SCG Defense Solutions

7 days to die scg defense solutions

Do you think vanilla turrets are boring? SCG Defense Solutions have your back covered with brand new heavy turrets, all to your disposal.

Mod include:

-.50 M2 Turret – long range (30) heavy machine gun.

-.50 M2 Turret with light – long range (30) heavy machine gun with light included.

-.44 BOX Turret -short range (15) narrow angle 3 round burst fire turret. Now you can use almost useless .44 ammo in your turret.

-.44 Ceiling Turret – medium range (20) 360 degree angle turret, design to be mounted to the ceiling.

-Vulture Hunter Turret – medium range (22) 360 degree auto shotgun turret for dealing up with vultures and also for regular turret usage.

-Small Saw Trap – 1x1x1 modified bench saw for all your zombie cutting needs.

-Overcharged Fence Post – works like regular electric fence post but set zombies on fire instead of electrocuting them (60 power per post)

-RadBlock Fence Post – like above but remove radiated zombies regeneration ability (150 power per post)

Also i added some utility stuff like:

-Concrete barricade – in two versions 2×3 and 2×1

-LED strip lights – in three lenghts 1m, 2m and 4m

I had small request to add ability to change vanilla turrets stats, all instrucions are in mod folder.

Also I moved perks in their own category (but at the same time it uses the same vanilla trap crafting magazines) so it should be now compatible with every other mod.

I recommend using mod on new save because it may cause some problems

not tested on server

If you have any questions/balance changes/bug reports or any problems comment here.

Known issues:

-Light on M2 turret is always on with or without power. (no clue how to fix it)

-Sometimes laser sight are doing strange things.

7 days to die scg defense solutions additional screenshot 1

7 days to die scg defense solutions additional screenshot 2

7 days to die scg defense solutions additional screenshot 3

7 days to die scg defense solutions additional screenshot 4

7 days to die scg defense solutions additional screenshot 5

7 days to die scg defense solutions additional screenshot 6

7 days to die scg defense solutions additional screenshot 7

7 days to die scg defense solutions additional screenshot 8

Changelog:

v1.2

-add Vulture Hunter turret

-add Overcharged Fence Post

-add RadBlock Fence Post

-add barricades and LEDs

-changed magazines perks stats

-add small saw trap

-minor xml tweaks

v1.1

-add .44 Box turret

-add .44 Celling turret

-rised M2 damage from 60 to 95

-minor XML tweaks

v1.0

-add .50 M2 turret

-add .50 M2 turret with light

DOWNLOAD (136 MB)

If you like my mods please consider supporting me.

Credits: Shinji.CG

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If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

72 Comments
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Aaron
Aaron
April 7, 2025 1:03 am

Hello, I’m trying to play this mod, but for some reason, even though you mentioned it used the traps magazines as a progression, I can’t seem to craft any of the traps. Only when I access creative mode I’m able to spawn them.

Aaron
Aaron
April 15, 2025 9:44 am
Reply to  Aaron

Nevermind, I found it myself. For those who are still interested in play this mod in the current version (1.4), for some reason, it works when you rename the folder and add “ZZZ” so it can load last.

RC69
RC69
April 5, 2025 12:16 pm

Can we change the level of when we get the items unlocked (by reading the magazines)? Getting to 100 or 120 (to hit the max) traps magazines is quite an adventure there. Dunno if the files when be modified? I am not familiar with modifying files in 7D2D. Just curious.

AT0M
AT0M
April 4, 2025 1:18 pm

Are we able to play this mod with v1.3? I have a feeling no, but just asking to make sure, also great mod!

BadKarma64
BadKarma64
March 26, 2025 6:20 pm

When i place anything other than the lighted 50 turret I get the following red error pop-up.

2025-03-26T14:10:09 2851.953 INF TurretTracker saved 17 bytes
FormatException: Input string was not in a correct format.
 at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <31687ccd371e4dc6b0c23a1317cf9474>:0 
 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in <31687ccd371e4dc6b0c23a1317cf9474>:0 
 at System.Int32.Parse (System.String s) [0x00016] in <31687ccd371e4dc6b0c23a1317cf9474>:0 
 at AutoTurretFireController.Init (DynamicProperties _properties, AutoTurretController _atc) [0x00167] in <cf106f0fabce4b568ad6c0e783024e88>:0 
 at AutoTurretController.Init (DynamicProperties _properties) [0x00029] in <cf106f0fabce4b568ad6c0e783024e88>:0 
 at BlockRanged.OnBlockEntityTransformAfterActivated (WorldBase _world, Vector3i _blockPos, System.Int32 _cIdx, BlockValue _blockValue, BlockEntityData _ebcd) [0x00046] in <cf106f0fabce4b568ad6c0e783024e88>:0 
 at Chunk.OnDisplayBlockEntities (World _world, UnityEngine.Transform _entityBlocksParentT, ChunkCluster _chunkCluster) [0x00304] in <cf106f0fabce4b568ad6c0e783024e88>:0 
 at ChunkManager.doCopyChunksToUnity () [0x000c9] in <cf106f0fabce4b568ad6c0e783024e88>:0 
 at ChunkManager.CopyChunksToUnity () [0x00000] in <cf106f0fabce4b568ad6c0e783024e88>:0 
 at GameManager.gmUpdate () [0x004cd] in <cf106f0fabce4b568ad6c0e783024e88>:0 
 at GameManager.Update () [0x00000] in <cf106f0fabce4b568ad6c0e783024e88>:0 

DennyPhantom
DennyPhantom
March 13, 2025 7:01 pm

Hope you’ll be able to make this compatible with Darkness Falls

Destin
Destin
February 28, 2025 6:59 pm

omg i changed it and it works flawlessly, i assume this will work for other mods that remove/alter ammo types so adding a tutorial how to do it would be good for others make the mods compatible themselves instead of asking you directly to make it compatible

Burak
Burak
April 8, 2025 7:11 pm
Reply to  Destin

Hello, I couldn’t do it. Can you send me the completed version?

Destin
Destin
February 28, 2025 6:48 pm

i just asked a question whether you can make this compatible with the tarkov overhaul mod but ive read that we can alter turret stats below and im curios if i can alter it to use ammo from the tarkov mod if i rename it to use that ammo type in the config file? i dont know what im doing but i will try to do it now and will let you know how it goes

Destin
Destin
February 28, 2025 6:38 pm

hi, this mod is awesome but it does not work with the Tarkov Overhaul Mod any way to make it compatible? i dont know how this stuff works but if you can make an optional download file to overwrite your mod and make it so every turret uses robotic turret ammo instead as vanilla ammo is not craftable in this mod asside from the robotic ammos. thanks

Lod Diamond
Lod Diamond
February 28, 2025 4:31 am

Your mod is gorgeous and we appreciate your work. Is it in any way possible you could make a patch for this to work with the Tarkov overhaul?

Destin
Destin
February 28, 2025 7:35 pm
Reply to  Lod Diamond

i just managed to figure out how to do it, Go into the defense solutions mod file < config < edit Blocks file in notepad and you should see the names of every turret and the stats of them all, you’re looking specifically for the ‘ammoitem’ stat and next to it you should see the ‘value’ stat thats what you need to edit for example.

From:

<block name=”vulturehunterturret”>
<property name=”CreativeMode” value=”Player”/>
<property name=”Class” value=”Ranged”/>
<property name=”RequiredPower” value=”15″/>
<property name=”AmmoItem” value=”ammoShotgunShell”/>

To:

<block name=”vulturehunterturret”>
<property name=”CreativeMode” value=”Player”/>
<property name=”Class” value=”Ranged”/>
<property name=”RequiredPower” value=”15″/>
<property name=”AmmoItem” value=”ammoEft7mmShotgun”/>

as you can see only the ‘ammoitem’ stat needs to change and then just save the file, so basically just alter the text between the brackets with whatever tarkov ammo you like. here are 3 ammo types ive chosen and you can copy them where needed:

ammoEft7mmShotgun – (12/70 7mm buckshot) these are the names of the ammos in game
ammoEft54539 – (5.45x39mm – PS)
ammoEft918mmPM – (9x18mm PM Ammo)

Please test it for yourself on a new creative world to see if theres any issues but for me it works perfectly on my old world with the tarkov mod and i assume this will work with any other mods that alter ammo in any way and you can just match the ammo names and it will use the mod ammo etc. if you want to use different ammo you need to be in creative menu and hover over the ammo to see the code name for it because i dont know any other way to see that info

Trevor
Trevor
March 5, 2025 1:01 pm
Reply to  Destin

Is it possible to list all the tarkov ammos as needed to be added to the mod?

Destin
Destin
March 5, 2025 3:22 pm
Reply to  Trevor

do you mean if you can choose any of the ammo from the tarkov mod to be used in the turrets? if so then yes. or do you mean you want me to list all the ammos for you to choose from? if so then that would take way too much time for me but you yourself can make a creative world and go into the creative menu and hover over any ammo and copy the name of it and its the name that you cant normally see in game and remember to save the edited config file once you enter the new ammos, hope this helps

Trevor
Trevor
March 5, 2025 11:07 pm
Reply to  Destin

thanks. wasn’t sure if i had to go into a config file or in game to find the ammo codes

Destin
Destin
February 28, 2025 7:37 pm
Reply to  Lod Diamond

also note that if you want to go back to vanilla you will have to alter the ammo types back to vanilla types etc

Benjamin Stuen
Benjamin Stuen
February 16, 2025 3:24 am

Cant seem to find the magazines anywhere. tried even with creative to search magazine and it wont appear. whys that?

Shinji.CG
Shinji.CG
February 17, 2025 4:50 pm
Reply to  Benjamin Stuen

Mod use vanilla trap magazines

Megamind
Megamind
February 15, 2025 5:21 pm

Hey Shinji.CG, Can you make two different versions of this mod? One what it is right now Magazines perks. Another is no magazines, replace it with books schematics. Because there is mod called rebirth that as no magazines or perks in it. making a this mod unusable. I’m pretty sure theirs other mods out there are like this.

Shinji.CG
Shinji.CG
February 17, 2025 11:26 am
Reply to  Megamind

Good idea, in next mod update I will figure it out. Right now I starter new 3 shift job so I have limited time to continue making my mod. I have almost ready 2 new 7.62 turrets and some balancing corrections for next update.

Test
Test
February 14, 2025 7:17 am

How to unlock it,I can’t craft on table

Rafa
Rafa
February 8, 2025 3:08 pm

When in a group, I have noticed the kills from these turrets do not share the XP among the group. The only one who gets the XP is the one who crafts and places the turret(s). Any feedback on this. We are playing on V1.2 stable and PC.

Kat
Kat
February 13, 2025 8:09 am
Reply to  Rafa

why would they? this was never thing only user gets XP who placed them as you are not tech killing the turret is.

ben
ben
January 26, 2025 7:57 pm

Has this mod been tested for Private or Dedicated servers?

Milán Bordás
Milán Bordás
February 9, 2025 7:28 am
Reply to  ben

I use it! Everything is okey

Gamer
Gamer
January 16, 2025 4:57 am

Doesnt work v 1.2, it says Method not found: void GameManager.ShowTooltip

Fenrir
Fenrir
January 13, 2025 1:54 am

Mod no working for me on singel player =(

Fenrir
Fenrir
January 14, 2025 9:16 am
Reply to  Fenrir

Mod works
Top 1 Mod for me

Dover Dad
Dover Dad
January 8, 2025 3:51 pm

Will this mod still work with v1.1

Shinji.CG
Shinji.CG
January 15, 2025 7:10 pm
Reply to  Dover Dad

It works with 1.1 and 1.2

Terminal Velocity
Terminal Velocity
December 26, 2024 12:37 am

Is anyone using these on a dedicated server. They target but won’t fire. They work fine single player. Included video running on dedicated server for clarity of what’s happening. It’s like it ignores the ammo lock… https://youtu.be/MQoiPBN38qI

Shinji.CG
Shinji.CG
December 30, 2024 11:40 am

I never tested it on dedicated server only on peer to peer multiplayer. I have no idea why it behave like this

Terminal Velocity
Terminal Velocity
January 6, 2025 5:07 am
Reply to  Shinji.CG

I’m still trying to figure it out, it makes absolutely no sense as the xml is strait forward and has nothing to do with networking. I’ll let you know if/when I figure it out.

Terminal Velocity
Terminal Velocity
January 6, 2025 6:54 am
Reply to  Shinji.CG

Looks like it has something to do with SphereII Dedicated Tweaks. I tried load order change and still same issue, remove the dedicated tweaks and they work fine. I’m okay with a little more ram usage if I can enjoy this amazing mod.

Shinji.CG
Shinji.CG
January 7, 2025 6:13 am

I will look at that SphereII Dedicated Tweaks, maybe in next update I will make my mod work with it.

dylan
dylan
March 3, 2025 10:53 pm
Reply to  Shinji.CG

any updates

Gunmar
Gunmar
December 22, 2024 12:02 pm

small saw trap is great!
The .44 turret was a great way to use my excess bullets.
Thank you!

skskk122
skskk122
December 22, 2024 4:45 am

Are there any errors when using Darknessfall? I am using version 7DTD 1.1, but an error occurs when using it with Darknessfall.

Shinji.CG
Shinji.CG
December 22, 2024 1:30 pm
Reply to  skskk122

It may causes some issues with big modpacks like darkness falls, rebirth or afterlife. Thoese modepacks alter game in so degree that standalone mods may cause some errors

Farrell
Farrell
December 21, 2024 6:57 pm

Hey man on installing it i just create a mod folder and paste all the files including the folder on the mod folder?

Shinji.CG
Shinji.CG
December 22, 2024 1:27 pm
Reply to  Farrell

Paste SCG Defense Solutions v1.2 folder into mods folder in 7dtd game directory

ALEXZANDER
ALEXZANDER
December 21, 2024 6:08 pm

Also with vanila turret stats editing

ALEXZANDER
ALEXZANDER
December 21, 2024 2:43 pm

I mean 1.2 mod file version with additional shotgun turret and smal saw table trap!

ALEXZANDER
ALEXZANDER
December 21, 2024 2:42 pm

Hello again author – have some requests: Can u make seperate mod file like 1.2 version with only shotgun turret and small saw table located in Tier 1 defence? Turrets block HP changing? Can those traps being back to vanila skill tree for compatibility with Skill Magazine mods? Can mod items name become WHite again?

Red78
Red78
December 16, 2024 2:03 pm

I downloaded the mod and put it in the correct folder but it gave an error that didn’t even open the game. I’m using the most current version of 7d 1.2 stable

Shinji.CG
Shinji.CG
December 17, 2024 11:19 am
Reply to  Red78

Did you turn off EAC?

alma
alma
December 16, 2024 5:22 am

Amazing <3

Terminal Velocity
Terminal Velocity
December 16, 2024 12:23 am

These are amazing, can I Include these in my AIO server build? I will keep file structure intact and give credit for your amazing work.

Shinji.CG
Shinji.CG
December 16, 2024 9:06 am

Yes of course, you can use it

Terminal Velocity
Terminal Velocity
December 17, 2024 10:44 pm
Reply to  Shinji.CG

Thank You, This will truly inspire some revolutionary base builds for sure.

ALEXZANDER
ALEXZANDER
December 13, 2024 9:33 pm

Hello Author – can u also include in mod – abillity to change SMG + Shotgun auto turrets range for balancing measures?

Shinji.CG
Shinji.CG
December 15, 2024 8:33 pm
Reply to  ALEXZANDER

Here you go, all instructions how to do it are in v1.2 mod folder

ALEXZANDER
ALEXZANDER
December 2, 2024 4:36 pm

oops sorry everything works, forgot to lock up ammo

ALEXZANDER
ALEXZANDER
December 2, 2024 4:30 pm

Turrets dont fire at zombies

Milán
Milán
November 25, 2024 7:40 pm

Will you make this mode for servers

Shinji.CG
Shinji.CG
November 26, 2024 1:03 pm
Reply to  Milán

Yes I can, but without new 3d models. So every turret will look like smg/shotgun turret for non-client server only mod. Still i dont know how it will work with 360 turrets on vanilla turret model coz collinder can break line of slight making them useless.

Milán
Milán
November 26, 2024 11:50 pm
Reply to  Shinji.CG

But the 3D models and the mod are really good. Congratulations

Noc the Vampire
Noc the Vampire
November 14, 2024 5:55 am

ISSUE has been resolved, the other person downloaded a fresh new copy , crafted the turret , placed it and that was all it took so YAY

Shinji.CG
Shinji.CG
November 14, 2024 4:35 pm

I’m glad that you managed to resolve your poblem yourself. Mod was never tested on multiplayer but from what I know it should work just fine if there isn’t any other mod that change traps in progression.xml.

matheusf
matheusf
November 15, 2024 4:01 am
Reply to  Shinji.CG

Dude, for me only two turrets appear, they don’t appear anymore, is the mod bugged or is something missing?

Noc the Vampire
Noc the Vampire
November 14, 2024 3:57 am

also LOVE THIS mod thanks for making this, its exactly what I was looking for.

Noc the Vampire
Noc the Vampire
November 14, 2024 3:55 am

hello Shinji.GC can you pls tell me why someone would see this https://gyazo.com/902c6ac30d90643252a792381050cca3 even after they got the same mod as I did , the mod we got together is called SCG Defense Solutions v2 , we are 1.0 and far as I know the mod was placed correctly, we also have all the exact same mods , no more no less and the other person is the only one having this only issue in not being able to see this turret which is the ,44 Ceiling turret

jose
jose
November 9, 2024 4:12 am

Awesome mod

Shoker_art
Shoker_art
November 9, 2024 3:50 am

Dude, this is awesome! The turrets look amazing, especially the one that hangs from the ceiling. This is exactly the type of turret I’ve always felt was missing in the game.

LordSoth01
LordSoth01
November 9, 2024 1:17 am

Lol, I thought the first pic was a gun-platform mecha.
I was like, “Hell yes I want a new turret!”

PLUS
PLUS
November 8, 2024 11:34 pm

hello, the mod is amazing, I hope to see even more new and interesting things, good luck)

Chelsea
Chelsea
November 8, 2024 11:23 pm

Sorry was meant to have I done something wrong 🤦‍♀️🤦‍♀️

Chelsea
Chelsea
November 8, 2024 11:19 pm

I downloaded the mod and it won’t let me build them as the trap books still go to 75 not 100 just wondering have u done something wrong ????

Shinji.CG
Shinji.CG
November 9, 2024 9:20 am
Reply to  Chelsea

I will look at it

Shinji.CG
Shinji.CG
November 9, 2024 9:52 am
Reply to  Chelsea

I just tested it on my world and I don’t have that problem. Maybe you using other mods that change something in progression.xml. if yes try add “zzzzz” or “0000” to “SCG defense solutions” mod folder like “0000 SCG Defense Solutions” it will load mod as last or as the first. Maybe it will help.

Makusatori
Makusatori
November 5, 2024 10:14 pm

Isn’t the DMG output a bit too small for the caliber compared to 9mm, only 10-20 points more against bikers and soldiers

Shinji.CG
Shinji.CG
November 6, 2024 10:23 am
Reply to  Makusatori

in next update i will chande dmg for it, coz yeah you are right, it is a little bit too weak for a end game turret.