This mod Restructures Perks to resolve the imbalance issues with numbers and usefulness. Each statistic now has 10 perks:
Perception (Still 10 Perks)
Lockpicking has been moved back to Perception (still 10 Perks) as a General Perk.
No longer affects workbench magazine frequency.
Strength (10 Perks From 9)
A new perk – Handy Man – has been added to Strength as a Construction Perk.
- Takes over Advanced Engineering’s repair element
- Affects repair tools magazine frequency
Agility (10 Perks From 9)
Animal Tracker has been moved to Agility as a Stealth Perk.
Localization tweaked to reference Stealth rather than Vision.
Fortitude (Still 10 Perks)
No changes.
Intellect (Still 10 Perks)
Advanced Engineering has been removed.
A new perk – Engineering – has been added to Intellect as a Crafting perk.
- Takes over Advanced Engineering’s crafting element
- Reduces crafting time for work stations
- Affects work station magazine frequency
A new perk – Electronics – has been added to Intellect as a Crafting perk.
- Takes over Advanced Engineering’s repair element
- Provides experience from trap kills
- Affects electronics magazine frequency
- Affects trap magazine frequency
Electrocutioner
No longer affects robotics magazine frequency.
Changelog
Updated for V1.0.
DOWNLOAD (6 KB)
The forum topic of the mod is here.
Credits: Wyr3d
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Doesnt work – needs udpate
in my case, Guppycur Modder appears instead of Electronics… Any solution?
….Huntsman is still in fortitude. So you still need 2 stats minimum to properly hunt.
Is this server side, or would everyone need it?
it works serverside if you still wondering ^^