BlackRabbitMsk is glad to present you the second version of the mod with active radiation and new vulnerabilities. The old version is here.
The mod is part of the Project Z mod set. You can find information about the set and a detailed description in BlackRabbitMsk’s discord.
A little background. He tried to make a mod that added active radiation mechanics. Thanks to your feedback, he understood the players’ interest in this mod and am glad to present its more extended version.
What changed:
- Fixed a number of bugs with the radiation exposure counter.
- Minor rebalance of the speed of accumulation and damage.
- Added new variables to the general calculation of radiation exposure: AcRadEliteZombieHit – adding effect from hit of infected zombie, BuffAcRadEliteZombieAOE – adding effect AOE from special zombies
- Now in the buffs file you can disable an unnecessary vulnerability by simply commenting out 1 line
What new:
New mechanics of vulnerabilities and resistance to them have been added. Each vulnerability, when accumulated to 100%, leads to the death of the character. Here is a description of the vulnerabilities:
Carbon Monoxide Poisoning
When a character is in a burnt biome, the effect of carbon monoxide poisoning begins to accumulate.
Throughout the duration of the poisoning, the screen blur effect increases, and in case of critical poisoning, a chance of fainting is added. Depending on the degree of poisoning, the running speed and stamina reserve decrease.
Recovery everywhere except the burnt biome.
The skill Well insulated lvl.1decreases the accumulation rate and increases the recovery rate.
A new mod in the head “Wet bandage” (available for crafting from the beginning of the game) neutralizes vulnerability.
Heat Stroke
When the Heat buff is applied to a character, the heat stroke effect accumulates. During the duration of the buff, the character’s stamina reserve and its consumption decreases, and the spread and recoil of the weapon increases. Also, in the later stages, fainting with minor damage is possible.
Being indoors and in water reduces the accumulation rate or increases the recovery rate.
The Well insulated lvl.2 perk also reduces accumulation and increases the recovery rate.
All basic heat resistance mechanics are suitable for protection against vulnerability.
Frostbite
When the Cold buff is applied to a character, the Frostbite effect accumulates. During the duration of the buff, the character’s reload speed, melee attack speed, mobility, and overall health are reduced. Also, in the later stages, convulsions with minor damage are possible.
Being indoors and near fire reduces the accumulation rate or increases the recovery rate.
The Well insulated lvl.2 perk also reduces accumulation and increases the recovery rate.
All basic cold resistance mechanics are suitable for protection against vulnerability.
Overall, the mod adds a bit of complexity as the player moves to more complex biomes. At later stages (when there is armor and resistances), all these vulnerabilities will not be a problem for the player. But radiation is still a dangerous thing!
The mod is localized in English and Russian.
Have an interesting game everyone!
Changelog
Fixed a bug so that a set of mods would impose resistance to the radiation effect
DOWNLOAD (20 KB)
The forum topic of the mod is here.
Credits: BlackRabbitMsk
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
heatstroke and frostbite are all too simple and simple clothing protects against everything
I dont see my last post, but retetsed works great in 1.0
Awesome concepts, thank you.
Does this work in 1.0 I thought the biome heat and cold was currently not working always feels like 70 degrees?