This mod makes the weather more challenging to deal with. It makes the assumption that the apocalypse recently occurred and the air is very dirty. The winds of nuclear annihilation have not calmed… or something like that.
- Lots of wind will make you want to want to be inside.
- A very low chances of having “remotely nice” weather.
- High chance of rain.
- More variations in temperature, so clothing will matter more.
Note: The dense smoke/sand/fog particle effects are in every biome (even underwater) so if its too much (visually or FPS wise) there are 2 override mods to this mod to lessen them. If you choose to use one, load only one:
In addition there is another mod you can add that makes it even more challenging. The name is from the xml file it modifies (weathersurvival.xml): Punishing Weather – Survival
Tweaked Punishing Weather – Core to not be so dark all the time (“foggy” spectrum makes everything very dim vs “looks like a fog”), Changed “foggy” to “desert” spectrum in forest, desert, and snow biomes so it will be a little more muted in general. Letting weather effects make up for everything else.
Note: Particle effects don’t seem to work in a20 b238? not sure but Doughphunghus expected what it looked like in a19 (a constant dirty windy look) and its not so just bear with him as he will be checking this as the game gets updates, maybe something isn’t working as it should (or was fixed!). He want to balance it so there’s “a bit of nice day/night here and there’ vs ‘its always gloomy 24×7 even in full sun.
If anyone finds any good settings for this mod ( or biomes in general) that keeps it mostly hard to see far and harsh visually, but allows for “rare clear and ability to se far at far at some times” he’d love to add it to this mod.
The forum topic of the mod is here.