Darkness Falls Mod

7 days to die darkness falls mod

They mostly come out at night…

This is a mod KhaineGB originally created to fix a few “issues” himself, his wife and some friends felt the game had. Turns out he really enjoy modding so he has expanded on it quite a bit. The intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. He has also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn’t know how to do/make those things.

Also, he started playing in Alpha 8, so he wanted to try and bring back a few things from that era. Hub city, sharp rocks and sticks are pretty good examples, and he want to try and incorporate more features from that era of gameplay. He will also be trying to add in new zombies/enemies to make the “end game” more difficult.

Features

  • Multiple classes to choose from, with unique perks, and you can learn them all!
  • 96 slot backpack! 12 slot crafting queue!
  • Semi-custom UI! Food/Water bars next to the hotbar.
  • More zombies! Cities are as dangerous as they should be, while the wilderness is quieter. Pick your home carefully!
  • Night time is now dangerous. The ferals come out to play…
  • New tiers of tools and weapons added! Scrap slots between stone and iron, while titanium is better than steel.
  • Coilguns! Lasers! All the pew pew for the new threats!
  • Stainless steel is back! Reinforce your steel with more steel.
  • Titanium can also be used for building!
  • Forge Ahead & Leather Tanning books are back! (can also be purchased as perks)
  • Action skills are back!
  • Skill books added for all 100 level skills.
  • Generic skill point book added so you have ways to get skill points.
  • Skill notes! Find a recipe you already have? Scrap it into a skill note and craft that into something more useful.
  • Extra crops! Grow apple, orange banana and coconut trees, plus wheat, carrots and tomatos!
  • More food! Way too much to list, but bread is now an option. So are sunday roast dinners. YUM!
  • Animal Coops and Snares from Valmod added.
  • Clay bowls are back, and used for more than just pretty plants!
  • Craftable Small Engines and Lead Batteries!
  • Several new guns! Like the P225 Pistol and Winchester Rifle.
  • Gun crafting! Gun parts are back and require the rare, find-only Lathe to be crafted.
  • Arrows can now use cloth fragments instead of feathers. Sticks and Sharp Stones have also made a return!
  • Tree sap is now a thing! Try left-clicking on non-dead trees with jars or bowls…
  • Sterile Bandage! New healing item to fill the void between normal Bandages and First Aid Bandages.
  • Working sinks and ovens! Both types craftable, so pick whichever matches your kitchen.
  • 9 new workstations. The Advanced Forge (required to smelt steel, but no fuel needed!), the Mortar and Pestle, 3 workbenches, Fusion Forge, Writing Desk and Tailoring Station! There’s also the loot and buy only Lathe.
  • Stone hammer added. Counts as a construction tool. Used only for repairing and upgrading.
  • Trader’s are no longer protected! Take care of your local business!
  • Larger player-crafted storage (kitchen cabinets, lockable!).
  • Time REMOVED from under the compass and on the map. Added to the trader window (under restock time). Or you can make a watch!
  • Junction box added for invisible wires. Unlocked via electricity perk.
  • 7 Day hordes re-done (less game stages so difficulty should ramp up faster and ferals appear sooner).
  • Grass spawns reduced for better performance/easier to see things.
  • Traders now have more basic materials for building.
  • Localization HEAVILY edited to show where items are crafted, including if they can be made in multiple workstations (one will have a reduced resource cost) and what tools may be needed.
  • Trader Caitlin has arrived! She has her own POI, her own voice, lives in the wasteland and carries the most powerful items.
  • Hornet from A15 and earlier is back, with it’s original sounds and model! Keep an eye out for them in forest biomes.
  • Scrapped Behemoth added!
  • Many old zombies re-added back to the game!
  • Multiple new zombies, with new models added. Also some new surprises…
  • Demonic tier of zombies! Rads too easy for you? Well give these a try then!

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Need a server? Check the “Buy Me a Coffee” section for an affiliate link for Bluefang Solutions! They’ll even install the mod for you at the time of ordering and handle any updates.

Installation Guide

  1. Download the zip file at the link below.
  2. The zip file you downloaded should be called “DarknessFallsV6.zip”. Open it in your favourite unzipping program (7-Zip recommended as it’s good and free!)
  3. Inside the zip file, you should find 2 files (an icon file and serverconfig.xml) and a single folder called Mods. This folder contains ALL the files the mod needs.
  4. Open steam, right-click 7 Days to Die and select properties.
  5. In the new window, select “Local Files” and then “Browse”. This will open your 7 days to die directory.
  6. Delete the existing mods folder.
  7. If you don’t want to run vanilla AND the mod, drag all the files from the zip you opened (and should’ve kept open) into the window where 7 Days to Die is.
  8. In the 7 Days to Die directory, you will see 2 EXE files. 7DaystoDie.exe and 7DaystoDie_EAC.exe. Run 7DaystoDie.exe as Darkness Falls is NOT compatible with EAC.
  9. Enjoy the mod!

Video here for folks who find that easier.

Social Media Stuff

Buy Him a Coffee

There’s been more than just his wife and personal friends nagging him to add ways to donate to the mod, so here’s a few different ways to do so that will keep him happily stocked up on coffee while he poke the XML.

Bluefang Solutions provide the mod pre-installed for you (if selected on ordering) and this link gives him a cut of however much you pay!

Logic Servers are also very good and have provided him with a free server for testing purposes.

FRAG Servers are a new company who have provided a US-based testing server since all his testers are in the USA (Link is a refferal which gives you $5 off your first month!)

Paypal for those who just want to make a one-off donation.

Patreon for the insane folks who want to contribute on a monthly basis.

Donations/Monetary support are never expected or encouraged. No-one will be getting preferential treatment for deciding they want to support the mod in this manner. His personal suggestion, if you want to do so, is to go the Bluefang route if you’re thinking of ordering a server. It helps out them AND him at the same time, so win/win?

Terms of Use

The use of SDX has allowed him to add various models and sound effects into the game, but some of these had to be purchased. As such, a Terms of Use is now required so he can properly detail what may and may not be used by other people in their projects. Personal use is fine, but they may not be redistributed. As such, here are the lists of what may and may not be used by other modders.

Available for Use

  • Any XML as this is originally property of TFP and KhaineGB has simply expanded upon it.
  • Combat Axe – Available for free on the Unity store.
  • Water Barrel – Available for free on the Unity store.
  • Tomato Plant + Tomato – Available for free online and legally.
  • Original Behemoth – Property of TFP.
  • Frostbitten Worker – Property of TFP.
  • Female Lab Zombie – Property of TFP.
  • Health/Stamina/Food/Water bars – Property of TFP.
  • Item Icons – Either provided for use by Valmar on forums, icons from previous alphas or icons altered by KhaineGB.
  • Roadhog and sounds.

Not Available for Use

  • New UI textures.
  • Lockpicks.
  • Stone Hammer.
  • Stone Spear.
  • Radio.
  • Oil Pump.
  • Metal Workbench.
  • Laser Workbench.
  • Lathe.
  • Big Forge
  • Advanced Forge.
  • Fusion Forge.
  • Any of the “Sci Fi” stuff, like doors, desks, etc.
  • Laser Rifle, Pistol, Sword and new tool.
  • Male Lab Zombie.
  • AR-15.
  • Combat Shotgun.
  • P225.
  • Apple Tree’s + Apple.
  • Banana Tree’s + Banana.
  • Carrot Plant’s + Carrots.
  • Palm Tree’s + Coconut.
  • Wheat Plants.
  • Female Voice Lines for Bandit.
  • Female Voice Lines for Caitlin.
  • Winchester Rifle.
  • Laser Weapons.
  • Coil guns.
  • Steel Wrench.
  • Both Demons.
  • Armoured Car.

Permission will never be granted to use items in the “not available for use” list due to EULA’s, so please don’t ask! All of them are available on the Unity store and he is happy to provide links to the various store items if people want them (and if they are still available). Any mods found using those assets will be repoted to the moderators. You have been warned.

Changelog

Darkness Falls V6 is finally OUT!

Compared to B20, the only changes are…

  • Added PEP
  • Added premade maps including PEP

That’s it. The same stuff applies, works on V1.4 of the base game, EAC needs to be off, etc.

DF-V6.0.0-DEV-B20

  • Updated for 7 Days to Die V1.4b8
  • Fixed gamestage bug in the forest with the lowest difficulty.
  • Fixed rotation on Steel Machete.
  • Fixed Laser Knife disappearing when looking up.
  • Fixed broken coilguns/laser guns being able to generate ammo when they have the rechargable battery mod installed.
  • Fixed incorrect localization on fertilizer.
  • Fixed incorrect unlockedby on Drone.
  • Fixed missing T6 quest dialog options on Caitlin.
  • Fixed missing localization for challenges.
  • Added honey to the scout trader list, at a low chance.
  • Added Iron and Steel Sickle. They have fast attack speed for harvesting and bonus crop chance. Farmer only.
  • Added 6k, 8k, 10k, and 12k pre-made maps (confirmed to have all POI’s).
  • Removed antibiotics from the scout trader list so infection is more of an issue.
  • Increased amount of splints and sterile bandages the scout has to offer.
  • Increased how much stuff costs on the scout.

Have a good easter, go have fun!

V1
DOWNLOAD Darkness Falls V6 for V1.4 b8 (5,8 GB)
Alpha 21
DOWNLOAD Darkness Falls V5.1.0 for A21.2 (5,5 GB)

The forum topic of the mod is here.

Credits: KhaineGB

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If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

340 Comments
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ryo
ryo
August 15, 2025 4:14 pm

クラスクエストメカニック5/5が突然消えてしまってクエスト進行できません。解決策などありませんでしょうか。
codeを入れるとクエスト復活すると聞いたのですがcodeが分かりません。助けて頂けると幸いです。

yuki
yuki
August 2, 2025 10:05 pm

i cant use my crafting inventory im not sure why its not working any idea’s ?

Grisha
Grisha
July 2, 2025 3:53 pm

Hi mates.
Can you please make it work for 2.0 Many thaks .

lol
lol
July 5, 2025 11:58 pm
Reply to  Grisha

I highly doubt it. They updated it two months ago for V1, which took them about a year to complete. So I doubt they’ll update it at least this year for V2.

Grisha
Grisha
July 16, 2025 1:32 pm
Reply to  lol

Thanks buddy hope the mod wil be available soon .

lmao
lmao
August 4, 2025 2:46 pm
Reply to  lol

This comment did not age well

Christophe
Christophe
June 29, 2025 12:30 pm

Hello guys. I’m having some trouble , deep in the game…. I think some zombies are puking some bombs or whatever it is. Killing me instantly. But I dont seem to find info about it online. No better protection either… Can someone help me?

Eric
Eric
July 22, 2025 8:34 am
Reply to  Christophe

They are demonic. They spit fireballs that do very high damage. You should have coil or laser tiered weapons by this point.

Grisha
Grisha
June 27, 2025 9:30 pm

Hi
Its fantastik mod but after the last update doesnt loading the game .Please assist long wait and the game doesnt start, I clean all data also reinstall the game but nothing work .

Goldenroach
Goldenroach
June 28, 2025 2:56 am
Reply to  Grisha

Same here. I had to revert back to vanilla and it’s horrible! I love this mod so much that without it, it kinda feels like the gamebis unplayable!

Sarge
Sarge
June 28, 2025 7:27 am
Reply to  Goldenroach

Go to the beta section and opt for v.1 then this mod works, updating it to V.2.0 takes quiete awhile.

Ell
Ell
June 17, 2025 9:57 am

Absolutely incredible mod, the best out of any total conversion mod I’ve seen so far for 7 days to die.

SPOILER ALERT;
I happily played the roleplay of “John The Seventh” in this mod, who the undead came for on the 7th Day. On the Fourty-Seventh day, he came for Lucifer himself, leaving a message on the augered-destroyed ruins of the church he stayed in; “He tried it. He failed. If you try it, I’ll be coming for you.”

10/10, will probably replay again soon.

johnnova85
johnnova85
June 10, 2025 4:55 am

Friend is getting the following error message when I try to drop the mods folder into the correct steam location. Mods\0-DarknessFallsCore\Worlds\DFalls-VSmall1-PEP\dtm.raw Anyone else running into that issue?

Damy
Damy
May 22, 2025 3:57 pm
This mod is very good, but it's a bit sad that the discord is closed to new players and some functions like farming are not working properly

I'm waiting for a new stable version to test again
Rafael
Rafael
May 21, 2025 11:43 am

Doesn’t work on original latest version
Player_log – https://drive.google.com/file/d/1lBNOnmXTWUdKzqZRwRbb-Wmb_tQjBuyi

meme
meme
May 18, 2025 4:17 am

I would like to change the hours of use for Fort Bites and Legok, where can I change the hours?
Changing the time in items.xml only changes the display, not the 
actual time.

leonalayja
leonalayja
May 21, 2025 12:03 am
Reply to  meme

maybe you should look at buffs.xml

Saramis
Saramis
April 29, 2025 8:08 pm

Running on the update from april 17th im now on day 35 and no demons in the world, not one on horde night not one roaming the map somethings very wrong. Im used to getting my first demons on night 14 or 7 if i lvled too much too fast

Dan
Dan
April 29, 2025 2:59 pm

This is probably a great mod, I have no idea because i didn’t get past testing trader protection. I turned it on, and the traders are protected as far as i can tell. However their compounds are not protected. Not even in a new generated map. A wolf can eat thru a sixteen foot high palisade wall in just a few seconds. I think not! Anyway i keep running into mods where they make trader compounds unsafe. Which also means that some jerk can destroy the place. This is no good for live servers. So from now on, Any mod that does this is getting a huge thumbs down from me. What do you care if somebody hides in there or not? I don’t care. It doesn’t affect my game at all.

James
James
April 23, 2025 11:16 pm

Hey, I’ve completed the Survivalist quests but the skill updates aren’t appearing for completing rank 1 and then rank 5. So i’m not gaining the primary skill points for that class quest.

Giakou
Giakou
April 21, 2025 6:05 pm

The working sinks don’t work. I’ve downgraded my game to be able to use this mod so that is not the issue.

JRH
JRH
April 24, 2025 5:16 am
Reply to  Giakou

Seems like they only work with Glass Jars – stand directly in front of the sink, and left / right click

wildlifa
wildlifa
August 29, 2025 10:59 pm
Reply to  JRH

the sink doesn’t work for me either, not even with glass jars

MonkerMadness
MonkerMadness
April 19, 2025 12:28 am

I just downloaded the latest version of Darkness Falls as of date, however i have no recipes to craft whatsoever. like my crafting screen is just blank in all the categories.

Does anybody know what’s causing the issue?

BigCountry
BigCountry
May 11, 2025 4:22 am
Reply to  MonkerMadness

Same i gave up not worth all the hassle will just wait to see if it gets fix3d its free after all so not gwtting butt hiet but did want to give it a try

leonalayja
leonalayja
May 21, 2025 12:04 am
Reply to  MonkerMadness

it should be warning texts in F1 about this issue

Avengaurd
Avengaurd
April 18, 2025 6:21 am

Does the mod come with a Craft from Containers option somewhere? Im fine if its locked behind a skill tree of something, just wondering if its thier.

JRH
JRH
April 24, 2025 5:18 am
Reply to  Avengaurd

There is a Broadcast Upgrade that you can apply to storage chests with this functionality – it will likely take you quite a bit to unlock it. If waiting until that point is an issue, you can always use creative mode to spawn them in.

Note that it does not work with everything (e.g., does not work with Campfire but does work with Working Oven)

Robert j Borowczyk
Robert j Borowczyk
April 13, 2025 8:58 pm

broken mod got all kinds of errrors like everyone els

yw.
yw.
April 12, 2025 11:38 pm

Khaine has released the experimental version (DF-V6.0.0-DEV-B20). Here it is:

” Alright you bunch of reprobates, here’s a new DF build!

Important things to note.

1) This does not include PEP or maps with those buildings. That’ll be added later
2) I think most of the bad stuff is fixed, so consider this a RELEASE build
3) Yes it works on 1.4 and I don’t THINK you need a new save (or mine works so it’s at your own risk kind of thing)

Go have fun 🙂

DF-V6.0.0-DEV-B20

Updated for 7 Days to Die V1.4b8
Fixed gamestage bug in the forest with the lowest difficulty.
Fixed rotation on Steel Machete.
Fixed Laser Knife disappearing when looking up.
Fixed broken coilguns/laser guns being able to generate ammo when they have the rechargable battery mod installed.
Fixed incorrect localization on fertilizer.
Fixed incorrect unlockedby on Drone.
Fixed missing T6 quest dialog options on Caitlin.
Fixed missing localization for challenges.
Added honey to the scout trader list, at a low chance.
Added Iron and Steel Sickle. They have fast attack speed for harvesting and bonus crop chance. Farmer only.
Added 6k, 8k, 10k, and 12k pre-made maps (confirmed to have all POI’s).
Removed antibiotics from the scout trader list so infection is more of an issue.
Increased amount of splints and sterile bandages the scout has to offer.
Increased how much stuff costs on the scout.

Note: This is a full build of my Mods folder, including the TFP-Harmony folder so you can just yeet and replace. Yes, it includes all other previous builds.

Primary Download: http://darknessfallsmod.co.uk/DF-V6-DEV-B20.zip
Backup Download 1: https://drive.google.com/file/d/1TE7PuLHuIqxuNPW3JmFY9QeusaXP37co/view?usp=sharing
Backup Download 2: https://drive.google.com/file/d/1yrkJ715PEiAPieDzbG_Op6fvWIzWVY2T/view?usp=sharing
Backup Download 3: https://mega.nz/file/whwQHQrb#G9iMlPaGWgNWcYUXYqWkUBIH5EbHIbRNDFbMKwd8d7U (you may need to copy and paste this) “

Harvi
Harvi
March 12, 2025 12:42 pm

Region\error_backup_-11_34.uncomp.bak
is it normal for the Mod to make seperate error codes like this? it shows up in the console like 3-4 of them, dunnno what happend

_HL4E_HalfLife_
_HL4E_HalfLife_
February 16, 2025 1:14 pm

Tried to start a new game on 1.3 b9 and am getting several hundred thousand EXC Nullreferenceexception: Object Reference not set to an instance of an object.

Smartfella
Smartfella
March 3, 2025 3:18 am

which file did you download

Enzo
Enzo
April 9, 2025 3:44 am
Reply to  Smartfella

I have the same issue: getting several hundred thousand EXC Nullreferenceexception: Object Reference not set to an instance of an object.

Benjamin Stuen
Benjamin Stuen
February 12, 2025 5:17 am

Available for V1.2 when?`. as its stated alpha 21 is latest version supported?

Jack
Jack
February 12, 2025 6:22 am
Reply to  Benjamin Stuen

It’s still in experimental version. I guess no one knows when the stable version will be released. Check yw.’s comment for the latest experimental version. Or go directly to DF’s discord server.

yw.
yw.
February 5, 2025 8:44 am

Khaine has released the experimental version (DF-V6-DEV-B19). Here it is:

Apologies for the delay on this. We’ve had RL s… to deal with (dying family member, house survey, replacing the car, random ass kitten saving) and I’ve been getting used to the new job.

Darkness Falls V6-DEV-B19 is out!

Now, this is for 1.2 STABLE. Not 1.3 experimental.

No, you don’t need a new save.

Bloody read the above several times. 😛

DF-V6.0.0-DEV-B19

  • (Rizzo) Added gameevent to spawn Lucifer for twitch integration.
  • (IDC) Fixed broadcast being disabled.
  • Fixed Succubi riding Vultures.
  • Fixed numerous reported bugs from discord.
  • Adjusted scout quest rewards.
  • Added a new “slot” for armor that takes the Leather Duster/Leather Poncho to help with weather survival.
  • Added a recipe for Diazepam using Cannabis, which is only unlocked by Master Scientist.
  • Fertilizer can no longer be used as an item to upgrade plants.
  • Iron Hoe (ONLY the iron hoe) now uses fertilizer to upgrade plants. (Action0/Left click to hoe ground, Action1/Right click to upgrade plants)
  • Reworked XML for the coilshotgun regarding fire sounds.
  • All plants should now say if they are seed, growing or grown.
  • Changed some plant models so they’re not grass and fixed the rice plant to stop the bouncing green dildo of doom.
  • Halved the explosion radius of pulse arrows/bolts so they can potentially be used in POI’s.

Primary Download: http://darknessfallsmod.co.uk/DF-V6-DEV-B19.zip
Backup Download: https://mega.nz/file/czd1jabB#Z4jTi-lg7opPH0z-WTqxSo3w-M0_hFQuf8DRHefcj0A

COPY AND PASTE THE LINKS! Don’t just click them!

Note: This is a full build of my Mods folder, including the TFP-Harmony folder so you can just yeet and replace. Yes, it includes all other previous builds.

And if those links are too slow for you, I’ma be a shill and point out patreons get their own links that are faster. 😉 “

Виталий
Виталий
February 5, 2025 1:06 pm
Reply to  yw.

подскажи пожалуйста начинаю новую игру во время загрузки пишет ЗагрускаПИ и дальше не чего просто эта заставка

RandomVisitor
RandomVisitor
March 12, 2025 1:22 am
Reply to  yw.

Thanks for posting the update details and link.

Riley
Riley
January 15, 2025 1:13 am

is the .getattributes in the folder next to the mods folder needed?, crashes on start up if I have it included in either folder. with out it every thing works.

bob
bob
January 10, 2025 2:02 am

hello guys

Berke
Berke
January 9, 2025 2:50 pm

When will the latest updated version of the mod package arrive?

yw.
yw.
December 24, 2024 2:23 pm

Khaine has released the experimental version (DF-V6-DEV-B18). Here it is:

” For those who don’t know, DF was originally started on 25th December, 2017.

So it seems fitting to drop another build on Christmas Eve. 🙂

If you’re on Build 17, you don’t need a new save. If you’re on 16 or earlier, you do need a new save.

And this is for 7DTD V1.2, just like Build 17.

Happy holidays/Merry Christmas.

DF-V6-DEV-B18

Adjusted how often Lucifer uses his summon ability.
Adjusted Lucifer’s summon ability so it fires immediately rather than waiting for an update.
Adjusted amount of enemies summoned by Lucifer.
Adjusted the localization for Lucifer’s Soul mod so it has nice, red text.
(IDC) Fixed the trader overhaul mod not working with V1.2, so traders now have a money amount instead of the 3 item limit.
Fixed Quad Pocket Mod saying it’s Tier 2 instead of Tier 3.
Fixed the farming tips book not unlocking level 3.
Fixed missing UI for hydroponics.
Fixed some animal challenges not working due to adjusted entitynames in DF.

Download: http://darknessfallsmod.co.uk/DF-V6-DEV-B18.zip
Note: This is a full build of my Mods folder, including the TFP-Harmony folder so you can just yeet and replace. Yes, it includes all other previous builds.

KNOWN ISSUES.

Some models may sit incorrectly in the hands. (especially melee)
The new “sounds” when you move items around that TFP added in V1 are missing. We need to decide if we want to put those back or not.
Mods don’t always display on the UI, or display incorrectly, for some reason. (have confirmed this is a vanilla thing, especially with armor) “

Spritter81
Spritter81
January 3, 2025 10:55 pm
Reply to  yw.

The link is not working for the download

MortalhasPT
MortalhasPT
January 8, 2025 3:26 am
Reply to  Spritter81

I just Downloaded it and it worked fine. try using Free Download Manager to start downloads instantly and faster

yw.
yw.
December 16, 2024 11:18 pm

Khaine released DF-V6.0.0-DEV-B17 a few days ago.

Download: http://darknessfallsmod.co.uk/DF-V6-DEV-B17.zip

THIS IS ONLY FOR 7DTD V1.2. YOU NEED A NEW SAVE!

You should follow the discord server especially while DF is in experimental version.

Pedram
Pedram
December 18, 2024 5:05 pm
Reply to  yw.

Where can I join discord?

Pandary93
Pandary93
December 20, 2024 3:31 pm
Reply to  Pedram

That’s a great question. I would also like to know how to get to the discord server. Can someone tell me why the mod does not run on the dedicated server version 1.2?

Demon.Llama
Demon.Llama
December 23, 2024 7:16 am
Reply to  Pandary93

Scroll up to
Social Media Stuff
– Discord Server
– Twitter

Demon.Llama
Demon.Llama
December 23, 2024 7:15 am
Reply to  Pedram

Scroll up to
Social Media Stuff
– Discord Server
– Twitter

Vargas
Vargas
December 14, 2024 4:40 pm

I have loot respawn disabled and still pois respawn, chests i lay on the ground out in the world reset and i lose everything.

yw.
yw.
November 15, 2024 12:33 pm

Hello again guys. Khaine has released the experimental version (V6-DEV-B16). Here it is:

” Here we go folks! New save is not needed unless you were on the navezgane map.

The lawnmower hasn’t been included because ocbMaurice does weird stuff with the config, so it’s taking me a hot minute to get it all sorted out.

DF-V6.0.0-DEV-B16

– (Krunch) Updated Razor’s POI so it looks cooler.
– (Krunch) Updated the DFalls version of Navezgane to add missing boss POI.
– (IDC) Fixed random issues with V.O.I.D, the UI and MP.
– Fixed missing effect group in buffPerkAbilityUpdate that was stopping some things from firing correctly.
– Fixed missing upgrade action on lockable cabinets so they can be used with the broadcast feature.
– Fixed intellect mod adding to craft time rather than subtracting, cos I’m dumb and forgot a – on it.
– Fixed spotlights causing NRE’s when you try to craft them.
– Fixed “running” while swimming using no stamina.
– Fixed incorrect perk tag on the burning shaft mod that meant Demo Expert level 1 was breaking it.
– Fixed Pulse and Fusion rockets not working.
– Fixed rigging not being installable in power armor chest.
– Fixed leather armor not properly unlocking with The Huntsman perk.
– Fixed missing Stallion recipes.
– Fixed missing Vehicle Armor mod and Vehicle Plow mod recipes.
– Slightly lowered the range of behemoths and other “strong” zombies as it was causing them to miss the player or fail to attack.
– Changed DF plant seeds to small grass texture since that’s the best one I can find for now.
– Added more biome spawn variety to traders.
– Added a game event to the Kill Lucifer quest to force-reset the POI to POTENTIALLY fix the issue with Lucifer not spawning. (this has worked for the bunkers in the past)

Download: http://darknessfallsmod.co.uk/DF-V6-DEV-B16.zip

Note: This is a full build of my Mods folder, including the TFP-Harmony folder so you can just yeet and replace. Yes, it includes all other previous builds.

KNOWN ISSUES.

– Some models may sit incorrectly in the hands. (especially melee)
– The new “sounds” when you move items around that TFP added in V1 are missing. We need to decide if we want to put those back or not.
– Mods don’t always display on the UI, or display incorrectly, for some reason. (have confirmed this is a vanilla thing, especially with armor) “

Eron
Eron
November 16, 2024 7:46 am
Reply to  yw.

hmmm, my chrome has issues downloading the link, for anybody else having same problem just use another browser. Microsoft edge works fine for me

Kirill
Kirill
November 16, 2024 2:52 pm
Reply to  yw.

After I download the file, I try to extract it to mods and it throws up a bunch of errors and says that the file is damaged

D K
D K
November 19, 2024 10:36 pm
Reply to  yw.

Good day.
My skills don’t work.
I’ve completed all the farmer quests.
I’ve leveled up several farmer skills.
But farm plots still cost 100%. I still only get 1 plant from a bush, etc.

Ore, earth, and wood mining also don’t level up. I’ve leveled up the drill skill. But there’s no reduction in stamina costs for power and normal attacks. Damage to blocks hasn’t increased, etc.

At the same time, skills that open up new recipes work fine.

What could be the problem? Thanks for your reply.

Lethys
Lethys
November 22, 2024 10:07 pm
Reply to  yw.

Hello there! I’ve been enjoying the mod so far, but I do have a bug to report. Nightvision does not consistently illuminate the screen in truly dark conditions. This is most apparent indoors, where the screen often still fades to black even with nightvision on. It can also be seen in the shadows cast by the blood moon, as they remain pitch black even with nightvision.

yw.
yw.
November 8, 2024 7:04 pm

Hi guys. Khaine has released the experimental version (V6-DEV-B15). Here it is:

” This ABSOLUTELY requires a new save as IDC has been messing with the player journal.

DF-V6.0.0-DEV-B15

– (IDC) Added a mod that re-enables hotkeys for slots 11-15 of the toolbelt. Default key is Left Alt+number instead of Shift+number.
– Added the harmony folder to the build as I have been informed it should be fine to do due to being open source.
– Added back random zombie HP, but with different values to vanilla.
– Fixed incorrect hold type on the titanium pickaxe so power attack should now work properly.
– Fixed incorrect spectrum for the wasteland biome.
– Fixed bonus HP to zombies applying twice.
– Fixed healing bandages not working correctly on other people.
– Fixed bandages and such not removing various bleeding effects.
– Fixed Dew Collector recipe.
– Fixed max stamina bonus not counting down.
– Fixed blocks missing various tags for the challenge system.
– Fixed missing military fibre harvests with appropriate perk.
– Fixed cigars giving infinite stamina.
– Fixed titanium blade traps throwing NRE’s.
– Fixed powered doors throwing NRE’s. (Let me know if you spot more)
– Fixed landmines throwing NRE’s.
– Fixed trigger plates throwing NRE’s. (thanks Hiyleos!)
– Fixed invisible seedlings.
– Fixed incorrect radius display on various explosives.
– Fixed knuckles being unable to be repaired.
– Fixed incorrect rotation on left knuckle for scrap knuckles and power fist. (there’s still a little clipping to fix)
– Fixed missing left knuckle on MC’s Human Skin Knuckles.
– Changed “drink from water source” challenge to “drink bowl of water” since it’s not working for some reason. (and more appropriate for DF)

Download: http://darknessfallsmod.co.uk/DF-V6-DEV-B15.zip

Note: This is a full build of my Mods folder, including the TFP-Harmony folder so you can just yeet and replace. Yes, it includes all other previous builds.

KNOWN ISSUES.

– Some models may sit incorrectly in the hands. (especially melee)
– The new “sounds” when you move items around that TFP added in V1 are missing. We need to decide if we want to put those back or not.
– Mods don’t always display on the UI, or display incorrectly, for some reason. (have confirmed this is a vanilla thing, especially with armor) “

stier
stier
November 9, 2024 12:49 pm
Reply to  yw.

zip can’t be downloaded

yw.
yw.
October 31, 2024 6:49 pm

Hi guys. Khaine has released the experimental version. Here it is:

” Alright degenerates. It’s past midnight for me, and I planned for this to drop on halloween (which it now is), so…

Darkness Falls V6 Experimental is now available!

Now, I know these patch notes may not look like a lot, but I want to make it clear these are only the changes for DF V6 vs DF V5.1. The actual patch notes with all the crap we fixed are WAY longer, but most of that isn’t necessary info for you guys. It’s mostly for the testers.

If folks WANT all the patch notes, I’m happy to post them. Just thought I’d keep the reading amount low. 😉

Finally, before anyone asks, NO IT IS NOT ON THE MOD LAUNCHER!!! I never put experimental builds on the mod launcher. Yes, it’s for 7DTD V1.1. Yes, it’s an experimental and there is a POSSIBILITY you could lose your save.

DF-V6.0.0-DEV-B1 to B14

– Updated DF C# for compatibility with V1.1.
– Updated DF XML for compatibility with V1.1.
– (Sphereii) Updated SCore to 1.1.21.1123.
– (IDC) Updated IDCCore for compatibility with V1.1.
– (IDC) Updated V.O.I.D for V1.1 compatibility.
– (IDC) Updated hydroponics mod for V1.1 compatibility.
– (BDubya) Updated BDubs Vehicles for compatibility with V1.1.
– (ocbMaurice) Updated custom texture mod for V1.1 compatibility.
– (IDC) Added a patch that allows kills via fire/bleeding to count for quest credit.
– (IDC) Added back the player journal. (Entries may need to be re-written)
– (IDC/Khaine) Fixed screamers to work more like A21. (spawn on 100% heat, not 25%, still has vanilla cooldown, but it is lower)
– (KySoto) Fixed reflex sights on all ranged weapons.
– (KySoto) Fixed aim down signts on all ranged weapons.
– Changed the random class book to use the new random_item property in vanilla.

– Changed Aloe Cream to directly add to health, unlike bandages, so it potentially has a use at later levels.
– Changed Yeah Science to increase shock chance of batons by 5%/lvl which stacks with the master scientist perk.
– Added a workaround for healing bandages not working. (may not work with drones)
– Added new light armor that works more like the old DF armor. (Padded, Leather, Military, Kevlar)
– Added new heavy armor that works more like the old DF armor. (Scrap, Iron, Steel, Titanium)
– Added new power armor.
– Added a couple of SCore options to the main menu. (Headshot Only and Spreadable Fire)
– Added zombie HP scaling based on difficulty. (-25% at scavenger, no change at adventurer/nomad, +25%/+50%/+75%/+100% for Warrior/Survivalist/Insane/HoE)
– Added new boss mob.
– Added new POI for the boss mob.
– Added new quest for Anna to kill the boss mob. (new quest and bunker are repeatable for players to get materials)
– Added new hoe model and updated XML. (Currently using Iron Pickaxe hold type, may change this later but I think it’s fine)
– Adjusted progression for new armor.
– Adjusted recipes for new armor.
– Adjusted pocket mod recipes. Single pocket mods are no longer locked, double is now T1, triple is now T2 and quad is T3.

– Adjusted rad resistance for hazmat mods and power armor.
– Adjusted leather knuckles recipe so they’re a little easier to craft.
– Adjusted titanium blocks from 30k hp to 40k hp.
– Adjusted primitive armor so it’s a little easier to repair.
– Fixed (temporarily) class quests causing NRE’s due to requiring making items that don’t exist or rewarding items that don’t exist. (this may have further adjustment later)
– Fixed backpacks being returned to the player after use.
– Fixed backpacks not showing the amount of carry capacity granted on the UI.
– Fixed Anna’s eyes disappearing.
– Fixed various traders being stuck in “jump” pose. (though Eve now thinks she’s a zombie, will fix this later)
– Fixed upgrading steel to stainless steel turning into a cube no matter the shape.
– Fixed explosives being somewhat inconsistent with their damage.
– Increased carry capacity granted by tactical rigging mods and the pack mule perks to allow players to fully unlock the backpack.
– Slightly increased the amount of screamers spawned from the Silence of the Lambs quest to make it a little easier to complete.
– Slightly adjusted RWG so there’s a chance for cities to spawn in other biomes.
– Slightly lowered the stamina usage of knives and knuckles.

Download: http://darknessfallsmod.co.uk/DF-V6-DEV-B14.zip

Alia
Alia
October 27, 2024 2:49 am

Pls update fast we need this mods

yw.
yw.
September 21, 2024 7:54 am

To those eagerly waiting for the v1.0 release 🙂 :

Khaine posted an announcement on his Discord server https://imgur.com/a/6J4bwKF

Bacon Overlord
Bacon Overlord
September 21, 2024 5:33 am

C’mon bro… please update this. I had to try WarezUK’s mod pack and it takes almost 5 minutes just to load up the game and they break most simple aspects like electric fences only shock the first zombie through it, I tried Afterlife and it’s grindy just for the sake of being grindy, etc. We NEED THIS MOD! Help us, Obiwan!

Kyle23
Kyle23
September 14, 2024 10:21 pm

How long until update I know it’s alot but it’s been 4 months while other overhaul mods have already been updated

Leo
Leo
September 14, 2024 10:09 pm

KhaineGB where is my darkness falls update for 1.0, i have cave markings in my room and my mom has been complaing about the green aura ive been having espacilly in my room. I havent ate, drink or had any sleep because this is really have been bothering me that there has been no 1.0 darkness falls update.

Jacob Foerster
Jacob Foerster
September 9, 2024 4:45 am

i cant play the game. When i go to create a new world for the first time after installing the mod i get this message nonstop:
ERR [XUi] Error while updating window group ‘newContinueGame’:
Object reference not set to an instance of an object
ive never gotten this before i got a new computer and i cant play the mod and ive been playing this mod for years now. Please help me as this is my fav mod

martin
martin
September 21, 2024 1:22 am
Reply to  Jacob Foerster

You have to delete all config files (directory where save files are)

Jacob Foerster
Jacob Foerster
September 21, 2024 2:07 am
Reply to  martin

Thanks for the response. I actually was able to fix it a few minutes after I posted this by simply pressing continue game then going to new game. Not sure why that made it work but it whatever ig.

martin
martin
September 21, 2024 3:08 am
Reply to  Jacob Foerster

I had to install beta (alpha 21) to launch this mod. Seems that alpha is much better than full version – looks better and works 2x more FPS. Also this mod is best. A lot better than warzuk, alpha and preapocalipse (my 3 next beloved mods)

Kaiser
Kaiser
August 27, 2024 9:15 pm

Hi, I really like this mod, but can something be done about wellness death penalty? The idea itself is fine in my opinion, but I don’t like that it’s permanent, could you add a way to remove it?

Leonalayja
Leonalayja
August 3, 2024 12:43 am

It will be released at least August 30th or Q4 2024

Zephyrs
Zephyrs
August 9, 2024 10:54 pm
Reply to  Leonalayja

Is there any confirmation on that? i would love this mod on 1.0 release

mooka
mooka
August 1, 2024 6:04 pm

we neeeeeeeeeeeeed this mod on 1.0

leonalayja
leonalayja
July 28, 2024 2:26 am

will be an update for 1.0?

as
as
July 28, 2024 3:15 pm
Reply to  leonalayja

+

CraftManiac
CraftManiac
July 28, 2024 7:34 pm
Reply to  leonalayja

The update process for Overhaul Mods takes a bit longer than other mods, so be patient.

yw
yw
July 29, 2024 3:42 pm
Reply to  CraftManiac

waiting patiently for v1 compatibility 🙂 thanks man for update

Ken
Ken
July 27, 2024 4:18 pm

currently bugged and my antivirus recognizes the file to have a virus, just wait for the fix for now

Michael Scarn
Michael Scarn
July 27, 2024 10:06 pm
Reply to  Ken

This version was released a long time ago. Thousands of players have used it, are using it. Some weird antivirus software can block mods that contain .dll. So there is NO virus in the mod.

Dani.w
Dani.w
June 17, 2024 12:39 am

Wieso wachsen keine Pflanzen in Beete oder auf dem Boden ? Wasser hab ich daneben gemacht Hacke bringt auch nichts und diese komische Wasserpumpe geht auch nicht. Was mache ich den falsch bitte um hilfe.

lenni
lenni
June 30, 2024 10:46 am
Reply to  Dani.w

du musst eine strohpuppe hin stellen wenn du das nicht tust wachsen die pflanzen nur wenn du in der nähe stehst

GoLdEnSuNnN
GoLdEnSuNnN
May 28, 2024 1:02 pm

IDCStorageMachine remote control stop working 100m away, can this be extended?

jhonny
jhonny
May 18, 2024 4:46 am

razor mission not complete

aichan
aichan
May 8, 2024 11:00 am

The mining quest in the laser quest has come out with a quest that does not end I hope it will be fixed.

Emily Smith
Emily Smith
May 7, 2024 1:47 am

I just noticed that 7 days to die is leaving early access… I love this game with Khaines awesome darkness falls mod. Will this be something to will follow with the game progression?

HeuDevil
HeuDevil
April 29, 2024 5:18 pm

Day 2, A zombie with 925 HP one shotted me and I couldn’t do anything about it. Is this a feature or a bug? it was annoying

ItzRaiden
ItzRaiden
August 21, 2024 8:44 am
Reply to  HeuDevil

Darkness Falls makes early game VERY difficult to survive. You have to think smarter than you normally would when playing vanilla. My recommendation, stick to the traders as the quests they send you to are fairly easy and can get you going pretty quickly

maddogkiller66
maddogkiller66
April 29, 2024 8:53 am

why is it just infinitely loading?

Jester
Jester
May 21, 2024 1:27 pm
Reply to  maddogkiller66

do missions for traders and upgrade perks that can help you early stages then once youve got guns and stuff go for the bigger badder zombies

yw
yw
April 13, 2024 4:02 am

For those who want to use the Experimental (DEV) version:

DF-V5.1.0-DEV-B1 to B7 patch notes

– Updated Quartz.
– (IDC) Updated IDCCore.
– (IDC) Updated Trader Overhaul.
– (IDC) Added V.O.I.D.
– (IDC) Added patch to allow icon tint to show in ammo selection wheel.
– (Myth) Updated PEP.
– The Lord of Hell now has a unique ability.
– Removed unintended extra damage on Incubi/Succubi.
– Removed some unnecessary code and patches from the main DF DLL file as it wasn’t being used.
– Removed all references to the nightvision “eye” item in loot so it cannot drop anymore as that was not intended.
– Removed the gamestage bonus to Hell on Earth and made it the same as Insane as it has plenty of other changes as-is.
– Fixed missing tag on Porkins Shotgun which meant it couldn’t take a magazine extender.
– Fixed Liquid Nitrogen not scaling with Demolition Expert when it’s supposed to.
– Fixed missing unlockedby on the two reconstructor repair kits.
– Fixed incorrect spelling of craft_tool on the 4×4 parts.
– Fixed incorrect spelling of always_unlocked on one of the steel crossbow bolt recipes.
– Fixed overcharged energy cell MOD being installable in ranged weapons.
– Fixed Fusion Forge being outside of the “placement” box.
– Fixed Master Hunter Localization.
– Fixed upgrading to Titanium Log Spike needing Forged Steel instead of Forged Titanium.
– Fixed Titanium Log Spike being repaired with Forged Steel instead of Forged Titanium.
– Fixed numerous bundle localization issues.
– Fixed Incubus regen getting “stuck” occasionally so they became immune to damage.
– Fixed some localization issues.
– Fixed customized fittings mods not being installable in power armor (which was only the case due to an old, vanilla bug which is now fixed).
– Fixed incorrect noise values on sounds used by the Thermal Cooling mod.
– Fixed “young” coconut tree’s (the stage between seedling and grown) having incorrect model.
– Fixed missing Scrap Sledgehammer recipe.
– Fixed missing coffee recipe from loot lists.
– Fixed buckets of water created from sources other than collecting water, not being able to place water.
– Fixed the stamina regen issue when the player has less than 75 water.
– Fixed coilammo bundle amounts.
– Added extra difficulty beyond Insane – Hell on Earth.
– Added extra animal feed recipes using plant fibre and tree seeds.
– Added ability for sap to be gathered from player planted trees that have started to grow (NOT the seedlings).
– Added back MOST of grumpybeard’s expanded lockable storage (some models don’t exist anymore, so those blocks were removed).
– Added ability for larger zombies to crouch so they can fit through doors.
– Added more knives and machetes so they scale fully from bone up to laser.
– Added IDC’s ammo disassembly.
– Added IDC’s Trader Overhaul.
– Added IDC’s patch that returns fuel from vehicles if you modify them (like when you add/remove mods to guns and it returns the ammo).
– Added IDC’s hydroponics.
– Added new Legendary Icons by Tobi so they stand out more.
– Added Crucible unlock to Forge Ahead 3.
– Added biome limitations to vanilla traders so they won’t spawn in the wasteland in RWG.
– Added a gore block for demons that will drop demonic essence on harvest.
– Added Titanium Log Spike recipe so they can just be crafted.
– Added lower degradation use for light melee weapons to Flurry of Blows.
– Added a new perk to Security: Mobile Gunner. Increases ammo capacity and reduces kick and spread of auto weapons.
– Added 10% run speed bonus while holding automatics to Security mastery.
– Added class book to give the player a random class, rather than picking one, for people who want more of a challenge.
– Added some benefits to using sledges as weapons to Breaking and Entering.
– Added some extra T6 quests to Caitlin just so the quest list can fill out and hopefully not bug her out.
– Added “Good To Be Home” Buff that grants extra benefits to the player when nearby their campfire while indoors and in a land claimed area.
– Added Scrap Iron Sledgehammer (shut up Tobi).
– Added armor scaling on zombies based on difficulty and the tier of the zombie.
– Added bonus XP to action skills on hit/kill headshots.
– Added magazine increase for bows to the Robin Hood perk.
– Added screamers specifically for the scout quests that now actually spawn zombies. Have fun!
– Added new Food Poisoning buff that works more like Dysentery so it’s less severe and curable.
– Added new buff for the flamethrower at Demo Expert 1 or higher so it’s useful against demons (but ONLY with Demo Expert).
– Added new armor events when taking critical hits (sprain/break/concussion/laceration/fall damage)
– (Dobbers) Adjusted armor protection values for better scaling.
– Adjusted the degradation use bonus from Well Maintained so it won’t hit -100% when stacked with mods and Flurry of Blows. This only applies to weapons, not tools.
– Adjusted XP amounts for levels. 1-50 will be a little slower, while 51-150 will be a bit faster. This is a first pass and may need further adjustment (I have concerns 100-150 is too fast atm)
– Adjusted junk turret so iron and titanium darts do less damage when used as ammo.
– Adjusted iron and titanium darts so they do more damage when used in dart traps.
– Adjusted loot stage of titanium items so they drop later.
– Adjusted gun safe loot (ONLY lockpicked version, not smashed open version).
– Adjusted cash register loot to remove casino coins and increase old cash since vending machines now need it.
– Adjusted buy value of items in vending machines.
– Adjusted ingredient requirements of vegetable soup.
– Adjusted drop rate of some books.
– Adjusted spear stamina usage so it’s more like sledgehammers (attack speed NOT changed).
– Adjusted knives to do damage similar to knuckles.
– Adjusted machetes to do damage similar to clubs.
– Adjusted clubs lower than titanium for better damage scaling.
– Adjusted machete attack speeds again (especially Jason’s that I forgot about).
– Adjusted armor penetration of spears to be less obscene.
– Adjusted gunpowder requirements for AP/HP ammo.
– Adjusted fertilizer to trigger plant growth nearby on left click rather than being used as an upgrade item. (this uses a game event)
– Adjusted Scrap Iron Arrowhead recipe.
– Adjusted Behemoth, Titan, Incubus, Succubus, all variants of the previous AND Lord of Hell loot.
– Adjusted wellness loss for Hell on Earth difficulty when you die (you WILL be set to 50 wellness, no matter the perks).
– Adjusted HP ammo so it now has a -50% effective range rather than adding armor to whatever you’re shooting.
– Adjusted mod slots of bdubs vehicles to better match DF vanilla vehicle scaling.
– Adjusted the effect that triggers from Feel The Heat so it should fire more consistently.
– Adjusted hardened chest loot (end POI for T4/T5) as it was a bit insane.
– Adjusted rain catcher to work like a dew collector, except it creates buckets of water and needs buckets (iron buckets, not clay) as fuel.
– Adjusted the Crossbow Autoloader to add a small damage penalty (like silencers) for balance reasons.
– Adjusted beer drop rate as it was too common.
– Adjusted all drink drop rates for better scaling regarding wellness.
– Increased duration of slow down from Liquid Nitrogen mod so it’s similar to the shotgun stun.
– Increased stack size of irrigation pipes to 25.
– Increased stack size of boiled water/water to 125 like murky water/empty jars.
– Increased amount of Iron/Steel/Titanium arrowheads made per recipe.
– Increased Leather and Duct Tape requirements for Hazmat clothing, but did not increase the Hazmat Fiber.
– Increased all coin rewards of all traders to make them more profitable vs scout quests when considering time investment.
– Increased durabuility of the junk turret.
– Increased crafting cost of Improved Heating Element since people kept @%$#ing it was OP.
– Increase HP of both demonic behemoths so they’re a little more threatening.
– Increased dirtbike storage since it lost a lot of mod slots.
– Slightly increased XP from injuring things when using archery weapons.
– Slightly lowered spear attack speed.
– Slightly lowered wellness increase from vitamins.
– Slightly lowered the duration of vitamins.
– Slightly increased dart trap fire rate.
– Slightly increased the amount of empty jars made from the recipe.
– Lowered coin rewards of “go here, kill these” quests on the scout, and fixed some T6 coin rewards that were FAR too low.
– Lowered the damage fall off range of shotgun SHELLS, but increased the damage fall off range of shotgun SLUGS. This is to make shells less OP and give slugs a point.
– Lowered bonus run speed from Automatics Action skill to 10% from 20%.
– Moved Improved Heating Element from Hammer and Forge to Master Laborer as level 10 is too early.
– Vending machines now require old cash to purchase items. Amounts may need adjustment, so looking for feedback on that.
– Drastically lowered Hazmat Fiber requirements for making Radiation Ready mods.
– Behemoths can now crouch and will no longer get stuck in the bunker.
– Dog Days Are Over T5 has been changed to Hellwolves. Have fun.
– Rewrote all scout item quest rewards for better scaling.
– Swapped over First Aid Kit and Herbal Antibiotics in the Physician perk.
– Moved Crossbow Autoloader from Science Crafting 3 to Science Crafting 5.
– Archery action skill no longer grants a reload speed bonus to crossbows (but still does for bows) for balance reasons.
– Most recipes (Food and Resources) that use jars/bowls should now return jars/bowls on CRAFT.
– Changed gore block that can drop on zombie death, and adjusted resource drop amounts when harvested.
– Re-ordered the Advanced Engineering perk so things unlock slightly earlier so it’s better balanced vs the Electric Traps perk.
– Coilturrets are now unlocked with Advanced Engineering 5.
– Combined Pain Tolerance and Armor Training into 1 perk, and renamed Armor Training to Martial Training. Also added Sprained arm and concussion resistance in addition to the other pain tolerance effects.
– Changed Nightvision to Black and White.
– Reduced military fiber cost of the tactical rigging mods.
– Rewritten all trader rewards to make them more unique on a per-trader basis and hopefully fix the random NRE we’ve never been able to track down.

Main Download: https://drive.google.com/file/d/1PgKPNmnHSV0L56RmRD3pOW82JNXqFTha/view?usp=sharing
Backup Download 1: https://drive.google.com/file/d/109aqCGFo0-i9zYpW8v5NMT7lGUdOc8JT/view?usp=sharing
Backup Download 2: https://mega.nz/file/liMxAbAB#Z_sBpNQAp96l8BAku4LLFDdWS51QV9h5pqTvl1JyQhk (you will need to copy and paste this)

Steve Oh
Steve Oh
May 10, 2024 8:20 am
Reply to  yw

Robin Hood is a terrible skill. It adds a second round to the bow, but at the cost of an awkward reload time, and the second shot is pretty much always at garbage power coz it will often not let you power it up.

It would be fine if say it loaded two shots, and fired two shots at once, so each time you reload, you could power up without this issue, but as it stands it makes the bow much weaker than it is without this skill.

iChi
iChi
June 28, 2024 6:33 am
Reply to  yw

DOes this work with the new patch? any1 know?

yw
yw
June 30, 2024 4:28 am
Reply to  iChi

No, this is old version. 1.0 is still experimental and was released a few days ago. We need to be patient for overhaul mods.

Nathan
Nathan
August 7, 2024 8:14 pm
Reply to  yw

So what’s the new Xbox version out is it possible to make mods or put mods on the Xbox version like Minecraft?

Cai Olson
Cai Olson
August 27, 2024 3:01 am
Reply to  Nathan

Mods for 7d2d for consoles won’t be possible

Cai Olson
Cai Olson
August 27, 2024 3:02 am
Reply to  yw

Kaine, i can’t wait for DF to updated for 1.0 much love <3