This Mod adds a complex Sewer-System to the Game.
The Player can travel through the Underground, build U.-Bases, dig further Tunnels etc.
The following RWG-Street-Tiles will get Sewers:
- Downtown
- Commercial
- Industrial
Installation
- Download and unzip the File “RWG-Sewer-Tiles-7DOne.zip”.
- Put the Folder “RWGTiles” into your Game-Folder:
((?:)Your Drive(/Program(x86)/steam)/steamapps/common/7 Days To Die/Data/Prefabs/…
Overwrite all of the Vanilla-Street-Files!
Generate a new RWG-World and start a new Game. If you want to play an old Map with the Sewers please generate the Map again with your old seed!
You can remove the Patch by comparing the Game-Files in Steam.
Attention: After a Game-Update i recommend to install this Patch again!
Enjoy & have Fun
DirkillerGaming
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Does this work on A21?
No, sorry. The Street-Tiles have some new 1.0-Blocks in which are missing in the A21.
I love it. I wish I could mod. I would remove the traders from the surface and put them in the tunnels while making the surface nothing but a wasteland. Any trips above ground would have to be quick so your main way to travel would be via tunnels. Basically have a Metro 2033 style playthrough.
will this work on any game or auto gen map?
Idk exactly, sorry – i tested the Mod only with the RWG-Generator in 7D.
Great! Thanks for your effort.
if i host a multiplayer world will other players need this?
also will it impact my ability to join others games?
I recommend that all Players install the Mod or it could be at least some weird Data-/Region-Underground-Mixing-Issues with Graphic Bugs etc.
amaazing now to find the Winking Skiver
Some of the rwg tiles pop up “above ground level”, mostly industrial from the quick look I took
Weird. Anyone else with this problem?
I tested the Mod with the RWG of 7D and had no Problems so far.
It only happens if I start a new game on the same map, and not every time.
Ok, that’s interesting to know – thank you very much.
I think that some of the new Sewer-Parts have problems with the Height-Coordinates of old Maps.
I didn’t know that so far, sorry.
I recommend to let the RWG generate a new Map with your old seed.
Will this affect other custom POIs or anything or should I be able to add this into a new RWG with no issue?
If you start a new Game with POIs which are not reaching too deep under the Streets of all Downtown-, Commercial- and Industrial-Areas i’m sure there will be no Problems/Collisions.