Since tier-6 infested hoards are so strong, I thought I would even the odds a bit. This pack includes new 9mm and 7.62 ammo along with recipes to make boxes of them from raw ingredients or from rounds you would like to pack up to save space. These rounds have boosted damage and cost a bit more to craft.
I have also reintroduced the nicad battery shocking mod with the additional ability to stop radiated zombie health regen. And finally I made an advanced magazine extender which doubles the base magazine capacity of your weapon.
Changelog
- Added NiCd Battery icon since it did not seem to load in V1.0 vanilla.
- Updated to V1.0.
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Credits: DigitalApe
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Will this be updated for alpha 21.2?
Sorry for the late reply. I have been out of pocket for while. All my mods are working with 21.2
This mod changes the .44 Magnum and Desert Vulture to take 9mm ammo. And it seems to lower the damage on those guns.
I want the .44 guns to take .44 ammo, otherwise why have that ammo in the game?
Any way to fix this?
@M Jay
Updated to exclude 44 Mag and Desert Vulture.
Thanks for finding the bug 🙂
Fix confirmed. Thank you so much! 🙂
Anyway to make a schematic needed to make the crowd control items?
@Sam
Yes great idea. They will be loot only and will basically be as rare as the super corn and sham recipes. Also they won’t show up until level 100 (extremely small chance) and will follow a curve that makes them more common as you progress in level. I have the schematics made and am testing looting to see if they show up in the right places.
Uploaded an update to include schematics. Hope you all enjoy 🙂
Awesome!
Thank you so much
some ppl got board at only 50-ish days,
some are live over 100+ days and still find something fun,
and I am the latter.
I don’t understand, Nothing in the base game is hard, this mod feels so silly? The ammo concept is neat but let’s be honest, we all get bored by day 40-50 and stop playing the base game until an overhaul mod comes out, would love this ammo in some of those though so that’s neat!