SCG Defense Solutions

7 days to die scg defense solutions

Do you think vanilla turrets are boring? SCG Defense Solutions have your back covered with brand new heavy turrets, all to your disposal.

Mod include:

-.50 M2 Turret – long range (30) heavy machine gun.

-.50 M2 Turret with light – long range (30) heavy machine gun with light included.

-.44 BOX Turret -short range (15) narrow angle 3 round burst fire turret. Now you can use almost useless .44 ammo in your turret.

-.44 Ceiling Turret – medium range (20) 360 degree angle turret, design to be mounted to the ceiling.

-Vulture Hunter Turret – medium range (22) 360 degree auto shotgun turret for dealing up with vultures and also for regular turret usage.

-Small Saw Trap – 1x1x1 modified bench saw for all your zombie cutting needs.

-Overcharged Fence Post – works like regular electric fence post but set zombies on fire instead of electrocuting them (60 power per post)

-RadBlock Fence Post – like above but remove radiated zombies regeneration ability (150 power per post)

Also i added some utility stuff like:

-Concrete barricade – in two versions 2×3 and 2×1

-LED strip lights – in three lenghts 1m, 2m and 4m

I had small request to add ability to change vanilla turrets stats, all instrucions are in mod folder.

Also I moved perks in their own category (but at the same time it uses the same vanilla trap crafting magazines) so it should be now compatible with every other mod.

I recommend using mod on new save because it may cause some problems

not tested on server

If you have any questions/balance changes/bug reports or any problems comment here.

Known issues:

-Light on M2 turret is always on with or without power. (no clue how to fix it)

-Sometimes laser sight are doing strange things.

7 days to die scg defense solutions additional screenshot 1

7 days to die scg defense solutions additional screenshot 2

7 days to die scg defense solutions additional screenshot 3

7 days to die scg defense solutions additional screenshot 4

7 days to die scg defense solutions additional screenshot 5

7 days to die scg defense solutions additional screenshot 6

7 days to die scg defense solutions additional screenshot 7

7 days to die scg defense solutions additional screenshot 8

Changelog:

v1.2

-add Vulture Hunter turret

-add Overcharged Fence Post

-add RadBlock Fence Post

-add barricades and LEDs

-changed magazines perks stats

-add small saw trap

-minor xml tweaks

v1.1

-add .44 Box turret

-add .44 Celling turret

-rised M2 damage from 60 to 95

-minor XML tweaks

v1.0

-add .50 M2 turret

-add .50 M2 turret with light

DOWNLOAD (136 MB)

If you like my mods please consider supporting me.

Credits: Shinji.CG

Share this with your friends:
Subscribe
Notify of
guest

If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

28 Comments
Inline Feedbacks
View all comments
Red78
Red78
December 16, 2024 2:03 pm

I downloaded the mod and put it in the correct folder but it gave an error that didn’t even open the game. I’m using the most current version of 7d 1.2 stable

Shinji.CG
Shinji.CG
December 17, 2024 11:19 am
Reply to  Red78

Did you turn off EAC?

alma
alma
December 16, 2024 5:22 am

Amazing <3

Terminal Velocity
Terminal Velocity
December 16, 2024 12:23 am

These are amazing, can I Include these in my AIO server build? I will keep file structure intact and give credit for your amazing work.

Shinji.CG
Shinji.CG
December 16, 2024 9:06 am

Yes of course, you can use it

Terminal Velocity
Terminal Velocity
December 17, 2024 10:44 pm
Reply to  Shinji.CG

Thank You, This will truly inspire some revolutionary base builds for sure.

ALEXZANDER
ALEXZANDER
December 13, 2024 9:33 pm

Hello Author – can u also include in mod – abillity to change SMG + Shotgun auto turrets range for balancing measures?

Shinji.CG
Shinji.CG
December 15, 2024 8:33 pm
Reply to  ALEXZANDER

Here you go, all instructions how to do it are in v1.2 mod folder

ALEXZANDER
ALEXZANDER
December 2, 2024 4:36 pm

oops sorry everything works, forgot to lock up ammo

ALEXZANDER
ALEXZANDER
December 2, 2024 4:30 pm

Turrets dont fire at zombies

Milán
Milán
November 25, 2024 7:40 pm

Will you make this mode for servers

Shinji.CG
Shinji.CG
November 26, 2024 1:03 pm
Reply to  Milán

Yes I can, but without new 3d models. So every turret will look like smg/shotgun turret for non-client server only mod. Still i dont know how it will work with 360 turrets on vanilla turret model coz collinder can break line of slight making them useless.

Milán
Milán
November 26, 2024 11:50 pm
Reply to  Shinji.CG

But the 3D models and the mod are really good. Congratulations

Noc the Vampire
Noc the Vampire
November 14, 2024 5:55 am

ISSUE has been resolved, the other person downloaded a fresh new copy , crafted the turret , placed it and that was all it took so YAY

Shinji.CG
Shinji.CG
November 14, 2024 4:35 pm

I’m glad that you managed to resolve your poblem yourself. Mod was never tested on multiplayer but from what I know it should work just fine if there isn’t any other mod that change traps in progression.xml.

matheusf
matheusf
November 15, 2024 4:01 am
Reply to  Shinji.CG

Dude, for me only two turrets appear, they don’t appear anymore, is the mod bugged or is something missing?

Noc the Vampire
Noc the Vampire
November 14, 2024 3:57 am

also LOVE THIS mod thanks for making this, its exactly what I was looking for.

Noc the Vampire
Noc the Vampire
November 14, 2024 3:55 am

hello Shinji.GC can you pls tell me why someone would see this https://gyazo.com/902c6ac30d90643252a792381050cca3 even after they got the same mod as I did , the mod we got together is called SCG Defense Solutions v2 , we are 1.0 and far as I know the mod was placed correctly, we also have all the exact same mods , no more no less and the other person is the only one having this only issue in not being able to see this turret which is the ,44 Ceiling turret

jose
jose
November 9, 2024 4:12 am

Awesome mod

Shoker_art
Shoker_art
November 9, 2024 3:50 am

Dude, this is awesome! The turrets look amazing, especially the one that hangs from the ceiling. This is exactly the type of turret I’ve always felt was missing in the game.

LordSoth01
LordSoth01
November 9, 2024 1:17 am

Lol, I thought the first pic was a gun-platform mecha.
I was like, “Hell yes I want a new turret!”

PLUS
PLUS
November 8, 2024 11:34 pm

hello, the mod is amazing, I hope to see even more new and interesting things, good luck)

Chelsea
Chelsea
November 8, 2024 11:23 pm

Sorry was meant to have I done something wrong 🤦‍♀️🤦‍♀️

Chelsea
Chelsea
November 8, 2024 11:19 pm

I downloaded the mod and it won’t let me build them as the trap books still go to 75 not 100 just wondering have u done something wrong ????

Shinji.CG
Shinji.CG
November 9, 2024 9:20 am
Reply to  Chelsea

I will look at it

Shinji.CG
Shinji.CG
November 9, 2024 9:52 am
Reply to  Chelsea

I just tested it on my world and I don’t have that problem. Maybe you using other mods that change something in progression.xml. if yes try add “zzzzz” or “0000” to “SCG defense solutions” mod folder like “0000 SCG Defense Solutions” it will load mod as last or as the first. Maybe it will help.

Makusatori
Makusatori
November 5, 2024 10:14 pm

Isn’t the DMG output a bit too small for the caliber compared to 9mm, only 10-20 points more against bikers and soldiers

Shinji.CG
Shinji.CG
November 6, 2024 10:23 am
Reply to  Makusatori

in next update i will chande dmg for it, coz yeah you are right, it is a little bit too weak for a end game turret.