The TechFreqsLandMineLocatorV1.3 mod for 7 Days to Die, Enhances the landmine experience by providing proximity alerts and customizable audio cues for players in 7 Days to Die.
How It Works:
Patches BlockMine.OnEntityWalking to play the trigger sound and delay the explosion.
Patches EntityPlayerLocal.LateUpdate to detect nearby landmines, calculate distance, and display the warning tooltip with sound.
Uses in-game time for logs (e.g., “02:30”)—matches 7DtD’s style for timestamps.
Notes:
Built for simplicity—no nav objects or custom UI, just tooltips for visibility.
Tested with “coins_grab” and “demolitionz_beep”—supports any sounds.xml sound id assume tho.
Disclaimer:
By using this mod, you acknowledge that TechFreq is not responsible for any issues, crashes, or conflicts caused by its use.
Use at your own risk. Please backup your game files before installing any type of mod.
Thanks for downloading and enjoy!
Installation: DLL
Make sure harmony mod exist in the mod directory.
Download the mod files, Extract Mod files.
Please backup your world, save, and or game files.
Place them in your Mods directory of your 7 Days to Die Game.
EAC must be disabled, although i hope in the future that can be changed, as for now DLLS are not EAC supported however XML has no issue, unfortunately this is a dll modification.
THIS IS CLIENT SIDE ONLY but maybe perhaps this is also, server side and client side compatibility?
No further setup needed. Enjoy!
CREDITS:
TechFreq & A.I
Made with love for the game and version v1.3 not sure if compatibility will work with older versions of the game.
Don’t forget to support me by listening to a song or two or several!
I’d very much appreciate it and or any feedback for the mod(s) aswell
Thanks to ChatGPT or Microsoft CoPilot A.I or Grok AI from Twitter or X, for helping me create the modlet, aswell as with very little modding knowledge for the game and learning as i go i couldn’t do this without it and overall brainstorming..
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For royalty-free music to use in your projects or for casual listening.
Feel freeo checkout beacons.ai/techfreq for variety of content – and or for just music, check out the Spotify link,
at TechFreq featuring the album ‘ Spatial Recognition ‘
https://open.spotify.com/album/27ilirWNodQPT6EHGmrCVV
Thank you again for checking out the mod post and i’ll see you around.
Latest Changelog:
Features:V3
A configurable, config json but this time its trigger volume, detection radius, tooltip duration and the alert frequency for the sound of when a mines triggered.
By Default:
“TriggerVolume”: 1.5,
“DetectionRadius”: 10.0,
“TooltipMessage”: “Caution: Landmine nearby!”,
“TooltipDuration”: 4.0,
“AlertFrequency”: 1.0
}
Previous versions changelogs:
Features:V2
Proximity Warning:
Displays an on-screen tooltip with (“Caution: Landmine nearby! X.Xm”) when within 5 units of a landmine.
Plays a configurable tooltip sound (default: “ui_menu_start”, configurable) every 4 seconds when triggered.
Stepping Trigger:
Plays a custom sound (default: “demolitionz_beep”, configurable) just before a landmine explodes when stepped on.
Configurable volume
Delays the default explosion by 0.5 seconds to let the custom sound play clearly.
Customization:
Configurable via config.json in same mod directory: checkout the games default sounds.xml config as that’s where it’s being used anyways, for what you prefer!
TriggerSound: Sound when stepping on a mine (e.g., “demolitionz_beep”, “coins_grab”).
TooltipSound: Sound for proximity warning (e.g., “ui_menu_start, “coins_grab”).
TriggerDelay: Delay before explosion (default: 0.6s).
TriggerVolume: Volume (0.0 – 1.0, default: 1.0)—logged but not yet applied (future tweak).
Features:V1
Displays an on-screen tooltip with (“Caution: Landmine nearby!”)
Plays a configurable tooltip sound (default: “ui_menu_start”, configurable) every 4 seconds when triggered.
Stepping Trigger:
Plays a custom sound (default: “demolitionz_beep”, configurable) just before a landmine explodes when stepped on.
Configurable volume
Delays the default explosion by 0.5 seconds to let the custom sound play clearly.
No distance measurement
DOWNLOAD (8 KB)
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Credits: TechFreq
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.