Claim Auto Repair Block

7 days to die claim auto repair block, 7 days to die building materials

Introducing a Claim Auto Repair Block to ease the chore to clean up after horde night.

Do you also hate to have to look around your base after every horde night to repair what has been broken by the Zeds? Don’t worry anymore, here comes the Claim Auto Repair Mod.

Module Description

The Block is based on a storage chest, as you need to put the necessary repair materials into it.

It will randomly check blocks in its perimeter if they need repair and if the required materials are in storage. If both requirements are met, the block will start to be repaired. This will take some time and the repair sound will be played while repair is undergoing. If the block is damaged during that process, the whole repair will be aborted. Also only blocks that are within a claim you belong to (e.g. can pickup items) are repaired.

So far the UI is really just the standard storage chest, and no further information about which block is being repaired etc. is displayed. Only some sounds will play according to what is happening. For ocbMaurice that is probably enough, although he doesn’t know if the sounds might be too annoying after some time. Feel free to open a pull request on GitHub if you have any improvements in that direction.

Also multiplayer hasn’t really been tested yet, but should work ™.

7 days to die claim auto repair block additional screenshot

Multiplayer Bugfix Release (0.7.5)

  • Fix issue not reporting missing land claim
  • Improve multiplayer support for new features

UL Release (0.7.4)

Added compatibility with UL out of the box, e.g. no further compatibility patches are needed. But you will need to make sure that this mod loads after the regular UL mods. You can e.g. accomplish this simply by renaming the folder to ‘ZClaimAutoRepair’.

  • Fix issue with outline not moving fast enough
  • Fix high CPU usage (left dev mode on in 0.7.3)
  • Add compatibility (recipes etc.) for UL
  • Also chat about missing land claim block

Update (0.7.3)

Improved visual/textual feedback and added translations:

  • Shows red outline if land claim is found missing
  • Shows orange outline if repair materials missing
  • Progresses outline from yellow to green on repair
  • Chats you about last missing material when opened
  • Add Simplified Chinese Translations (thx future93)
  • Automated deployment and release packaging
  • Expose repair speed factor to block xml config

Update (0.7.1)

Made repair speed configurable via block xml (finding speed still hardcoded)

Important Update (0.7.0)

He has finished porting this mod over to A20 (current latest version 0.7.0) which makes this harmony mod now standalone and working out of the box with 7D2D A20

  • Increased repair speed by factor 2.6
  • Decreased storage size for UI real-estate

Download for A20
Download for A19 (This A19 version requires DMT Modding Tool.)

The forum topic of the mod is here.

Credits: ocbMaurice

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21 thoughts on “Claim Auto Repair Block

  1. Says fixes things within its range. What is its range? I have a very big base & was curious if it was necessary to have more than one to have full coverage.

  2. Would be nice for a Server Side only version of this mod. The graphic of the claim block is pretty, but it means the players must download the mod. Would be nice to have a claim block using the vanilla graphic (maybe shaded red or something), that way players would not have to install the mod to join the server.

  3. Hello, after installing this mode the game would not start. In the console an error message appears and the startup gets stuck, it is necessary to Alt+F4.
    Another thing, after deleting this mod and then starting the game, over 1500 rounds of ammo in my smg turret, 5 engines and all the fuel from the generator disappeared, completely disconnected all the connected cables and it’s two days till horde, thank you very much.

  4. Been using this for a while and loving it. HOWEVER lately I’ve been getting comments from it like “auto repair could do with a claim block” when it’s right next to it, or “auto repair could use mechanical parts” when there is already three full stacks inside.

  5. Quick question will this also auto-repair traps? I was also wondering is it possible to have like an ammo dump that can reload turrets as well or is the coding for that a bit much?

    1. I have fire log spikes through a mod and frequently see them being repaired during horde night. So I’d say yes it does. Just so you know.

  6. I can’t even build it. I have Advanced Engineering 5 yet it is still locked saying I dont have the required skill.

  7. The game keeps crashing when I add your mod. Appartently either you are missing some file blocks in your blocks definition or you are missing an update or something.

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