Note incase you didn’t read the full mod, please do NOT install this on a live server if it’s already in progress, always install on a fresh wipe to avoid issues. Thank you.
New Changes to V2.3
Incinerator has been removed for good. 16.Aug.2024
New Changes to V2.2
Added a craftable cure for the Hosting debuff
Tweaked code to play nicer on multiplayer servers from most recent feedback.
New Changes to V2
A cure has been added for the Sirens curse. it’s craftable on your person and will remove all stages of the curse.
All bosses except the Proto Demo have had their lootbag drop chance reduced by half.
All bosses except the Proto Demo have had a bit of a make over.
Flood Vessel
This abomination is a menace to society, if it lands a hit on the player it will call in a swarm of smaller flood creatures, and when I say a swarm… I mean it. but that’s not where it ends, oh no you sweet summer child, being struck by the larger vessel or the smaller flood will also result in you losing all perks and skills for a short time, don’t worry you’ll get them back.. i’m not a monster.
The Siren (New Updated Look)
Spawns instant reinforcements upon touching the player in addition to being wickedly fast and silent until enraged, should this zombie land a single finger on you the following will happen, you’ll be considered “Cursed”, what does this mean for you? well.. every few days in-game a horde will sniff you out and make it their business to give you a hug, This will eventually stop happening but not for roughly 2 weeks after you’ve been first struck, keep in mind, this buff CAN stack once it has progressed, so be careful.
Radiated Siren (New Updated Look)
Spawns in instant reinforcements when she touches the player, no curse but the reinforcements can be devastating when you’re not expecting it.
The Ghast (New Updated Look)
Upon laying a hand or spitting on the player and making contact, EVERYTHING considered “food” in your inventory and hotbar will be turned into rotting flesh, This debuff does have a built in grace period where it won’t trigger again but best just avoid being spat on eh?.
The Leshii (New Updated Look)
Calls in a swarm of birds at a distance upon landing a hit on the player.
Radiated Leshii (New Updated Look)
Calls in a swarm of birds on the player upon landing a hit on the player with either melee or range attacks.
Prototype Demolition
Big, Bad, Rare to spawn, throws pipe bombs with zero accuracy and more of a spray and pray situation, but should he or his bombs land on the player, you’ll be completely deafened for a short time, making hearing zombies and other threats around you quite difficult.
Will These Spawn Naturally?
Yes, the harder ones will spawn far less often in beginner areas, Night time their spawns have been increased quite a lot.
Is There a Cure for the Curse/Hosting?
Yes.
Is this Serverside?
Yes, Any mod published by me will always be serverside only.
Will This Require a Fresh Start?
Yes, adding mods in later can always cause problems, for this reason I strongly recommend a fresh wipe before installing my mod especially on a live server.
Will This Work With X,Y,Z Mods?
It has not been tested with any other mods, if you’d like me to make it compatible with a mod you like just let me know in the comments.
Can I use this mods code to make my own?
You can you use this in any way you like, no restrictions. – please credit where necessary though.
Bug Fixes
Fixed a bug where the demo’s ranged attack didn’t deafen the player. (found by “TheSilentEnigma”)
DOWNLOAD (12 KB)
If you’d like to support me with a coffee that’d be swell. (PayPal)
Credits: Mickkpewpew
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
have the fun pimps done somthing the mod is loading but you zeds don’t show up anymore
Do the textures always look like that on the main image zombie with the headcluster? I’m trying to figure out what the pink diamond patch is on the front: NSFW, an eye, part of the skin?
too insane mod , impossible to win in begining
Are the buffs like cursed etc supposed to hit all members of a players party regardless of distance? The Ghast spat on one player, and players both 200 meters away and one who was 7000 meters away all had their food rotted.
sadly yes, the party system TFP added is extremely basic and spaghetti code be spaghetti, if you’re worried i’d just not party up or leave items like that in your vehicle or something.
There is no fix for this unless the fun pimps rework the party system they currently have
Thank you for the quick reply!
hi i just installed this mod on my 7 days server, no one has come across any of the zombies in this mod, Is there any settings i need to enable for the zeds to spawn or is it we are just to low lvl at the moment
They can spawn as soon as the server is launched, they’re not super common in the grass lands, because I feel most people see that as a beginner area, other biomes will have higher chances of spawning them, you can adjust how often then spawn in the entitygroups.xml if you want.
thank you for your quick reply, im not sure what happened but it seems i cant upload the config folder to my servers mod folder.
if you’re using a home server just drag it in, if you’re using a rented one that used winSCP you could just drag and drop, if you’re running a server that don’t allow you access to the files, I’d recommend a new service
We are already running an earlier version of this that added the siren and what not. Can we upgrade to this on a live server? Has that been tested at least? I understand you are advertising not adding from scratch to a live server.
Your server, your call, I don’t recommend it just incase.
ZOMBIES SHOWING UP WAY TOO EARLY.
they started showing up at games stage 5 and we have seen 90% of them by game stage 25
The mods not for everyone, feel free to uninstall it if it’s not your cup of tea.
Link not working for the new version, it says the file its deleted
Hey noela, I delete the old one before uploading a patch/update, should be good now.
Thanks for update!!!
Thanks!
When i host a server i can see the Incinerators, but my friends that joins not. They can see all the mod zombies, but this one is invisible, they just see the flames he throws and he attacks them and kill them, while they cant do anything.
We all tried to redownload the mod, but it didnt help. Any suggestions ?
yeah i’ve decided to just abandon the incinerator, he’s to much work for the payoff lol
newest patch just released should be buttery smooth.
The Incenerator causes exception errors on spawn. Still invisible and continues to attack players. On dedicated Server side
he can’t hurt us anyone, someone took him out back and sh- shoved him into a ditch…
Anymore*
Also to add another note, the Incenerator causes exception errors on spawn. But is invisible and continues to attack players. Mick if you want the logs and stuff just get at me on discord:breeece
We have the same problem on our server. We run the latest version. Lots of console message so we have to escape the area and restart.
Are you sure you’re running the latest version? The first day I released the incinerator I also released a patch that fixed his mesh
Yes, I will test 2.2 later today on our server and can provide feedback.
Yes I’ll join your discord later today and see what’s going on thank you
Definitely do not add to existing save game on a 1.0 exp dedicated server if you have other modlets installed. I have too many to list here and it caused my player’s data to become corrupted. Nice job though Mickk. I’ve added other serverside zombie modlets in with no issue don’t know why this one wanted a fresh start. BUT I digress… nice job again.
how do you deal with hosting ? any cure ?
Not at the moment, I’ll be adding a cure to the next part of the mod though, for now it’s a 5 min debuff
Hey Mickk, I’m encountering a problem with the Hosting debuff. If one player gets hosted all the other players in my server get hosted too
that’s very unusual, were you all in a party at the time? is there any other info you can give me so I can narrow it down, or could you link me your servers IP so I can check it out?
The zombie is tiny, you can barely see it!
Yep that’s how I made it, put your skills to the test lad
The Incinerator Only on the server side, can’t see the zombie model, can only see the floating fire. Please fix. I like enemies that attack from a distance. Too bad it doesn’t show the model, it’s invisible.
Hey hey, that’s for sure an unforeseen problem I didn’t expect, I will get to fixing it today and thanks for reporting it, as I can’t really test things on a live server people like yourself are invaluable for this kind of thing.
you can expect a fix later today.
Hey Mickkpewpew. so i did say that i wrote a add on to your mod. well it turned into something else. has the same theme as your mod but instead of curse its a mark and you are hunted. little more fast pace with only 10 mins until they find you with about 12 semi bosses but after game stage 200 there will be a boss added to the hunt and after game stage 300 two bosses a lot like Santa. loved Santa and used your mod threw out A19 and A20. However i feel that you need credit before i publish or would love to hear your thoughts. If you want shoot me a message on discord james18045 and ill send you a link for the Head Hunter mod or jump on my server Dark Shadows. Ip 131.226.242.77 port 26980 and check them out for your self.
hey, yeah that’s no problem, I’ll drop by your server one of the days and you can show me, sounds fun ^^
Okay so after doing a lot of testing on single player and my server seems game events wont fire if you are in a party but will fire on server if your not in a party.
yes sorry I was fairly busy and didn’t get to reply until now, yeah the game event has to fake add the zombies to your party, it’s a minor thing but is a current restriction with the game engine at the moment where you can only have 1 “party” active at a time.
So been testing a lot of stuff trying to find a work around. so when i add this property property name “ignore_multiplier” value “true” param1 “ignoremultiplier” to the “action class=SpawnEntity” it allows game event to fire in a group party but wont fire if your not in a party. Not sure if this helps but maybe two minds are better than one. ive also had this problem in A21.
Up date the property line works game events are firing in a 5 group party or without party every time even tested it both ways with firing them from 2 players seconds apart. in party or not in party. but note i did cut the curse down to only stage 2 for testing so im only firing stage 2 curse spawns and tool belt tips fires every time. Hope this helps love the mod and wrote a add on before i knew game events were not firing sometimes. also side note not sure if you seen message down below but Alt Mats can be used like old replace mat 10.
Yeah i’ve just experimented with it and i’m going to have so much fun messing with that lol cheers for letting me know I’m glad it gives options now again
Not sure if anyone else is having issues with the game events firing on a public server but im having that issue. its works great on single player but when uploaded to sever buffs work great but when it comes time to fire the game events for spawning nothing happens. reason why on single play the toolbelt tip displays on server toolbelt tip does not display and no spawns.
Any time I try to load in a zombie to test it in debug menu my game instant crashes with an error. EXC NullReferenceException: Object reference not set to an instance of an object
I’ve tested the mod on the current V1.0 and it works perfectly, please check you’re up to date on the game, not sure where your error is coming from but check the following;
Your game version – this mod only works on v1 experimental and v1 release version.
Your other mods – delete them 1 by 1 and see what works and what doesn’t.
if both of those don’t work i’m sorry you’ll have to seek help elsewhere as i’m 100% sure my mod isn’t the one causing your current issue.
I want to reduce the duration of the Siren’s Curse debuff. What should I change??
in buffs.xml you’ll find the following buffs all in order;
Cursed
CursedStage2
CursedStage3
CursedStage4
under each buff you’ll find “duration”, to change it to what you want you’ll want to change the “value” of the duration to your desired number, for reference 600 is 10 minutes. it’s just (Number x 60) – 60 referencing the 60 seconds in a minute.
Please note I don’t troubleshoot already published mods if you decide to change values after release.
Having a blast with these zombies, thank you very much! I appreciate that they are server-side.
One note, I’m not noticing any effect from getting cursed. I have improved hordes installed as well though, so maybe it’s blending into the crowd so to speak 🙂
The little skull in the corner that indicated you’re cursed will change colour once it has triggered to the next stage, you’ll also get a quick message above your hotbar, it’s all very missable since it’s not a mechanic players are used to playing with, hope this helps though!
Hey, can you make a zombie that shoot fire proyectiles? thanks!
There will be a zombie that does exactly that in the next update of the mod as it happens ^^
i face fps drop when i install this mod 🙁
fps go down from 80 to 15
I play with this mod installed myself and don’t face FPS drops?
can you be more specific on when/how you’re experiencing these FPS drops please.
when i do missions in city its drop like hell
That’s base 7 days my friend. Been like that since they forgot to optimize the game during all those alphas, hopefully they fix it before release… oh wait… I guess they just forgot.
looool
Hi there, is there a way to turn off the loot bag drops? Thank you
Hey, If you go into Entityclasses.xml in the mod you’ll find this
property name=”LootDropProb” value=”1″
just change the “1” to something rarer if you’d like, or delete both the LootDropEntityClass and the LootDropProb for each zombie, be careful doing this though as all the code will shift 2 lines possibly causing issues.
Hello, really wanted to try your mod because it looks so awesome! It’s giving question mark error items in our inventory, some of the chests become jammed and one of our players lost his character. Could this be a conflict with our extended backpack mod or larger stack mod? It seems other people are using it with no issues. Thank you very much!
Update: after extensive testing, process of elimination, your mod works great, just not on custom modded maps. Thanks for a great mod, it’s super fun and scary, we really wished we could use it and I hope it can be updated to work on modded maps 🙂
Can you be more specific on what you mean by “modded maps” please?
Compatible with A21.2?
I’ve not tested it, but I wouldn’t say so sorry.
Very nice boss zombies, I would love to see a Demolition/block damage zombie that runs fast and kamikaze’s walls/players on touch. I like to see destruction on the those beautiful and perfect base builds that EVERYONE is doing, always trying to keep it nice, clean and perfect looking where zombies can’t do nothing to get inside. Please create a Demolition suicide zombie! Thanks for all your work.
It’s 100% possible yeah, not sure if that’s really my style of mod though, I had something like that before and players didn’t really like it yet loved the concept. It’s a tricky one, regardless thank you for the compliment and the feedback good sir. I won’t say never but I will say maybe not right now.
Curse just keep Repeated ! when it will stop ?!
Hey Mooka, it’s in the description of this mod just above, are you struggling with it or? If you are you can do the following,
Press F1, type debuff cursed, debuff cursedstage2, debuff cursedstage3, debuff cursedstage4, then close the F1 menu.
please not this may disable achievements for you on that character.
Please note*
i install this mod on days 30 , but its not working ( should i start new game )
Can you see the zombies in the F6 menu?
how i check that !?
yes i can see the list now , it showing this mod zombies , but i didnt see any of them in ant POI or horde
They’re to strong to be spawning in pois or quests at the moment, you’ll find them a lot more at night time and if you’re hunting them for some reason you can find them all fairly commonly in the wasteland at night, or in other biomes at night but at a lesser rate.
nvm , i see them now lol , they fu*** me up in snow biome
The description of this mod alone made me very excited. Thank you so much Mickkpewpew.
If this mod is as good as it sounds I’m going to have to consider some donations 😀
People like you have amazing ideas and help make everyones experience so much better. Thank you again 🙂
I’m more than happy to provide a free experience for 7 days players, I get a lot of enjoyment hearing people are enjoying the mod and always welcome feedback, I won’t stop you donating but just know all my mods will be free forever <3 thank you for your kind words!
Thank you for your work dude, I enjoy the challenge that your mods bring. Vanilla zombies can be too easy for end game worlds. This spices it right on up.
You’re most welcome! Hopefully you enjoy the mod!
Hello, thanks for another wonderful mod, I’m already testing it on my server. I had one problem with Prototype Demolition. His bombs do not cause any buff effect when they hit a character. His hands are fine, the character gets deafening effect. Could you somehow add a bomb buff effect please?
I can indeed thanks for spotting that! Much appreciated and I’m happy to hear you’re enjoying the mod!
Wow new Zombie Mod!
Sounds very cool!
Will test that out with serverside zombies plus right now. Thanks for the work!
Thanks for downloading the mod, hope you enjoy it!
You are an excellent mod creator, but your zombies are too violent, especially the Screamer who spawns crazy zombies. If you want to create a special zombie, make one that lives in the water and attacks players when they are in it. This will create new gameplay possibilities.
I’m sorry to hear you find the zombies too violent, unfortunately it’s not possible to spawn in water, but thank you for the idea and feedback!
Great work! you the man. loving the mod so far it has inspired me to write a server side weapons mod. its taken awhile but almost done. includes starter kit, 10k stacks, increased wondering hordes, increased spawns in cities, vehicle respawn, 3 slot forges, decreased bullet block damage, increased loot bag drops 17%, loot bag de spawn time, also updated the snufkin friend hat mod and threw that in there. just took awhile to get the progression as close to vanilla and loot just right.
Thank you very much for those kind words, really happy to hear it inspired you to make a mod yourself and I look forward to seeing it uploaded on here! sounds like you have your hands full 🙂
Cant wait to see what zombies you add on to this mod. not sure if you figured this out yet but you can use the AltMats like the old ReplaceMaterial10. you can use 3 to 4 different mats like this Entities/Animals/Bear/Materials/zBear there is a chance could spawn vanilla so i just attach a prefab to them in case that happens. i did build 5 more zombies already as a add on to yours. and with your mod in mods folder im piggy backing you cursed buff. however im trigging it a little different in the entity_classes xml on onSelfAttackedOther. saves the item melee had for extra buffs. i did post a video of them on 7days discord under mod creator help. check them out sometime.
Vous êtes un excellent créateur de mods, mais vos zombies sont trop violents, surtout la crieuse qui fait apparaître des zombies de fou. Si vous désirez créer un zombie spécial, faites-en un qui vit dans l’eau et qui attaque les joueurs lorsqu’ils y sont. Cela créera de nouvelles possibilités de jeu.