The TechFreqsIncreasedAnimalSpawn mod increases the spawn counts of animals and enemy animals in all biomes, adding night spawns where applicable. It’s designed to revert to the game’s default settings when removed and non dynamic. Adjust xml amount as you please for manual semi configuration. 1.0+ supported
**Compatibility Note**: This mod is not compatible with Steel UI or mods that modify vanilla entity classes (e.g., 0-XNPCCore). As for this mod It removes vanilla animals, which may break mods relying on them, and adding the feature to making them hostile, while retaining some vanilla properties for the passive animals in the game, such as harvesting and etc.
## Overview
This mod increases the spawn counts of animals and enemy animals in all biomes, adding night spawns where applicable. It’s designed to revert to the game’s default settings when removed.
– **Default Spawn Count**: 3 or 2 per spawn type (configurable).
– **Biomes Covered**: Pine Forest, Burnt Forest, Desert, Snow, Wasteland.
– **Reversible**: Uses `<append>` to avoid modifying vanilla files.
-** Configurable json but also manual configurable entity groups & spawning xml if necesarry
-** DLL handles logic and xml handles spawn rates.
### How to Configure
1. Open spawning xml in a text editor , i.e notepad++
2. Adjust the numbers for each biome and spawn type:
– `WildGameDay`: Daytime friendly animals.
– `WildGameNight`: Nighttime friendly animals (if applicable).
– `EnemyAnimalsDay`: Daytime hostile animals.
– `EnemyAnimalsNight`: Nighttime hostile animals.
3. Open `Config/spawning.xml` and manually update the `maxcount` values to match your settings. Look for comments like `<!– Config: PineForest.WildGameDay –>` to find the right lines.
4. Save and reload the game.
### Example
To increase Pine Forest daytime wild animals to 5:
– change `”WildGameDay”: 3` to `”WildGameDay”: 5` under `”PineForest”`.
– change `<spawn id=”tf_wg01″ maxcount=”3″ … />` to `<spawn id=”tf_wg01″ maxcount=”5″ … />`.
WHICH IS DEFAULT V2
FILE DIFFERENCES:
TechFreqsIncreasedAnimalSpawnV2
This mod increases the spawn counts of animals and enemy animals in all biomes, adding night spawns where applicable. (5+5+5+5) 4 to 10 configuration very low
TechFreqsIncreasedAnimalSpawnV2 – Balanced Amount
Balanced Amount,Total maxcount per biome now ranges from 16-24 (e.g., Pine Forest: 8 + 10 + 6 + 8 = 32 potential if overlapping), vs. the original V2 of 20 (5 + 5 + 5 + 5). Making it more balanced than V2 Aiming for 30-50 total animals per biome vs 16-24
TechFreqsIncreasedAnimalSpawnV2 – Much More Animal
Much More Animals, Total Spawns: 45-53 animals per biome, now with higher spawn rates from 5 to 10 to 15 up to 20. Example Pine Forest: 49 (12 + 15 + 10 + 12) → Rabbits everywhere, Stags/Does at night, frequent wolves/bears.
TechFreqsIncreasedAnimalSpawnV2-Way Too ManyAnimal
Total Spawns: 90-115 animals per biome (vs. 45-53 previously):
Pine Forest: 100 (25 + 30 + 20 + 25) → Rabbits, deer, wolves everywhere.
Burnt Forest: 95 (20 + 20 + 25 + 30) → Vulture/boar hordes, some deer.
Desert: 95 (20 + 20 + 25 + 30) → Coyote/vulture chaos, rabbits hiding.
Snow: 110 (25 + 30 + 25 + 30) → Deer herds, bear armies.
Wasteland: 95 (15 + 15 + 30 + 35) → Sparse deer, enemy flood.
Disclaimer:
By using this mod, you acknowledge that TechFreq is not responsible for any issues, crashes, or conflicts caused by its use.
Use at your own risk. Please backup your game files before installing any type of mod.
Thanks for downloading and enjoy!
Installation:
Make sure harmony mod exist in the mod directory as it’s required.
Download the mod files, Extract Mod files.
Please backup your world, save, and or game files.
Place them in your Mods directory of your 7 Days to Die Game.
EAC must be disabled, although i hope in the future that can be changed, as for now DLLS are not EAC supported however XML has no issue, unfortunately this is a dll modification.
THIS IS CLIENT SIDE ONLY but maybe perhaps this is also, server side and client side compatibility?
No further setup needed. Enjoy!
CREDITS:
TechFreq & A.I
Made with love for the game and version v1.3 not sure if compatibility will work with older versions of the game.
Don’t forget to support me by listening to a song or two or several!
I’d very much appreciate it and or any feedback for the mod(s) aswell
Thanks to ChatGPT or Microsoft CoPilot A.I or Grok AI from Twitter or X, for helping me create the modlet, aswell as with very little modding knowledge for the game and learning as i go i couldn’t do this without it and overall brainstorming..
TechFreqs Copyright-Free Music:
For royalty-free music to use in your projects or for casual listening.
Feel freeo checkout beacons.ai/techfreq for variety of content – and or for just music, check out the Spotify link,
at TechFreq featuring the album ‘ Spatial Recognition ‘
https://open.spotify.com/album/27ilirWNodQPT6EHGmrCVV
Thank you again for checking out the mod post and i’ll see you around.
DOWNLOAD TechFreqsIncreasedAnimalSpawnV2 (9 KB)
increases the spawn counts of animals and enemy animals in all biomes, adding night spawns where applicable. (5+5+5+5) 4 to 10 configuration very low
DOWNLOAD TechFreqsIncreasedAnimalSpawnV2 – Balanced Amount (10 KB)
Total maxcount per biome now ranges from 16-24 (e.g., Pine Forest: 8 + 10 + 6 + 8 = 32 potential if overlapping), vs. the original V2 of 20 (5 + 5 + 5 + 5). Making it more balanced than V2 Aiming for 30-50 total animals per biome vs 16-24
DOWNLOAD TechFreqsIncreasedAnimalSpawnV2 – Much More Animals (10 KB)
Total Spawns: 45-53 animals per biome, now with higher spawn rates from 5 to 10 to 15 up to 20. Example Pine Forest: 49 (12 + 15 + 10 + 12) → Rabbits everywhere, Stags/Does at night, frequent wolves/bears.
DOWNLOAD TechFreqsIncreasedAnimalSpawnV2 – Way Too Many Animals (10 KB)
Total Spawns: 90-115 animals per biome (vs. 45-53 previously):
Pine Forest: 100 (25 + 30 + 20 + 25) → Rabbits, deer, wolves everywhere.
Burnt Forest: 95 (20 + 20 + 25 + 30) → Vulture/boar hordes, some deer.
Desert: 95 (20 + 20 + 25 + 30) → Coyote/vulture chaos, rabbits hiding.
Snow: 110 (25 + 30 + 25 + 30) → Deer herds, bear armies.
Wasteland: 95 (15 + 15 + 30 + 35) → Sparse deer, enemy flood.
If you appreciate TechFreq’s work and you want to show support, use this donate link.
Credits: TechFreq
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Wow, this is incredible. I really like it and it works for me. Do you have any that increase the number of zombies that appear? Or something similar?
There are already plenty of mods that have been made before.
https://7daystodiemods.com/increased-zombie-spawning/
https://7daystodiemods.com/improved-hordes/
https://7daystodiemods.com/wandering-horde-frequency/
https://7daystodiemods.com/increased-wandering-horde-size/
Oh, I’ve already installed those, but none of them worked for me since they are outdated versions :C