Description
This mod Restructures Perks to resolve the imbalance issues with numbers and usefulness. Each statistic now has 10 perks:
Perception (Still 10 Perks)
Lockpicking has been moved back to Perception (still 10 Perks) as a General Perk.
No longer affects workbench magazine frequency.
Strength (10 Perks From 9)
A new perk – Handy Man – has been added to Strength as a Construction Perk.
- Takes over Advanced Engineering’s repair element
- Affects repair tools magazine frequency
Agility (10 Perks From 9)
Animal Tracker has been moved to Agility as a Stealth Perk.
Localization tweaked to reference Stealth rather than Vision.
Fortitude (Still 10 Perks)
No changes.
Intellect (Still 10 Perks)
Advanced Engineering has been removed.
A new perk – Engineering – has been added to Intellect as a Crafting perk.
- Takes over Advanced Engineering’s crafting element
- Reduces crafting time for work stations
- Affects work station magazine frequency
A new perk – Electronics – has been added to Intellect as a Crafting perk.
- Takes over Advanced Engineering’s repair element
- Provides experience from trap kills
- Affects electronics magazine frequency
- Affects trap magazine frequency
Electrocutioner
No longer affects robotics magazine frequency.
Changelogs
Updated for 2.0
Notes: This mod was reworked for 2.0. If a vanilla skill is not directly affected by it’s parent attribute, it has ben moved to the new General perks tab. This allows for a much more versatile build, without having to sacrifice points to attribute just because that perk is associated with it. The Perk System in Not Just Imbalanced Perks works as follows:
Perception
Combat
- Dead Eye
- Demolition Expert
- Spear Master
General Perks
- Salvage Operations
- Perception Mastery
Strength
Combat
- Boomstick
- Pummel Pete
- Skull Crusher
- Grand Slam
- Big and Fast
General Perks
- Strength Mastery
- Miner 69er
Fortitude
Combat
- The Brawler
- Machine Gunner
General Perks
- Fortitude Mastery
- Engineering
Agility
Combat
- Archery
- Gunslinger
- Deep Cuts
- Whirlwind
General Perks
- Parkour
- Agility Master
Intellect
Combat
- Robotics Inventor
- Calculated Attack
- Electrocutioner
General
- Intellect Mastery
- Electronics
General Perks
Combat
- The Penetrator
- Pain Tolerance
- Siphoning Strikes
- Healing Factor
- Run and Gun
- Hard Target
- Light Armor
- Medium Armor
- Heavy Armor
Stealth
- The Infiltrator
- Animal Tracker
- Hidden Strike
- From the Shadows
- Lock Picking
Miscellaneous
- Treasure Hunter
- Pack Mule
- Mother Lode
- Junk Miner
- The Huntsman
- Iron Gut
- Rule 1: Cardio
- Physician
- Grease Monkey
- Master Chef
- Living off the Land
- Lucky Looter
- Handy Man
Charisma
- Better Barter
- The Daring Adventurer
- Charismatic Mature
Download
DOWNLOAD (6 KB)
If you appreciate Wyr3d’s work and you want to show support, use this donate link.
The forum topic of the mod is here.
Credits: Wyr3d
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Could the stealth skills be swapped over to Perception instead. Perception getting Archery, Hidden Strike, and merge The infiltrator with From the Shadows. Agility getting Explosives, Salvage Operations, and Treasure Hunter.
Doesnt work – needs udpate
in my case, Guppycur Modder appears instead of Electronics… Any solution?
….Huntsman is still in fortitude. So you still need 2 stats minimum to properly hunt.
Is this server side, or would everyone need it?
it works serverside if you still wondering ^^