True Survival

7 days to die true survival, 7 days to die overhaul mods

Modded for more challenging survival combined with a steady slow progression in building & crafting.

Choosing Your Character

Upon starting, players will have 5 Knowledge Points available to purchase Negative Traits, Positive Traits and a Profession. Each Negative Trait cost 1 Knowledge Point and will refund a more Knowledge Points. The lowest priced Professions cost 8 Knowledge Points so to pick a Profession Negative Traits must be chosen. These choices will determine the players starting stats, items, recipes and quest lines. Players are able to learn all Professions over time by collecting 20 Profession Pages and crafting another Professions Kit. Negative and Positive Traits do not stack. Positive Traits can be purchased during game play with Skill Points gained from leveling.The following are the Players Starting Choices.

Negative Traits Only purchasable at start of the game, do not stack

Slow Driver Cost 1 Refunds 2 Knowledge Points
Trait Effect = -10% Vehicle top speed

Sleepy Cost 1 Refunds 2 Knowledge Points
Trait Effect = -20% Slower Fatigue refill speed

Clumsy Cost 1 Refunds 2 Knowledge Points
Trait Effect = +10% More noise when moving

All Thumbs Cost 1 Refunds 2 Knowledge Points
Trait Effect = -10% Slower Crafting speed / -10% Slower Lockpicking speed

Weak Stomach Cost 1 Refunds 3 Knowledge Points
Trait Effect = +15% More chance to get Food Illnesses

Agoraphobic Cost 1 Refunds 3 Knowledge Points
Trait Effect = When Outdoors +10% More Stamina to Melee / -10% Slower reloading / -10% Slower Aiming / -10% Weapon control

Claustrophobic Cost 1 Refunds 3 Knowledge Points
Trait Effect = When Indoors +10% More Stamina to Melee / -10% Slower reloading / -10% Slower Aiming / -10% Weapon control

Bad Leg Cost 1 Refunds 3 Knowledge Points
Trait Effect = Chance to trigger old leg injury when jumping or running (can trigger no more than once per 15 min, treated with snow)

Asthmatic Cost 1 Refunds 3 Knowledge Points
Trait Effect = -20% Slower Stamina regain

Out of Shape Cost 1 Refunds 3 Knowledge Points
Trait Effect = When Encumbered +5% More effect / +5% More Stamina on Melee / -5% Slower Stamina regain

Smoker Cost 1 Refunds 3 Knowledge Points
Trait Effect = -20% Slower Stamina regain while running / -10% Top Speed / Smoking Addiction

Hemophobic Cost 1 Refunds 4 Knowledge Points
Trait Effect = -20% Less healing

Thin Skinned Cost 1 Refunds 4 Knowledge Points
Trait Effect = +10% More chance to get wounds from attacks

Weak Cost 1 Refunds 4 Knowledge Points
Trait Effect = When Encumbered +10% More effect / +10% More Stamina on Melee / -10% Slower Stamina regain

Professions All can be learned by collecting loot items during game, do not stack

Cop Cost 8 Knowledge Points
Starting Recipes – Police Baton; Gun Oil; Weapon Repair Kit ; Pistol
Starting Bonus Stats – 10% Faster Reloading and 10% better Aim with Pistol and Magnum
Starting Bonus Gear – Old Revolver 6q; 9mm Rounds x16

Chef Cost 8 Knowledge Points
Starting Recipes – All Cooking Recipes
Starting Bonus Stats – +20% Faster Food Cooking speed
Starting Bonus Gear – old Knife 6q

Fireman Cost 8 Knowledge Points
Starting Recipes – Aloe Cream, First Aid Bandage, Molotov Cocktail
Starting Bonus Stats – 5% More Stamina; 20% More Block Damage with Axes
Starting Bonus Gear – fireman Axe 3q, Fireman’s Almanac Axes

Thief Cost 8 Knowledge Points
Starting Recipes – Lock Pick
Starting Bonus Stats – 3 Block Treasure Radius; 20% Faster Loot timers; 10% Faster Crouch Speed; 10% Less Noise when Crouched
Starting Bonus Gear – Old Knife 6q; Lock Pick x 20

Park Ranger Cost 8 Knowledge Points
Starting Recipes – Herbal Antibiotics, Stone Spear, Iron Spear, Steel Spear
Starting Bonus Stats – 20% Faster Primitive Crafting
Starting Bonus Gear – Old Rifle 6q; 762mm Round x 19

Bouncer Cost 8 Knowledge Points
Starting Recipes – Brass Knuckles Mold, Brass Knuckles, Knuckle Wrap, Beer, Mead, Grain Alcohol
Starting Bonus Stats – 10% Less Stamina when Brawling
Starting Bonus Gear – Brass Knuckles 3q

Carpenter Cost 9 Knowledge Points
Starting Recipes – All Wood Frames, Planks
Starting Bonus Stats – 20% Faster Crafting on the Workbench and Tablesaw
Starting Bonus Gear – Claw Hammer 3q, Nail x50

Soldier Cost 9 Knowledge Points
Starting Recipes – Grubs; Weapon Repair Kit; Pipe Bomb; Blunderbuss; Blunderbuss Ammo; Cooking Pot Mine; AK47
Starting Bonus Stats – 10% Faster Reloading and 10% better Aim with AK47 and M60
Starting Bonus Gear – Old Rifle 6q; 762mm Round x19

Fitness Instructor Cost 9 Knowledge Points
Starting Recipes – Golden Rod Tea, Red Tea, Mega Crush, Wellness Juice, Vitamins
Starting Bonus Stats – 5% Less Stamina from Running; 10% Faster Run Speed; 10% Faster Walk Speed
Starting Bonus Gear – Bat 3q

Electrician Cost 9 Knowledge Points
Starting Recipes – Generatorbank, Pressureplate, Batterybank, Ciling Light, Electrictimerrelay, Electricwirerelay, Motionsensor, Speaker, Switch, Electricfencepost, Spotlight, Stun Baton
Starting Bonus Stats – 20% Faster Electrical Crafting
Starting Bonus Gear – Scredriver 3q

Mason Cost 9 Knowledge Points
Starting Recipes – All Brick and Flagstone Frames, Bricks, Cobblestone
Starting Bonus Stats – 20% Faster Mason Crafting
Starting Bonus Gear – Mason Hammer 3q

Iron Worker Cost 10 Knowledge Points
Starting Recipes – All Scrap Iron Frames, Iron Sheet Metal
Starting Bonus Stats – 20% Faster Crafting on the Forge
Starting Bonus Gear – Wrench 3q

Mechanic Cost 10 Knowledge Points
Starting Recipes – Auger; Chainsaw; Small Engine, Large Engine, Minibike, Bicycle, Motorcycle, 4×4 Truck, Gyrocopter
Starting Bonus Stats – None
Starting Bonus Gear – Wrench 300q

Doctor Cost 11 Knowledge Points
Starting Recipes – Aloe Cream, FirstAidBandage, Stimulant, Suture Kit, AntiVenom, Painkillers, Steroids, Antibiotics, Sanitizing Bandage, FirstAidKit
Starting Bonus Stats – None
Starting Bonus Gear – Suture Kit x 1; Painkillers x 6, Stimulant x 6, Aloe Cream x 6

Chemist Cost 11 Knowledge Points
Starting Recipes – Mega Crush, Stimulant, Acid, Oil Shale Bundle, Gun Powder, Purification Tablets
Starting Bonus Stats – None
Starting Bonus Gear – Stimulant x6, Painkillers x6

Positive Traits Can be purchased at start of game or with Skill Points when leveling, do not stack

Fast Driver Cost 1 Knowledge Points
Trait Effect = +10% Vehicle top speed

Wakeful Cost 1 Knowledge Points
Trait Effect = +20% Faster Fatigue refill speed

Graceful Cost 1 Knowledge Points
Trait Effect = -10% Less noise when moving

Dexterous Cost 1 Knowledge Points
Trait Effect = +10% Faster Crafting speed / +10% Faster Lockpicking speed

Iron Gut Cost 2 Knowledge Points
Trait Effect = -15% Less chance to get Food Illnesses

Outdoors Man Cost 2 Knowledge Points
Trait Effect = -10% Less Weather Effect

Fit Cost 3 Knowledge Points
Trait Effect = When Encumbered -5% Less effect / -5% Less Stamina on Melee / +5% Faster Stamina regain

Thick Skinned Cost 3 Knowledge Points
Trait Effect = -10% Less chance to get wounds from attacks

Gymnast Cost 3 Knowledge Points
Trait Effect = -10% Less Stamina when jumping / +10% Farther safe fall distance / +10% Higher jumping

Medic Cost 3 Knowledge Points
Trait Effect = +20% More healing

Amateur Mechanic Cost 4 Knowledge Points
Trait Effect = Starts with Bicycle and Mini Bike Recipes

Hunter Cost 4 Knowledge Points
Trait Effect = Can Track Deer and Pigs

Runner Cost 4 Knowledge Points
Trait Effect = +20% Faster Stamina regain while running / +10% Top Speed

Stout Cost 4 Knowledge Points
Trait Effect = When Encumbered -10% More effect / -10% Less Stamina on Melee / +10% Faster Stamina regain

Farming

  • All Seed Recipes found in loot
  • Seeds crafted on Drying Rack workstation
  • Plant growing cycles adjusted longer.
  • Cultivated crops must be planted in Farm Plots and require watering with a Watering Can between growth stages. Plants have a chance to get infested with insects and if so they must be treated with Insecticide to clear the insects and then watered to make the crop continue to grow
  • Full list of cultivatable plants – hops, aloe, mushrooms, Carrots, Coffee, corn, potatoes, blueberry, cotton, goldenrod, yucca, chrysanthemum, leeks, chillis, eggplant, cucumber

Zombies and Predators

  • Zombies reworked to die quickly from head shots.
  • Zombie Types
    • Cop Zombies “Acid Puke” now leaves burning acid on you and can be removed with water.
    • Fat Zombies puke leaves a smell on you for a short time that attracts other Zombies.
    • Fat Zombies explode when near death causing less player damage vs cop explosions, but greater block damage within a larger area and can puke on the player when close.
    • Snakes are now venomous and drop venom sacks which are used to make Anti-venom.
    • Custom Wandering hordes with unique infected animal groups
      • Normal (standard zombies, speeds vary)
      • Spitters (Spit different types of acid and explode when near death)
      • Brutes (have a speed burst and do a lot of block damage)
      • Tanks (have a lot of health and a high chance to grab)
      • Screamers (summon zombie hordes)
      • Boomers (explode when near death)
      • Suicide Boomers (charge and explode on agro)
      • Burning (move fast, catch player on fire, dismember easy, leave fire trap on death)
      • Ferals (fast, high health)
      • Crawling Ferals (move on all fours fast, high health and can climb)
      • Infected Animals (have no fear and attack on sight)

Recipes

100’s of added recipes from new foods, weapons, clothes and so on. Existing recipes adjusted in materials and/or quantity of materials needed. Removed Jar Mold. All foods that use jars now return them. Smelters use molds again.

New Systems

  • Dead is Dead – There is no bottom to wellness.The player loses 10 wellness every time they die and when they run out of wellness they can not spawn back into the game alive with that character.
  • All clothes found in loot are low quality but can be used to learn how to craft all the variations
  • Leather must be cured by cooking it in a pot with Brain Matter and Coal Lumps. Cured Leather can then be dried on a Drying Rack.
  • Separate Repair Kits for Weapons (Weapon Repair Kit) and Machines (Scavenged Parts)
  • Small Engines for Bikes are made of quality parts(Air Filter / Radiator / Exhaust / Engine Block)and can be switched out like gun parts to improve the engine.
  • Tires can be melted in a campfire to produce Melted Rubber for crafting.
  • When Torches are placed they require fuel to burn and give off heat
  • Added Planks, Sticks, Logs, Narrow Logs, Branches
  • Added different animal meats
  • Only place to craft Bullets is at a Bullet Press
  • Steel Munition Crates (T3 Containers) relock after being looted
  • Added advanced resources for harvesting from many world Blocks (i.e.: Stoves, Desk, Fridge, Beds, Chairs and many more)
  • Added many new scraping ability’s
  • Dry Meat, Sunflower Seeds, Tobacco, Cannabis and Leather on the Drying Rack
  • All Drinks have alternate use that dumps the drink on the players head, cooling them for a short time and removing fire, acid puke and smelly puke
  • Added over 100 “Junk Items” to spice up looting. Junk items are everyday items found in loot that can be scraped for raw materials, used in crafting or needed for quest.
  • All Rotten and Moldy old food items can be scraped into “Biomass” and used in crafting fertilizer and other recipes.

Melee System

Melee weapons reworked to be a feasible option…

  • 2 handed melee weapons and most tools now have a Power Swing move (Right Mouse Button) which costs more stamina with a longer cool down. They have higher head damage, and a better chance to apply debuffs like critical hits and bleeding.
  • 1 handed weapons like knifes now have a “Fight off Zombie” move (Right Mouse Button) which costs stamina has a cool down. When used, the player receives a small speed burst for a very short time and it allows the players character to fight off zombies preventing them from grabbing you. If used after you have been grabbed it will prevent the zombie from biting you.
  • Knight Stick has 100% chance to break legs.
  • Shock Stick has 50% chances to shock.
  • Added useable Spears and Javelins that have long melee range and can be thrown.
  • 3 new Bats in loot that can have nails added to them.
  • Bladed Weapons are no longer repaired but re sharpened with Sharpening Stones that can be looted or made in the forge.
  • Bladed Weapons have increased dismemberment chance but dull quicker.

Tools

  • Removed ability for stone axe to repair and upgrade. (Except for Logcabin Blocks)
  • Stone tools do little damage against Metal
  • Iron tools do little damage against Steel.
  • Adjusted Auger so it now works very well on soil types (dirt, clay, gravel) and stone types but not very good on metal and worthless on steel.
  • Stone Drill uses an Auger and a Diamond Bit to drill threw the hardest materials including HardStone, Iron and Steel
  • Steel Tools will break HardStone
  • Added Screwdriver

Traps

  • Radiated soil has increased durability and causes radiation sickness and can be collected and used for traps.
  • Added Shock Traps that.
  • Added Rigged Chest that looks like normal chest but explodes when open.
  • Changed Mines to no longer instant kill Players. Candy Tin does 40 hp. Hubcap does 60 hp. Air filter does 90 hp. Pressure Plate does 65 hp.
  • All Mines now deal shrapnel damage when walked on. Shrapnel wound Bleeds, Breaks your leg, and wounds you.
  • Added 2 Decoy mines. Place Candy Tin or Air filter on the ground as a Decoy Mine that does nothing
  • Added Bear Traps
  • Wooden Spikes do little damage but Zombies get stuck in them
  • Barbed Fence can now be picked up and does more damage. Zombies now get stuck in Barbed Fence
  • Wooden Tips now do more damage to Zombies and degrade faster

Workstations

  • All work station beside smelters (forge; Blast Furnace; Food Prep) requires the player to stay inside them for them to run. Most Workstation recipes are 5 seconds now, with perks they can be 1 second.
  • All workstations can now use anything in the tool slots
  • Blast Furness – for smelting Steel, Bulletproof Glass and Plastics
  • Dry Rack – for drying leather and foods
  • Still – for making Grain Alcohol and Beer
  • Basic Work Bench for crafting
  • Advanced Work Bench
  • Oil Refinery – for making Oil and Gas
  • Bullet Press – for crafting Bullets and has Combine Window
  • Placed Torches need fuel for light and heat
  • Campfire Tools
  • Research Desk for crafting Skill books
  • Chicken Coop – Raise an egg to a baby chicken then the baby to a full grown Hen. When you have a Hen in the Coop you can craft eggs or feathers once a day. You can also slaughter the Hen and get raw chicken.
  • Armor Table – for crafting clothes and armor.

Buffs

  • All Buffs switched to real time so length of game day will not mess up buffs
  • Radiation sickness from walking on Radiated Soil.
  • Added new Limp debuffs. When a player reaches 10% health they will limp. Heal up above 10% health to heal the Limp
  • Added new Fast Travel buff when you are traveling on a paved road. When on a paved road you will travel 20% faster. This Does apply to animals and zombies.
  • Vitamins give wellness buff over time but do not cure dysentery.
  • Antibiotics do not give wellness and cure wound infections.
  • Large 1st Aid Kit heals and splints leg.
  • Smoking reduces hunger but has a slight stamina drain and lowers wellness slightly.
  • Sedative quickly lowers Stamina.
  • Red Bull Stamina boosts last twice as long as coffee.
  • Sleeping bags raise your core temp by 20 and can be picked up
  • Mattress beds give 1 health every 5 seconds and raise your core temp by 25. Cannot be picked up.
  • Big Beds give 2 health every 5 seconds and raise your core temp by 30. Cannot be picked up.
  • Most drink can be dumped on your head the left mouse button. When used it will lower your core temp by -15 for 3 min. Returns jar. Put out fires and remove Acid and Smelly Spit.
  • Smoke a Joint and get High for 5 min lowering stamina by 1 every second and speed by ½ also lose 1 food and hydration every 15 seconds.

Addiction

Stimulant Can be looted or made by a Scientist with 1xBottle Water + 1xCrushed Goldenrod + 1xMixed Chemicals = 3 Stimulants. Stimulant Buff last 3 minutes increases Wellness by 1 and stamina by 4 every second. Multiple stimulants can be taken to stack buff time. Potential risks listed below (Withdrawal).

There are 3 different addiction stages for stimulants:

  • Addiction Stage 1 requires more than 3 Stimulants in a 24 hour period.
  • Addiction Stage 1 (+1 Stamina every second /+ 10% movement speed / -0.1 Wellness every 8 hours)
  • Addiction Stage 2 requires more than 6 Stimulants in a 48 hour period.
  • Addiction Stage 2 (+2 Stamina every second / + 15% movement speed / -0.1 Wellness every 8 hours)
  • Addiction Stage 3 requires more than 9 Stimulants in a 72 hour period.
  • Addiction Stage 3 (+4 Stamina every second / + 25% movement speed / -0.2 Wellness every 8 hours)

Withdrawal

If you do not keep taking Stimulants you will lose your Addiction Buff and get a Withdrawal Buff. Taking another Stimulant will cure the Withdrawal buff instantly.

There are 3 different stages of withdrawal:

  • Withdrawal Stage 1 (+1 Stamina every second / – 5% movement speed / -0. Wellness every 2 in-game hours)
  • Withdrawal Stage 2 (+2 Stamina every second / -10% movement speeds / -0.4 Wellness every 2 in-game hours)
  • Withdrawal Stage 3 (+2 Stamina every second / -15% movement speed / -0.5 Wellness every 2 in-game hours)

Wound Buff System

Anything that can attack you has a chance to hurt you. Get hurt too much and you will be wounded. To heal the wound you will have to treat it and maintain it until it heals. This wound system has 5 stages.

  1. The first is Bruised and needs no tending to or maintaining it will heal on its own as long as you are not hurt more.
  2. The Second is a Small Wound. When you receive enough damage to get a Small Wound you will also get a Pain Buff that can be cured with a Pain Killer. To Heal the Small Wound you need to use a Bandage on it. After some time the bandage will get dirty and need reapplied. Do all of this successfully and your small wound will heal into Bruised. Fail to keep the wound clean or receive to much more damage from attackers and it will progress to a Wound.
  3. The Third is a Wound. When you receive enough damage to get a Wound you will also get a Sprained Leg Buff that can be cured with a Splint. To Heal the Wound you need to use a First Aid Bandage on it. After some time the First Aid Bandage will get dirty and need reapplied. Do all of this successfully and your Wound will heal into Small Wound. Fail to keep the wound clean or receive to much more damage from attackers and it will progress to a Sever Wound.
  4. The Forth is a Severe Wound. When you receive enough damage to get a Sever Wound you will also get a Gash Buff that can be cured with a Suter Kit. To Heal the Sever Wound you need to use a Sanitized Bandage on it. After some time the Sanitized Bandage will get dirty and need reapplied. Do all of this successfully and your Sever Wound will heal into a Wound. Fail to keep the wound clean or receive to much more damage from attackers and it will progress to an Infected Wound.
  5. The Last stage is an Infected Wound. When you receive enough damage to get an Infected Wound you will also get an Infection (not the Z Virus). To Heal an Infection you need to take Antibiotics. To Heal the Infected Wound you need to use a Sanitized Bandage on it. After some time the Sanitized Bandage will get dirty and need reapplied. Do all of this successfully and your Infected Wound will heal into a Sever Wound. Fail to keep the wound clean and you will die.

Zombie Bites

  • Stun is changed to a Zombie Grab (same buff just renamed for immersion)
  • Zombies now have a chance to transmit a Virus instead of an infection. Use Antiviral Meds to treat the symptoms and Zombie Virus.
  • Getting bitten and not caring for it is the only way to get the Z Virus. Infected can only Bite you if they Grab (stun) you. Once you receive a Bite you will also get a Bleed that can be healed as normal. To remove the Bite you must cook a Metal/Steel Pipe in the Campfire and Cauterize the Bite with it. You have 24 game hours to do this before you catch the Z Virus. After you Cauterize the Bite you will have a Bite Wound that you will need to treat with a Bandage. After some time the bandage will get dirty and need reapplying. Do all this successfully and you will receive a Wound, fail to do any of these steps and you will be infected with the Z Virus.

Z-Virus

The Zombie Virus is now 7, 24 hour stages of sickness that cannot be cured (or can it?) with the 8th stage being turning into a zombie (dyeing). Only Anti-Viral Medication found in loot can regress the stages by 1 stage (1 day) prolonging your life and relieving you of the harsher symptoms.

Z-Virus Stages

  1. Day 1: -1 Stamina per 5 seconds / -1 Water per 5 seconds
  2. Day 2: -1 Stamina per 5 seconds / -1 Water per 5 seconds / Temp +5
  3. Day 3: -1 Stamina per 4 seconds / -1 Water per 5 seconds / Temp +10 / 2% Slower
  4. Day 4: -1 Stamina per 4 seconds / -1 Water per 5 seconds / Temp +10 / 5% Slower / -1 Food per 5 Seconds
  5. Day 5: -1 Stamina per 3 seconds / -1 Water per 5 seconds / Temp +15 / 7% Slower / -1 Food per 5 Seconds / -1 health per 60 Seconds
  6. Day 6: -1 Stamina per 2 seconds / -1 Water per 5 seconds / Temp +20 / 10% Slower / -1 Food per 5 Seconds / -1 health per 60 Seconds
  7. Day 7: -1 Stamina per 1 seconds / -1 Water per 5 seconds / Temp +25 / 10% Slower / -1 Food per 5 Seconds / -1 health per 30 Seconds
  8. Day 8: Death

Nutrition

When you combine food groups you get nutrition (1 Severing Type + A Different Severing Type = 1 Nutrition)
When the player starts and learns their profession their Nutrition stat is set to the highest level “Healthy Diet”.

There are 3 good stages to Nutrition.

  • At “Good Diet” you will start to gain wellness and health effects from foods.
  • At “Balanced Diet” you will begin to heal faster from injuries like broken or sprained leg, dysentery and other injuries.
  • At Healthy Diet when you are full you will receive a slow heal over time. It takes 7 game days for the full Nutrition buff to fade completely.

Bad Nutrition

The longer it has been since you had “Good Diet” the more your Malnourished Stat will start to stack up. Once all good Nutrition buffs fall off you will no longer receive wellness or health from food or drink. There are 3 stages to Malnourished.

  • At “Bad Diet” you will get hungry faster and lose stamina.
  • At “Vitamin Deficiency” you will take longer to heal from injuries; get hungry faster; lose stamina and move slower.
  • At “Malnourished” you will take longer to heal from injuries; get hungry faster; lose stamina; move slower and slowly start to lose wellness.

Wellness System

  • Vitamins give a wellness buff over time but do not cure dysentery.
  • Teas and Juices increase wellness by 0.2.
  • Wellness Juice increases wellness by 1.
  • Antibiotics do not give wellness and heal wound infections.
  • Beer reduces Wellness by -0.5.
  • Pain Pills reduce wellness by -0.1.
  • All canned foods reduce Wellness by -0.1
  • Grain Alcohol reduces wellness by -1.

Completely New Skill and XP System

  • ALL quality items have their own crafting skill and crafting a quality item only gives XP toward its own crafting skill. So crafting Stoneaxes only gives XP for improving Stoneaxes.
  • Nearly all needed recipes are bought with Skill Points that are gained by leveling skills
  • Many added Perks

Quest

Added over 30 quest to starting player quest that teach new mod mechanics

Economy and Traders

  • The currency of True Survival is the Bullet Casing use them at the trader for hard to find items and raw resources.
  • Trade with Traders by way of quest they sale for 1 Bullet Casing.
  • Do jobs for Traders to earn rewards by way of quest they sale for 1 Bullet Casing.
  • Traders do not want your junk anymore and are very selective on what they will buy from the player

True Survival Followers, Bandits & Traveling Traders

  • Added over 30 new NPC’s Bandits created by Stompy and Followers created by Drkstardragon.
  • New Followers come in 2 types.
  • Melee Follower – Will wander around and fend for themselves. You can recruit them by hitting them and they will follow you for a short time.
  • Ranged Followers – Will follow any non-enemy target. You can still make them notice you by hitting them and they will follow until something else catches their eye
  • Bandits also come in 2 types Melee and Ranged Bandits. They will kill anything that is not a bandit.
  • Bandits and Followers each have entity specific loot tables so killing a Bandit might just get you a part of their weapon or gear.
  • Each of the 4 wasteland biomes will have a specific Traveling Trader that sales unique stuff not available at other traders.

Also Special thanks to Nanashi for starting the ai work on the NPCs for A16

True Survival Team

  • Spider (Creator) – Everything else
  • Darkstardragon – UMA Creater
  • SphereII – Distribution, Installation, Technical Support

How to Install

Manual Install

  1. Open the modded 7DaysToDie_Data Folder then open the Managed Folder. Copy all the files in that location and overwrite the files in the same location in your game files.
  2. In the main directory of the modded files open the Data Folder and copy the Config Folder and and overwrite the folder in the same location in your game files.
  3. Then go back to the same location in the modded files and open the Prefab Folder. Copy all the files in that location and overwrite the files in the same location in your game files.
  4. Then in the main directory of the modded files copy the Mod Folder and the Config.xml and paste them into the main directory of your game files.
  5. !!THIS IS A MUST HAVE!! Download Xtrakicking Zombie Texture Pack and replace your resources.asset file at 7DaysToDie/7DaysToDie_Data

Server Files

  1. Open the modded 7DaysToDieServer_Data Folder then open the Managed Folder. Copy all the files in that location and overwrite the files in the same location in your server game files.
  2. In the main directory of the modded files open the Data Folder and copy the Config Folder and and overwrite the folder in the same location in your server game files.
  3. Then go back to the same location in the modded files and open the Prefab Folder. Copy all the files in that location and overwrite the files in the same location in your server game files.
  4. Then in the main directory of the modded files copy the Mod Folder and the Config.xml and paste them into the main directory of your server game files.

Download Manual Install
Download Server Files
Also available on the Mod Launcher

If you appreciate Spider’s work and you want to show support, use this donate link.

The forum topic of the mod is here.

Credits: Spider

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