Black Wolf’s Better Perks

7 days to die black wolf's better perks

What? You’re stuck in the wasteland and you’re afraid you might step on top of a landmine?
Don’t want to get healing factor because you’re going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I’ve got you homie!

This mod improves ALL but vanilla perks.

If you find any problems please let me know! I will fix them asap!

This seems to be my biggest mod so far and people have been asking for it, both rudely and kindly, so finally here it is:
Detailed descriptions have been added to each perk. Missing information regarding the vanilla perks have also been added to the description of the perks to increase the players knowledge and awareness. Currently supported languages: English
NOTE: if you want to provide localization for your own language, feel free to contact me here.
P.S: Animal Tracker was NOT touched because someone else already made a very good mod!!! You can find it here.

Added extra detailed information down here too for those of you that really want to know them.

List of Changes

The Infiltrator

Can now pick up landmines from LEVEL 1. Increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.

Detailed Info

  • Level 1: trap delay: 1s – Mine delay: 1.5s – Damage resistance: 30%
  • Level 2: trap delay: 2s – mine delay: 3s – Damage resistance: 60%
  • Level 3: prevents mines from triggering when stepping on them. Trap delay: 3s – Damage resistance: 90%

Living off the Land

Increased amount of harvested crops up to 10 times for max level + increased the bonus harvest you can get (bonus harvest is chance based!)

Detailed Info

  • Level 1: 3x harvest count. 10 bonus crop. Harvest %10 more seeds.
  • Level 2: 6x harvest count. 20 bonus crops. Harvest %15 more seeds.
  • Level 3: 9x harvest count. 30 bonus crops. Harvest %20 more seeds.

Miscellaneous

To buff Living off the land even further, crops and trees growth has been lowered to 15 (irl) minutes per stage, taking a total of 30 minutes to have a fully grown crop/tree. (Originally 63 per stage for a total of 126.)

Treasure Hunter

Furtherly lowered the amount of blocks you’ll need to dig to find the treasure/buried supply and buried treasure bonus loot has been increased up to 300% at max level.

Detailed Info

  • Level 1: 50% bonus loot. (stacks with base loot so 100% + 50%) – 4 blocks
  • Level 2: 100% bonus loot. (stacks with base loot so 100% + 100%) – 7 blocks
  • Level 3: 200% bonus loot. (stacks with base loot so 100% + 200%) – 9 blocks

Master Chef

Level 1: Now grants a discount on the recipe, same as level 2. Level 2 grants the same discount as level 3. Attempted buff: gain increased stats from food and drinks.

Pack Mule

Grants a bonus of walking speed, running speed and stamina regeneration based on each level. Increases the amount of slots gained by pocket mods.

Detailed Info

  • Level 1: 5% walk/run speed bonus – 1x pocket mods slots
  • Level 2: 9% walk/run speed bonus – 2x pocket mods slots
  • Level 3: 12% walk/run speed bonus – 3x pocket mods slots
  • Level 4: 16% walk/run speed bonus – 4x pocket mods slots
  • Level 5: 20% walk/run speed bonus – 5x pocket mods slots
  • Same for all levels: 10% stamina regeneration

Archery

Each level now increases arrow/dart speed of any type as well as increasing their stick chance. Additionally, each level will now make your bow/crossbow more accurate!

Detailed Info

  • Level 1: 5 bonus projectile velocity for bows – 5 bonus projectile velocity for crossbows – 20% spread while ADS for bows – 10% spread while ADS for crossbows – 5% projectile stick chance
  • Level 2: 10 bonus projectile velocity for bows – 8 bonus projectile velocity for crossbows – 17% spread while ADS for bows – 8% spread while ADS for crossbows – 10% projectile stick chance
  • Level 3: 15 bonus projectile velocity for bows – 11 bonus projectile velocity for crossbows – 12% spread while ADS for bows – 6% spread while ADS for crossbows – 15% projectile stick chance
  • Level 4: 20 bonus projectile velocity for bows – 14 bonus projectile velocity for crossbows – 7% spread while ADS for bows – 4% spread while ADS for crossbows – 20% projectile stick chance
  • Level 5: 25 bonus projectile velocity for bows – 15 bonus projectile velocity for crossbows – 2% spread while ADS for bows – 2% spread while ADS for crossbows 25% projectile stick chance

Added Bonus headshot damage to make early game less miserable on higher difficulties.

Iron Gut

Now lowers the amount of food lost when regenerating health, and increases the resistance you have against drunkness effect.

Detailed Info

  • Level 1: 5% lesser food loss when regenerating health
  • Level 2: 10% lesser food loss when regenerating health
  • Level 3: 15% lesser food loss when regenerating health
  • Level 4: 20% lesser food loss when regenerating health
  • Level 5: 25% lesser food loss when regenerating health

Well Insulated

Now level 2 and 3 grant a significantly higher resistance against extreme temperatures. All levels now grant resistance against lethal elements like fire, electricity, radiation.

Detailed Info

  • Level 1: 10 resistance to temperatures – 10% resistance against lethal elements
  • Level 2: 30 resistance to temperatures – 20% resistance against lethal elements
  • Level 3: 50 resistance to temperatures – 30% resistance against lethal elements

Cardio

Now grants a walking and running speed bonus.

Detailed Info

  • Level 1: 10% run/walk speed
  • Level 2: 20% run/walk speed
  • Level 3: 30% run/walk speed

Charismatic Nature

All levels: Now applies on yourself as well.

LockPicking

Significantly improved lockpick break chance, up to 65% less at max level.
Significantly improved lockpicking time, up to 5% faster at max level.
Now grants loot bonus for cash, dukes and rare gems, up to 90% at max level.

Detailed Info

  • Level 1: 40% faster lockpick time – 35% lower chance to break a lockpick – 30% more loot for dukes, cash, gems
  • Level 2: 50% faster lockpick time – 50% lower chance to break a lockpick – 60% more loot for dukes, cash, gems
  • Level 3: 55% faster lockpick time- 65% lower chance to break a lockpick – 80% more loot for dukes, cash, gems

Physician

Level 5 now instantly heals any broken limb when using a cast or splint.

Detailed Info

  • Level 4: 75% faster healing of treated critical injuries – regenerate 6 health per tick with medical items Total health regenerated increased.
  • Level 5: 90% faster healing of treated critical injuries – regenerate 7 health per tick with medical items. Total health regenerated increased.

Heavy Armor

Increased the penalty reduction on stamina regen and movement speed, up to 50% at max level. Level 4 now grants passive health regeneration.

Detailed Info

  • Level 1: 13% penalty reduction
  • Level 2: 25% penalty reduction
  • Level 3: 36%penalty reduction
  • Level 4: 50% penalty reduction. Each piece of armor equipped now provides passive health regeneration. Stacks.

Grease Monkey

Now increases chances of finding repair kits and vehicle mod schematics based on its level. Harvest steel from vehicles. And remember, the bigger it is, the more you get!

Detailed Info

  • Level 1: 10% more chance of finding repair kits/vehicle mod schematics. Harvest 20% more forged steel from vehicles.
  • Level 2: 15% more chance of finding repair kits/vehicle mod schematics. Harvest 40% more forged steel from vehicles.
  • Level 3: 20% more chance of finding repair kits/vehicle mod schematics. Harvest 60% more forged steel from vehicles.
  • Level 4: 25% more chance of finding repair kits/vehicle mod schematics. Harvest 80% more forged steel from vehicles.
  • Level 5: 30% more chance of finding repair kits/vehicle mod schematics. Harvest 100% more forged steel from vehicles.

The Huntsman

Grants bonus damage against animals and zombie animals, up to 50% at max level

Detailed Info

  • Level 1: 10% bonus damage against animals and zombie animals
  • Level 2: 20% bonus damage against animals and zombie animals
  • Level 3: 30% bonus damage against animals and zombie animals
  • Level 4: 40% bonus damage against animals and zombie animals
  • Level 5: 50% bonus damage against animals and zombie animals

Hidden Strike

You will now earn more exp by killing at night based on each level.
Each level now increases melee range for deep cuts perk, up to 25% at max level.
Each level now grants armor ignoring for melees of deep cuts perk, up to 25% at max level.

Detailed Info

  • Level 1: 5% extra exp for killing zombies at night – 5% extra range for knives – 5% armor ignoring for knives
  • Level 2: 10% extra exp for killing zombies at night – 10% extra range for knives – 10% armor ignoring for knives
  • Level 3: 15% extra exp for killing zombies at night – 15% extra range for knives – 15% armor ignoring for knives
  • Level 4: 20% extra exp for killing zombies at night – 20% extra range for knives – 20% armor ignoring for knives
  • Level 5: 25% extra exp for killing zombies at night – 25% extra range for knives – 25% armor ignoring for knives

From the Shadows

Level 4 and 5 now removes any noise from trash piles when running or walking on them.
Each level now reduces stamina usage when jumping or running with a knife equipped.

Detailed Info

  • Level 1: 5% less stamina loss when jumping/running with a knife equipped
  • Level 2: 10% less stamina loss when jumping/running with a knife equipped
  • Level 3: 15% less stamina loss when jumping/running with a knife equipped
  • Level 4: 20% less stamina loss when jumping/running with a knife equipped. Running or walking on trash piles won’t make any noise
  • Level 5: 25% less stamina loss when jumping/running with a knife equipped. Running or walking on trash piles won’t make any noise

Skull Crusher

Each level now grants an increase in damage against safes and doors.
Each level now grants a slight attack speed increase.

Detailed Info

  • Level 1: 5% faster attack speed with sledgehammers – 100% extra damage against safes/doors
  • Level 2: 7% faster attack speed with sledgehammers – 125% extra damage against safes/doors
  • Level 3: 8% faster attack speed with sledgehammers – 150% extra damage against safes/doors
  • Level 4: 9% faster attack speed with sledgehammers – 175% extra damage against safes/doors
  • Level 5: 10% faster attack speed with sledgehammers – 200% extra damage against safes/doors

Penetrator

Level 4 now grants +1 target penetration for standard, AP and HP ammo of every weapon, sniper rifles gain +4 penetration count on standard and HP ammo. (arrows and darts are not included!)

Demolitions Expert

Each level now grants explosion resistance up to 30% at max level. Rocket launchers degrade slower with each use based on level. Rocket launchers become more accurate with each level.

Detailed Info

  • Level 1: 10% explosion resistance – 10% less degradation per use (rocket launchers) – 15% spread while ADS (rocket launchers)
  • Level 2: 15% explosion resistance – 20% less degradation per use (rocket launchers) – 13% spread while ADS (rocket launchers)
  • Level 3: 20% explosion resistance – 30% less degradation per use (rocket launchers) – 10% spread while ADS (rocket launchers)
  • Level 4: 25% explosion resistance – 40% less degradation per use (rocket launchers) – 6% spread while ADS (rocket launchers)
  • Level 5: 30% explosion resistance – 50% less degradation per use (rocket launchers) – 2% spread while ADS (rocket launchers)

Boom Stick

Each level now increases the effectiveness of breaching slugs against wood and safes up to 500% more damage. Shotguns degrade slower with each use based on level.

Detailed Info

  • Level 1: 100% extra damage to wood and safes with breaching slugs – 10% less degradation per use for shotguns. Deal 20% more damage to close targets up to 3 meters.
  • Level 2: 200% extra damage to wood and safes with breaching slugs – 15% less degradation per use for shotguns. Deal 40% more damage to close targets up to 3 meters.
  • Level 3: 300% extra damage to wood and safes with breaching slugs – 20% less degradation per use for shotguns. Deal 60% more damage to close targets up to 3 meters.
  • Level 4: 400% extra damage to wood and safes with breaching slugs – 25% less degradation per use for shotguns. Deal 80% more damage to close targets up to 3 meters.
  • Level 5: 500% extra damage to wood and safes with breaching slugs – 30% less degradation per use for shotguns. Deal 100% more damage to close targets up to 3 meters.

Dead Eye

Now grants an increase of effective range and reduction of damage falloff on range for sniper rifles up to 100% at max level. Weapons degrade slower based on each level, weapon handling improves with each level.

Detailed Info

  • Level 1: 10% less degradation per use for sniper rifles – 6% spread while ADS – 10% faster spread recovery while firing 20% less damage falloff on distance – 20% more effective range
  • Level 2: 15% less degradation per use for sniper rifles – 5% spread while ADS – 30% faster spread recovery while firing 40% less damage falloff on distance – 40% more effective range
  • Level 3: 20% less degradation per use for sniper rifles – 4% spread while ADS – 50% faster spread recovery while firing – 60% less damage falloff on distance – 60% more effective range
  • Level 4: 25% less degradation per use for sniper rifles – 3% spread while ADS – 70% faster spread recovery while firing – 80% less damage falloff on distance – 80% more effective range
  • Level 5: 30% less degradation per use for sniper rifles – 2% spread while ADS – 90% faster spread recovery while firing – 100% less damage falloff on distance – 100% more effective range

Machine Gunner

Now grants a magazine size bonus up to 50% at max level. Weapon handling and accuracy improve with each level, as well as a lesser degradation per use.

Detailed Info

  • Level 1:10% mag size bonus for LMGs/ARs – 10% less degradation per use for LMGs/ARs – 10% faster spread recovery while firing – 22% spread while ADS
  • Level 2: 20% mag size bonus for LMGs/ARs – 15% less degradation per use for LMGs/ARs – 30% faster spread recovery while firing – 16% spread while ADS
  • Level 3: 30% mag size bonus for LMGs/ARs – 20% less degradation per use for LMGs/ARs – 50% faster spread recovery while firing – 10% spread while ADS
  • Level 4: 40% mag size bonus for LMGs/ARs – 25% less degradation per use for LMGs/ARs – 70% faster spread recovery while firing – 6% spread while ADS
  • Level 5: 50% mag size bonus for LMGs/ARs – 30% less degradation per use for LMGs/ARs – 90% faster spread recovery while firing – 2% spread while ADS

Advanced Engineering

Now grants a crafting time reduction up to 50% less at max level.

Detailed Info

  • Level 1: 10% faster crafting
  • Level 2: 20% faster crafting
  • Level 3: 30% faster crafting
  • Level 4: 40% faster crafting
  • Level 5: 50% faster crafting

Javelin Master

Each level now increases the range of your spear up to 30% at max level.

Detailed Info

  • Level 1: 10% extra range with spears
  • Level 2: 15% extra range with spears
  • Level 3: 20% extra range with spears
  • Level 4: 25% extra range with spears
  • Level 5: 30% extra range with spears

Quick and Perceptive

Each level now grants more target penetrations for spears, up to 3 at max level, 6 total with the perk book.

Detailed Info

  • Level 1: 1 total extra target penetration with spears
  • Level 2: 2 total extra target penetrations with spears
  • Level 3: 3 total extra target penetrations with spears

Big and Fast

Now grants an extra dismember chance to both clubs and sledgehammers. Playing baseball with zombies has never been so satisfying!

Detailed Info

  • Level 1: 10/30% extra dismember chance with primary/secondary with sledgehammers – 10/20% extra dismember chance with primary/secondary with clubs
  • Level 2: 20/40% extra dismember chance with primary/secondary attacks with sledgehammers – 20/30 % extra dismember chance with primary/secondary with clubs
  • Level 3: 30/50% extra dismember chance with primary/secondary attacks with sledgehammers – 30/40% extra dismember chance with primary/secondary with clubs

Miner 69er

Each level now grants an attack speed bonus.

Detailed Info

  • Level 1: 10% attack speed bonus with tools
  • Level 2: 15% attack speed bonus with tools
  • Level 3: 20% attack speed bonus with tools
  • Level 4: 25% attack speed bonus with tools
  • Level 5: 30% attack speed bonus with tools

Mother Lode

Each level now grants a chance of finding rare gems when mining minerals, stacks with the perk book. Each level grants a higher number of gems found.

Detailed Info

  • All levels: harvest up to 2/3 gems.
  • All levels: harvest up to 4/5 gems after reading the perk book.
  • Note: the chance is a bit inconsistent, i can’t really do anything about it since this is how the devs coded this part. After testing, i thought these values were fitting best.
  • Level 1: 5% chance of harvesting gems – 9% chance of harvesting gems after reading the book (book adds 1%)
  • Level 2: 10% chance of harvesting gems – 19% chance of harvesting gems after reading the book (book adds 1%)
  • Level 3: 15% chance of harvesting gems – 29% chance of harvesting gems after reading the book (book adds 1%)
  • Level 4: 20% chance of harvesting gems – 39% chance of harvesting gems after reading the book (book adds 1%)
  • Level 5: 25% chance of harvesting gems – 49% chance of harvesting gems after reading the book (book adds 1%)

Lightning Hands

Every hit in the head now has a chance to knock your enemy down.

Detailed Info

  • Level 1: 10% chance to knock your enemy down.
  • Level 2: 15% chance to knock your enemy down.
  • Level 3: 20% chance to knock your enemy down.

Deep Cuts

Greatly increased the maximum limit of bleed stacks you can apply with knives, so to still hold the superiority against other bladed weapons. Deep cuts now also grants additional attack speed with knives. Number of bleed stacks applied with each hit significantly increased.

Detailed Info

  • Level 1: 50 max bleed stacks – 10% attack speed with knives. Apply 2 bleed stacks with primary attacks. Apply 3 bleed stacks with secondary attacks.
  • Level 2: 100 max bleed stacks – 20% attack speed with knives. Apply 3 bleed stacks with primary attacks . Apply 5 bleed stacks with secondary attacks
  • Level 3: 300 max bleed stacks – 30% attack speed with knives. Apply 4 bleed stacks with primary attacks . Apply 7 bleed stacks with secondary attacks
  • Level 4: 600 max bleed stacks – 40% attack speed with knives. Apply 5 bleed stacks with primary attacks. Apply 9 bleed stacks with secondary attacks
  • Level 5: 1000 max bleed stacks – 50% attack speed with knives. Apply 6 bleed stacks with primary attacks. Apply 11 bleed stacks with secondary attacks.
  • Bleed stacks now increase exponentially, dealing massive damage over time when high numbers are applied.

Whirlwind

Now increases dismember chance with knives.

Detailed Info

  • Level 1: 10% extra dismember chance with knives for both attacks
  • Level 2: 20% extra dismember chance with knives for both attacks
  • Level 3: 30% extra dismember chance with knives for both attacks

Electrocutioner

Now grants extra exp gain after killing an enemy with batons.

Detailed Info

  • Level 1: 10% extra exp for kills with batons
  • Level 2: 15% extra exp for kills with batons
  • Level 3: 20% extra exp for kills with batons
  • Level 4: 25% extra exp for kills with batons
  • Level 5: 30% extra exp for kills with batons

Calculated Attack

Now grants additional damage against targets that are being electrocuted.

Detailed Info

  • Level 1: 10% extra damage against shocked targets
  • Level 2: 30% extra damage against shocked targets
  • Level 3: 50% extra damage against shocked targets

Salvage Operations

Each level now grants an attack speed increase with salvaging tools.

Detailed Info

  • Level 1: 10% attack speed with tools
  • Level 2: 15% attack speed with tools
  • Level 3: 20% attack speed with tools
  • Level 4: 25% attack speed with tools
  • Level 5: 30% attack speed with tools

Lucky Looter

Now adds an additional chance of loot dropping when killing a zombie, up to 8% at max level.

Detailed Info

  • Level 1: 1% extra chance of loot dropping from zombies when killed
  • Level 2: 2% extra chance of loot dropping from zombies when killed
  • Level 3: 4% extra chance of loot dropping from zombies when killed
  • Level 4: 6% extra chance of loot dropping from zombies when killed
  • Level 5: 8% extra chance of loot dropping from zombies when killed

Gunslinger

Now improves weapon handling, accuracy and recoil control with each level. Weapons degrade slower on use based on each level.

Detailed Info

  • Level 1: 35% spread while ADS with pistols/smgs – 10% less degradation per use with pistols/SMGs – 5% recoil control – 10% spread recovery while firing
  • Level 2: 26% spread while ADS with pistols/smgs – 15% less degradation per use with pistols/SMGs – 10% recoil control – 30% spread recovery while firing
  • Level 3: 17% spread while ADS with pistols/smgs – 20% less degradation per use with pistols/SMGs – 15% recoil control – 50% spread recovery while firing
  • Level 4: 8% spread while ADS with pistols/smgs – 25% less degradation per use with pistols/SMGs – 20% recoil control – 70% spread recovery while firing
  • Level 5: 2% spread while ADS with pistols/SMGs – 30% less degradation per use with pistols/SMGs – 25% recoil control – 90% spread recovery while firing

Robotics Inventor

Level 3 4 and 5 now increase the maximum number of active turrets. Robotic turrets and robotic sledges now have a chance to shock enemies. Robotic sledges gain more range when held, turrets become more accurate when held. Increased max range turrets can stay active.

Detailed Info

  • Level 1: 15% recoil control when holding a turret. Robotic sledges have a 30% chance of shocking enemies and deal 10% more damage. Robotic turrets degrade 5% less. Turrets remain active up to a max distance of 21m. Robotic turrets have a 7% chance to shock enemies. Robotic sledges gain 20% more range when held. 400% spread when holding a junk turret.
  • Level 2: 30% recoil control when holding a turret. Robotic sledges have a 35% chance of shocking enemies. Junk turrets have a 6% chance of shocking enemies. Robotic sledges deal 20% more damage. Robotic turrets degrade 10% less. Turrets remain active up to a max distance of 22m. Robotic sledges gain 40% more range when held. 300% spread when holding a junk turret.
  • Level 3: 45% recoil control when holding a turret. Have 2 max turrets active at the same time. Robotic sledges have 40% chance of shocking enemies. Junk turrets have a 5% chance of shocking enemies. Robotic sledges deal 30% more damage. Robotic turrets degrade 15% less. Turrets remain active up to a max distance of 23m. Robotic sledges gain 60% more range when held. 200% spread when holding a junk turret.
  • Level 4: 60% recoil control when holding a turret. Have 3 max turrets active at the same time. Robotic sledges have 45% chance of shocking enemies. Junk turrets have a 4% chance of shocking enemies. Robotic sledges deal 40% more damage. Robotic turrets degrade 20% less. Turrets remain active up to a max distance of 24m. Robotic sledges gain 80% more range when held. 100% spread when holding a junk turret.
  • Level 5: 75% recoil control when holding a turret. Have 4 max turrets active at the same time. Robotic sledges have a 50% chance of shocking enemies. Junk turrets have a 3% chance of shocking enemies. Robotic turrets deal 50% more damage. Robotic turrets degrade 25% less. Turrets remain active up to a max distance of 25m. 25% attack speed added to junk turrets. Robotic sledges gain 100% more range when held. 50% spread when holding a junk turret.

Note: the shock chance lowers with each level due to the rate of fire bonus the turret gets. Considering you can deploy 4 turrets that will shred an enemy anyway, 3% chance is already generous.

Better Barter

Each level now grants 1% bonus to all items providing bartering.

  • Level 1: adds 1% bonus to all items providing bartering.
  • Level 2: adds 1% bonus to all items providing bartering. (total 2%)
  • Level 3: adds 1% bonus to all items providing bartering. (total 3%)
  • Level 4: adds 1% bonus to all items providing bartering. (total 4%)
  • Level 5: adds 1% bonus to all items providing bartering. (total 5%)

Daring Adventurer

Increased amount of dukes gained for each level, level 3 and 4 now grant extra rewards.

  • Level 1: 25% bonus dukes.
  • Level 2: 50% bonus dukes.
  • Level 3: 75% bonus dukes. Pick 1 additional quest reward.
  • Level 4: 100% bonus dukes. Pick 2 additional quest rewards.

Light Armor

Level 4 now grants bonus movement speed.

  • Level 4: 5% bonus movement speed for each piece of armor equipped. Stacks.

Healing Factor

Critical injuries now heal a lot faster.

  • Level 1: 150% Faster critical injury healing.
  • Level 2: 200% Faster critical injury healing.
  • Level 3: 300% Faster critical injury healing.
  • Level 4: 400% Faster critical injury healing.
  • Level 5: 470% Faster critical injury healing.

Pain Tolerance

Gain resistance from getting broken and sprained limbs.

  • Level 1: 5% less chance to get a broken limb. 10% less chance to get a sprained limb
  • Level 2: 10% less chance to get a broken limb. 20% less chance to get a sprained limb
  • Level 3: 15% less chance to get a broken limb. 30% less chance to get a sprained limb
  • Level 4: 20% less chance to get a broken limb. 40% less chance to get a sprained limb
  • Level 5: 25% less chance to get a broken limb. 50% less chance to get a sprained limb

Brawler

Gain a chance of instantly killing an enemy when hitting them while they are K.O.

  • Level 1: 2% chance of instant kill
  • Level 2: 4% chance of instant kill
  • Level 3: 6% chance of instant kill
  • Level 4: 8% chance of instant kill
  • Level 5: 10% chance of instant kill

Run and Gun

Improved base values, gain multiple bonuses when crouching.

  • Level 1: 10% hipfire and walking accuracy, 10% crouch speed, 5% faster spread recovery, 20% lesser spread when crouching, 5% recoil control.
  • Level 2: 20% hipfire and walking accuracy, 30% crouch speed, 10% faster spread recovery, 30% lesser spread when crouching, 10% recoil control.
  • Level 3: 30% hipfire and walking accuracy, 50% crouch speed, 15% faster spread recovery, 40% lesser spread when crouching, 15% recoil control.

Parkour

Gain a temporary bonus melee damage when jumping and have a chance of not taking fall damage everytime you land.

  • Level 1: When jumping, gain 2 seconds of 50% bonus melee damage. When jumping from an unsafe height, have 15% chance of not taking fall damage upon landing
  • Level 2: When jumping, gain 3 seconds of 50% bonus melee damage. When jumping from an unsafe height, have 30% chance of not taking fall damage upon landing
  • Level 3: When jumping, gain 4 seconds of 50% bonus melee damage. When jumping from an unsafe height, have 45% chance of not taking fall damage upon landing
  • Level 4: When jumping, gain 5 seconds of 50% bonus melee damage. When jumping from an unsafe height, have 60% chance of not taking fall damage upon landing

Bonus Miscellaneous

  • Guns: bullets now cause enemies to bleed. Dismembering limbs with guns makes enemies bleed heavily, Amount changes based on ammo caliber and type.
  • Archery: Arrows now cause enemies to bleed. Dismembering limbs with an arrow makes enemies bleed heavily.
  • Melee: dismembering a limb, even with a non-bladed melee weapon will cause enemies to bleed heavily. Amount changes on what melee is being used. All melees with a sharp blade will cause enemies to bleed.
  • Explosives: explosions now cause enemies to bleed. Dismembering limbs with explosions makes enemies bleed heavily. Molotovs don’t cause any bleed!
  • Vehicles: dismembering an enemy after an attempted roadkill causes them to bleed heavily.
  • Turrets: junk turrets (the ones that shoot, automatic turrets that require electricity to function haven’t been changed) now cause enemies to bleed. Dismembering an enemy causes them to bleed heavily.

Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly

Changelog

Version 6.0

Added an improvement for: Brawler perk and Parkour. Fixed mistakes in the localization file. Fixed several armors not getting their bartering bonus, reduced recoil control of Gunslinger perk a little more, added another improvement for Run and Gun and removed accuracy affecting shotguns. Attempted to add another improvement to Masterchef, though it doesn’t really seem to work. Yet another attempted fix for always sneak damage in multiplayer. Added another improvement for boomstick perk. Fixed Robotic Sledge applying bleeding when holding a weapon that would apply bleed to zombies. Added bonus headshot damage to archery weapons.

Version 5.9

Added an improvement and description for: Run and Gun perk. Fixed more mistakes in the localization file.

Version 5.8

Attempted fix for an issue that makes you always deal sneak damage in multiplayer. Fixed more mistakes in the localization file.

Version 5.7

Slightly reduced recoil control bonus of gunslinger perk to make it compatible with my better vanilla attachments mod. Fixed more mistakes in the localization file.

1.0 Versions
DOWNLOAD Better Perks for 1.0 (286 KB)
DOWNLOAD Better Perks No Bleed for 1.0 (260 KB)
DOWNLOAD Both Versions Update 1.0 Russian Localization for 1.0 (621 KB)
Alpha 21 Versions
DOWNLOAD Better Perks for A21 (242 KB)
DOWNLOAD Better Perks No Bleed for A21 (220 KB)

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The forum topic of the mod is here.

Credits: Black Wolf

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92 thoughts on “Black Wolf’s Better Perks

    1. It should work just fine, no dependencies needed and it should work on existing save, did you make sure to extract the folder from the zipped file?
      Are you playing in 1.0 or A21?

  1. Having a lot of fun with the mod, thanks for your work!

    Not sure if it’s intended, or can be changed. For charismatic nature, is it possible to either make the final level unlocked at int 9? Or give the +1 to all attributes to the level 4 charismatic nature? This way you don’t get waste skill points for 10 int to get the final level for charismatic nature

    1. Definitely possible, but i’m going to leave it as is. I believe it’s worth being forced to max out intellect to get 1 free point in all the other skills.

  2. issue on enforcer sun glasses not giving any bonus on bartering, could you update the mod please?

    100% repro MP/SP

      1. using this version
        Better Perks for 1.0 (277 KB)
        seems like i fixed it by deleting any changes to the armor in items.xml

        1. Well when you report a problem it’d be useful to mention specific things like if you were wearing any armor and whatnot.
          I tested on my current save and it worked as intended, though I’ll do more tests if needed

  3. *Always sneak damage on server

    Im not sure if this is occurring for anyone else but I’m on update 317 and I loaded this mod on to a server. I removed all other mods on the server and started a fresh game with it and it appears that it is causing sneak damage to zombies when not sneaking at all. I’ve tested it multiple times with different weapons.

    1. this is intended, it makes no sense that you get sneak damage ONLY when crouching.
      You will get sneak damage regardless of crouching or not, but the enemy has to be unaware of your position (unalerted)

      1. It occurs as well when the zombies sees me. Just tested again. The zombie is full aware of me, engaged and still sneak damage is being applied. I did notice it doesn’t do it in a single player game but only on the server.

      2. I just did some further testing, fully reinstalled my server so it was completely fresh files and only installed the Better Perks mod. It is applying sneak damage when the zombies are fully engaged. First hit is 5.5x sneak damage and after a few moments each hit after is 1.5x sneak damage. I have no other mods installed on the server and all setting are default.

        1. i unfortunately can only test the mod in single player.
          Can you tell me what weapons you were using when this happened?
          Does it appen with any weapon?

          1. It seems to appear it would happen with any weapon. The weapons I tested with were an iron hunting knife, torch, wood club, stone axe and fists.

    2. yeah, unfortunately i cannot reproduce this problem in single player. Can you test if your single player has the same issue?
      Then again, nobody else reported this problem and i’m sure there is plenty of people using this on a server, you are the first one.

      1. Tested it on single player several times and it does not occur, only on a server have I had the issue. I’m unsure what would cause the issue, reset everything to make sure nothing would interfere with it. I’ll just wait and see if anyone else ends up with the issue. I may post it under the forums page maybe someone there would give it a go on their server. Thanks for trying.

          1. okay, thank you.
            I will investigate on the issue and see if i can do anything about it.

        1. alright, i really have no idea what could cause the problem in multiplayer, i will keep investigating.

          1. No worries, appreciate you trying. Never heard of this type of issue before in all the years using mods. We will definitely check back in when we restart our server again. Got this one saved to check out.

  4. Hey Blackwolf,

    First, I just wanna say thank you so much for taking the time to put together such an amazing mod.

    This might be something of a tall ask, but would there be any chance of grouping some things together, for example Healing Factor with the Bleed Stacks and Steel Knuckles, for an all round viable fist melee build?

    If not, could you please advise on how to edit your mod to exclude everything else and customise it myself?

    Huge thanks!

    1. i’m not entirely sure what you mean, i need more details.
      Steel knuckles already deal bleed damage though

      1. Hi, thank you for your reply!

        I mean, I would just like to use the Healing Factor and Bleed for knuckles with adjustable bleed stacks, and to remove all other aspects of the mod.

        The reason for this is to keep everything else standard, but just have HF and BFK (as above) buffed to make a viable melee build without buffing all the other perks.

        I don’t know what to delete from the config.

        Thank you again 🙂

          1. Omg, I can’t believe you went to the effort to put this together. Thank you so much 😀

            Is there any way I can make some donation? Somewhere to support your time and effort for modding, when I can?

            Please leave any info here. You are amazing 😀

        1. oh, thank you really much
          if you’d like to support me, there should be a link at the bottom of the description of any of my mods, don’t feel forced though! ^^

  5. Thanks for fixing the buffs. Had Efficient Digestion up to 3008 hours lol. I think the runspeed add on Cardio is a bit high, maybe a 5%/10%/15% or 5%/10%/20% instead. It’s just you get the first level and all of a sudden you’re moving like lighting, a lower first level maybe wouldn’t be so jarring. Thanks for mod, having fun using it!

    1. The first level only provides 10% Buff to movement speed. It’s like wearing a college jacket from the previous Alpha.

      1. Hi thanks for your reply, yes once I got some heavy armor on I slowed down considerably.

        But a new bug: Treasure Hunter lvl 2 Marauder says it reduces the circle every 4 but actually does it every 2. I don’t know if it’s your mod or a combo of mods on my end. I have nothing else that affects perks. I’ve downloaded and installed the update from today 7/3 and it’s still doing it. Thanks again!

        1. Honestly i didn’t touch treasure hunter much, since it wasn’t explained how the digging mechanic works. I think that everytime you dig one or two blocks the circle shrinks by that value

  6. Deeply fun, makes playing solo a lot less dull with the spread of options. Fun bug though, consumables lasting for thousands of hours of buff effect.

    OP, until I took some painkillers and dehydrated to death from full like a leaky faucet. Had the armor bug too, dl’d the patch, it fixed the armor, not the meds though x.

  7. The only thing i dont like about this mod is the bleeding. For me, doesn’t make sense that zeds take damage from bleeding, but everything else is so good. Is there a way to change the bleeding part?

  8. The perks seems to work well, but as Dexter, all the armor are 0%, it’s that intentional or is a bug?
    Thank you for the mod!

  9. Not sure if I’ve done something wrong but as soon as I add the mod, all armor values drop to 0 on both my save and new games.

  10. Update is out, fixes a lot of perks not working properly and adds an improvement for level 4 of Heavy armor and light armor perks.

  11. i know it isn’t working foe me because when i put points into the perks such as Daring adventurer it doesn’t give the %25, %50, etc bonuses and pack mule doesn’t give the run speed bonus and miner69er doesn’t increase the tool speed . so i don’t think its the mod i think its a problem either with downloading or installing the mod. when i press download on your mod it takes me to a different page and and i download it from there, so i don’t know if I’ve downloaded it wrong or if I’ve installed it wrong.

    1. Yes, the download button takes you to google drive, that’s where the mod is. You are aware of how to install mods right? You know that you nede to extract the folder and put it in the Mods folder right?
      And you can check if it works or not by reading the description of the first level of Charismatic nature, if it says that it applies on yourself, then the mod is working.

      1. Thanks and yes I have downloaded mods before but it has been some time between downloading the mods but thanks you have been a great help and the mod is fantastic and much better than the old perk system

  12. the mod isn’t working for me and I have tried both versions of it and still noting . I have even taken off all the other mods I have been using to see if they were the problem but no luck. I don’t know if I have downloaded it wrong or something I just don’t know how to get it to work.

    1. I need more details about this. How can you tell that the mod isn’t working?
      Did you install it correctly?

    1. that is because it’s supposed to be for vanilla gameplay, however, i made so pack mule increases the amount of slots you gain from pocket mods for this purpose.

  13. Firearms causing bleeding broke the game.I’m playing at maximum difficulty, and to kill 80% of the zombie species, I need to take 1 SHOT.Without pumping, the bleeding caused by the weapon lasts about 10 seconds with an average damage of 20 per second.You can shoot literally any part of a zombie’s body, and it will die itself in 8-10 seconds.I was particularly amused by the shotgun blast.A level 1 tubular shotgun with no SKILLS deals 30 to 45 damage per second (as far as I know, the fattest zombie in vanilla has 1000 hp).It means, that I can kill any zombie with two shots from a tubular shotgun.It might be a good mod, but bleeding literally broke the game. I have mods for additional weapons from Izayo, but the description only talks about changing the damage from a shot.Without any effects or anything else.And I fired a vanilla shotgun with a vanilla cartridge.I suspect that few people use the HP panel for zombies, which is why such an imbalance was not noticeable.

    1. The mod was designed for harder games with yes, maximum difficulty, but also increased amounts of spawns.

      I did notice the shotguns dealing a bit too much bleeding and i had planned on doing more testing to fix it if that makes you happy.

      I’m not sure what you mean with whatever you’re talking about Izayo’s guns, the bleeding is applied differently based on the weapon you’re using and it is directly linked to its perk. Izayo’s weapons are directly linked to the vanilla perks, so they work too.

    2. And yeah, i had set it high on purpose because i mean, a shotgun blast to the face shouldn’t be like a slap on the wrist for the zombies.

    3. After testing, it seems to be related to the type of ammo, and it doesn’t gets applied correctly. Basically, it applies the amount of bleeding for each pellet in the shell, so a single shot brings it to its maximum stackable which is not what i had originally intended it to. I’m going to nerf it but AP shells are going to suffer about it.

    4. After toying around with the ammo, i was able to separate them so that the regular shells apply the same value as the other special ammo.

  14. The mod is great, i really like some of the improvements here, but i noticed that stealth is so op, with from the shadows lvl 3 i could literally do tier 4 poi without a single zomb detecting me, if you are way from light you can hit them without then knowing, maybe dial down the numbers a little

    1. I noticed this too, but the thing is, i haven’t touched any value that changes the stealthiness of “From the Shadows” though, i did notice a small mistake in the xml, i’ll update it now with hopes it’ll fix it.

  15. Whats the meaning of Server side mods? only the server will put this then clients will gain even didnt download it?

  16. I was looking in the files and it seems there is a lot of perks touched that aren’t listed in mod description. For example, Skullcrusher Block damage value is changed from .20 to .15 with this mod. Any reason for not listing some of these changes?

    1. Yes, i have no powers to edit the description on this site, as in fact, i did not post this myself.
      You can find the complete list on 7d2d forum.

  17. so when you put points into the archery it makes the arrows just drop to the ground i did multiple test with and without the mod and found out whatever coding for the archery perk is messed up plz fix love the mod

  18. Should be renamed to “overpowered” since thats what it does like treasure hunter is already really strong, lockpick is straight broken because its a skill that you only need 1 point in to reap full benefits ,etc

    1. Treasure hunter OP? Good joke.
      Vanilla lockpicking is fully garbage since even at max level you can still break multiple lockpicks before opening something.

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