Mod Overview
The Biome Driven Zombie Speed Mod enhances the gameplay of 7 Days to Die by adjusting zombie movement speeds based on the biome in which they appear. This mod modifies the default zombie speeds according to specific biome settings, offering a more dynamic and challenging experience.
Key Features
Dynamic Speed Adjustments: Zombie movement speeds are adjusted based on the biome. The mod reads configuration settings from a config.json file within the mod’s folder to apply a variable speed modifier to the game’s default zombie speed in different biomes, including Forest, Burnt Forest, Desert, Wasteland, and Snow.
Configurable Settings
Users can specify speed multipliers for each biome in the config.json file located in the BiomeSpeedModify folder within the mod’s directory. These multipliers determine how much of a random speed increase is applied to the default zombie speed. The mod ensures that this random speed increase is capped by internal limits.
Built-In Limits
To maintain balance, the mod includes internal upper limits on the random speed multipliers applied to prevent excessive values. This ensures that zombie speeds remain fair and challenging.
How Speed Modifiers Work
The zombie speed is calculated as follows
Game Default Speed + (Game Default Speed * Config.json Setting Value)
This means that the default speed of zombies is increased by a percentage specified in the config.json file. The percentage is derived from the configuration settings, and the increase is capped by internal limits to ensure balanced gameplay.
Configuration
To configure the mod, edit the config.json file located in the BiomeSpeedModify folder inside the mod’s directory.
The settings include:
- ForestSpeed: Multiplier for the base speed increase in forest biomes.
- BurntForestSpeed: Multiplier for the base speed increase in burnt forest biomes.
- DesertSpeed: Multiplier for the base speed increase in desert biomes.
- WastelandSpeed: Multiplier for the base speed increase in wasteland biomes.
- SnowSpeed: Multiplier for the base speed increase in snow biomes.
Example Configuration
{
"modEnabled": true,
"isDebug": false,
"ForestSpeed": 0.5,
"BurntForestSpeed": 0.7,
"DesertSpeed": 1.0,
"WastelandSpeed": 1.2,
"SnowSpeed": 0.4,
"LongetstAlivedDifficult": false (NEW)
}
Feature Description
The zombies’ movement speed intensifies as the player survives longer in the game. As the days go by, the challenge heightens, making your struggle for survival even more intense.
How It Works
The longer you stay alive, the faster the zombies become. This dynamic adjustment ensures that the game remains engaging and challenging as you progress.
Zombie movement speed increases incrementally based on the number of in-game days the player has survived. This means that each passing day brings new threats and requires even sharper reflexes to handle.
Installation
Download the mod and place the BiomeSpeedModify.dll file into the Mods folder of your 7 Days to Die installation directory.
Within the mod’s directory, ensure that the config.json file is placed in the BiomeSpeedModify folder.
Launch the game, and the mod will automatically adjust zombie speeds based on the configured settings.
Notes
Make sure the game is not running when you edit the configuration file to avoid any potential conflicts.
Changelog
- Version 1.0: Initial release
- Version 1.1:
- Added internal limits for speed multipliers to prevent excessively large values.
- Updated documentation to reflect changes in configuration and limits.
- Fixed cause of config.json file disappearing.
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Credits: llmonmonll
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
But dll mods serverside exists for example Improve Horde mod.
Yay, update! I installed the mod, ran into a feral and then at the speed of light he slapped me 😀
Or how a crawling zombie paddles across the ground as if on polished ice on skates))
Nice work !
Is it serverside proof ?
It has a DLL, so it’ll likely need to be installed on both server & client.