Electricity Overhaul Mod

7 days to die electricity overhaul mod, 7 days to die electricity, 7 days to die overhaul mods

ocbMaurice would like to proudly present his Electricity Overhaul Mods.

This mod tries to solve issues with the existing electricity implementation and tries to improve overall handling with power items and sources. It lets you form bigger grids with multiple power source that feel more natural. It consists of several other smaller mods that should all work standalone. Pick the ones you like and install them beside the overhaul mod.

UL Support (1.0.0)

  • Introducing compatibility for UL (experimental). Rename this mod to e.g ZElectricityOverhaul to load after UL
  • Charging demand for batteries changes according to fill state. Nearly empty batteries charge faster than nearly full ones
  • Items in solar banks and windmills degrade very slowly. Can be repaired quite easily (maintenace needed ~10d)
  • Replaces BatteryChargeDemand for min/max smoothstep configs
  • Adds new game option to prefer fuel over batteries
  • Adds extended info when hovering over power sources. Needs OcbRemoteDescription to work in multiplayer
  • Adds German translations

Compatibility Release A20.4 b42 (0.9.4)

  • Fix compatibility for Alpha 20.4 (b42)
  • Automated deployment and release packaging
  • Fix backward/forward game dll compatibility

Compatibility Update (0.9.3)

  • Fix EnumGamePrefs patching to be more dynamic
  • Fixes compatibility with Alpha 20.4 (b38)
  • Fixes server.xml parsing on dedicated servers (0.9.1)

Performance Update (0.9.0)

This release only tries to optimize CPU utilization and to improve frame update congestion. As such this update is kinda experimental, although the changes seem rather safe, but there will always be dragons. So if you’re happy with version 0.8.0 you don’t need to upgrade immediately. Upgrading existing maps should be possible, but you should always make a Backup when early adopting such a mod upgrade!

Compatibility Update (0.8.0)

  • Fixed some compatibility issues with other mods
    • They now use ‘OutputPerStack’ as a scaling factor
    • They no longer hard-code ‘MaxFuel’ for generators
  • Cleaned up and refactored update routine a bit
  • Improved and fixed ‘EnumGamePrefs’ patching

Linux Update (0.7.4)

There is also a version for linux, but you need to start the game via s special startup scripts to get the pre-loading hook working (e.g. startmodserver.sh). Those script will also be installed after the first initial loading of the mod.

Important Update (0.7.2)

He has ported this mod over to A20. Unfortunately given the nature of what it changes, it still is not 100% working out of the box with A20, but he got it pretty close! You can download this mod like any other regular mod, but once you start up the game for the first time you get a “scrambled” start screen and the console should show up (otherwise you can bring it up with F1). It should tell you that it has installed some additional files into the game folder that allows preload patching via BepInEx, which this mod requires to work correctly. You should just need to restart the game once after installing this mod and it should work OOTB.

This is all very experimental at the moment, but he hope it does work out!

Main Features

  • Power sources can be connected like every other power item
  • Power can be taken from any upstream power source
  • Prioritize renewable energy before using gasoline
  • Additional grid demand/supply and charge statistics
  • Batteries are all charged/discharged when in a bank
  • Recipes for solar panels and cells (behind engineering perk)
  • Solar power gradually fades in and out at dawn and dusk.

7 days to die electricity overhaul mod additional screenshot 1

7 days to die electricity overhaul mod additional screenshot 2

Additional Features (Also Compatible With Vanilla Game)

  • Color wires according to power state – see which ones are un(der)powered
  • Hide wires when the wiring tool is not equipped (except trip wires and fence posts)
  • Fix issue with power duration and e.g. motion sensors
  • Fix issue with trigger groups forcefully untriggering downstream triggers
  • Fix issue with start delay and triggered duration if trigger is too fast

7 days to die electricity overhaul mod additional screenshot 3

Compatibility and Further Notes

This is the first “release” and while he tested it quite thoroughly, he hasn’t really used this mod for a full game yet. So he does expect that there are a few bugs lurking in there. He also doesn’t know how well this will scale in multi-player, since it does add quite a lot more load than the original implementation, but might be just fine even with bigger and more grids.

He has developed and tested this mod against version a20.b218.

Download

The forum topic of the mod is here.

Credits: ocbMaurice

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If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

9 Comments
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Simon
Simon
June 12, 2022 1:58 pm

So I’m also having trouble installing the mod. I think it’s super cool and would love to keep using it, but every time I put up a solar panel or battery bank it gives an error message “Attenpted to read the end of the stream”.

This is very annoying. I also don’t understand where I can find or download the mod “OcbRemoteDescription”. I just don’t understand this Github.

KELB
KELB
May 7, 2022 8:32 am

to install this do i just click the download link or are there multiple downloads ?

why did they even bother
why did they even bother
January 14, 2022 4:54 pm

Where is the download link? Those github links are completely useless. What a waste of time to makes something like this and then not just have a download button so people can actually access them.

PEPSI_MAN
PEPSI_MAN
January 2, 2022 9:16 am

I loaded this into the vanilla game and it messed up the UI, dedicated server and it crashed, I did load it with other mods but what’s up? is this specific for servers??

Sagat
Sagat
December 25, 2021 12:52 pm

The wires are still visible for me. I have the mod on a dedicated server, also have it on the client.
But the wires are still visible. Is there a config setting I need to edit?

james
james
December 11, 2021 1:01 pm

server automatically close, error phrasing the updated serverconfig.xml

Lorghon
Lorghon
January 21, 2022 10:55 pm
Reply to  james

Did you found the solution ?

Justin Weston
Justin Weston
December 10, 2021 10:06 pm

it don’t work

purvisdavid1
purvisdavid1
December 11, 2021 4:42 am
Reply to  Justin Weston

Turn off Easy Anti-Cheat.