The TechFreq’s Land Mine XP Mod V2, for 7 Days to Die allows players to gain XP from enemy zombies and most hostile animals killed by land mines. The XP distribution is proximity-based, meaning that if a player is near the traps when a kill occurs, they will receive XP—now rocking configurable , 150 XP per kill & 30m radius file similar to the spike trap xp mod.
Key Features:
Current Status: Basic XP system shines at 150 XP per kill
Shared XP is still TBA it works but ONLy if Client has it installed on their PC
Enemy animals like zombie dogs and bears grant XP, no glitches
Tooltip pops up for local players— “Gained 150 XP from land mine kill!”
Improve logging and feedback so each player gets clear confirmation of earned XP in LOGs via F1 without so much log clutter
Fixed XP inconsistencies and anything else that needs adjustments…
If a single player is near the spike traps, they receive XP (100 XP per kill).
If multiple players are nearby, the mod attempts to determine who to send the XP to,but if not in distance of the mines, no xp will be given
If a player is far away, it will show in logs upon entity kill and determine whether or not they should recieve it
Latest Changelog:
As for V2:
In this update, same features as previous ONLY difference is that it detects just landmines, as previous it was detecting spike kills in the logs for some odd reason ,additional debugging logs thats useful for entity id, time and xyz coordinates of said mines around the player and kills in game, improved config json not just for radius but now adjustable detection proximity radius and xp amount.
Disclaimer:
By using this mod, you acknowledge that TechFreq is not responsible for any issues, crashes, or conflicts caused by its use.
Use at your own risk. Please backup your game files before installing any type of mod.
Thanks for downloading and enjoy!
Installation:
Make sure harmony mod exist in the mod directory as it’s required.
Download the mod files, Extract Mod files.
Please backup your world, save, and or game files.
Place them in your Mods directory of your 7 Days to Die Game.
EAC must be disabled, although i hope in the future that can be changed, as for now DLLS are not EAC supported however XML has no issue, unfortunately this is a dll modification.
THIS IS CLIENT SIDE ONLY but maybe perhaps this is also, server side and client side compatibility?
No further setup needed. Enjoy!
CREDITS:
TechFreq & A.I
Made with love for the game and version v1.3
Don’t forget to support me by listening to a song or two or several!
I’d very much appreciate it and or any feedback for the mod(s) aswell
Thanks to ChatGPT or Microsoft CoPilot A.I or Grok AI from Twitter or X, for helping me create the modlet, aswell as with very little modding knowledge for the game and learning as i go i couldn’t do this without it and overall brainstorming and or the modding community.
Social Media:
If you appreciate ‘TechFreqs’ work and want to show support, use this donation link, although not necessary. Kofi Page: https://ko-fi.com/techfreq
I appreciate it in general for just checking out the mod posts, sharing and enjoying any of the mods in itself. Thank you again! and Happy gaming!
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Notes:
P.S dont mind the 10,000 xp, i have my loot abundance to 1 million percent for a debug world, using another mod called extended game settings, for testing.. ill upload more pics later for default xp value.. and functionality but this is a tough project as it is aswell.. but just to put that out there.
Previous Changelog:
As for V1:
allows players to gain XP from enemy zombies and most hostile animals killed by land mines. The XP distribution is proximity-based, meaning that if a player is near the traps when a kill occurs, they will receive XP, inconsistent xp sharing however configurable json file.
DOWNLOAD from ModsFire (Support me via this link) (8 KB)
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Credits: TechFreq
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.