MD Advanced Generator

7 days to die md advanced generator a21, 7 days to die electricity

Description

I love 7d2d and have always wanted to learn to mod so here is my first project. It is a craftable generator with 4500 watts of power and 10k fuel capacity. I have also made it more fuel efficient so we can spend more time looting and wasting zombs. The model is from the POI night quests small model to conserve space. Enjoy all.

Images

7 days to die md advanced generator a21 additional screenshot 1

7 days to die md advanced generator a21 additional screenshot 2

7 days to die md advanced generator a21 additional screenshot 3

7 days to die md advanced generator a21 additional screenshot 4

Changelogs

  • (new) Made the generator silent.
  • (new) Locked the recipe and added a schematic you can find in loot or at the traders late game.
  • Updated to work with V 2.0
  • Updated to V1.0.

Download

DOWNLOAD (5 KB)

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Credits: DigitalApe

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15 Comments
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EisSturm69
EisSturm69
July 29, 2025 3:08 pm

bitte auf v2.1 updaten

Sleepygut
Sleepygut
July 24, 2025 5:22 pm

Hello
i just tried the mod and im getting this error
Error loading item class ‘MD_Advanced_Generator’. Property UnlockedBy refers to ” which is neither a perk nor item.
just wanted to report the bug

DigitalApe
DigitalApe
July 25, 2025 3:21 am
Reply to  Sleepygut

Thanks for the report. Updated. Error should be fixed

Sleepygut
Sleepygut
July 25, 2025 5:26 pm
Reply to  DigitalApe

Happy to help
and thank you for the quick work

batsheva
batsheva
July 15, 2025 6:55 pm

Also, its does not show switched off or on, it looks both the same. sorry to be a nag. lol

DigitalApe
DigitalApe
July 24, 2025 11:05 am
Reply to  batsheva

Check the new update. For compatibility I don’t want to change code running the generator since every update the mod would break. I have eliminated sound so it doesn’t sound like it’s always running. What I always do is wire a light to the gen so I know when its on or off/out of fuel. Hope that helps

batsheva
batsheva
July 15, 2025 6:52 pm

you can make the advanced generator, but have to unlock the perk to make the normal one? Its a bit backwards that. Are you going to make it locked sometime in the future and need perks to unlick as well? like full electrical to make it or something?

keith
keith
January 5, 2025 1:12 am

Doesnt work on V1.2, tried it but couldnt find it in creative mode, please update cause we are desperate for a decent Geny and yours is one of the best, Thanks so much. (Jan 2025)

makaveli
makaveli
March 17, 2024 7:16 pm

great mod,

but is there a way to fix the gen where when its off it doesnt sound like it running sometimes it get confusing thinking it on when its off

Steve Gad
Steve Gad
August 15, 2023 11:44 pm

Thank you and good luck with your future modding.

zello67
zello67
July 22, 2023 7:28 pm

hello I understand how I’m supposed to update it the mods don’t work!!!!

2023-07-22T12:23:03 1.659 WRN [MODS] MDAdvancedGenerator/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.

DigitalApe
DigitalApe
July 23, 2023 1:51 am
Reply to  zello67

@zello67
The modinfo.xml has nothing to do with the actual function of the mod. I am using the same modinfo.xml format that everyone uses and it as the name implies is just a file to give you info about the mod. All of the code that actually does something is in the config folder. In other words NOTHING needs updating unless I push an update to the code which I will not be doing anytime soon.

Black
Black
July 16, 2023 8:59 pm

Ist der mod serverside oder auch clint ???

Digital Ape
Digital Ape
July 18, 2023 4:25 pm
Reply to  Black

@ Black
Both should be fine. I have tested in single player without issue so it should be safe for server install. I always do a backup save in case things go wrong of course 🙂

Digital Ape
Digital Ape
July 18, 2023 10:41 pm
Reply to  Black

The mod uses vanilla assets by the way so clients should not have to install. Only needs to be installed on server.

Also since the generator is a POI model, it appears and sounds like it is running as soon as it is placed as well as when it has no fuel. It doesn’t produce power however without engines and fuel. I believe this is built into the vanilla model itself so I probably won’t change it.