V3.1 Update
- Added Variants Option (Sound, Effect, crosshair ON/OFF)
- Added Barrel smoke after fire effect
- Fixed missing textures in some guns
- Fixed loots and quest reward
- Changed scops in some guns
V3 Update
- Rework balance and weapon classes
- Allowed all modification for all guns
- Added new guns
- Added new particle effect for immersion
- Added new ammo type (Explosive round), and merge token shot flechette’s ability into 1 ammo type
- Added some blocks, 2 gun storages, 2 ammo storages, 1 poster
- Added models for ammo drops and carrying models
V2 Update
- Fixed errors
- Fixed bolt-action shotgun bug
- Fixed loot, trader xml
- Fixed saika textures (too dark)
- New 3D icons
- Small balance changed
- Added localization for DE, JP
V3 completed
- Back up your current save before install
- EAC must be OFF
- Require Izayo visible mods mod ver 2.3+ (included in the file)
- Require Custom particle loader 1.4.5 (included in the file)
Installation
Put both folder into /7 Days To Die/Mods
or follow this instruction (thanks to Black_Wolf)
DON’T ignore “A21_Izayo_Visible_Mods_mod” it make gun mod like “grip, stock” visible in game.
Have fun! No more update / only bug fix and balance adjust.
Leave balance suggestions / bug / problem in the comment sections.
Special Thanks
- Closer_ex for Custom Particlesloader script
- BFT2020 XML advisor
- bdubyah Unity advisor
- Zilox Unity advisor
- People in the forum topic who helped me with XMLs, Localizations
- Sketchfab free assets: models credit in the mod folder
Support me by: just watch my video.
Thank you.
DOWNLOAD V3.1 from Mega (368 MB)
DOWNLOAD V3.1 from Google Drive (368 MB)
The forum topic of the mod is here.
Credits: Izayo
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
i keep getting this error ,
2024-09-18T14:41:07 177.021 ERR XML loader: Loading and parsing ” failed
2024-09-18T14:41:07 177.021 EXC No item/block/material with name ‘shotgunsSkillMagazine’ existing
at IDC_Core.Harmony.Patches_RecipesFromXml.LoadRecipies (XmlFile _xmlFile) [0x00553] in C:\7D2D Mod Projects\idc-core\src\Harmony\Patches_RecipesFromXml.cs:113
at (wrapper dynamic-method) RecipesFromXml.DMD(XmlFile)
at WorldStaticData+d__22.MoveNext () [0x00022] in :0
at ThreadManager+d__51.MoveNext () [0x00044] in :0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
c__DisplayClass59_0:b__0(Exception)
d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
any ideas?
https://7daystodiemods.com/izy-all-in-one-gun-pack/
Love your Mods 🙂
Is there a 1.0 Version planned? also for the other weapon packs?
Dear Modder
When extracting the rar file I always receive errors for some files saying
they are broken and cannot be extracted.
Especially the “rack” files. Ist there a known issue ?
Bes regards Baluka
I played this on darkness falls and have the 7.62 gun pack but I had a bug with recipes. I was not able to craft other recipes so I went to A21_Izayo_Firearms_Shotgun_packVAL > Config and delete the recipes.xml and then I loaded darkness falls. went to creative saw that I can craft all the game recipes
i just redownloaded all A21 Izayo gun packs and the guns crafting recipes have no unlock criteria listed. when looking at the item in a crafting menu it will say something like “pistols – -”
previous versions worked just fine on the most recent 7d2d version.
only mods installed are the Izayo mods, Preppocalypse, and server side zombies plus starter kit
all instructions followed save for renaming the Izayo_visible_mods for each weapon pack to have 9mm or 556 in the name and keeping all 4 versions.
post in my Topic with pictures of errors would be nice, because I have no Idea what caused those problem.
have you found a fix for this?
How do you get t4 shotguns?
Ive tried t5 quests and POIs, but havent found anything better than a T2
do i just need a higher loot stage or is it only from T6 qusts?
only found in loots or traders. late-game (game stage 50+ I think)
Noticed that the M37 & M3 SUPER 90 silencers are overhanging the model when fitted, feels odd, any plans for a fix?
its supposed to look like that. try search for shotgun silencer you will see
Found out why, it’s the short shotgun attachment, the model itself is fine, great module!
love the weapons mod packs… this pack is giving a localization error… entry missing a key… skipping.. i looked and in depth its saying column 21 but i dont see anything wrong
which one? item.xml?
I see it’s ,I don’t know what cause this but if its yellow it will not affect the game.
First I love the variety your weapon mods add.
but with the latest release of this mod the file is just a mass dump. it does not have the separate folders for the particles and mods like the others and this one prior and sadly the install instructions do not fix it.
those optionals meant to replace the base not standalone.
if you want full custom effects original sounds , just install base and it’s done
if you want something like no light effect , install base first then replace with stuff in “remove FPV light”
Hej. Love all your mods, and looking forward to more 7-(something) machine Guns.
One question is, where in the scripts i cam decreasr the chance of it appearing as loot. I love Them, but finding to mand decreases the interest in coating. Would love to decrease the chance by 50-60%, but reducing the overall loot 50% is a stretch for my taste. Please tell how I can decrease the looting chance for your weapons.
not sure if you can just add “prob=”0.5″/>” (default is 1) in every items (name not group) will do.
but you can ask this question in my topic, BFT can answer you.
could you help me please? At the moment of loading the world the following message appears: “ERR XML loader: Loading and parsing ‘sounds.xml’ failed. This only happens with this file, mods for 7 62 and 9 mm work fine. Thank you in advance!
could you help me please
At the moment of loading the world the following message appears: “ERR XML loader: Loading and parsing ‘sounds.xml’ failed
this only happens with this file, mods for 7 62 and 9 mm work fine
thank you in advance!
any other gun mods? , look like it’s using the same sound file name
Your mods seem to break my game, cant loot anything. Only using your weapon packs starting from .30-06 pack.
Think I found the issue, the .30-06 pack.
.30-06 was for the A20
what is this file editbin.exe, link.exe ?
I’m sad the single barrel got removed. Can you post those files?
Amazing work man, love your weapons packs they breathe new life into the game!
when it comes to the models… i think its a downgrade sadly , especially the T4 ones. everything ells though is great. I’m going to be using the previous mod though
I gotta changed the M4 because the old one is a single chunk of mesh so I can’t animated it or adjust rear-front sight. also old Saiga 12 look too futuristic to fit T1
It appears too often as a quest reward. Is there a way to remove it?
the guns or Ammo?
The explosive rounds are showing up at T1 quest rewards for some reason
I post a quick fix in my Topic forum , check it out there (lastest page)
Hey Izayo I love your gun mods and the appreciate the hard work you have put into them. All of your gun mods work with the Darkness falls Mod but the shotgun one. Am I doing something wrong or is it not going to work with it?
No. , wait for someone to make a patch.
Oh hell yes, super stoked to see this in its final form! Thank you for your hard work, my friend!
Great job, I love all your gun packs. Looking forward to seeing the 9mm pack filled out, can’t wait to use the tactical pistols.
Last update will coming in this sunday. I’ll make sure it’s worth it wait.
Updated : Check in the topic forum if this site have not update.
love all your weapon packs, and A21 version is, IMO, a huge improvement over the last version. So much variety in guns, my friends and I often have a hard time deciding which ones to take when out raiding poi’s. Just one observation, the terminator shotgun, I’m certain its shots are penetrating multiple zombies using just the standard shells. Is this intended ?
token coins shell can penetrate 1 zombie . super penetrator shell can penetrate 4.
Great Pack. But please bring back the M31 Hunter sound from A20 <3
that sound does crack noise at the end , so its unusable
HI Izayo,The damage to firearms caused by powerful armor piercing bullets is too high. On average, I need to repair the gun every time I shoot less than 100 rounds of shotgun.XD
I intended to do that. but you can custom it in item.xml in the superpenetrator round in the line that have “DegradationPerUse” set from “8” to “1”
Thank you very much, by the way, your mods are great, and I hope to continue to see you updated in the future. XD
Crosshair on aim = ON patch
make sure you have the lastest version of my gun packs
https://drive.google.com/file/d/1EAFNnNR9xYIe_J5O7bqq6rBvLpyd1F7t/view?usp=sharing
can you please version for 20 alpha?
NO, use my old pack that I made for A20 , or play with A21. I’m not gonna convert everything again to A20 it’s gonna take 1-2 months
I really love your mod! Sounds are great and also the diversity with the different types of shotguns are fun to play around with. Since the revamp of the weapons and progression the dmg from TFP literally all of these shotguns are below the dmg of any shotgun currently ingame though. T4 is barely better than a quality 1 pump shotgun. Auto-shotgun has basically double the dmg. Also, the mods scale better with the vanilla weapons.
And on a different note: The different ammo types don’t really have a benefit to them, do they?
Less dmg and less pellets and therefore less chance for decapacitation.
If there is some kind of armorshred/penetration as it is mentioned in the tooltip, it’s not in the stats.
the darts type (white box ) cause breeding effect to enemy
Token (coins shot) same as normal shell but it can go thought 1 body of zombie
Super Penetrator Slug is basically a better normal slug , higher+++ damage and can to thought 6-7 can’t remember
I don’t know how to write item’s description
Sorry for the late reply.
You can add, similar to vanilla, a second part to the item.xml that has a description. Hard to explain, just take a look at the vanilla files or copy the template. At least that’s how I fixed my gamefiles temporarily for wrong vanilla descriptions.
Can I make weapon mods more powerful? and how to modify mods
What the h*ll are you fighting with? a godzilla?, you can already 1 shot Rad-lumberjack (strongest enemy) in the head with most of the guns in this pack.
If Im hosting and have this installed and invite my friend who doesnt, will it work for him still like most mods or will he have to install it too like some more advanced ones
both need to download and install in their game. (host/joiner)
hi I’m having trouble downloading this I tried both ways but I’m lost lol. could you please type out how to.
need more explanation.
I was wondering if you can explaining. to me how to download
click the link and press download button?
can it be placed in an existing file?
yes just replace
Amen
Updated V2. >>> check in the forum
Thank You
do the ammo in this mod only work for the shotguns that you provide or all shotguns? Of course my problem is the shotguns that came with the game will not take these special rounds.
just the normal shell, slug, and breaching slug.
only my gun mod
Dannnng, where’s the 5.56 pack lol? been itching for it hahaha
I’m having an issue with the 1887 Lever action
the walk speed seems to be much higher then the walk speed with all other shotguns. to test i took a level 2 from all shotguns in this mod and did tests of walking and crouching and confirmed it. I’m not sure how to do code otherwise i would fix it myself but unless its only adding or removing a number I’m clueless lol.
Would happen to have a ko-fi me lord, so I may pay tribute to ye
I’m having trouble with Higgins bolt action level 3 and 4 are bugged out for me the ammo count is not there and I cant fire the gun and I can only reload but that it I took out all my mods and put in the mod again and it didn’t work I haven’t made a new world so I will try to see if that works
wait for a 1-2 day , I’ll update to v2. it should fix this problem. (I hope)
not bug it’s a feature. its load with the speed loader powered by hope and dream
Is there any estimate on when your other mods will come out? Been checking every day for them lol. This one is great.
this SAT or sunday, update for shotgun pack and 5.56 pack (1/3)
Izayo!! You have the absolute best gun mods we have ever come across. We crafted up 2 of the M590’s, I have one IRL so I was after that one lol. The sounds and what you can turn the guns into with mods is AMAZING! My Q6 vanilla pump shotgun got replaced real quick. Please keep up your incredible work and we look forward to getting the rest of your gun packs back!!! Our last A 20 game with all the other packs was a blast of a ride… even better when there was NPC’s shooting back lmao!
As always great mod. When your next expansion drops, we will start a new server. I really hope you will add just as many pistols in the future, for they are my favorite weapons in the game.
Hey, when i reload SPAS shotgun for example, i see animation of a clip getting loaded into the shotgun, is this fixable?
Otherwise than that, the mod is amazing!
I noticed there are a few shotguns with a “star” on them , t4 i think but they dont show what skill level i need to craft them ( The Hexagun for example) it just shows —
I have 89 atm but still cant craft it
Awesome mod btw
no problem with me , try re-install or it may cause from the other mods you have
Are you going to add some of your other weapon mods to A21? I really love adding your weapon mods on A20. I like variety, but not a super fan of shotguns. The block damage indoors makes them dangerous. As always, thanks for your work on making a classic good game even better! Keep up the great work.
Hello, Im the guy from the first comment. Another question. I saw you mentioned that there isn’t a loot config due to A21’s Weird Loot. If you are working on the loot config at all, do you have any timeframe when that will be complete? This mod is great, though it feels a little incomplete without the guns spawning in loot and in my opinion and experience, low chance of spawning in trader tables.
BFT sended me a working loots.xml I’ll update in v2 ( maybe next week )
Nice, I also saw you said you’d start working on 5.56 This week. Im assuming that would likely be out the same time as V2 for this mod? Anyways, 10/10 mod and im excited for the 5.56 and other weapon varients to come.
yes
is the mod server or client side
client side
passive_effect name=”MagazineSize” operation=”base_set” value=”7″
change the number “7”
thank you but where is this line im beginner…
press CTRL+F find “870” and then find “MagazineSize” and change value of number of shell in magazine you want (default is 7 )
thank you but search “MagazineSize” in all files it wasn’t there
search in item.xml
Hello super Mod, I would like to change the number of rounds for the M870 Police Shotgun. Can you tell me which line to change?
thanks
At what gamestage do the trader exclusive weapons appear in the traders?
secret stash got removed so they’ll be appear in the normal category (same as Autoshotgun group) with low probability (0.3 default is 1)
The Higgins has a magazine size of ZERO. You can’t use it at all. Won’t let me craft the M31 or the M1897, even though I have 29 magazines in Shotguns, still says I need 27 in shotguns… Though I can craft the M870 for some reason. Not sure of any problems on the T3 shotties yet.
do you have other mods?
Ola o modelo Higgis não recarrega e as armas nao tem descriçao fora isso mod top aguardando as outras armas!!
“google translate : Hello, the Higgins model does not load and the weapons have no description other than that top mod waiting for the other weapons!! ”
right?
Try take out all mods load a raw game then put back all the mod and try again. a guy above has the same problem but he can solved it.
I fixed 2xscope in normal gun
v1.1 link
GD : https://drive.google.com/file/d/1HgwxwMEJ96Az1Q9Kwy6EYsgauRFe_YNV/view?usp=drive_link
Mega : https://mega.nz/file/9UZnhb6Y#RxE0m7F9kCtj-CW8fYVl9AlqYcPz4fAbhUtE8zIIn6Y
Izayo your work is amazing. No other mod creator breaths life into this game like you and your team. Me and my friends eagerly await the update of the rest of your mods.
That being said we did find a small bug in our playthrough of these two mod files. With a 2x scope the gun attempts to look either across the iron sights as if the scope was not present or over the top of the scope. All other scopes (x4 and x8) work as expected.
Thanks again for all your work and effort to bring these mods to the community.
oh yeah I forgot to make normal guns use 2D scope thanks for the report , I’ll fix them tomorrow
You are Awesome!
I can’t believe someone like you didn’t make any mods till these day
where were you been?
I really love your weapon mod
do you have any plan to make another weapons?
Amazing weapon pack, can’t wait for the other ones when you make them!
I ran into 2 bugs though when testing it out though:
1) The Spas-12’s firing noise cuts off and then resumes a second later if you hold mouse click instead of tap it.
2) And not sure if this is just a me problem, but the bolt action shotgun flat-out doesn’t work. I tried loading in a different type of ammo but when I fire, it just clicks as if it’s out of ammo. There’s no ammo counter in the bottom right for it either.
Aside from that, awesome job
I always have problems with “_end” sounds anything that have roundpermin. more than 85 will need 2 separated sound X_fire and X_end . the _end sound often does click , tick noise , unwanted cut-off , I don’t know what to do with it , finding the right sound is the most time wasted step in the process. best solution right now is to share sound with xm12g_fire , xm12g_end.
That all sounds very complicated, and I’m not sure I even understand half of it LOL. It’s a small nitpick anyways, so if it’s a time-wasting issue, no problem. It’s a semi-auto shotgun, so I shouldn’t be holding mouse click anyways 🙂
also I have no problem with bolt shotgun do you have other mods?
Alright false alarm on the bolt action shotgun… When I took all of my other mods out of the Mods folder and then put them back in, the bolt action shotgun works fine lmao, not sure what that was about.
Awesome, i’m happy to see your still keeping these weapons mods up to date. cant wait to see more.
Hi i love the guns but i have a hearing problem i get shotguns are loud IRL but i have to turn down the game so much i cant hear anything else. is there any chance you could lower them abit? I’ve tried in the xml but no luck. Thanks love the work though.
wait for the next update I’ll make an alternative sound set
right now you can replace all the pumpshotgun type with “m1897_fire” (most softest sound)
and autoshotgun with “xm12g_fire” that is the only help for now
Thanks a lot for your hard work! Great weapon mod pack! Cannot wait for more. Thank you again!
Thanks so much for your work. Can’t wait to play with this mod and any others you release in future.
Will you be making any mods for other gun types aswell?
yes 5.56 is next but I need 1 week break
Nice, take your time. You have very quality mods. I appreciate the hard work.
Izayo take 2 week break you deserve it! These shotguns Im about to have lots of fun with them!
When you do 5.556 can you do the G36C with a holo sight? 😀
plz fix bug
https://8.gigafile.nu/0802-c6c4a7908a1d50dc0230bb75a9ede4e83
faz um mod de turret que usa munição 5.56mm
Aqui reporto un error,,al poner este mod que de hecho es el mejor que izayo a hecho,,existe un ploblema,,la mirilla 2x de vainilla,,no funciona con armas,de vainilla,se intala y se ve pero al apuntar,lo hace de manera incorrecta,,,lejos de eso,,nada mas,,,yo soy fan de las escopetas y mato zombis a mandarriaso y escopetas,,este mod flipa