A little background. BlackRabbitMsk was always confused by the fact that in the later stages of the game (100+ levels) it becomes too easy and boring to kill current zombies. In his opinion, the addition of the next most difficult level for zombies has long been suggested. And here it is!
The mod is part of the Project Z mod set. You can find information about the set and a detailed description in BlackRabbitMsk’s discord.
What’s Added
- 27 new elite zombies added.
- For all, the chance of limbs being torn off is reduced, and damage resistance is increased. They are visually distinguished by different sizes and a radioactive glow on their hands. Works in combination with the radiation mod
- According to their characteristics, they are divided into 3 main types:
- Light – they do not hit hard, but are very fast. 3000-5000 health points. Passively impose the effect of active radiation in the AoE.
- Medium – a stronger blow, but they also move slower. 5000-6000 health points. Passively impose the effect of active radiation in the AoE. When hitting, they add the effect of radiation for 3 sec. and add the radiation indicator by 2.5%
- Strong – They look like giants (but can easily crawl through a regular door). The blow is already noticeable (especially on blocks), but they run slowly. 7000-9000 health points. When hitting, they add the effect of radiation for 3 sec. and add the radiation indicator by 5%
He tried to fit them into the mechanics of increasing the zombie tier as the character develops as smoothly as possible. He added them to all the main spawn groups, and now the player, starting from 150 of game stage, will start encountering them as part of their activities. He worked on dynamic addition (not replacing old zombie sets, but a complete rebalance) up to 2000 of game stage. He’s too lazy to do more, and he doesn’t really see the point.
In his opinion, it turned out just great. Now killing zombies will not be a boring activity until the very late stage of the game.
If you like his mod – Like it. It’s not difficult for you, but he understand that this mechanics can be developed and refined.
Have an interesting game everyone!
Changelog
Current version of the mod is 1.1.5
Nerfed health and general stats (Make them a little easier to kill). Significant spawn rework. Now spawns more smoothly in later stages.
DOWNLOAD (495 KB)
The forum topic of the mod is here.
Credits: BlackRabbitMsk
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
I’ve got these spawning in level 3 POIs, is that intended?
Oh also, my game stage is less than 100 and they’re spawning.
Jeden z lepszym modów jeśli ktoś jest masochistą i lubi cierpieć walcząc z Bossami