hit enter to drop to the next line
From Line 78 where resourcebulletTipBrass is and all the way down to line 87 above , needs to be cut and pasted to the blank line 64 you previously created
Hit enter and add to line 74
Save the file and that should stop the error from happening.
I also needed to create a ModInfo.xml in the first directory for the mod to load.
but what is inside modinfo?
What gets added to Line 74? Your comment get cut off there.
And what is put in the “ModInfo”?
Brass is an excellent source of Dukes early in a game along with scrap polymers.