Fire Mod

7 days to die fire mod, 7 days to die ammo, 7 days to die weapons, 7 days to die traps, 7 days to die weather, 7 days to die biomes

Powered by sCore, this mod adds elements to the base fire mod that Sphereii created.

Features

  • Flamethrower
  • Napalm Ammo
  • Fire Extinguisher
  • Better smoldering smoke particle
  • Oil Slick flammable traps
  • Lightning Strikes (primarily in the burnt forest, however occasionally elsewhere)
  • FireNado’s (in burnt forest)

Potential Add-on’s

  • Fire truck (would require additional mod dependencies)
  • Flamethrower bandit

This mod requires both Server and Client install and EAC to be Off. Don’t come crying to Guppycur when you can’t follow these simple instructions.

Instructions for Use

  • Get and maintain the latest version of sCore
  • Get and maintain the last version of Fire Mod
  • Unzip into the appropriate mod folder for the version of the game you are playing on
  • Start the game with EAC Off
  • Go burn stuff down 😃

Although he has included recipes and loot, it would be a really good idea to go through those and tailor those to your needs.

Changelog

Sphereii updated sCore, so please update and let Guppycur know if this fixes the issues some of y’all are seeing, thanks.

Version: 20.6.368.1433

Food Spoilage

Fixed an issue with -99 not stopping spoilage when using PreserveBonus -99

RandomDeathSpawn

  • Bug Report #61: Wrong spawns on multiplayer of “Burn Victim”
    • Added isEntityRemote check before determine to spawn or not.

ObjectiveBlockDestroySDX

Added a NetPackage to help distribute the block being destroyed count to the party for shared accumulation

Fire Manager

  • Disabled the extinguished check to see if a block has been flagged as extinguished or not.
  • Added a check where extinguished removed a block from the fire map.
  • New functionality is that each time a block is extinguished, it’ll set the expired time, regardless if it’s already in the list, counting down.
    • If BlockA was extinguished, it can smoke for 20 seconds.
    • After 20 seconds, BlockA can catch fire again.
    • If BlockA is re-extinguished before the 20 seconds are past, expired time will be set back to 20.
  • Old functionality is that each time a block is extinguished, it’ll expire after the expired time, allowing it to re-ignite.
    • If BlockA was extinguished, it can smoke for 20 seconds.
    • After 20 seconds, BlockA can catch fire again.
    • If BlockA is re-extinguished before the 20 seconds are past, it won’t reset that time period.

Download Fire Mod
Download sCore (Copy only the 0-SCore subfolder into your Mods folder.)

The forum topic of the mod is here.

Credits: Guppycur, SphereII

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9 thoughts on “Fire Mod

  1. Was just thinking fire is so underutilized in vanilla, and wondered if FP would ever do anything about it. Now that this mod adds a mechanic that allows for setting wood block alight, as well as zeds, it’s no longer wishful thinking.

  2. I added the mod to my directory on my multiplayer server. im getting the destruction of blocks, but no fire or fire spread with the flame thrower. entities will light like normal. i didnt go any further than placing the folder into my directory. any suggestions on what to do next?

  3. (20.6 b9) no fire spread, all wand is useless, 3D effects and firenado run correctly.

    installed at:
    C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods

    I’m not running a server

  4. Great mod so far, fire is terrifying but not so deadly that getting caught in it is instant death, and it’s neat to return to a previously burning building and seeing a pile of rubble. The addition of fire extinguishers is greatly appreciated, but there’s a slight balance issue with them; scrapping them returns assault rifle parts, and extinguishers are fairly common. (As they should be!) Them having multiple tiers like weapons do also feels a bit unneeded, but I’m assuming that’s just a quirk of how they’re implemented and not an intended thing.

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