In-Universe Junk – New Food and Drink Items* To Populate Your Random Gen

7 days to die in-universe junk - new food and drink items to populate your random gen, 7 days to die loot, 7 days to die drinks, 7 days to die food

(*More to be added as vergilsparda learn xpath coding, like junk, medications, and recipes)


In-Universe Junk includes the food, and in time, junk, medication and clutter that you can find on store shelves, in freezers and coolers and around the world, but wasn’t actually “in” the game. You can now find the various food items on said shelves alongside vanilla food and ingredients now! A shelf with a six pack might actually have a six pack now, or some vanilla wafers, chips, or raw flour, if that’s your thing. But don’t expect them to always be fresh! After all, food does go stale after a while*.

*Some of the food will take away health, because it’s considered “stale” based on if it’s reasonably perishable in real life, this doesn’t add a special buff or anything, just to clarify. Maybe in time it will!

This is a mod vergilsparda has been wanting to make since The Fun Pimps added in the new block models, but he didn’t know how to do xpath modding until recently.


Screenshots of a few of the items in this mod found out in random loot, alongside vanilla loot:

7 days to die in-universe junk - new food and drink items to populate your random gen additional screenshot 1

7 days to die in-universe junk - new food and drink items to populate your random gen additional screenshot 2

7 days to die in-universe junk - new food and drink items to populate your random gen additional screenshot 3

7 days to die in-universe junk - new food and drink items to populate your random gen additional screenshot 4

Screenshots of a few of the changed recipes:

7 days to die in-universe junk - new food and drink items to populate your random gen additional screenshot 6

7 days to die in-universe junk - new food and drink items to populate your random gen additional screenshot 7

7 days to die in-universe junk - new food and drink items to populate your random gen additional screenshot 8

Current Features

  • 8 new sodas, based on the fountain sodas shown in the soda fountain model
  • 1 new “Sport Drink”, based on the tall beverage coolers added in Alpha 20
  • 1 new alcoholic drink, “Red Impact” wine, based on the wine bottle decorations added in Alpha 20
  • 10 new food and ingredient items based on the new Shamway Foods shelves and Freezer containers added in Alpha 20
  • 1 new “bundle” item that works similar to quest reward bundles, that can be found in the world—a six-pack of soda, that can be opened for a 1/9 chance to receive 6 of one of the 8 sodas in this mod, or a chance to receive up to six Mega Crushes (subject to change based on feedback!)
  • [NSFSS!] New custom, client-side icons for every added item, some completely original and made as close to the original material as possible (others are screenshots, scaled, fixed, and color-corrected).
  • Same loot probability as vanilla to find any of the items in this mod in the appropriate food- and drink-based containers (appended lootgroups and lootcontainers to add in items without removing any vanilla items)
  • 1 modified lootgroup (groupShamewayFreezer01) so that only the items visibly in the freezer model are able to be looted, while keeping groupFoodTrash so that rotten flesh, empty jars, empty cans, and bones can still be found, since it seems appropriate
  • NEW IN 1.1! Three recipes based on the items this mod adds / changes to vanilla recipes based on the newly-added items, with full support for finding in loot!
    • A new tea recipe based on the “SleepyTime Tea” item added in this mod, Sleepy Time Tea. Tastes like chamomile!
    • A new tea recipe using previous tea, this time with added honey for a curing effect! Perfect for those sore throats and looming zombie infection!
      • A new, accompanying schematic for said tea! (Can also be unlocked with Master Chef rank 2)
    • A new food recipe, “White Bread”, which is exactly what it sounds like, using flour from this mod!
  • NEW IN 1.1! Box of Nails, which acts like the Six Pack, and gives a random amount of nails when opened!
    • Also gives back appropriate material when opened (paper)!
  • NEW IN 1.1! Changes to existing cooking recipes to use flour instead of cornmeal as an ingredient—say goodbye to gritty, sand-like pie crusts, toast, gravy, and buns!
  • NEW IN 1.1.b! Alternative version that adds in new recipes featuring flour instead of cornmeal—for those that prefer to use either/or!

Planned/Upcoming Features

  • New food based on some of the items in the new shopping basket model added in A20, as soon as he can figure out what the Arizona box is supposed to be (it’s some kind of potatoes, he think?)
  • New drinks based on the tall beverage coolers and Savage Country small coolers added in A20, as soon as he figure out what brands they’re supposed to be
  • New scrappable tool items, based on the new Working Stiffs tool shelves added in A20
  • New scrappable electronics items, based on the new Mo’ Power electronics shelves added in A20
  • New medical items, based on the new Pop n’ Pills medicine shelves added in A20/A19 (depreciated, no need for new medical items because the vanilla items work just fine)
  • More language localization


Not sure if it’s just his game, but he doesn’t know if this will work on existing saves – He has tried to load into an old world using this and it just froze the game, so make sure to use this mod on a new save! Again, could just be his game, but he won’t take that chance! This should be compatible with any other mod, however, but he doesn’t know. Maybe if another mod changes groupShamwayFreezer01, this won’t work unless it’s loaded after that mod. Otherwise, he run his game with these mods, and nothing seems broken!

7 days to die in-universe junk - new food and drink items to populate your random gen additional screenshot 5


He really recommend that you do not eat the flour raw. Please wait for a recipe, otherwise it might kill you.

P.S. Major shout out and thanks to the Unofficial Modding Discord, Doughphunghus, Magejosh and Shavickk, and the plethora of available tutorials on the forums and on YouTube for helping him figure out how to make this mod! 😀


Version 1.1.b Hotfix Now Live!

This is just a quick version that adds in a recipe for flour and also adds in duplicate/alternative recipes for the items changed in 1.1.

Version 1.1. Hotfix Now Live!

This is just a quick version that adds in a recipe for flour! Replacer version still replaces vanilla recipes that include cornmeal with flour. Link to old 1.1 version has been depreciated and will no longer be available to download—the new link is the new version, so please be sure to redownload if you’d also like a recipe for flour!

Version 1.1

Many bug fixes and additions. Take a gander below!

New Items

  • Boxes of Nails — these work the same way six packs do (like bundles), and give the player a random amount of nails when opened, as well as one paper, because why would you throw away a perfectly good box? You might need it!
  • Sleepy Time Tea Bags and Sleepy Time Tea — a new type of plant* resource, and its accompanying recipe and item, a new type of Tea.
    • (* not actually a plant, just acts like one. He has no idea how to add plants)
  • Sleepy Time Tea with Honey — the cooler Sleepy Time Tea. Adds an 8% infection cure , smack dab in the middle of Honey jars (5%) and Herbal Antibiotics (10%).
    • Requires either Master Chef Rank 2, or the Sleepy Time Tea Recipe schematic. Both found in loot, albeit one rarer than the other (the tea, of course)
  • White Bread — for when pumpkin bread is a little too bougie for your post-apocalyptic palette. And also because of the recipe changes to items that previously used cornbread… But mostly because of the palette thing.

New/Changed Recipes

  • After some deliberation and feedback from members of the Unofficial Modding Discord, he decided against adding in separate recipes for items that would logically require flour because they would only cause unwanted cluttering of the recipe UI. They are now replaced; however, if enough people would like separate recipes, he is willing to add those in, to make sure everyone is happy with the product they’re receiving!
  • Recipes effected:
    • Blueberry Pie, Pumpkin Pie, Pumpkin Cheesecake, Pumpkin Bread, and Tuna Gravy on Toast.
  • Some recipes now also require White Bread instead of Cornbread, because who uses corn bread as a chili dog bun?
    • Recipes effected:
      • Chili Dog, Tuna on Gravy Toast
  • New recipes include the following:
    • Sleepy Time Tea, Sleepy Time Honey Tea, and White Bread.

Bug Fixes and Changes From 1.0

  • When drinking soda cans, they would foolishly think they’re suddenly made of glass and give you back empty jars! Now they give back empty cans, like logic intended.
    • May later add actual empty Soda Cans if people would like them, to further one’s immersion
  • Soda frequency was far too high; give the vanilla drinks a chance, you sugary little tricksters! Sodas should now pop up less frequently, giving loot and your post apocalyptic teeth a much needed break from added sugars.
  • Boxed and canned foods from this mod now also give the appropriate materials where applicable.
    • As an example, Diamond Brand Chips now give back one scrap polymer for your efforts of eating the entire stack of chips, because where else would the packaging go? Don’t tell him you ate that too!
      • Subject to change based on feedback, and if he really feel like using buffs to add more objects (because a can of Rhymes-With-Shingles is not made entirely of plastic; it has a plastic top, but a cardboard body, and could be either or).
  • Every new item added shows up properly in loot, thanks to major help from the Unofficial server in teaching him how to use the right xPath syntax!
  • Similarly, groupShamwayFreezer01 should now properly work, thanks to proper syntax when setting the lootgroup to the mod’s own custom. No more canned goods and fresh produce in freezers! You’ll still more often than not find discarded goods, though, like empty cans and other trash items.
  • xPath and Localization fixes to various previously implemented items. Now things should show the right stats when you look at them, thanks to custom ui_displays, as well as having display names and descriptions!
    • Sports Drink now shows appropriate Efficient Digestion time. Was previously showing 2:30 in its stats, but only actually giving 1:40 when consumed. It now shows the appropriate time (2:30, or a little over half of Red Tea). And yes, 50% efficient digestion is not a typo! Replacing electrolytes is good for the body, so the drink should reflect that.
    • Sleepy Time Honey Tea, Sodas, and wine now no longer shows a bunch of useless stats that don’t apply. Hooray for UI decluttering!
  • Similarly, all items, previous and new, are prefixed with parenthesis for easier organization when sorting boxes, backpacks, and loot. When he figure out which character sorts them last, he will change it. But for now, items are sorted by type (Canned, Perishable, NonPerishable, Edible, Inedible, Sodas, Tea, Resource, Sport Drink, and Wine) to help keep this mod’s items grouped together.

Version 1.0

Initial Release

Download Version 1.1 (Recipe Replacer)
Download Version 1.1.b (Recipe Adder)

The forum topic of the mod is here.

Credits: vergilsparda

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