What’s It Do?
- When a zombie has a direct path to the player, they will move directly toward the player and not stick to the grid.
- They will still follow the grid when pathing around obstacles (walls, etc.).
Why?
Because under normal gameplay, zombies regularly do what some of us have dubbed the “voxel sidestep” where, because the zombie must stick to the grid, they will suddenly sidestep to make a diagonal grid movement. This sudden and often hard-to-predict movement regularly causes players to miss shots… Also I think it helps a little bit with immersion to not have to think about aligning yourself with the voxel grid in order to achieve best chances of hitting zombies, or misaligning yourself to be faster than them.
Changelog
Version 1.7
Includes a total rewrite that appears to have fixed freezing and crashing issues on servers.
DOWNLOAD (15 KB)
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Credits: Redbeardt
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Please update this for 1.0!
Any chance that this get updated to v1?
Same request as Ataky below. Im running 7d2d server in a Docker and is Unix based. I would love for this to work on my dedicated server.
I’d like to request again a .so version of the .dll file please ! my servers are all Unix based to which .dll won’t work.
I got a nullref with version 1.7 somewhere at PathSmoothing.ReplacementPathNavigate.PathFollow (): https://gist.github.com/R4to0/1eba2f5a287290bd149dc4a25f1878ec
Love the mod, man. Absolutely should be integrated into the base game.
Noticed the same issues as everyone else where servers running the mod will hangup after a half hour to an hour.
Please, it would be awesome if you also compiled it in .so filetype alongside .dll. Thank you.
Thanks for the mod, but in multiplayer with a friend sometimes randomly freezes the game intentionally and always when a lot of zombies (horde, day 7).
In my case the server doesn’t crash, instead all spawned zeds (and sometimes the drone) freezes in place. They don’t move at all but still can be killed and even attack you if you get close.
This took a day or two to happen.
Possible relevant output log containing call-stack:
https://gist.github.com/R4to0/e52ba09c5ced1875201e0e412698d4dd
This mod, unfortunately, causes a server running A21.2 to halt and crash. Oddly-enough, it actually works for a few hours before the server just stops entirely. No errors or anything, but removing the mod from my list fixed the crashing issue.