Redbeardt’s Path Smoothing

7 days to die redbeardt's path smoothing, 7 days to die zombies

What’s It Do?

  • When a zombie has a direct path to the player, they will move directly toward the player and not stick to the grid.
  • They will still follow the grid when pathing around obstacles (walls, etc.).

Why?

Because under normal gameplay, zombies regularly do what some of us have dubbed the “voxel sidestep” where, because the zombie must stick to the grid, they will suddenly sidestep to make a diagonal grid movement. This sudden and often hard-to-predict movement regularly causes players to miss shots… Also I think it helps a little bit with immersion to not have to think about aligning yourself with the voxel grid in order to achieve best chances of hitting zombies, or misaligning yourself to be faster than them.

Changelog

Version 1.7

Includes a total rewrite that appears to have fixed freezing and crashing issues on servers.

DOWNLOAD (15 KB)

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Credits: Redbeardt

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6 thoughts on “Redbeardt’s Path Smoothing

  1. Love the mod, man. Absolutely should be integrated into the base game.

    Noticed the same issues as everyone else where servers running the mod will hangup after a half hour to an hour.

  2. Thanks for the mod, but in multiplayer with a friend sometimes randomly freezes the game intentionally and always when a lot of zombies (horde, day 7).

  3. This mod, unfortunately, causes a server running A21.2 to halt and crash. Oddly-enough, it actually works for a few hours before the server just stops entirely. No errors or anything, but removing the mod from my list fixed the crashing issue.

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