Description
I love 7d2d and have always wanted to learn to mod so here is my first project. It is a craftable generator with 4500 watts of power and 10k fuel capacity. I have also made it more fuel efficient so we can spend more time looting and wasting zombs. The model is from the POI night quests small model to conserve space. Enjoy all.
Images
Changelogs
- (new) Made the generator silent.
- (new) Locked the recipe and added a schematic you can find in loot or at the traders late game.
- Updated to work with V 2.0
- Updated to V1.0.
Download
DOWNLOAD (5 KB)
If you appreciate DigitalApe’s work and you want to show support, use this donate link.
Credits: DigitalApe
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
bitte auf v2.1 updaten
Hello
i just tried the mod and im getting this error
Error loading item class ‘MD_Advanced_Generator’. Property UnlockedBy refers to ” which is neither a perk nor item.
just wanted to report the bug
Thanks for the report. Updated. Error should be fixed
Happy to help
and thank you for the quick work
Also, its does not show switched off or on, it looks both the same. sorry to be a nag. lol
Check the new update. For compatibility I don’t want to change code running the generator since every update the mod would break. I have eliminated sound so it doesn’t sound like it’s always running. What I always do is wire a light to the gen so I know when its on or off/out of fuel. Hope that helps
you can make the advanced generator, but have to unlock the perk to make the normal one? Its a bit backwards that. Are you going to make it locked sometime in the future and need perks to unlick as well? like full electrical to make it or something?
Doesnt work on V1.2, tried it but couldnt find it in creative mode, please update cause we are desperate for a decent Geny and yours is one of the best, Thanks so much. (Jan 2025)
great mod,
but is there a way to fix the gen where when its off it doesnt sound like it running sometimes it get confusing thinking it on when its off
Thank you and good luck with your future modding.
hello I understand how I’m supposed to update it the mods don’t work!!!!
2023-07-22T12:23:03 1.659 WRN [MODS] MDAdvancedGenerator/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
@zello67
The modinfo.xml has nothing to do with the actual function of the mod. I am using the same modinfo.xml format that everyone uses and it as the name implies is just a file to give you info about the mod. All of the code that actually does something is in the config folder. In other words NOTHING needs updating unless I push an update to the code which I will not be doing anytime soon.
Ist der mod serverside oder auch clint ???
@ Black
Both should be fine. I have tested in single player without issue so it should be safe for server install. I always do a backup save in case things go wrong of course 🙂
The mod uses vanilla assets by the way so clients should not have to install. Only needs to be installed on server.
Also since the generator is a POI model, it appears and sounds like it is running as soon as it is placed as well as when it has no fuel. It doesn’t produce power however without engines and fuel. I believe this is built into the vanilla model itself so I probably won’t change it.