The TechFreqs Wandering Animal Horde mod Spawns wandering packs of animals across the 7 Days to Die world, bringing chaotic life to the wasteland.
These critters roam naturally until provoked—whether by a zombie, a player, or a punch—then they unleash hell.
V2.0 Key Features:
Spawn System:
Built with Harmony patches on AIDirectorWanderingHordeComponent.Tick,which is used to mimic the Wandering Horde Zombie AI to an extent.
Hordes of 5-9 animals spawn every 3 hours (3000 ticks) after a 10-minute initial delayed spawn entering your save (170 ticks), also configurable via config.json.
Random mix from 14 animals: wolves, bears, chickens, rabbits, deer, snakes, boars, zombie dogs, mountain lions, coyotes, small bears, zombie vultures, and dire wolves.
Spawns 20-30m from the player, falling back to a safe spot if the game’s AI can’t pick a target or player location.
DLL System:
No need for xmls, as i had used it previously but now i’m not necesarilly needing to do so as the DLL manually spawns individual entities from the array
bypassing the group system entirely—pure, Just raw spawning.
And this mod is not defining or modifying entities anymore. The DLL uses vanilla entity IDs and their behavior comes from whatever entityclasses.xml is loaded like vanilla’s or another mod’s sake.
The last version ditched the whole hostility toggles for passive animals and overcomplicated things, so the mod is not overriding AI with SetRevengeTarget or anything else.
Picks entities from a hardcoded list.
Spawns them via EntityFactory.
Lets their vanilla (or modded) AI run wild.
Behavior:
Animals wander using default AI until triggered, vanilla like system intact.
Aggro triggers: zombies within 15m, players within 20m, or when attacked (animals are in revenge or vengeance mode).
Console Command:
Entering F1 for ingame logs and using command spawnah —manually spawns a horde on demand, avoiding tick time reset, given if values are unchanged from the config json.
Configurable JSON:
adjustable initial animal spawn delay defaulted to 10.0 for 30 ingame ticks from time of spawn or minutes and 3 hour intervals defaulted to 3.0 through ingame ticks non realtime gameplay.
{
“initialSpawnDelayMinutes”: 10.0,
“spawnIntervalHours”: 3.0,
}
Logging:
Detailed debug logs track spawns, aggro, and timing—tick noise minimized to a ±10-tick window before spawning the animal horde near the player and after for confirmation.
Vibe:
A dynamic, unpredictable twist on 7DTD—packs of wolves eyeing zombies, deer bolting at your approach, or a dire wolf turning your day sour. It’s raw, it’s wild, it’s TechFreq’s wasteland remix!
A way to somewhat mimic the wandering zombie horde i felt as though the animals could use some touch love too approaching the player at random moments creating even more of a challenge in the wasteland! good for needing food aswell if necessary in game if you can stomach the challenge lol if not that games default spawning and what not could do justice aswell without the mod.
Disclaimer:
By using this mod, you acknowledge that TechFreq is not responsible for any issues, crashes, or conflicts caused by its use.
Use at your own risk. Please backup your game files before installing any type of mod.
Thanks for downloading and enjoy!
Installation:
Make sure harmony mod exist in the mod directory as it’s required.
Download the mod files, Extract Mod files.
Please backup your world, save, and or game files.
Place them in your Mods directory of your 7 Days to Die Game.
EAC must be disabled, although i hope in the future that can be changed, as for now DLLS are not EAC supported however XML has no issue, unfortunately this is a dll modification.
THIS IS CLIENT SIDE ONLY but maybe perhaps this is also, server side and client side compatibility?
No further setup needed. Enjoy!
CREDITS:
TechFreq & A.I
Made with love for the game and version v1.3 not sure if compatibility will work with older versions of the game.
Don’t forget to support me by listening to a song or two or several!
I’d very much appreciate it and or any feedback for the mod(s) aswell
Thanks to ChatGPT or Microsoft CoPilot A.I or Grok AI from Twitter or X, for helping me create the modlet, aswell as with very little modding knowledge for the game and learning as i go i couldn’t do this without it and overall brainstorming..
TechFreqs Copyright-Free Music:
For royalty-free music to use in your projects or for casual listening.
Feel freeo checkout beacons.ai/techfreq for variety of content – and or for just music, check out the Spotify link,
at TechFreq featuring the album ‘ Spatial Recognition ‘
https://open.spotify.com/album/27ilirWNodQPT6EHGmrCVV
Thank you again for checking out the mod post and i’ll see you around.
DOWNLOAD (10 KB)
If you appreciate TechFreq’s work and you want to show support, use this donate link.
Credits: TechFreq
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.