What? You’re stuck in the wasteland and you’re afraid you might step on top of a landmine?
Don’t want to get healing factor because you’re going to be always hungry?
Treasure Hunter is kinda trash?
Lockpicking skill is garbage?
Living off the land is not rewarding enough?
I’ve got you homie!
This mod improves ALL but vanilla perks.
If you find any problems please let me know! I will fix them asap!
This seems to be my biggest mod so far and people have been asking for it, both rudely and kindly, so finally here it is:
Detailed descriptions have been added to each perk. Missing information regarding the vanilla perks have also been added to the description of the perks to increase the players knowledge and awareness. Currently supported languages: English
NOTE: if you want to provide localization for your own language, feel free to contact me here.
P.S: Animal Tracker was NOT touched because someone else already made a very good mod!!! You can find it here.
Added extra detailed information down here too for those of you that really want to know them.
List of Changes
The Infiltrator
Can now pick up landmines from LEVEL 1. Increased trigger delay of traps and landmines. Damage reduction against traps/mines significantly improved.
Detailed Info
- Level 1: trap delay: 1s – Mine delay: 1.5s – Damage resistance: 30%
- Level 2: trap delay: 2s – mine delay: 3s – Damage resistance: 60%
- Level 3: prevents mines from triggering when stepping on them. Trap delay: 3s – Damage resistance: 90%
Living off the Land
Increased amount of harvested crops up to 10 times for max level + increased the bonus harvest you can get (bonus harvest is chance based!)
Detailed Info
- Level 1: 3x harvest count. 10 bonus crop. Harvest %10 more seeds.
- Level 2: 6x harvest count. 20 bonus crops. Harvest %15 more seeds.
- Level 3: 9x harvest count. 30 bonus crops. Harvest %20 more seeds.
Miscellaneous
To buff Living off the land even further, crops and trees growth has been lowered to 15 (irl) minutes per stage, taking a total of 30 minutes to have a fully grown crop/tree. (Originally 63 per stage for a total of 126.)
Treasure Hunter
Furtherly lowered the amount of blocks you’ll need to dig to find the treasure/buried supply and buried treasure bonus loot has been increased up to 300% at max level.
Detailed Info
- Level 1: 50% bonus loot. (stacks with base loot so 100% + 50%) – 4 blocks
- Level 2: 100% bonus loot. (stacks with base loot so 100% + 100%) – 7 blocks
- Level 3: 200% bonus loot. (stacks with base loot so 100% + 200%) – 9 blocks
Master Chef
Improves food and drinks effectiveness and adds better discount recipe to level 1 and 2.
- Level 1: now grants a discount on the recipe, same as level 2. Level 2 grants the same discount as level 3. 5% more effectiveness for food and drinks. stacks
- Level 2: 10% more effectiveness for food and drinks. stacks
- Level 3: 15% more effectiveness for food and drinks. 1% more effectiveness for “health” stat provided by food. stacks
Pack Mule
Grants a bonus of walking speed, running speed and stamina regeneration based on each level. Increases the amount of slots gained by pocket mods.
Detailed Info
- Level 1: 5% walk/run speed bonus – 1x pocket mods slots
- Level 2: 9% walk/run speed bonus – 2x pocket mods slots
- Level 3: 12% walk/run speed bonus – 3x pocket mods slots
- Level 4: 16% walk/run speed bonus – 4x pocket mods slots
- Level 5: 20% walk/run speed bonus – 5x pocket mods slots
- Same for all levels: 10% stamina regeneration
Archery
Each level now increases arrow/dart speed of any type as well as increasing their stick chance. Additionally, each level will now make your bow/crossbow more accurate!
Detailed Info
- Level 1: Weapons deal 20% more entity damage. Aim 20% faster. 20% Draw and reload speed with bows and crossbows. 10 bonus projectile velocity for archery weapons. 20% spread while ADS for bows. 10% spread while ADS for crossbows. 5/10/15% projectile stick chance for tier 1/2/3 archery weapons. 2% more chance of finding Bow Hunters magazines/Ranger’s Guide to Archery/bows/crossbows/parts/arrows in loot.
- Level 2: Weapons deal 40% more entity damage. Aim 40% faster. 40% Draw and reload speed with bows and crossbows. 20 bonus projectile velocity for archery weapons. 17% spread while ADS for bows. 8% spread while ADS for crossbows. 10/20/30% projectile stick chance for tier 1/2/3 archery weapons. 4% more chance of finding Bow Hunters magazines./Ranger’s Guide to Archery/bows/crossbows/parts/arrows in loot.
- Level 3: Weapons deal 60% more entity damage. Aim 60% faster. 60% Draw and reload speed with bows and crossbows. 30 bonus projectile velocity for archery weapons. 12% spread while ADS for bows. 6% spread while ADS for crossbows. 15/30/45/ projectile stick chance for tier 1/2/3 archery weapons. 6% more chance of finding Bow Hunters magazines./Ranger’s Guide to Archery/bows/crossbows/parts/arrows in loot.
- Level 4: Weapons deal 80% more entity damage. Aim 80% faster. 80% Draw and reload speed with bows and crossbows. 40 bonus projectile velocity for archery weapons. 7% spread while ADS for bows. 4% spread while ADS for crossbows. 20/40/60% projectile stick chance for tier 1/2/3 archery weapons. 8% more chance of finding Bow Hunters magazines/Ranger’s Guide to Archery/bows/crossbows/parts/arrows in loot.
- Level 5: Weapons deal 100% more entity damage. Aim 100% faster. 100% Draw and reload speed with bows and crossbows. 50 bonus projectile velocity for crossbows. 2% spread while ADS for bows. 2% spread while ADS for crossbows. 25/50/75% projectile stick chance for tier 1/2/3 archery weapons. 10% more chance of finding Bow Hunters magazines/Ranger’s Guide to Archery/bows/crossbows/parts/arrowsin loot.
Iron Gut
Now lowers the amount of food lost when regenerating health, and increases the resistance you have against drunkness effect.
Detailed Info
- Level 1: 5% lesser food loss when regenerating health
- Level 2: 10% lesser food loss when regenerating health
- Level 3: 15% lesser food loss when regenerating health
- Level 4: 20% lesser food loss when regenerating health
- Level 5: 25% lesser food loss when regenerating health
Well Insulated
Now level 2 and 3 grant a significantly higher resistance against extreme temperatures. All levels now grant resistance against lethal elements like fire, electricity, radiation.
Detailed Info
- Level 1: 10 resistance to temperatures – 10% resistance against lethal elements
- Level 2: 30 resistance to temperatures – 20% resistance against lethal elements
- Level 3: 50 resistance to temperatures – 30% resistance against lethal elements
Cardio
Now grants a walking and running speed bonus.
Detailed Info
- Level 1: 10% run/walk speed
- Level 2: 20% run/walk speed
- Level 3: 30% run/walk speed
Charismatic Nature
All levels: Now applies on yourself as well.
LockPicking
Significantly improved lockpick break chance, up to 65% less at max level.
Significantly improved lockpicking time, up to 5% faster at max level.
Now grants loot bonus for cash, dukes and rare gems, up to 90% at max level.
Detailed Info
- Level 1: 40% faster lockpick time – 35% lower chance to break a lockpick – 30% more loot for dukes, cash, gems
- Level 2: 50% faster lockpick time – 50% lower chance to break a lockpick – 60% more loot for dukes, cash, gems
- Level 3: 55% faster lockpick time- 65% lower chance to break a lockpick – 80% more loot for dukes, cash, gems
Physician
Level 5 now instantly heals any broken limb when using a cast or splint.
Detailed Info
- Level 4: 75% faster healing of treated critical injuries – regenerate 6 health per tick with medical items Total health regenerated increased.
- Level 5: 90% faster healing of treated critical injuries – regenerate 7 health per tick with medical items. Total health regenerated increased.
Heavy Armor
Increased the penalty reduction on stamina regen and movement speed, up to 50% at max level. Level 4 now grants passive health regeneration.
Detailed Info
- Level 1: 13% penalty reduction
- Level 2: 25% penalty reduction
- Level 3: 36%penalty reduction
- Level 4: 50% penalty reduction. Each piece of armor equipped now provides passive health regeneration. Stacks.
Grease Monkey
Now increases chances of finding repair kits and vehicle mod schematics based on its level. Harvest steel from vehicles. And remember, the bigger it is, the more you get!
Detailed Info
- Level 1: 10% more chance of finding repair kits/vehicle mod schematics. Harvest 20% more forged steel from vehicles.
- Level 2: 15% more chance of finding repair kits/vehicle mod schematics. Harvest 40% more forged steel from vehicles.
- Level 3: 20% more chance of finding repair kits/vehicle mod schematics. Harvest 60% more forged steel from vehicles. Unlock the recipe for crafting the unique “improved chassis” for motorcycles attachment.
- Level 4: 25% more chance of finding repair kits/vehicle mod schematics. Harvest 80% more forged steel from vehicles. Unlock the recipe for crafting the unique “improved chassis” for cars attachment.
- Level 5: 30% more chance of finding repair kits/vehicle mod schematics. Harvest 100% more forged steel from vehicles. Unlock the recipe for crafting the unique “improved chassis” for flying vehicles attachment.
The Huntsman
Grants bonus damage against animals and zombie animals, up to 50% at max level
Detailed Info
- Level 1: 10% bonus damage against animals and zombie animals
- Level 2: 20% bonus damage against animals and zombie animals
- Level 3: 30% bonus damage against animals and zombie animals
- Level 4: 40% bonus damage against animals and zombie animals
- Level 5: 50% bonus damage against animals and zombie animals
Hidden Strike
You will now earn more exp by killing at night based on each level.
Each level now increases melee range for deep cuts perk, up to 25% at max level.
Each level now grants armor ignoring for melees of deep cuts perk, up to 25% at max level.
Detailed Info
- Level 1: 5% extra exp for killing zombies at night – 5% extra range for knives – 5% armor ignoring for knives
- Level 2: 10% extra exp for killing zombies at night – 10% extra range for knives – 10% armor ignoring for knives
- Level 3: 15% extra exp for killing zombies at night – 15% extra range for knives – 15% armor ignoring for knives
- Level 4: 20% extra exp for killing zombies at night – 20% extra range for knives – 20% armor ignoring for knives
- Level 5: 25% extra exp for killing zombies at night – 25% extra range for knives – 25% armor ignoring for knives
From the Shadows
Level 4 and 5 now removes any noise from trash piles when running or walking on them.
Each level now reduces stamina usage when jumping or running with a knife equipped.
Detailed Info
- Level 1: 5% less stamina loss when jumping/running with a knife equipped
- Level 2: 10% less stamina loss when jumping/running with a knife equipped
- Level 3: 15% less stamina loss when jumping/running with a knife equipped
- Level 4: 20% less stamina loss when jumping/running with a knife equipped. Running or walking on trash piles won’t make any noise
- Level 5: 25% less stamina loss when jumping/running with a knife equipped. Running or walking on trash piles won’t make any noise
Skull Crusher
Each level now grants an increase in damage against safes and doors.
Each level now grants a slight attack speed increase.
Detailed Info
- Level 1: 5% faster attack speed with sledgehammers – 100% extra damage against safes/doors
- Level 2: 7% faster attack speed with sledgehammers – 125% extra damage against safes/doors
- Level 3: 8% faster attack speed with sledgehammers – 150% extra damage against safes/doors
- Level 4: 9% faster attack speed with sledgehammers – 175% extra damage against safes/doors
- Level 5: 10% faster attack speed with sledgehammers – 200% extra damage against safes/doors
Penetrator
Add target penetration to almost all ammo types
- Level 4: now grants +1 target penetration for standard, AP and HP ammo of every weapon, sniper rifles gain +4 penetration count on standard and HP ammo. (arrows and darts are not included!)
Demolitions Expert
Each level now grants explosion resistance up to 30% at max level. Rocket launchers degrade slower with each use based on level. Rocket launchers become more accurate with each level.
Detailed Info
- Level 1: 10% explosion resistance – 10% less degradation per use (rocket launchers) – 15% spread while ADS (rocket launchers)
- Level 2: 15% explosion resistance – 20% less degradation per use (rocket launchers) – 13% spread while ADS (rocket launchers)
- Level 3: 20% explosion resistance – 30% less degradation per use (rocket launchers) – 10% spread while ADS (rocket launchers)
- Level 4: 25% explosion resistance – 40% less degradation per use (rocket launchers) – 6% spread while ADS (rocket launchers)
- Level 5: 30% explosion resistance – 50% less degradation per use (rocket launchers) – 2% spread while ADS (rocket launchers)
Boom Stick
Each level now increases the effectiveness of breaching slugs against wood and safes up to 500% more damage. Shotguns degrade slower with each use based on level.
Detailed Info
- Level 1: 100% extra damage to wood and safes with breaching slugs – 10% less degradation per use for shotguns. Deal 20% more damage to close targets up to 3 meters.
- Level 2: 200% extra damage to wood and safes with breaching slugs – 15% less degradation per use for shotguns. Deal 40% more damage to close targets up to 3 meters.
- Level 3: 300% extra damage to wood and safes with breaching slugs – 20% less degradation per use for shotguns. Deal 60% more damage to close targets up to 3 meters.
- Level 4: 400% extra damage to wood and safes with breaching slugs – 25% less degradation per use for shotguns. Deal 80% more damage to close targets up to 3 meters.
- Level 5: 500% extra damage to wood and safes with breaching slugs – 30% less degradation per use for shotguns. Deal 100% more damage to close targets up to 3 meters.
Dead Eye
Now grants an increase of effective range and reduction of damage falloff on range for sniper rifles up to 100% at max level. Weapons degrade slower based on each level, weapon handling improves with each level.
Detailed Info
- Level 1: 10% less degradation per use for sniper rifles – 6% spread while ADS – 10% faster spread recovery while firing 20% less damage falloff on distance – 20% more effective range
- Level 2: 15% less degradation per use for sniper rifles – 5% spread while ADS – 30% faster spread recovery while firing 40% less damage falloff on distance – 40% more effective range
- Level 3: 20% less degradation per use for sniper rifles – 4% spread while ADS – 50% faster spread recovery while firing – 60% less damage falloff on distance – 60% more effective range
- Level 4: 25% less degradation per use for sniper rifles – 3% spread while ADS – 70% faster spread recovery while firing – 80% less damage falloff on distance – 80% more effective range
- Level 5: 30% less degradation per use for sniper rifles – 2% spread while ADS – 90% faster spread recovery while firing – 100% less damage falloff on distance – 100% more effective range
Machine Gunner
Now grants a magazine size bonus up to 50% at max level. Weapon handling and accuracy improve with each level, as well as a lesser degradation per use.
Detailed Info
- Level 1:10% mag size bonus for LMGs/ARs – 10% less degradation per use for LMGs/ARs – 10% faster spread recovery while firing – 22% spread while ADS
- Level 2: 20% mag size bonus for LMGs/ARs – 15% less degradation per use for LMGs/ARs – 30% faster spread recovery while firing – 16% spread while ADS
- Level 3: 30% mag size bonus for LMGs/ARs – 20% less degradation per use for LMGs/ARs – 50% faster spread recovery while firing – 10% spread while ADS
- Level 4: 40% mag size bonus for LMGs/ARs – 25% less degradation per use for LMGs/ARs – 70% faster spread recovery while firing – 6% spread while ADS
- Level 5: 50% mag size bonus for LMGs/ARs – 30% less degradation per use for LMGs/ARs – 90% faster spread recovery while firing – 2% spread while ADS
Advanced Engineering
Now grants a crafting time reduction up to 50% less at max level.
Detailed Info
- Level 1: 10% faster crafting
- Level 2: 20% faster crafting
- Level 3: 30% faster crafting
- Level 4: 40% faster crafting
- Level 5: 50% faster crafting
Javelin Master
Each level now increases the range of your spear up to 30% at max level.
Detailed Info
- Level 1: 10% extra range with spears
- Level 2: 15% extra range with spears
- Level 3: 20% extra range with spears
- Level 4: 25% extra range with spears
- Level 5: 30% extra range with spears
Quick and Perceptive
Each level now grants more target penetrations for spears, up to 3 at max level, 6 total with the perk book.
Detailed Info
- Level 1: 1 total extra target penetration with spears
- Level 2: 2 total extra target penetrations with spears
- Level 3: 3 total extra target penetrations with spears
Big and Fast
Now grants an extra dismember chance to both clubs and sledgehammers. Playing baseball with zombies has never been so satisfying!
Detailed Info
- Level 1: 10/30% extra dismember chance with primary/secondary with sledgehammers – 10/20% extra dismember chance with primary/secondary with clubs
- Level 2: 20/40% extra dismember chance with primary/secondary attacks with sledgehammers – 20/30 % extra dismember chance with primary/secondary with clubs
- Level 3: 30/50% extra dismember chance with primary/secondary attacks with sledgehammers – 30/40% extra dismember chance with primary/secondary with clubs
Miner 69er
Each level now grants an attack speed bonus.
Detailed Info
- Level 1: 10% attack speed bonus with tools
- Level 2: 15% attack speed bonus with tools
- Level 3: 20% attack speed bonus with tools
- Level 4: 25% attack speed bonus with tools
- Level 5: 30% attack speed bonus with tools
Mother Lode
Each level now grants a chance of finding rare gems when mining minerals, stacks with the perk book. Each level grants a higher number of gems found.
Detailed Info
- All levels: harvest up to 2/3 gems.
- All levels: harvest up to 4/5 gems after reading the perk book.
- Note: the chance is a bit inconsistent, i can’t really do anything about it since this is how the devs coded this part. After testing, i thought these values were fitting best.
- Level 1: 5% chance of harvesting gems – 9% chance of harvesting gems after reading the book (book adds 1%)
- Level 2: 10% chance of harvesting gems – 19% chance of harvesting gems after reading the book (book adds 1%)
- Level 3: 15% chance of harvesting gems – 29% chance of harvesting gems after reading the book (book adds 1%)
- Level 4: 20% chance of harvesting gems – 39% chance of harvesting gems after reading the book (book adds 1%)
- Level 5: 25% chance of harvesting gems – 49% chance of harvesting gems after reading the book (book adds 1%)
Lightning Hands
Every hit in the head now has a chance to knock your enemy down.
Detailed Info
- Level 1: 10% chance to knock your enemy down.
- Level 2: 15% chance to knock your enemy down.
- Level 3: 20% chance to knock your enemy down.
Deep Cuts
Greatly increased the maximum limit of bleed stacks you can apply with knives, so to still hold the superiority against other bladed weapons. Deep cuts now also grants additional attack speed with knives. Number of bleed stacks applied with each hit significantly increased.
Detailed Info
- Level 1: 50 max bleed stacks – 10% attack speed with knives. Apply 2 bleed stacks with primary attacks. Apply 4 bleed stacks with secondary attacks. Hitting an enemy has a 10% chance to cripple them.
- Level 2: 100 max bleed stacks – 20% attack speed with knives. Apply 3 bleed stacks with primary attacks . Apply 6 bleed stacks with secondary attacks. Hitting an enemy has a 20% chance to cripple them.
- Level 3: 300 max bleed stacks – 30% attack speed with knives. Apply 4 bleed stacks with primary attacks . Apply 8 bleed stacks with secondary attacks. Hitting an enemy has a 30% chance to cripple them.
- Level 4: 600 max bleed stacks – 40% attack speed with knives. Apply 5 bleed stacks with primary attacks. Apply 10 bleed stacks with secondary attacks. Hitting an enemy has a 40% chance to cripple them.
- Level 5: 1000 max bleed stacks – 50% attack speed with knives. Apply 6 bleed stacks with primary attacks. Apply 12 bleed stacks with secondary attacks. Hitting an enemy has a 50% chance to cripple them.
- Bleed stacks now increase exponentially, dealing massive damage over time when high numbers are applied.
Whirlwind
Now increases dismember chance with knives.
Detailed Info
- Level 1: 10% extra dismember chance with knives for both attacks
- Level 2: 20% extra dismember chance with knives for both attacks
- Level 3: 30% extra dismember chance with knives for both attacks
Electrocutioner
Now grants extra exp gain after killing an enemy with batons.
Detailed Info
- Level 1: 10% extra exp for kills with batons
- Level 2: 15% extra exp for kills with batons
- Level 3: 20% extra exp for kills with batons
- Level 4: 25% extra exp for kills with batons
- Level 5: 30% extra exp for kills with batons
Calculated Attack
Now grants additional damage against targets that are being electrocuted.
Detailed Info
- Level 1: 10% extra damage against shocked targets
- Level 2: 30% extra damage against shocked targets
- Level 3: 50% extra damage against shocked targets
Salvage Operations
Each level now grants an attack speed increase with salvaging tools.
Detailed Info
- Level 1: 10% attack speed with tools
- Level 2: 15% attack speed with tools
- Level 3: 20% attack speed with tools
- Level 4: 25% attack speed with tools
- Level 5: 30% attack speed with tools
Lucky Looter
Now adds an additional chance of loot dropping when killing a zombie, up to 8% at max level.
Detailed Info
- Level 1: 1% extra chance of loot dropping from zombies when killed
- Level 2: 2% extra chance of loot dropping from zombies when killed
- Level 3: 4% extra chance of loot dropping from zombies when killed
- Level 4: 6% extra chance of loot dropping from zombies when killed
- Level 5: 8% extra chance of loot dropping from zombies when killed
Gunslinger
Now improves weapon handling, accuracy and recoil control with each level. Weapons degrade slower on use based on each level.
Detailed Info
- Level 1: 35% spread while ADS with pistols/smgs – 10% less degradation per use with pistols/SMGs – 5% recoil control – 10% spread recovery while firing
- Level 2: 26% spread while ADS with pistols/smgs – 15% less degradation per use with pistols/SMGs – 10% recoil control – 30% spread recovery while firing
- Level 3: 17% spread while ADS with pistols/smgs – 20% less degradation per use with pistols/SMGs – 15% recoil control – 50% spread recovery while firing
- Level 4: 8% spread while ADS with pistols/smgs – 25% less degradation per use with pistols/SMGs – 20% recoil control – 70% spread recovery while firing
- Level 5: 2% spread while ADS with pistols/SMGs – 30% less degradation per use with pistols/SMGs – 25% recoil control – 90% spread recovery while firing
Robotics Inventor
Level 3 4 and 5 now increase the maximum number of active turrets. Robotic turrets and robotic sledges now have a chance to shock enemies. Robotic sledges gain more range when held, turrets become more accurate when held. Increased max range turrets can stay active.
Detailed Info
- Level 1: 15% recoil control when holding a turret. Robotic sledges have a 30% chance of shocking enemies and deal 10% more damage. Robotic turrets degrade 5% less. Turrets remain active up to a max distance of 21m. Robotic turrets have a 7% chance to shock enemies. Robotic sledges gain 20% more range when held. 400% spread when holding a junk turret.
- Level 2: 30% recoil control when holding a turret. Robotic sledges have a 35% chance of shocking enemies. Junk turrets have a 6% chance of shocking enemies. Robotic sledges deal 20% more damage. Robotic turrets degrade 10% less. Turrets remain active up to a max distance of 22m. Robotic sledges gain 40% more range when held. 300% spread when holding a junk turret.
- Level 3: 45% recoil control when holding a turret. Have 2 max turrets active at the same time. Robotic sledges have 40% chance of shocking enemies. Junk turrets have a 5% chance of shocking enemies. Robotic sledges deal 30% more damage. Robotic turrets degrade 15% less. Turrets remain active up to a max distance of 23m. Robotic sledges gain 60% more range when held. 200% spread when holding a junk turret.
- Level 4: 60% recoil control when holding a turret. Have 3 max turrets active at the same time. Robotic sledges have 45% chance of shocking enemies. Junk turrets have a 4% chance of shocking enemies. Robotic sledges deal 40% more damage. Robotic turrets degrade 20% less. Turrets remain active up to a max distance of 24m. Robotic sledges gain 80% more range when held. 100% spread when holding a junk turret.
- Level 5: 75% recoil control when holding a turret. Have 4 max turrets active at the same time. Robotic sledges have a 50% chance of shocking enemies. Junk turrets have a 3% chance of shocking enemies. Robotic turrets deal 50% more damage. Robotic turrets degrade 25% less. Turrets remain active up to a max distance of 25m. 25% attack speed added to junk turrets. Robotic sledges gain 100% more range when held. 50% spread when holding a junk turret.
Note: the shock chance lowers with each level due to the rate of fire bonus the turret gets. Considering you can deploy 4 turrets that will shred an enemy anyway, 3% chance is already generous.
Better Barter
Each level now grants 1% bonus to all items providing bartering.
- Level 1: adds 1% bonus to all items providing bartering.
- Level 2: adds 1% bonus to all items providing bartering. (total 2%)
- Level 3: adds 1% bonus to all items providing bartering. (total 3%)
- Level 4: adds 1% bonus to all items providing bartering. (total 4%)
- Level 5: adds 1% bonus to all items providing bartering. (total 5%)
Daring Adventurer
Increased amount of dukes gained for each level, level 3 and 4 now grant extra rewards.
- Level 1: 25% bonus dukes.
- Level 2: 50% bonus dukes.
- Level 3: 75% bonus dukes. Pick 1 additional quest reward.
- Level 4: 100% bonus dukes. Pick 2 additional quest rewards.
Light Armor
Level 4 now grants bonus movement speed.
- Level 4: 5% bonus movement speed for each piece of armor equipped. Stacks.
Medium Armor
Level 4 now grants bonus movement speed to medium armor.
- Level 1: Light armor outfits gain 1 extra armor value, allows you to be 2.5% stealthier and make 5% less noise.
- Level 2: Light armor outfits gain 2 extra armor value, allows you to be 5% stealthier and make 10% less noise.
- Level 3: Light armor outfits gain 3 extra armor value, allows you to be 7.5% stealthier and make 15% less noise.
- Level 4: 5% bonus movement speed for each piece of medium armor equipped. Stacks. Light armor outfits gain 4 extra armor value, allows you to be 10% stealthier and make 20% less noise.
Healing Factor
Critical injuries now heal a lot faster.
- Level 1: 150% Faster critical injury healing.
- Level 2: 200% Faster critical injury healing.
- Level 3: 300% Faster critical injury healing.
- Level 4: 400% Faster critical injury healing.
- Level 5: 470% Faster critical injury healing.
Pain Tolerance
Gain resistance from getting broken and sprained limbs.
- Level 1: 5% less chance to get a broken limb. 10% less chance to get a sprained limb
- Level 2: 10% less chance to get a broken limb. 20% less chance to get a sprained limb
- Level 3: 15% less chance to get a broken limb. 30% less chance to get a sprained limb
- Level 4: 20% less chance to get a broken limb. 40% less chance to get a sprained limb
- Level 5: 25% less chance to get a broken limb. 50% less chance to get a sprained limb
Brawler
Gain a chance of instantly killing an enemy when hitting them while they are K.O.
- Level 1: 2% chance of instant kill
- Level 2: 4% chance of instant kill
- Level 3: 6% chance of instant kill
- Level 4: 8% chance of instant kill
- Level 5: 10% chance of instant kill
Run and Gun
Improved base values, gain multiple bonuses when crouching.
- Level 1: 10% hipfire and walking accuracy, 10% crouch speed, 5% faster spread recovery, 20% lesser spread when crouching, 5% recoil control.
- Level 2: 20% hipfire and walking accuracy, 30% crouch speed, 10% faster spread recovery, 30% lesser spread when crouching, 10% recoil control.
- Level 3: 30% hipfire and walking accuracy, 50% crouch speed, 15% faster spread recovery, 40% lesser spread when crouching, 15% recoil control.
Parkour
Gain a temporary bonus melee damage when jumping and have a chance of not taking fall damage everytime you land.
- Level 1: When jumping, gain 2 seconds of 50% bonus melee damage. When jumping from an unsafe height, have 15% chance of not taking fall damage upon landing
- Level 2: When jumping, gain 3 seconds of 50% bonus melee damage. When jumping from an unsafe height, have 30% chance of not taking fall damage upon landing
- Level 3: When jumping, gain 4 seconds of 50% bonus melee damage. When jumping from an unsafe height, have 45% chance of not taking fall damage upon landing
- Level 4: When jumping, gain 5 seconds of 50% bonus melee damage. When jumping from an unsafe height, have 60% chance of not taking fall damage upon landing
Bonus Miscellaneous
- Guns: bullets now cause enemies to bleed. Dismembering limbs with guns makes enemies bleed heavily, Amount changes based on ammo caliber and type.
- Archery: Arrows now cause enemies to bleed. Dismembering limbs with an arrow makes enemies bleed heavily.
- Melee: dismembering a limb, even with a non-bladed melee weapon will cause enemies to bleed heavily. Amount changes on what melee is being used. All melees with a sharp blade will cause enemies to bleed.
- Explosives: explosions now cause enemies to bleed. Dismembering limbs with explosions makes enemies bleed heavily. Molotovs don’t cause any bleed!
- Vehicles: dismembering an enemy after an attempted roadkill causes them to bleed heavily.
- Turrets: junk turrets (the ones that shoot, automatic turrets that require electricity to function haven’t been changed) now cause enemies to bleed. Dismembering an enemy causes them to bleed heavily.
Should be safe to install on an existing save, make a backup just in case
Server side only
Should be EAC friendly
Changelog
Version 7.2
Explosive arrows/bolts now correctly apply bleeding to enemies. Polished, improved and buffed code regarding bleed applied by explosions and dismemberment with explosives.
Version 7.1
Elemental insulation now grants resistance to getting an infection. Crouching with level 4 parkour now makes you jump much lower, allowing for a better experience when jumping inside windows and such. Fixed localization % about explosive damage resistance of demolitions expert perk.
Version 7.0
Lowered masterchef bonuses even further for all levels, now only level 3 provides an improvement to health stat.
Version 6.9
Level 3,4 and 5 of Grease monkey will now unlock a unique vehicle chassis recipe
Version 6.8
Buffed DeepCuts as per request, hitting enemies now has a chance to permanently slow them down. Secondary attacks now deal twice the amount of bleeding than before. Significantly improved Archery perk.
Version 6.7
Replaced extra crouch speed of light armors with light multiplier (basically, stealth) and fixed other light armor bonuses, everything will now apply properly when wearing the OUTFIT (basically the “chest armor”). Fixed a mistake in the localization file. Fixed issues caused by masterchef perk and reduced food effectiveness to a more reasonable level.
Version 6.6
Fixed a bunch of mistakes in the xml files after the last updates
Version 6.5
Added tools now restore stamina on kill as per request, always based on their respective perks.
Version 6.4
Added improvements to light armor directly tied to the medium armor perk.
Version 6.3
Removed +700 bonus damage done to corpses to improve compatibility with other mods.
Version 6.2
Fixed Masterchef additional buff not working as intended, fixed mistakes in Parkour description.
Version 6.1
Fixed Penetrator level 4 now correctly reduces block damage on every ammo type, fixed unable to explode gas barrels due to this damage reduction.
Version 6.0
Added an improvement for: Brawler perk and Parkour. Fixed mistakes in the localization file. Fixed several armors not getting their bartering bonus, reduced recoil control of Gunslinger perk a little more, added another improvement for Run and Gun and removed accuracy affecting shotguns. Attempted to add another improvement to Masterchef, though it doesn’t really seem to work. Yet another attempted fix for always sneak damage in multiplayer. Added another improvement for boomstick perk. Fixed Robotic Sledge applying bleeding when holding a weapon that would apply bleed to zombies. Added bonus headshot damage to archery weapons.
Version 5.9
Added an improvement and description for: Run and Gun perk. Fixed more mistakes in the localization file.
Version 5.8
Attempted fix for an issue that makes you always deal sneak damage in multiplayer. Fixed more mistakes in the localization file.
Version 5.7
Slightly reduced recoil control bonus of gunslinger perk to make it compatible with my better vanilla attachments mod. Fixed more mistakes in the localization file.
V1
DOWNLOAD Better Perks for V1 (320 KB)
DOWNLOAD Better Perks No Bleed for V1 (293 KB)
DOWNLOAD Both Versions Update 1.0 Russian Localization for V1 (621 KB)
Alpha 21
DOWNLOAD Better Perks for A21 (242 KB)
DOWNLOAD Better Perks No Bleed for A21 (220 KB)
If you appreciate Black Wolf’s work and you want to show support, use this donate link.
The forum topic of the mod is here.
Credits: Black Wolf
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Does the mood have a Spanish version?
No one has translated this mod into spanish yet.
Black Wolf, How can I put these skills together with the darknesfalls classes?
don’t think you can really, i believe darkness falls has its own changes to perks.
Is there a way to just have the Charismatic Nature out of this pack, I’ve been trying but is giving me issues with the perk descriptions
yeah you can just delete every file aside progression.xml.
Inside progression.xml find the charismatic nature part and delete everything else.
It will have to look like this
Charimastic nature blah blah blah
sorry, it will have to look like this: https://i.imgur.com/QGbSdt4.png
just make sure to include ALL text related to charismatic nature between the “config” text
master chef is broken only working for drink it goes up while stacking its time from food also maybe cap it to 5min max so food and drink buffs can still be used Iam eating charred meat and now my water is at 298569 secs of drink and climbing from food would rather a smaller buff too please love your work
last time i checked it worked fine, if you want my help, i need more information. Have you been using the latest version of the mod?
yer on your latest one I’ll try a new game but after drinking over 100 the buff stacks from water and food but doesn’t keep food at 100% only water and keeps stacking for drink only to a crazy number of a buff time
i already have a new version ready, i’ll update it thee days
sorry for long as reply on other comment hope was enough info of what happened and why I think its broken since food and drink buffs are used so often and that master chef buff going so high is crazy
it didn’t go so high for me when i tested, why on hell would you drink or eat that much anyway is beyond me.
to get a number that high of water, you’d have to eat millions of charred steaks, that is definitely not possible unless you’re using creative mode, the value has been significantly nerfed. Also vanilla farmer armor works the same way, so it ain’t my fault lol. And no i won’t limit the amount of food/drink one can have active.
I wish I did eat that amount, but I did but not only like 20 water 10 coffee 5 new run speed drink, 30 charred meat and 10 tuna toast after a forget skills stopped stacking after then tried iron gut nothing at full level then master chef maxed stacking happened again while eating 5 charred meats but won’t affect food only water and stacking to a crazy number that’s why I was suggesting a cap so you don’t have that number going up to a million and making food and coffee still an option for other buffs to be used love your mod was working with everything until now this was after your last update since wasn’t happening last couple of versions all maxed out levels updated and started game noticed drink buff ok only works with drink keep playing number gets bigger I need more coffee gets bigger no cap on time limit eat charred meat buff gets bigger so its broken my game now great
you can go into god mode to remove all the effects.
press F1
type “dm” without the quotes to enable debug mode
press Q to go into godmode
press Q again to disable god mode
type “dm” in console again to disable debug mode.
Great mod, just the bleeding is a bit much, even the big zombies are losing a ton of health with a single arrow
There is a no bleed version available for download.
Can this be updated and used during my current playthrough?
I’m using previous version.
yes, fully compatible with current saves
Hello Black Wolf, excellent modlet and I enjoy it greatly! However after played 10 hours, I found some issues.
Advanced Engineering – The anything 50% faster stacks with forge and chem station. I can create forged steel, glue, and other items at 0:00 time. If you try to increase amount, it goes negative. I can create 100 forged steel and glue in less than 1 second is a bit ridiculous lol!
Huntsman – The increased damage to animals apply to animal corpses too, so you get less cuts per corpse. Less cuts = less yield. So you ended up with less meat, animal fat, leather, etc. An accidental nerf.
Live off The Land – IMO too buffed, I can get up to 15-30+ food per crop, even more so if I wear farmer suit. You’re pretty much get hundreds of food with just a dozen farm plot in a few hours, which makes farming redundant. I suggest maybe instead have x2+5 bonus, x3+10 bonus, x4+15 bonus, and 30 mins per stage for a total 60 mins.
Optional change/suggestions:
Only makes High Power/Hollow Point ammo bleed, as name suggests. Add a level of strategy, either go for bleed with HP ammo, or pierce multiple enemies.
Make Robotic Turrets up to max 50m activation range? I usually use these in large POI like school and army base, when I know I will be encounter a large group. I usually put them in a large area when I have a lot of maneuverability. 25m is still a bit too limited.
Thanks for reading, excellent modlet! Keep it up!
I’m not going to change the mod.
But if you really want i can make a version with the stuff you asked
Hi Black Wolf, thanks for the reply.
Sure, if that’s not too much work. I already changed Advanced Engineering, Huntsman, and Living off the Land myself in the xml file.
I would like HP ammo cause bleed and higher chance of dismemberment, and for Robotic Inventor, you can just create a template and I’ll play around the number myself. Similar to Maximum Junk Turrets I’d like be able to adjust the accuracy, field of fire, activation range and weapon range, and number of deployment. I just want a pet class when solo lol.
Also do you know how to edit weapons as well? I’m thinking a modlet that makes T1 and T2 weapons viable alternative as well. I don’t like that once you have access to next tier, the previous ones are useless. Double barrel shotty should have the highest damage IMO.
Many of the things you’re asking for are in items.xml
I guess you could take a look since you’re able to edit it yourself.
I’ll do whatever you’l aren’t able to
I tried to just do bleed effect for HP ammo but I’m having trouble. Do you know how?
yeah it’s pretty easy, just download this file here: https://drive.google.com/file/d/1tC_NFCTNzhU0n7vQpSZRuK21gxdxyAvA/view?usp=sharing
As for the other things you asked:
Should be easy to edit the weapons the way you asked, all the values are in the vanilla items.xml file.
Robotic turrets activation range can be changed in progression.xml under “perkturrets”
Same goes for max amount of active turrets.
Turret accuracy can be adjusted in items.xml as the accuracy is determined on the ammo type, but that’s mostly for when you’re holding the turrets.
If we’re talking about placed turrets, i believe that stuff can’t be changed via xml files, nor the field of fire.
Hi Thank you so much, I’ll give it a try!
No Bleed version means every single weapon stops dealing damage or only knives have this property like in the vanilla?
what’s the difference between them also please
yes, only knives and whatever perk books give bleed to weapons will deal bleed damage like in vanilla.
That’s great! Thanks for explanation.
Hi, theres is a way that i can use some perks changed and some not ? cause i think that the ones that increase damage makes the game too easy, but i love the ones like lock picking or farm.
i mean if you remove the changes done to some perks, yes.
The perks are designed for harder gameplay and are intentionally much stronger than vanilla for this purpose.
Heya awesome mod thx for sharing!!!
No bleed Version:
Idk if it’s a mispelling text or something else, but the Boomstick perk (shotgun) level 1 (Shotgun Hobo) says 50% extra damage at close targets and level 2 (Shotgun Nomad) says 20% extra damage at close targets.
i’ll fix it
I was comparing the “Buffs” files of version 6.3 (the one I was using) and version 6.5, the only difference I noticed is in the “buffMasterChef” operation “multiply” sections, while version 6.5 has that changed to “perc_add”, is this the cause of the red messages?
yes, once again, re-download the mod, this was just a test.
thank you
hello, With the new version 6.5 the console shows 2 red errors, does it have to do with your mod?
screenshot: https://imgur.com/a/aBXuYYT
yes, this has been fixed, just re-download the mod
Hi i have a question will this mod work with IZY-All in One Gun Pack v.1?
yes of course
hello!! Thank you for uploading such a great mod. Is it possible to translate it into Korean? If possible, I love you so much!!
It’s possible, but i do not translate mods myself, mods are translated by players, which then give me the translation file so i can upload it.
yo black wolf just FYI ur master chef is broken if upgrade it it just x2 ur food so normally if u drink water with ur mod its 40 drink water again its 80 drink 1 water aggain its 160 and it keep doubling and eventually breaks it
it’s intended, the effect gets multiplied everytime you drink or eat something.
Is there a way to add Demo Expert damage bonus to all or more explosives.
Of course, I thought this was already implemented in vanilla, is it not?
how can i localization for my language. ive never done it before, but at least i know how to translate it into my own language
You need to take the localization.txt from the file and then translate every description, from english to your language.
Make sure to not change anything else, just the text after the commas
thx bro <3
很抱歉我用中文回覆您,因為您真的很用心在平衡這些數據,我相信你一定是有實際認真遊玩超過200小時以上的玩家,因為我碰到的問題也是相同的問題,看到你平衡遊戲性的細項,都不是胡亂平衡,而是真的有細心思考取捨,是真的看的出來,謝謝你。
Thank you for using my mods! 🙂
So this might be a dumb question but I wanna ask and make sure I’m understanding it right.
Does this mod replace the original effects with the one listed or simply add on to it?
For example advanced engineering where the higher levels allowed forged steel to cost less and the forge to be a bit faster but with this mod now only allows faster smelting
I maxed out the perk “The Daring Adventurer” and it doesn’t allow me to pick 3 rewards (2 additional rewards). Tested with version 6 of the mod.
That’s weird, could you tell me what exactly happens? You can pick only 1 or 2? Or none?
I can pick 2 instead of 3.
You do realize that you can pick 3, just that the third item always has the “complete” prompt and its text won’t be highlighted in green.
You noticed that you can pick 2 but DID you check that you only had 2 out of the 3 items you selected in your inventory after?
The game will not let you complete the quest unless you pick ALL the rewards.
> You do realize that you can pick 3, just that the third item always has the “complete” prompt and its text won’t be highlighted in green.
Uhhh… oopsie?
> You noticed that you can pick 2 but DID you check that you only had 2 out of the 3 items you selected in your inventory after?
I’ll check this again. My backpack is enormous, which might be the reason why I didn’t notice. If you don’t hear from me again on this thread, then I was in the wrong.
Thank you very much!
enjoy the mod!
I can’t get this mod to load. Does it have any dependencies or does it require a fresh world?
It should work just fine, no dependencies needed and it should work on existing save, did you make sure to extract the folder from the zipped file?
Are you playing in 1.0 or A21?
Having a lot of fun with the mod, thanks for your work!
Not sure if it’s intended, or can be changed. For charismatic nature, is it possible to either make the final level unlocked at int 9? Or give the +1 to all attributes to the level 4 charismatic nature? This way you don’t get waste skill points for 10 int to get the final level for charismatic nature
Definitely possible, but i’m going to leave it as is. I believe it’s worth being forced to max out intellect to get 1 free point in all the other skills.
Sounds good!
Thanks again for the mod!
Thank you too for using it
Thank you! You are killing it with these mods my guy!
Thank you too for using my mods!
issue on enforcer sun glasses not giving any bonus on bartering, could you update the mod please?
100% repro MP/SP
uh really?
i’ll check it out.
Nope, working as intended for me.
using this version
Better Perks for 1.0 (277 KB)
seems like i fixed it by deleting any changes to the armor in items.xml
Well when you report a problem it’d be useful to mention specific things like if you were wearing any armor and whatnot.
I tested on my current save and it worked as intended, though I’ll do more tests if needed
Okay, i was finally able to reproduce the issue, will get it fixed with the next update!
And thank you for reporting! ^^
*Always sneak damage on server
Im not sure if this is occurring for anyone else but I’m on update 317 and I loaded this mod on to a server. I removed all other mods on the server and started a fresh game with it and it appears that it is causing sneak damage to zombies when not sneaking at all. I’ve tested it multiple times with different weapons.
this is intended, it makes no sense that you get sneak damage ONLY when crouching.
You will get sneak damage regardless of crouching or not, but the enemy has to be unaware of your position (unalerted)
It occurs as well when the zombies sees me. Just tested again. The zombie is full aware of me, engaged and still sneak damage is being applied. I did notice it doesn’t do it in a single player game but only on the server.
I just did some further testing, fully reinstalled my server so it was completely fresh files and only installed the Better Perks mod. It is applying sneak damage when the zombies are fully engaged. First hit is 5.5x sneak damage and after a few moments each hit after is 1.5x sneak damage. I have no other mods installed on the server and all setting are default.
i unfortunately can only test the mod in single player.
Can you tell me what weapons you were using when this happened?
Does it appen with any weapon?
It seems to appear it would happen with any weapon. The weapons I tested with were an iron hunting knife, torch, wood club, stone axe and fists.
yeah, unfortunately i cannot reproduce this problem in single player. Can you test if your single player has the same issue?
Then again, nobody else reported this problem and i’m sure there is plenty of people using this on a server, you are the first one.
Tested it on single player several times and it does not occur, only on a server have I had the issue. I’m unsure what would cause the issue, reset everything to make sure nothing would interfere with it. I’ll just wait and see if anyone else ends up with the issue. I may post it under the forums page maybe someone there would give it a go on their server. Thanks for trying.
yep, occurs on steam MP as well, cant repro on SP though
okay, thank you.
I will investigate on the issue and see if i can do anything about it.
I released an update, tell me if the issue is fixed, please.
Just tested and appears to still have the same effect as before on MP.
alright, i really have no idea what could cause the problem in multiplayer, i will keep investigating.
No worries, appreciate you trying. Never heard of this type of issue before in all the years using mods. We will definitely check back in when we restart our server again. Got this one saved to check out.
We decide to do a server wipe and give the mod another try with stable and no idea what you did but appears to have solved the sneak damage issue on multi-player from what I can tell. Thanks for being persistent!
Really? Nice! I’m happy it’s fixed 🙂
I need a thank you in Chinese
You’re welcome! ^^
Enjoy the mod
Hey Blackwolf,
First, I just wanna say thank you so much for taking the time to put together such an amazing mod.
This might be something of a tall ask, but would there be any chance of grouping some things together, for example Healing Factor with the Bleed Stacks and Steel Knuckles, for an all round viable fist melee build?
If not, could you please advise on how to edit your mod to exclude everything else and customise it myself?
Huge thanks!
i’m not entirely sure what you mean, i need more details.
Steel knuckles already deal bleed damage though
Hi, thank you for your reply!
I mean, I would just like to use the Healing Factor and Bleed for knuckles with adjustable bleed stacks, and to remove all other aspects of the mod.
The reason for this is to keep everything else standard, but just have HF and BFK (as above) buffed to make a viable melee build without buffing all the other perks.
I don’t know what to delete from the config.
Thank you again 🙂
oh i see what you mean. Yeah i can make something for you real quick, just delete the better perks folder and replace it with this one after extracting it from the rar file.
https://drive.google.com/file/d/1D2z8vKTx-pzDnoq_ZXA0rKTVSwbMPMFr/view?usp=sharing
Omg, I can’t believe you went to the effort to put this together. Thank you so much 😀
Is there any way I can make some donation? Somewhere to support your time and effort for modding, when I can?
Please leave any info here. You are amazing 😀
oh, thank you really much
if you’d like to support me, there should be a link at the bottom of the description of any of my mods, don’t feel forced though! ^^
oh also brawler perk has a book that allows you to gain one health point per punch!
Thanks Wolf, very nice!
Enjoy
Thanks for fixing the buffs. Had Efficient Digestion up to 3008 hours lol. I think the runspeed add on Cardio is a bit high, maybe a 5%/10%/15% or 5%/10%/20% instead. It’s just you get the first level and all of a sudden you’re moving like lighting, a lower first level maybe wouldn’t be so jarring. Thanks for mod, having fun using it!
The first level only provides 10% Buff to movement speed. It’s like wearing a college jacket from the previous Alpha.
Hi thanks for your reply, yes once I got some heavy armor on I slowed down considerably.
But a new bug: Treasure Hunter lvl 2 Marauder says it reduces the circle every 4 but actually does it every 2. I don’t know if it’s your mod or a combo of mods on my end. I have nothing else that affects perks. I’ve downloaded and installed the update from today 7/3 and it’s still doing it. Thanks again!
Honestly i didn’t touch treasure hunter much, since it wasn’t explained how the digging mechanic works. I think that everytime you dig one or two blocks the circle shrinks by that value
Deeply fun, makes playing solo a lot less dull with the spread of options. Fun bug though, consumables lasting for thousands of hours of buff effect.
OP, until I took some painkillers and dehydrated to death from full like a leaky faucet. Had the armor bug too, dl’d the patch, it fixed the armor, not the meds though x.
FIxed the duration of buffs in the new update!
The only thing i dont like about this mod is the bleeding. For me, doesn’t make sense that zeds take damage from bleeding, but everything else is so good. Is there a way to change the bleeding part?
There’s literally a version without it available for download
I saw that right after asking, sorry for that bro. I really like your mods, keep it up.
The perks seems to work well, but as Dexter, all the armor are 0%, it’s that intentional or is a bug?
Thank you for the mod!
Fixed in the new update! Re download the mod
Not sure if I’ve done something wrong but as soon as I add the mod, all armor values drop to 0 on both my save and new games.
У меня тоже под 0 броня)
same Problem 🙁
Same here all stats are 0
Fixed in the new update!
Added compatibility for Update 1.0
Bug: All Armors have 0 Protection
Update is out, fixes a lot of perks not working properly and adds an improvement for level 4 of Heavy armor and light armor perks.
i know it isn’t working foe me because when i put points into the perks such as Daring adventurer it doesn’t give the %25, %50, etc bonuses and pack mule doesn’t give the run speed bonus and miner69er doesn’t increase the tool speed . so i don’t think its the mod i think its a problem either with downloading or installing the mod. when i press download on your mod it takes me to a different page and and i download it from there, so i don’t know if I’ve downloaded it wrong or if I’ve installed it wrong.
Yes, the download button takes you to google drive, that’s where the mod is. You are aware of how to install mods right? You know that you nede to extract the folder and put it in the Mods folder right?
And you can check if it works or not by reading the description of the first level of Charismatic nature, if it says that it applies on yourself, then the mod is working.
Thanks and yes I have downloaded mods before but it has been some time between downloading the mods but thanks you have been a great help and the mod is fantastic and much better than the old perk system
Happy you’re enjoying the mod and glad you figured it out ^^
the mod isn’t working for me and I have tried both versions of it and still noting . I have even taken off all the other mods I have been using to see if they were the problem but no luck. I don’t know if I have downloaded it wrong or something I just don’t know how to get it to work.
I need more details about this. How can you tell that the mod isn’t working?
Did you install it correctly?
amazing mod only issue i have is that it doesnt go too well with any larger backpack mods
that is because it’s supposed to be for vanilla gameplay, however, i made so pack mule increases the amount of slots you gain from pocket mods for this purpose.
Added a version that completely removes the bleed for who doesn’t like it.
Firearms causing bleeding broke the game.I’m playing at maximum difficulty, and to kill 80% of the zombie species, I need to take 1 SHOT.Without pumping, the bleeding caused by the weapon lasts about 10 seconds with an average damage of 20 per second.You can shoot literally any part of a zombie’s body, and it will die itself in 8-10 seconds.I was particularly amused by the shotgun blast.A level 1 tubular shotgun with no SKILLS deals 30 to 45 damage per second (as far as I know, the fattest zombie in vanilla has 1000 hp).It means, that I can kill any zombie with two shots from a tubular shotgun.It might be a good mod, but bleeding literally broke the game. I have mods for additional weapons from Izayo, but the description only talks about changing the damage from a shot.Without any effects or anything else.And I fired a vanilla shotgun with a vanilla cartridge.I suspect that few people use the HP panel for zombies, which is why such an imbalance was not noticeable.
The mod was designed for harder games with yes, maximum difficulty, but also increased amounts of spawns.
I did notice the shotguns dealing a bit too much bleeding and i had planned on doing more testing to fix it if that makes you happy.
I’m not sure what you mean with whatever you’re talking about Izayo’s guns, the bleeding is applied differently based on the weapon you’re using and it is directly linked to its perk. Izayo’s weapons are directly linked to the vanilla perks, so they work too.
And yeah, i had set it high on purpose because i mean, a shotgun blast to the face shouldn’t be like a slap on the wrist for the zombies.
After testing, it seems to be related to the type of ammo, and it doesn’t gets applied correctly. Basically, it applies the amount of bleeding for each pellet in the shell, so a single shot brings it to its maximum stackable which is not what i had originally intended it to. I’m going to nerf it but AP shells are going to suffer about it.
After toying around with the ammo, i was able to separate them so that the regular shells apply the same value as the other special ammo.
Update is out, problem is fixed, enjoy.
The mod is great, i really like some of the improvements here, but i noticed that stealth is so op, with from the shadows lvl 3 i could literally do tier 4 poi without a single zomb detecting me, if you are way from light you can hit them without then knowing, maybe dial down the numbers a little
I noticed this too, but the thing is, i haven’t touched any value that changes the stealthiness of “From the Shadows” though, i did notice a small mistake in the xml, i’ll update it now with hopes it’ll fix it.
Whats the meaning of Server side mods? only the server will put this then clients will gain even didnt download it?
exactly, clients do not need to download the mod for it to work when they connect to a server.
To a server that has it installed*
I was looking in the files and it seems there is a lot of perks touched that aren’t listed in mod description. For example, Skullcrusher Block damage value is changed from .20 to .15 with this mod. Any reason for not listing some of these changes?
Yes, i have no powers to edit the description on this site, as in fact, i did not post this myself.
You can find the complete list on 7d2d forum.
However, the link at the bottom is always updated to the last version.
LOL, i love the thumbnail
Glad you like it! 🙂
so when you put points into the archery it makes the arrows just drop to the ground i did multiple test with and without the mod and found out whatever coding for the archery perk is messed up plz fix love the mod
Fixed and improved! ^^
Now I have a reason to use the perks again.
Hope you enjoy!
Very happy about the heavy armor portion – thank you!
My pleasure!
Should be renamed to “overpowered” since thats what it does like treasure hunter is already really strong, lockpick is straight broken because its a skill that you only need 1 point in to reap full benefits ,etc
Treasure hunter OP? Good joke.
Vanilla lockpicking is fully garbage since even at max level you can still break multiple lockpicks before opening something.