In-Universe Junk – New Food and Drink Items* To Populate Your Random Gen

7 days to die in-universe junk - new food and drink items to populate your random gen, 7 days to die loot, 7 days to die medical supplies, 7 days to die drinks, 7 days to die food

(*More to be added as vergilsparda learn xpath coding, like junk, medications, and recipes)

About

In-Universe Junk includes the food, and in time, junk, medication and clutter that you can find on store shelves, in freezers and coolers and around the world, but wasn’t actually “in” the game. You can now find the various food items on said shelves alongside vanilla food and ingredients now! A shelf with a six pack might actually have a six pack now, or some vanilla wafers, chips, or raw flour, if that’s your thing. But don’t expect them to always be fresh! After all, food does go stale after a while*.

*Some of the food will take away health, because it’s considered “stale” based on if it’s reasonably perishable in real life, this doesn’t add a special buff or anything, just to clarify. Maybe in time it will!

This is a mod vergilsparda has been wanting to make since The Fun Pimps added in the new block models, but he didn’t know how to do xpath modding until recently.

Screenshots

Screenshots of a few of the items in this mod found out in random loot, alongside vanilla loot:

7 days to die in-universe junk - new food and drink items to populate your random gen additional screenshot 1

7 days to die in-universe junk - new food and drink items to populate your random gen additional screenshot 2

7 days to die in-universe junk - new food and drink items to populate your random gen additional screenshot 3

7 days to die in-universe junk - new food and drink items to populate your random gen additional screenshot 4

Current Features

  • 8 new sodas, based on the fountain sodas shown in the soda fountain model
  • 1 new “Sport Drink”, based on the tall beverage coolers added in Alpha 20
  • 1 new alcoholic drink, “Red Impact” wine, based on the wine bottle decorations added in Alpha 20
  • 10 new food and ingredient items based on the new Shamway Foods shelves and Freezer containers added in Alpha 20
  • 1 new “bundle” item that works similar to quest reward bundles, that can be found in the world—a six-pack of soda, that can be opened for a 1/9 chance to receive 6 of one of the 8 sodas in this mod, or a chance to receive up to six Mega Crushes (subject to change based on feedback!)
  • [NSFSS!] New custom, client-side icons for every added item, some completely original and made as close to the original material as possible (others are screenshots, scaled, fixed, and color-corrected).
  • Same loot probability as vanilla to find any of the items in this mod in the appropriate food- and drink-based containers (appended lootgroups and lootcontainers to add in items without removing any vanilla items)
  • 1 modified lootgroup (groupShamewayFreezer01) so that only the items visibly in the freezer model are able to be looted, while keeping groupFoodTrash so that rotten flesh, empty jars, empty cans, and bones can still be found, since it seems appropriate

Planned/Upcoming Features

  • New food based on some of the items in the new shopping basket model added in A20, as soon as he can figure out what the Arizona box is supposed to be (it’s some kind of potatoes, he think?)
  • New drinks based on the tall beverage coolers and Savage Country small coolers added in A20, as soon as he figure out what brands they’re supposed to be
  • New scrappable tool items, based on the new Working Stiffs tool shelves added in A20
  • New scrappable electronics items, based on the new Mo’ Power electronics shelves added in A20
  • New medical items, based on the new Pop n’ Pills medicine shelves added in A20/A19
  • New recipes based on the items this mod adds / possible changes to vanilla recipes based on the newly-added items
  • A new tea recipe based on the “SleepyTime Tea” item added in this mod (currently unavailable until he start on recipes)
  • Trader and, if possible, Vending Machine implementation (you can currently sell them to traders, but they won’t show up organically in their inventories)
  • More language localization

Compatibility

Not sure if it’s just his game, but he doesn’t know if this will work on existing saves – He has tried to load into an old world using this and it just froze the game, so make sure to use this mod on a new save! Again, could just be his game, but he won’t take that chance! This should be compatible with any other mod, however, but he doesn’t know. Maybe if another mod changes groupShamwayFreezer01, this won’t work unless it’s loaded after that mod. Otherwise, he run his game with these mods, and nothing seems broken!

7 days to die in-universe junk - new food and drink items to populate your random gen additional screenshot 5

Misc

He really recommend that you do not eat the flour raw. Please wait for a recipe, otherwise it might kill you.

P.S. Major shout out and thanks to the Unofficial Modding Discord, Doughphunghus, and the plethora of available tutorials on the forums for helping him figure out how to make this mod! 😀

Changelog

Version 1.0

Initial Release

Download

The forum topic of the mod is here.

Credits: vergilsparda

Share this mod with your friends:

Leave a Reply

Your email address will not be published.