Dishong Tower Challenge

7 days to die dishong tower challenge, 7 days to die overhaul mods

WELCOME TO THE DISHONG TOWER CHALLENGE!

Have You Got What It Takes to Survive the Tower Challenge?

This challenge places you, a lone survivor, in the eponymous Dishong Tower, a towering edifice of death incarnate. Your only means of escape is to gather everything you need to be able to craft a gyrocopter and make your escape from the rooftop to the nearby settlement. You have one life. Make it count.

A mini overhaul mod, re-imagined for Alpha 21. One tower, one trader, one means of escape.

Four custom worlds, each a different biome, so you can choose your starting “difficulty” – Forest, Desert, Snow, or the ultimate challenge, Wasteland. Custom-edited Dishong Tower POI, giving you everything you need to be able to complete your quest. Custom questline, guiding you on your way. Custom HUD, and in-game options added for toggling crosshair visibility, health bar visibility, etc. Pause the game, and look for “Video”, then the “Customize” tab.

Challenge Rules

  1. You must enter the Dishong Tower immediately (being on the front porch counts as being in) and cannot leave thereafter.
  2. The rubble on the ground around the tower is NOT part of the tower, and as such may NOT be used to support any structures, or to grow any crops, unless you can do this WITHOUT touching it.
  3. You may build bridges off the side of the building to reach things, but those bridges must support themselves and cannot touch the ground.
  4. You may NOT mine or dig under the building.
  5. All default game settings, unless you want to turn up the size of the hordes. It’s recommended to have loot respawn set to 7 days and turn airdrops OFF.
  6. If you die, the game is over.
  7. You must survive until you are able to build a gyrocopter and fly off the roof.

Changes From the Vanilla Game, to Aid You in Your Quest

  • Wasteland Treasures volume 5 now has a 50% chance to give acid from an “open” wooden pill case.
  • Cement mixers can be harvested for an engine and gas cans.
  • Cement mixer loot contains Stone, clay soil, sand, and oil shale. (you must decide if you wish to destroy the cement mixer for the engine, or leave it intact and wait for a loot respawn)
  • Tablesaws can be harvested for a battery.
  • Added a guaranteed battery… somewhere…
  • Worklights and projectors can be harvested for headlights, work lights have a 10% chance of dropping a car battery.
  • Trees give plant fibres; potted plants can be harvested for plant fibres, clay soil, and a 10% chance of an oak seed.
  • Destroyed stone terrain blocks when mined give 8 clay in addition to stone and can be used to plant trees.
  • Big Momma, Tourist, and Moe zombies can be looted for bones and rotting flesh, and a 10% chance of fat.
  • Hazmat zombies can be looted for nitrate and bones.
  • Nurse zombies can be looted for bones, nitrate, and a 10% chance of antibiotics & 10% chance of medical skill magazines.
  • Lab Worker zombies can looted for bones, nitrate, a 10% chance of a medical skill magazine, and a 10% chance of a beaker.
  • Lumberjack zombies can be looted for snowballs.
  • Biker zombies can be looted for oil & vehicle skill magazines.
  • Utility Worker zombies can be looted for a 10% chance of workstation skill magazines.
  • Fat Cop zombie can be looted for a 10% chance of handgun and club magazines, and a 10% chance of acid.
  • NEW: Mutated zombie can be looted for a 10% chance of acid.
  • Janitor zombies can be looted for a 10% chance of Harvesting, Repair, Salvage, Electrician & Sledgehammer skill magazines.
  • Thug zombies can be looted for a 10% chance of Knuckles, Blades & Shotgun skill magazines.
  • Soldier zombies can be looted for a 10% chance of Rifles, Machine guns, Armour & Explosives skill magazines.
  • Arlene, Darlene, and Marlene looted can be harvested for a 10% chance of Food skill magazines.
  • Boe, Joe & Yo zombies can be looted for a 10% chance of Spears & Bows skill magazines.
  • Tom Clark & Steve can be looted for a 10% chance of Robotics & Traps skill magazines.
  • NEW: All the zombies listed above that can be looted for magazines start with a base percentage of 10%, with no perk points assigned. It now increases by 5% per perk point assigned, up to a maximum of a 35% chance for a maxed-out perk level, relevant to the magazine and the perk.
  • Example: Lockpick skill starts at 10% of harvesting a workstation magazine from a Utility Worker, with zero points in the lockpicking perk. With lockpicking maxed out, there would then be a 35% chance of harvesting a magazine.
  • EDIT: Heavy and Light armour perks have been adjusted (level 1 jumps to 17%, up from 15%, and then 23% for level 2, 29% for level 3, with level 4 at 35%).
  • Master Chef is now 10% base, 18% at level 1, 25% at level 2, and 35% at level 3.
  • Lockpicking (levels 1, 2, and 3 are now 15%, 25%, and 35% respectively)
  • Party Girl can be looted for a 10% chance of old cash.
  • Businessman zombies can be looted for a 10% chance of Dukes.
  • Wight zombies can be looted for a 10% chance of a Forgettin’ Elixir and/or a magazine bundle.
  • Pumpkin bread food and health values have been increased.
  • Coal can be crafted from wood in a campfire.
  • Seed magazines no longer appear in loot, nor are they needed for seed crafting.
  • Most containers do not downgrade on looting.
  • Loot containers no longer have to be “reseeded” (or manually restocked) to force loot to respawn. (Credit WookieNookie)
  • Paper has been removed from bookcase loot.
  • Increased probability for vehicle books and workstation books IF perk points are used in their respective skills.
  • Reduced the number of books required for the gyrocopter, chem station, and crucible.
  • Old cash can be converted into Dukes.
  • All arrows & bolts can be turned back into feathers.
  • Acid can be crafted from car batteries or crafted from resources. A chem station is required for both of these.
  • Reduced requirements for some scarce resources like glue, farm plots, and oil.
  • Lowered requirements for some food to be crafted into seeds, only two items per seed, reduced from five.
  • Honey and eggs added to vending machines, vending machine types have been randomised, but one of each type is guaranteed.
  • Included JUST ONE guaranteed water filter spawn.
  • Included lockable slots for the backpack. (press ‘X’ to lock individual slots) (Credit WookieNookie)
  • Sleeper respawns are configurable from a main menu option. You can now set zombies to respawn in the Tower every one, three, five, seven, nine, eleven, thirteen, or fifteen days. (Credit WookieNookie)
  • NEW “difficulty” setting – mod now comes with 4 maps, one for each biome. Forest is the easiest, followed by Desert, Snow, and lastly Wasteland, the hardest.

Thanks to w00kien00kie for the custom code, Khelldon for the custom menu, Frantic_Dan for ideas & xpath help, Zilox, Midnight Designer, SphereII, and Pitchsilent for the original base mod and concept.

Notes

You WILL need to DISABLE EAC for this mod to run.

NOT tested in a multiplayer environment, but assuming your server provider allows for .dll files to be uploaded to your server, you should be fine. (as a side note, multiplayer is not necessarily advised. Clearing the Tower will be easier, but keeping everyone alive will not)

For a hosted game, ALL parties involved should have the mod installed. For servers, it NEEDS to be installed BOTH client AND server-side.

Starting Text

7 days to die dishong tower challenge additional screenshot 1

New Backpack (Open It for Your Starter Items)

7 days to die dishong tower challenge additional screenshot 2

Your Starter Items Once Your Backpack Has Been Opened

7 days to die dishong tower challenge additional screenshot 3

Before Looting

7 days to die dishong tower challenge additional screenshot 4

After Looting

7 days to die dishong tower challenge additional screenshot 5

Changelog

v1.0.6

  • Fixed a bug where acid didn’t unlock at the correct perk level
  • Localization tweaks
  • Main menu options tweaks

v1.0.5

  • Zombie corpses no longer lootable – they now drop an entity-specific red loot bag.
  • Tweaked container loot respawn – it now shows a timer for when the container will be lootable again.
  • Removed non-essential vehicle parts from loot & crafting.
  • Removed beds and bedrolls from crafting.
  • Removed LCB from crafting.
  • Removed treasure maps from loot.
  • Acid can now be made in the campfire, but a beaker is a required tool. Can also be crafted cheaper in the chem station. Unlocked with Grease Monkey.
  • Mod-specific loading screen tips.
  • Localization tweaks.
  • Perk books can now drop from zombies along with magazines. The chance of a perk book increases with the relevant perk points spent, just like skill magazines.
  • Loot tables adjusted accordingly, so certain zombies have a chance to drop certain perk books, just like skill magazines.
  • Removed Better Barter, Daring Adventurer and Charismatic Nature from the intellect skill tree.
  • Number of Dukes/old cash from Businessman/Party Girl is increased, probability increased from 10% to 20%.
  • Slight increase in oil shale from cement mixer loot.
  • Increased chance of antibiotics from nurses per perk spoint spent in Physician, up to a max chance of 35%.
  • Base chance of skill magazines from radiated zombies increased from 10% to 13%.
  • Changed the quest requirements for gathering gyro parts to reflect maxed-out Grease Monkey (removed a possible soft-lock)
  • Antibiotics loot probability from nurses now tied to Physician perk.
  • Player placed workstations can be picked up with no need for a landclaim block. (Workstation MUST be empty of all tools, items, and materials for this to work)

DOWNLOAD (438,4 MB)

The forum topic of the mod is here.

Credits: HellsJanitor, Zilox, Midnight Designer, Frantic Dan, SphereII, Pitchsilent

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5 thoughts on “Dishong Tower Challenge

  1. I love the way the HUD mod looks when people do this challenge specifically NotOnly25 on YT.
    Is there a way I can download the Modlet for it?

  2. I have been trying for a few days to get this mod working but it never shows up. I have no other mods installed, have the mods folder in the correct folder “common/7days/mods”. It just won’t show Dishong Challenge and just the standard maps.

    I am running version 21.1, newest, and without EAC.

    1. Move the mods from the “Mods” folder inside “Dishong-Tower-Challenge-main” to the “Mods” folder in the game files

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