This mod Restructures Perks to resolve the imbalance issues with numbers and usefulness. Each statistic now has 10 perks:
Perception (Still 10 Perks)
Lockpicking has been moved back to Perception (still 10 Perks) as a General Perk.
No longer affects workbench magazine frequency.
Strength (10 Perks From 9)
A new perk – Handy Man – has been added to Strength as a Construction Perk.
- Takes over Advanced Engineering’s repair element
- Affects repair tools magazine frequency
Agility (10 Perks From 9)
Animal Tracker has been moved to Agility as a Stealth Perk.
Localization tweaked to reference Stealth rather than Vision.
Fortitude (Still 10 Perks)
No changes.
Intellect (Still 10 Perks)
Advanced Engineering has been removed.
A new perk – Engineering – has been added to Intellect as a Crafting perk.
- Takes over Advanced Engineering’s crafting element
- Reduces crafting time for work stations
- Affects work station magazine frequency
A new perk – Electronics – has been added to Intellect as a Crafting perk.
- Takes over Advanced Engineering’s repair element
- Provides experience from trap kills
- Affects electronics magazine frequency
- Affects trap magazine frequency
Electrocutioner
No longer affects robotics magazine frequency.
Changelog
Updated for V1.0.
DOWNLOAD (6 KB)
The forum topic of the mod is here.
Credits: Wyr3d
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
in my case, Guppycur Modder appears instead of Electronics… Any solution?
….Huntsman is still in fortitude. So you still need 2 stats minimum to properly hunt.
Is this server side, or would everyone need it?
it works serverside if you still wondering ^^