TechFreqs Provoked Critters Hostile Passive Animals Mod

7 days to die techfreqs provoked critters

The TechFreqs Provoked Critters Hostile Passive Animals Mod
,Essentially, after a few alphas the Timid Animals are more hostile, chickens, rabbits, stags and does are pissed! and will fight back! adjusted health slightly but i’d be more scared of the stags and does as they’re scary, lol

**Compatibility Note**: This mod is not compatible with Steel UI or mods that modify vanilla entity classes (e.g., 0-XNPCCore). As for this mod It removes vanilla animals, which may break mods relying on them, and adding the feature to making them hostile, while retaining some vanilla properties for the passive animals in the game, such as harvesting and etc.

As for the animals,
They attack with hitpoints like the coyote and from the given xml template in default entityclasses xml, health is slightly raised for chicken from 10 to i think 50 and rabbit its adjust a tad bit aswell, i think you could also change them and config the health aswell and save the settings if you’d prefer to do so for the entityclasses xml in the mod in order to make them semi configurable.

i believe the doe or stag has about 50 more health points aswell, but yeah you dont wanna piss those guys off… especially those ones, they pretty quick! no more zoomies in 1.1
Whats interesting enough is that the chicken thats hostile is also a default spawn and a twitch redemption point so i’m highlighting those properties and AI tracking from what TPF has provided in the default xml and thats used for the timid animals to making them hostile! also in default entity classes xml anywho thanks for checking out this fun mod post!

Disclaimer:
By using this mod, you acknowledge that TechFreq is not responsible for any issues, crashes, or conflicts caused by its use.
Use at your own risk. Please backup your game files before installing any type of mod.
Thanks for downloading and enjoy!

Installation: XML
Make sure harmony mod exist in the mod directory.
Download the mod files, Extract Mod files.
Please backup your world, save, and or game files.
Place them in your Mods directory of your 7 Days to Die Game.
EAC must be disabled, although i hope in the future that can be changed, as for now DLLS are not EAC supported however XML has no issue, as for this mod its XML so it should be safe..
THIS IS CLIENT SIDE ONLY but maybe perhaps this is also, server side and client side compatibility?
No further setup needed. Enjoy!

CREDITS:
TechFreq & A.I
Made with love for the game and version v1.3 not sure if compatibility will work with older versions of the game.
Don’t forget to support me by listening to a song or two or several!
I’d very much appreciate it and or any feedback for the mod(s) aswell
Thanks to ChatGPT or Microsoft CoPilot A.I or Grok AI from Twitter or X, for helping me create the modlet, aswell as with very little modding knowledge for the game and learning as i go i couldn’t do this without it and overall brainstorming..

TechFreqs Copyright-Free Music:
For royalty-free music to use in your projects or for casual listening.
Feel freeo checkout beacons.ai/techfreq for variety of content – and or for just music, check out the Spotify link,
at TechFreq featuring the album ‘ Spatial Recognition ‘
https://open.spotify.com/album/27ilirWNodQPT6EHGmrCVV
Thank you again for checking out the mod post and i’ll see you around.

7 days to die techfreqs provoked critters additional screenshot

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Credits: TechFreq

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