About
Outback Roadies is an expansion for 7 Days to Die with an Australian theme.
Here are a few images and instructions to get you started.
The menu screen shows ‘The Compound’ in the background with most of the vehicles. Fluffy Panda placed a couple of these out there in the custom World. Seeing this screen will tell you it has installed appropriately and is recognised.
We now need to come out and manually install the 10K Australia Outback Roadies World. It will not appear until manually installed because it has been zipped. This is because it is HUGE in both size and file size and was zipped to reduce download time. Fluffy Panda also kindly processed it. This means that gaming buddies do not need to download it from a server or player since they already have it fully processed in their own files. This will stop server timeouts as that can be a thing for players with limited internet access, WiFi, or dodgy hops.
The 10K Australia Outback Roadies World is contained directly within the Mods folder for Outback Roadies. This image shows it for a Mod Launcher installation.
That needs to be taken out of its zipped folder.
For V1.0 it is a Mod and placed directly in the Mods folder where it will load just like a Mod.
For A21, it is just a World folder. It needs to be placed in your Data/Worlds folder or GeneratedWorlds folder. The Data/Worlds folder is the place with Navezgane.
Here is a preview of the World. Fluffy Panda has got it spot on and the level of immersion greatly benefits from this level of detail and care.
Once you have manually installed the World, it will be visible in the Game World selection area.
At this point, we can start our play through.
Upon joining the World, you will receive an intro message. It lets you know there is a ‘doggo’ helper nearby. It may be behind you, or it may have run off to attack a crazy kangaroo so check around. Open your can of dog meat and give the contents to doggo to hire it as a helper.
You can instruct your helper(s) to perform certain tasks. In this image, Fluffy will loot rubbish and nests after being instructed to ‘loot around here’.
You’ll find a Starter Kit and Vehicle (a chance to receive 1 of 9 choices) in your toolbelt and you’ll need them as it’s hostile out there. Not so much the zombies though, but more the animals. May Red and Thee Legion set them up to be pretty mean.
V1.0 follows the Challenges, while A21 has only 2 starter quests for Bedroll and Campfire. Use your vehicle wisely as it can serve as your mobile home until you get established.
The rest is pretty much up to you.
Hints/Tips
- Chop down trees for Witchetty Grubs and the curative properties they provide.
- Wrench wooden barrels for water, and butcher everything for resources.
- Ammo crates have ammo in them, wouldn’t you know…
- Watch out for spiders.
- Magpies can be butchered for meat and put into Meat pies.
- Don’t be spitting nitro into the fuel line until you can spare it.
- Vehicles have pretty high HP for roadkill and larger fuel tanks for storage.
- Zombimite is real…
Known Issues
Extreme purists will instantly notice an abundance of assets that do not match the real life locality, and good on ya! If it becomes a probbo in the poco, simply crack open a tinny, put your matilda over your shoulder, and go on a walkabout waltz in the Outback where you can whinge about it to a roo. For now, it is what it is.
Credits – Primary
- EndZ Devs – Thee Legion and May Red for bringing the Poco Vehicles and Australian animals through the whole Unity process from shop to drop.
- FluffyPanda – Created and further customised the 10K Australia World for Outback Roadies. It’s a real work of art and the attention to detail is genius.
- NPC Mod Team – Sphereii, Xyth, and the whole NPC Mod Team for 0-Score and 0-XNPCCore to help power the entities and other quality of life additions.
- Oakraven – Quality of Life additions from Oakraven Collection assets.
Without these vehicles, entities, World, and QoL extras, the immersion would simply not be there. May Red told them she is pretty new to modding, but these aussie entities are going to blow your mind, literally. Thee Legion has fine tuned the vehicles to road warrior specifications and the combination of handling and roadkill capability are going to bring many smiles. Fluffy Panda has released a number of custom Worlds for the community and kindly allowed the 10K Australia World to be added to Outback Roadies. In fact, it could receive an update to accommodate ‘The Compound’ POI from Mad Max 2 along with additional updates to bring extra value. The NPC Mod Team provide both foreground and background features to power Outback Roadies. Flying aussie spiders? You betcha. Remote crafting as default, and all the optional extras the NPC Mod can provide. And last, but certainly not least, are Oakraven Collection Mods. This includes the new Can Can Bat which can be found in the player Starter Pack when first joining the World.
Credits – Support
- SprcBytes and Cemblack – First hand consultation and feedback to ensure the concept and context match the locality and theme.
- Syco54645 – A19 Farming where seedlings remain when crops are harvested for A21. This was overhauled for V1.0 and updated in-house.
- KhaineGB – Quality of Life additions with multiple integrated modlets.
- Darkstardragon – Comprehensive one on one support.
- bdubyah – Template code advice and support.
- Guppy’s Unofficial 7DtD Modding Community – Support for all aspects of modding.
- arramus – Taking guardianship of integration and hooking it all up. Watched Mad Max and Neighbours enough times to get some of the basics in place.
Terms of Use
Permission is not given to redistribute any part of Outback Roadies. This includes as a complete mod, or any of the assets contained within. Redistributing Outback Roadies will cause licensing issues for assets that are paid for, and increases the potential for a file mismatch. For more information, read the TFP Guidelines on Modding Policy here.
Changelog
Here’s an update for Outback Roadies.
1. Changing naming to V1 rather than V1.0 or V1.1 for future compliance. Anyone downloading from the Mod Launcher will need to purge their V1.0 version and manually delete all references to V1.0. The new naming will be V1 from hereon. It was originally called V1.0 as that was the only option given in forum for V1.0. It was assumed the used of b366, etc. would be the naming format based on that. However, things have moved to V1.1 and references to V1.0 are dated.
2. A new entity from Oakraven called the Oakraven Siren Head has been added as a boss type entity. It has its own elimination quest and resides in the Burnt by day, and Wasteland at any time. It will also appear in the Horde Night waves.
3. FriendZ are joining the NPC Helpers. They are zombies with weapons with a ‘Day of the Dead’ ability to shoot weapons. They roam the biomes, can be hired with meat, and can be hired from the traders with a Hire Note. There are 8 to collect.
4. Fred was realigned on the spiders as a recent update made him float in the air. Remember shoot for the eyes above the fangs as shooting Fred is just a waste of ammo.
V1
DOWNLOAD for V1 (452,1 MB)
Alpha 21
DOWNLOAD for A21 (493,7 MB)
The forum topic of the mod is here.
Credits: arramus and community
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
How do I fill up my fish pool? It won’t seem to fill more than one block which isn’t deep enough to bait the trap.
Would it be possible to add darksoldiers to the modpack?
vehicles standalone version pls
The mod is great but can you turn off the spiders or reduce the number? We only had the third horde night and 98% of the time we only had spiders that completely overran us. We even had flying spiders, you couldn’t see anything because of all the spiders.
Looked awsome
But after 2 hours the file just goes rite back to compressed will not show map in game have tried everything o well disappointed looked like a fun map
The World map is in a zipped folder and requires extracting. It is then placed in the GeneratedWorlds or main game Data/Worlds folder just as with any other World map. Compression issues sounds like a Mod Launcher thing as it downloads the compressed version of the mod and then unpacks it. The Mod Launcher Discord can help with that.
21.2 must have broken something i got it working but get tons of red failed mag in console have no crafting in game the vehicle crate opens up to failed in console mag crat same thing i give up to much hassle
I have the same problem, I have also been trying to install this for a couple of hours with no luck, did you manage to figure out how to do it?
Are the weapons on the vehicles only cosmetic?
The weapons are only cosmetic on these vehicles. Zilox’s Tigr Jeep and AH-64 Apache Helicopter shared in the Vehicle Mods category will provide working vehicle weapons.