Punishing Weather – Core

7dtd punishing weather - core, 7 days to die weather, 7 days to die biomes

This mod makes the weather more challenging to deal with. It makes the assumption that the apocalypse recently occurred and the air is very dirty. The winds of nuclear annihilation have not calmed… or something like that.

It includes:

  • Lots of wind will make you want to want to be inside.
  • A very low chances of having “remotely nice” weather.
  • High chance of rain.
  • More variations in temperature, so clothing will matter more.

Note: The dense smoke/sand/fog particle effects are in every biome (even underwater) so if its too much (visually or FPS wise) there are 2 override mods to this mod to lessen them. If you choose to use one, load only one:

In addition there is another mod you can add that makes it even more challenging. The name is from the xml file it modifies (weathersurvival.xml): Punishing Weather – Survival

Other Addons


Tweaked Punishing Weather – Core to not be so dark all the time (“foggy” spectrum makes everything very dim vs “looks like a fog”), Changed “foggy” to “desert” spectrum in forest, desert, and snow biomes so it will be a little more muted in general. Letting weather effects make up for everything else.

Note: Particle effects don’t seem to work in a20 b238? not sure but Doughphunghus expected what it looked like in a19 (a constant dirty windy look) and its not so just bear with him as he will be checking this as the game gets updates, maybe something isn’t working as it should (or was fixed!). He want to balance it so there’s “a bit of nice day/night here and there’ vs ‘its always gloomy 24×7 even in full sun.

If anyone finds any good settings for this mod ( or biomes in general) that keeps it mostly hard to see far and harsh visually, but allows for “rare clear and ability to se far at far at some times” he’d love to add it to this mod.

Download for A20
Download for A19

The forum topic of the mod is here.

Credits: Doughphunghus

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6 thoughts on “Punishing Weather – Core

  1. Can not get my server moded with Darkness Falls + Sorcery to get past initializing state with this mod…


    *super sad face*

  2. @Clarence: This mod was not built with Darkness Falls (or any other overhaul) in mind 🙁
    However: I know why its not compatible, and will post your issue on the github repo so I’ll remember to look into it when a20 comes out. Part of the issue is that the weather is possibly going to be changed by the game devs (possibly in a20), the other is that the weather configurations that are currently accessible for mods like these are very… rough and hard to mod easily (via XML), which is why its not working with DF as I had to replace certain parts of the weather configurations, and DF likely does as well. I personally like DF and Sorcery so I’ll give it a shot when a20 comes around, but no promises I’ll be able to do it.:)

    Also: If you’re able to use DMT, there is a “seasons” mod that might be compatible, but I believe it needs the mod launcher/DMT to build. It might have some of what you’re looking for. Its by “ztensity” and is on the official mod forum threads.

    Also: I do not monitor or get notified when people post here, so if you need help/responses/etc please post in the forum or github links above.

  3. after removing this mod. we still have an endless wind sound on our server. wether commands via F1 doesn’t work. have to demolish the server …
    the reason the mod was removed. inadequate FPS decrease in windy conditions. I am very sorry that I installed it. and let people down.

  4. @Dmitry,
    For some reason in a19 multiplayer this is an issue and I don’t know why. Its noted on the mod. It seems that you can admin “set the weather” manually via debug commands and it might fix it. I don’t develop in multiplayer to have a lot of experience troubleshooting this. The mod has been updated for a20 and is less code to add/remove weather conditions, and it appears the weather system has been worked on in a20 so maybe its working now?

    @Clarence: The a20 updated mod may work better, but I have NOT tested with DF + Sorcery, I just did a quick conversion of a20 experimental. Basically there’s no more “delete” commands in the mod so it won’t remove the existing weather nodes to put its own in, which was messing with DF+Sorcery as DF also has custom weather.

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