Purpose
- Player now respawns at death location with a 10-second (configurable in Config/buffs.xml) invulnerability buff for running away
- Challenge quests no longer auto-fail on death
- Optional: Uncomment lines in Config/entityclasses.xml to remove death XP penalty
Mod Installation
Extract the archive or copy cloned git repo to <7D2D_Home>/Mods dir. This mod uses Harmony and will only work with A20 and above.
Full source code: GitHub
Credits: devopsdinosaur
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Unfortunately the spawning in place no longer works. Due to the recent A21 changes of how spawning works. Core functionality of the bed being disabled and respawn immunity works as expected. Still a worthwhile mod to install.
To add only thing I wonder is how it works out on a multiplayer server. Since sometimes lag and all that can interfere with such things.
So I just tested this out in a game. I like it, it definitely makes the gameplay for me better. Cause unfortunately there have been times when zombies have managed to kill me in some “unfair” ways and instead of now having to spawn on a bedroll. Running back to where I died. I get to spawn in a place where I died. I also like the 10-second immunity grace period. Gives me a fighting chance to kill the zombies!