Rework Repair and Learn Weapons, Tools and Armors

7 days to die rework repair and learn weapons tools and armors, 7 days to die weapons, 7 days to die tools, 7 days to die armor mods
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Survager has to you big update for his first mod “Rework Repair Weapons“.

  1. He is very confused that the details of weapons and tools are now used only to create these things.

Now you will need these items to repair weapons and tools!

  1. He was also confused by the fact that a character could magically learn how to create complex weapons and tools simply by purchasing a skill level.

Now, in order to learn how to make weapons or tools, you will have to find these items and study them!

In addition, in order to create weapons and tools of a higher level, you will also have to learn this by further studying these items.

Now, by purchasing skills, you will not be able to learn how to make complex weapons or complex tools. The rest of the skills remain the same.

  1. It also bothers him that a simple repair kit is used to repair complex things, such as machine guns, a drill and a chainsaw.

The uselessness of parts of weapons and tools is especially visible at the end of the game, when we already have top-end items.

He decided to change this a bit.

Now, to repair weapons and complex tools, you need not a simple repair kit, but parts of these items.

7 days to die rework repair and learn weapons tools and armors additional screenshot 1

  1. Leather Armor, Rag Armor and Military Armor can no longer be repaired using repair kits. This will require the appropriate materials.

7 days to die rework repair and learn weapons tools and armors additional screenshot 2

List of Changes

  • To repair complex weapons, you need the parts of this weapon.
  • Repairing complex tools requires the parts of these tools.
  • Repairing rag armor requires duct tape.
  • Repairing Leather Armor requires leather.
  • Depending on the quality of the item, repairs will require a different amount of resources.
  • The number of weapon parts and tools in the loot has been increased.
  • Increased the number of weapon and tool parts in yellow bags dropped from zombies
  • By purchasing skill levels, you cannot learn how to make complex weapons and tools, or improve the quality of the items being created.
  • In order to learn how to make some kind of complex weapon or tool, or learn how to make this item of better quality, you will need to study this item at the workbench. To do this, you need the item itself, the details of the item, paper and adhesive tape.
  • Auto Turrets and Shotgun Turrets can only be explored using a schematic.
  • Old weapon and tool schematics have been removed from loot and sale.
  • Added new books to study items and improve the quality of items crafted.
  • Added broken weapon and tool variants to the game. Such items can be used until they break, but they cannot be repaired. Such items you can either be sold very cheaply or broken for parts.
  • As a quest reward, the player can receive several broken weapons or tools instead of one.
  • Only the first level schematics of complex weapons and tools can be bought from the merchant. To learn how to make weapons and tools of a higher level, you must study these subjects and create new schemes.

Changelog

  • v1.5:
    • Added a Drafting Table (Survager had to take this step, as the schemes cluttered the list of recipes in the workbench.) For the Drawing Table model, MANY THANKS to a good person with the nickname iDizor.
    • At merchants and at locations, in places where a workbench used to come across, it will now sometimes be possible to meet a Drawing Table.
    • The Drafting Table scheme can be purchased from a merchant, found in loot, or in broken workbenches.
    • Added description for Drafting Table in recipe list and notes
    • All recipes for weapon and tool schemes have been moved to the Drafting Table
    • Changed some recipes for weapon and tool schemes. Now, in order to create a scheme for the next tier, either the scheme of the sixth level of the previous tier or the subject being studied is required. Example: Tier 1 revolver schematic now has two recipes. The first recipe uses a level 6 pistol scheme, while the second recipe requires a revolver.
    • Increased the number of weapon parts and tools in loot
    • Increased the chance of loot parts of weapons and tools
    • Fixed English localization
    • Reduced the quality of weapons and tools that will be found in loot or in the merchant’s sale. Tier 1 items – maximum quality 3. Tier 2 items – maximum quality 2. Tier 3 items – maximum quality 1.
  • v1.4:
    • Fixed the wrong level scheme was used to create a pistol scheme
    • Reduced the number of parts that are required to study the subject
    • To create a higher rank weapon / tool schema, a level 6 weapon / tool schema of the previous rank is required. Now, to study the top weapons, you will need to fully study the simple weapons.
  • v1.3:
    • Removed the increase in the crafting level of rocket launchers, now you can improve the quality of the created rectometers only with the help of special books.
    • Fixed english localization.

Warning

This can greatly change your approach to survival.

You will think about whether to sell this rifle or better to break it.

Is it worth it to use a drill / chainsaw now, or is it better to use an ax / pickaxe, since there are no parts for repair.

It may happen that your favorite weapon becomes unusable, and even the dealer simply does not have repair parts. In this case, you will have to buy expensive weapons or tools from the merchant in order to break them in order to receive parts for repair or to learn this items.

To compensate for the complexity of the repair, the degradation of the changed items is reduced by 2 times.

Since complex weapons and tools require parts from these items to learn, the number of parts in the loot has been slightly increased.

Download

Your’s “Big Thanks” please send him here: Patreon or Streamlabs

The forum topic of the mod is here.

Credits: Survager

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