SMXmenu changes the game menus. Everything you see when you start the game or when navigating the different options and settings is part of the menu experience.
The purpose of SMXmenu is to extend the art style and feeling from the HUD into the menus and to supplement SMXhud to create the SMX experience.
- Verified to work with: A20.5B2
- Dependencies: SMXcore.
- Compatibility: Will probably work with most mods that doesn’t modify the same windows in the XUI files.
You are allowed to use this modlet as is for your own personal use and/or on a server you run and/or administrate.
You are under no circumstance allowed to distribute any SMX and/or ZMX branded modlets without written consent from the main developer.
If you wish to distribute SMX and/or ZMX branded modlets as part of your own project and consent have been given you are required to do so in such a way so that all the files of the SMX and/or ZMX modlet or modlets in question remain unaltered and you cannot under any circumstance claim credit for creating the modlet or modlets or any of the files provided with it/them.
If consent is given you are required to make any changes as a new modlet that injects into the modlet in question and keeping load order in mind it is to be named so that it loads AFTER the original modlet. The original modlet shall be distributed as is with no change to its files what so ever.
If consent is given it is only given on a case to case basis and those that receive consent cannot pass that consent on to another party or project. Nor will the consent pass on to other creators that opt to include consented work into their project.
You are not allowed to use any of the assets bundled with SMX and/or ZMX branded modlets in other projects. This restriction applies to all files that the SMX and/or ZMX modlets consist of. EXCEPTION: The content of the Harmony folder is to be considered open source and can be used freely as long as the original credit comments within the files are not removed or altered other than adding to.
You are required to seek special consent from the main developer should you wish to make changes to any asset files provided with the SMX and/or ZMX branded modlets.
You are required to inform the main developer when your project that contains any SMX and/or ZMX modlet or modlets have been made available to the public.
Meet the Team
As of A20 Sirillion decided to move SMX into the lands of Harmony and with that digging even deeper into what they can do with modding the game. This requires knowledge that he does not possess enough of to be able to continue working on this on his own. As a result the team has grown and they have added some supernerds that know this stuff.
- Sirillion (main developer/designer/xml/coding)
- Sphereii (developer/coding)
- TormentedEmu (developer/coding)
- Laydor (developer/coding)
Installation and Removal Procedures
- First and foremost, the most important thing you need to do with SMX in A20: TURN OFF EAC!
- Backup your save game before installing ANY mods to the game. They don’t expect SMX to cause any issues, it is just good practice!
- Download the mod.
- Decompress the downloaded files with WinRAR or a compatible compression software like 7zip.
- Copy or move the Mods folder you just decompressed into your 7 Days to Die installation folder. Overwrite if prompted.
- Verify your install by checking that the ModInfo.xml file is located in this Hierarchy: “\Mods\modletname\ModInfo.xml”
- Remove by deleting the modlet folder in question from within the Mods folder.
- (new) Updated to r20.rc4
- Updated to r20.rc3
- FIXED: Improved changelog.
- FIXED: Minor opacity issues.
- FIXED: Minor positioning issues.
- FIXED: Minor button label adjustments.
If you appreciate Sirillion’s work and you want to show support, use this donate link.
The forum topic of the mod is here.
Credits: Sirillion, SphereII, TormentedEmu, Laydor