Do you think vanilla turrets are boring? SCG Defense Solutions have your back covered with brand new heavy turrets, all to your disposal.
Mod include:
-.50 M2 Turret – long range (30) heavy machine gun.
-.50 M2 Turret with light – long range (30) heavy machine gun with light included.
-.44 BOX Turret -short range (15) narrow angle 3 round burst fire turret. Now you can use almost useless .44 ammo in your turret.
-.44 Ceiling Turret – medium range (20) 360 degree angle turret, design to be mounted to the ceiling.
-Vulture Hunter Turret – medium range (22) 360 degree auto shotgun turret for dealing up with vultures and also for regular turret usage.
-Small Saw Trap – 1x1x1 modified bench saw for all your zombie cutting needs.
-Overcharged Fence Post – works like regular electric fence post but set zombies on fire instead of electrocuting them (60 power per post)
-RadBlock Fence Post – like above but remove radiated zombies regeneration ability (150 power per post)
Also i added some utility stuff like:
-Concrete barricade – in two versions 2×3 and 2×1
-LED strip lights – in three lenghts 1m, 2m and 4m
I had small request to add ability to change vanilla turrets stats, all instrucions are in mod folder.
Also I moved perks in their own category (but at the same time it uses the same vanilla trap crafting magazines) so it should be now compatible with every other mod.
I recommend using mod on new save because it may cause some problems
not tested on server
If you have any questions/balance changes/bug reports or any problems comment here.
Known issues:
-Light on M2 turret is always on with or without power. (no clue how to fix it)
-Sometimes laser sight are doing strange things.
Changelog:
v1.2
-add Vulture Hunter turret
-add Overcharged Fence Post
-add RadBlock Fence Post
-add barricades and LEDs
-changed magazines perks stats
-add small saw trap
-minor xml tweaks
v1.1
-add .44 Box turret
-add .44 Celling turret
-rised M2 damage from 60 to 95
-minor XML tweaks
v1.0
-add .50 M2 turret
-add .50 M2 turret with light
DOWNLOAD (136 MB)
If you like my mods please consider supporting me.
Credits: Shinji.CG
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
I downloaded the mod and put it in the correct folder but it gave an error that didn’t even open the game. I’m using the most current version of 7d 1.2 stable
Did you turn off EAC?
Amazing <3
These are amazing, can I Include these in my AIO server build? I will keep file structure intact and give credit for your amazing work.
Yes of course, you can use it
Thank You, This will truly inspire some revolutionary base builds for sure.
Hello Author – can u also include in mod – abillity to change SMG + Shotgun auto turrets range for balancing measures?
Here you go, all instructions how to do it are in v1.2 mod folder
oops sorry everything works, forgot to lock up ammo
Turrets dont fire at zombies
Will you make this mode for servers
Yes I can, but without new 3d models. So every turret will look like smg/shotgun turret for non-client server only mod. Still i dont know how it will work with 360 turrets on vanilla turret model coz collinder can break line of slight making them useless.
But the 3D models and the mod are really good. Congratulations
ISSUE has been resolved, the other person downloaded a fresh new copy , crafted the turret , placed it and that was all it took so YAY
I’m glad that you managed to resolve your poblem yourself. Mod was never tested on multiplayer but from what I know it should work just fine if there isn’t any other mod that change traps in progression.xml.
Dude, for me only two turrets appear, they don’t appear anymore, is the mod bugged or is something missing?
also LOVE THIS mod thanks for making this, its exactly what I was looking for.
hello Shinji.GC can you pls tell me why someone would see this https://gyazo.com/902c6ac30d90643252a792381050cca3 even after they got the same mod as I did , the mod we got together is called SCG Defense Solutions v2 , we are 1.0 and far as I know the mod was placed correctly, we also have all the exact same mods , no more no less and the other person is the only one having this only issue in not being able to see this turret which is the ,44 Ceiling turret
Awesome mod
Dude, this is awesome! The turrets look amazing, especially the one that hangs from the ceiling. This is exactly the type of turret I’ve always felt was missing in the game.
Lol, I thought the first pic was a gun-platform mecha.
I was like, “Hell yes I want a new turret!”
hello, the mod is amazing, I hope to see even more new and interesting things, good luck)
Sorry was meant to have I done something wrong 🤦♀️🤦♀️
I downloaded the mod and it won’t let me build them as the trap books still go to 75 not 100 just wondering have u done something wrong ????
I will look at it
I just tested it on my world and I don’t have that problem. Maybe you using other mods that change something in progression.xml. if yes try add “zzzzz” or “0000” to “SCG defense solutions” mod folder like “0000 SCG Defense Solutions” it will load mod as last or as the first. Maybe it will help.
Isn’t the DMG output a bit too small for the caliber compared to 9mm, only 10-20 points more against bikers and soldiers
in next update i will chande dmg for it, coz yeah you are right, it is a little bit too weak for a end game turret.