Welcome to my Mega Mall, featuring 42 unique quests and a sprawling layout over 500 meters in size. Each shop boasts a creative pun name, offering a mix of challenges ranging from T1 to T5. My Points of Interest (POIs) include everything from small shops to commercial strips to massive department stores, with the commercial strips designed similarly to the vanilla game, where multiple stores are adjoined.
You’ll encounter a variety of quest types, including Clear, Fetch, Infested, and Restore Power missions. All POIs follow traditional 7 Days to Die design standards, with guided paths, lit routes, shanty walls, and switches—so you won’t need to break down any doors or walls!
I’ve also included some POIs from my previous pack, such as Red Rocket Servo and Panda Petting Zoo etc. This also features Jimbo’s Travel Agency Shop, along with plenty of hidden Easter eggs and T0s scattered throughout the mall.
Now featuring 200 new additions, mainly artwork for each store, along with new scattered food and drink items. Try wrenching the bottles and food to see what surprises you might find!
Available in 6k or 10k option
This project has been a passion of mine for the past three months, so if you enjoy it, please consider buying me a coffee using the link below!
To locate the Mega Mall, complete the starter quest, which will guide you directly to Trader Rekt. After you do your ‘opening buried supplies quest’ at the trader, the mall quests will become available. The mall is conveniently situated just 50–100 meters from Trader Rekt. Mega Mall Location:
The zip also contains the group files, below is a tutorial video on how to place the mall with Teragon, you can generate the mall in your map using teragon
Download Instructions
The download includes both the mod and the world.
To install, extract the mod into your Mods folder:
e.g.,
C:\SteamLibrary\steamapps\common\7 Days To Die\Mods\Fluffy’s Mega Mall 6k
Then start a new game and select the ‘Fluffy’s Mega Mall 6k’ map.
By FluffyPanda4144 (discord), Old Farks 7d2d https://discord.gg/H8tMXWv, Teragon https://discord.gg/5hKnMT8NNC, Grimmstone Media,
“Hey everyone🐼 If you enjoy my work and want to support me, a small donation for a coffee would be greatly appreciated. Thanks so much!”
PayPal.Me/Fl00fyPanda
buymeacoffee
Grimmstone Media
Changelog
- V2.2: Added my new “A1A Car Wash POI’, featuring custom Unity and Blender assets.
DOWNLOAD (711,7 MB)
Credits: Fluffy Panda
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Is It possible to use just the POI? I would really like to have this in my Darkness Falls playtrough.
Using teragon this whole mall can be placed using group poi, I believe taco further down has already made a vanilla map..
Well looks like i have to learn how to use teragon then. Thanks.
If you click jump on Teragons Discord, click on the prefabs tab and download the Mall from there, it includes a Preset with screenshot instruction to make it easy
What’s new in this version? Installed this mod 3 days ago and can‘t see what changed in this new download. You may want to introduce a version code and specify what changed, if a new save is required or simply replace existing kod and continue.
Ok, only fixed a missing infested crate and added the 10k map , thank I’ll add that to changelogs
This is easily the most enjoyable map I’ve played. Fun, unique POI- exploring it with my husband was so fun! Excited to play the update. 🙂
Tried the mod locally on PC and it worked fine. Now trying to setup on the server but didn’t work the same way. I’ve copied the mod and adapted serverconfig.xml to use the map but startup failed on some allocation errors (no shortage). Are there additional steps to perform on the server?
Ok, issue was related to some bad character in comment field of serverconfig.xml….strange but do not use Ä.Ö or Ü in serverconfig.xml
Glad you got it sorted 🙂 I only have limited experience with configuring servers
Great mod, just started checking it out today. My advice would have been to have a rural/suburban setup on the opposite side of Rekt’s. So missions could be half Mall, half normal. Finding the loot in the mall missions very limited to type. Which isn’t bad, but the missions keep repeating. How many times can you do Hot Wheels, etc.
Thanks for the hard work, I love it, but that is my only quibble.
Chris
I appreciate the feedback 🙂
For the end loot I put random loot boxes and did it similarly to what TFP have done their loot stashes for vanilla depending on which tier it is , I’ll have another look later I can always tweak it .
I did the intro quest just now and he offers me Cash Cow Credit Union, Ottoman Empire, Los Pollos, Lord of the Rinse and a buried supplies quest. Maybe you have the similar but where you get only buried treasure quests. I planned each tier out and created at least 13 T1 quests throughout the mall
Thanks for the response. After two full 2 hour days, doing missions even thru the night I get only either missions to those at the mall which are all within 250 meters or so or a buried mission about 500 meters usually near or in the desert or a single mission offered at 1.25 km on the far side of the mall. So for variety I took a few of the longer missions just to do a normal house or two.
I have played since the early alphas so feel very comfortable just wandering around in the mall and looting 3 and 4 skull poi’s once my daily mission is done.
I also normally only play on the 10k x 10k maps but thought I would love to see an homage of the mega mall like the original ‘Dawn of the Dead’ so I of course set the zombies to Romero style to make it more like the movie.
Thanks again for all the hard work. I am only on day 3 and now I am just exploring the mall for fun. ‘Blood Bath and Beyond’ made my wife bust up laughing. I bought her the high end xbox for Christmas last year and of course as soon as it came out I got her 7 Days, I just hope the pimps somehow make amazing mods like yours available for her to play or at lease let me host a crossover game on my pc rig with server side mods she can join and experience.
Chris
Glad you liked that one 🙂 I hope you like all the pun names and keep an eye out for hidden stashes , don’t forget there are 2 traders next to the mall so you can use either one
Finally went and did the Blood, Bath and Beyond store just for giggles. Was going into final room and as always I am an odd duck so pickaxed thru the wall left of the barricaded door, found another metal wall just inside. Pickaxed that metal wall and got flooded by a pool draining out. Nicely done and a great surprise too. 🙂
Lol You found the loot room but you were meant to follow the path and go through the airvent:)
First rule of all combat, never go from point A to point B the way your opponent wants you to. A good pickaxe is the best lockpick in the game. Walls are usually not as tough as metal doors and barricades. If the poi wants me to enter from the bottom, I enter at the top. If it wants me to enter at the top, I enter at the bottom. Why use a door when the wall works better. 🙂
Would it be possible to make this for an 8k world?
I generally don’t do 8k maps, but I could do a 10k for you if you like?
oh that would be sick i usually do 8 or 10k 😀
10k is now uploaded and page should be updated shortly 🙂
Can we add this to POI world generation?
I was able to craft it into a POI Group, now Teragon can place your entire Mega mall into my RWG maps as a POI group. Lovely build, mad props
thank you I’ve just learnt a bit of a unity and blender another update coming soon 😉
Love your work Fluffy, this is my first time using a custom map. My friend and I just started and we got in the mall. We noticed that none of the valves, switches, key racks, etc work. Are they just for show, or is there something wrong? For example, we went through the bank/vent and the room we dropped it with all the hazmat zombies had a key rack to open the next door, but it didn’t work for us.
First, if you’re playing on a server, make sure the files are correctly placed in both the server and client folders (as I’ve heard that triggers might not work if they’re only installed server-side). I haven’t had any reports of this issue until now. All my switches, key racks, etc., are functional.
There are about four banks in this mall, and I tested the one I believe you’re referring to, and it’s working for me. If you’d like, feel free to message me on Discord with a screenshot 🙂
Thanks for the new links and all your mods 🙂
Your welcome 🙂 Thank you so much for your support 🐼
You’re welcome. 🙂
If I might make a suggestion. You should add a note to the description that the quests inside the mall themselves are obtained from Rekt after you do the buried treasure quest. You did say complete the main quest but I just thought you meant travel to the trader then you could go right to the mall and you might have reworked the quest system so the quests were obtained inside the mall. Not a big deal but I spent a bit of time looking around for the quests then it dawned on me to zip back outside and check with Rekt. Makes sense now but I just assumed otherwise.
In regards to that, one really big suggestion would be to make this like the aircraft carrier or dishong challenge map and make the ground poison and put the trader inside the mall so that you are truly trapped in the mall. Then you could build in the escape quest similar to dishong. How that works I have no idea, just thought about mentioning.
So far I am liking it.
I’ve added a note, and it should be updated soon. My POIs function just like the vanilla ones. I wouldn’t consider myself a modder, I usually focus on creating maps and POIs and enjoy getting creative
Seems to be working just fine for me thus far. Really looking forward to digging into this mod.
Not working…. cant find the mall anywhere….. Very misleading and poor instruktions. Plus the link gets u to a lot of different maps, not to thisone specifically.
Hi Mr S,
The mall is definitely in the map, so if you’re not finding it, it’s possible you missed it. I’ve included instructions in the description, but just to clarify, the Mega Mall is located about 50m from both Trader Rekts, and if you had done the opening starter challenge/quest you would be taken directly there. It’s over 500m in size and is very hard to miss.
Locations:
https://imgur.com/WbMH6Lu
Regarding the download link, if you scroll one page down you will see ‘Fluffy Panda’s Mega Mall 6k.zip’
I’d appreciate it if we could keep the tone respectful. I’m happy to help clarify anything that’s unclear or assist with any issues you’re having.
Please make sure to follow the instructions carefully next time.
I understand that you don’t want to change the link of many mods every update. But you don’t need it anyway.
For example, if you update the “Fluffy Panda’s Mega Mall 6k.zip” file without changing its name, you don’t need to change the link. In other words, you add the link once and then when you update it, the same link will always download the latest file. The whole point is not to change the name of the .zip file. Google Drive has this feature. Just like Black Wolf’s mods.
This would be really useful for us players. Because it’s really annoying to search for what you want to download among a bunch of different files. We hope you take this feedback seriously and make the change.
And of course thanks for your mods.
That’s right that’s why I originally changed it to the folder, if it makes things easier I’ll gladly change it to direct download 🙂
Yes, this change would definitely make things easier. Thanks in advance. 🙂
Hi Michael, every time I upload a new file to google drive it gives it a different number for the file name, this is why I switched to folders in the first place. Would you be able to point me in the right direction on how to do this, or send me a discord pm? thanks 🙂
Hi Fluffy Panda,
No, google drive should not add new numbers. You’re probably doing something wrong. Just go to your google drive homepage and upload the file you’re updating as if you were adding a new file. When you upload the file, you will select replace existing file. That’s it. Then the same download link will continuously download the new version. 🙂
Hej Panda
Im not trying to be disrespectful, and sorry if I was.
But I still cant find the mall and i am utterly and even more confused how to place the mod and even find it in those files. In the description u wrote to place it in the Mods folder. Map is not coming up if i do it. I had to search on the web “how to play 7 dtd custom map” turns out u have to put it in the WORLD map not the mods then i found the fluffy mega mall, But when i fly aorund i cant see any mall. Not even on the 10 k. Then i put the file in bothc the mods and world map and still nothing. At this point i dont even know where or wht the f do i do with the info u gave. So as a new player i dont have a clue what u are saying… ALL i know is that i tried and cant find it, and that google drive is hella confusing. So still for me, this doesnt seem working, and instructions are useless.
No Problem I’m always happy to help. After extracting the zip file, you’ll find a folder called “Fluffy’s Mega Mall 6k.” Open it and ensure you see the folder containing the modinfo.xml file (sometimes an extra empty folder gets created when extracting).
Locate the folder with modinfo.xml, along with the config, prefab, and worlds folders. Transfer this entire folder into your MODS directory.
For reference, here’s an example: https://imgur.com/G3aIg2B
After transferring, it should look like this: https://imgur.com/ryMD3xd
feel free to add me on discord if this doesn’t solve it for you, I can screen share visually , sometimes it’s a bit easier
Once you have the mod folder in , all you have to do is start a new game and it will come up with Fluffy’s Mega Mall 6k in 7dtd
Does not seem to be working for me. Mall does not spawn in, I can’t locate it anywhere.
In the preview file, you can see where it is located. When you unzip the file, make sure there are no extra empty folders before it. Place the folder named ‘Fluffy’s Mega Mall 6k,’ which contains the modinfo.xml file, into your mod folder. It also has 2 trader Rekts on either side, so if you complete your opening route mission, you will find it easily.
Who’s looking forward to the Glock9 trapped inside video of this mod?
I’ve already msgd him lmao
maybe 😉
SAME HERE, can’t wait to see Glock9 play this mega mall mod
Wow looks and sounds like so much fun! Can’t wait to try it…
Were you inspired by Dawn of the Dead?
I’ve watched a few zombie movies, I wanted to make something different. I have some movie references in there such as the food house for one of supermarkets