Description
This mod removes the ability to trade and get quests from Traders. Traders are still present in the world as part of the storyline, they just ignore you.
Special thanks to Khaine. This mod contain some code from Khaine’s modlets (**see end for details).
Background: You are one of 4 siblings from the Harrington Clan out East. You run point for your crew.
Your family is engaged in an extended war and the war brings you here. You’re exploring this area to find new sources of weapons and supplies.
You’ve heard rumours that this area is rich for the pickings, with both the Duke’s gang and the Traders moving in to sift through whatever remains of civilization.
Your objectives are to:
- establish a base that can withstand zombie attacks as a foothold for your clan in the territory.
- disrupt the Duke’s supply chain. Strip the good loot without tipping them off to your presence.
- identify Trader locations. Map out the extent of their presence and capabilities. Determine if they are friend or foe.
Includes a small collection of interactive stories that give a glimpse into the lives/deaths of other survivors.
Stories introduce unique items mid-late game.
Grim Tales:
1) Missing Patrol Car – break into a number of Cop Cars without lockpicking to engage.
2) Mary’s Revenge – triggered at a 3000 Kill Streak (configurable see ‘Config Variables’ below). Kill Streak resets on death.
3) Pigeons Carry Diseases – pigeons: some people hate them and some people absolutely adore them.
4) Interloper – keeping your eyes and ears open can lead to interesting things.
Grim Tales is also available as a standalone XML modlet.
Changed progression tree to work alongside Action Skills – Learn By Use (Action Skills):
Applies to the tools and weapons for the following Perks:
General: Lucky Looter
Perception: DeadEye, Demolition Expert, SpearMaster, Salvage
Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.
Fortitude: Brawler, MachineGunner
Agility: Archery, Gunslinger, DeepCuts, Hidden Strike
Intellect: Electrocutioner, Robotics, Physician
Learn By Use is also available as a standalone XML modlet.
The standalone Learn By Use mod also includes Bartering and Daring Adventure (not present in this mod as there is no Trader interaction)
There are a number of general changes and additions to gameplay.
Most are subtle and may not be overly noticeable. Some that might be handy to know when starting a game:
- 3 new GrandPa’s recipes.
- Crouch aiming has benefits.
- Old Cash is a good source of fuel.
- Loot bags are around for a long time.
- Spotlights rotate on all axis for placement.
- Box up ammunition. Scrap anvils & crucibles.
- Motorcycle wont fishtail like a wet noodle anymore.
- Can create brood nests to attract birds and get eggs.
- Vending Machines don’t restock, they only have what they spawn with.
- Scrap ammunition; weapon and armour parts using recipes (A key – select recipe – W key).
- Jail Breakers give over 95% reduction to lockpicking time in addition to standard unbreakable pick buff.
- Storms don’t damage health, instead some player stats are reduced and some zombie stats are increased. (progressively from burnt 5%, desert 10%, snow 15% and wasteland 20%)
Config Variables
There are a number of config variables for the Survival No Trader mod. See buffs.xml and look for the line:
[!–PLAYER CONFIG VARIABLES–] for more details on the various options.
Other standalone modlets from this mod:
- Crouch Aiming Revisited: Crouching reduces your heart rate and steadies your aim. Adds some basic stabilisation effects that you might normally expect to see from crouch firing.
- Scrap Armour, Tool, Weapon Parts. Ammo, vehicle parts.
- Reduce Spitter and Frost Claw Spawns
License Notes:
The code is free to use license (with caveat noted below for Khaine’s code) and is commented with that in mind. If you use any of the code, a thanks would be nice. This mod contains clearly marked code from Khaine. Kaine’s code can only be used with his permission as per his license agreement.
Special Thanks To:
**This mod also includes code from the following User Interface modlets by Khaine:
- 3 Slot Forge
- 12 Slot Craft Queue
- Set the max number of Landclaim blocks
- Includes the removal of all POI Names and Skulls.
Download
DOWNLOAD (173 KB)
The forum topic of the mod is here.
Credits: JoeSloeMoe
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
The improved hordes folder with hordes.xml in the 2.2 download is leftover from 1.4 or is recoded to not need dll?
Thats an oversight on my part, I will remove it, It is left over and has no effect Thanks for the heads up.
cheers
Have you considered some items beeing unobtainable without Traders, for Example Water Collector Mods ? Player Vending Machine , and more examples, if you play with Modpacks for example.
Yes that was definitely considered. Water Collector mods have a chance to be looted from dew collectors. Crucibles, Forgetting Elixir, Super Corn/Super Corn recipes have a chance to be found in loot. What items are you referring to specifically, anything can be added to the loot table if I know something is missing.
What modpacks? Can you give an example.
cheers
To add to my previous comment. I’ve now added the Player Vending Machine as a low drop chance in airdrops and T5 chests.
cheers
I don’t know but for me if your playing this mod, you are trying to make it hard so I really don’t care if I ever find these luxury items.
Just to note that the previous version included Improved Hordes which used a DLL. This version is pure XML Server. Tested in multiplayer.
Hello, big SNT player here, it is the base mod for all of my playthroughs. So just letting you know at least 1 person here hoping for code review to confirm 2.2 compatibility.
Hi, yes its 2.2 compatible, including biome badges. Have adjusted storms as well – see notes above.
cheers
Can i kill trader Rekt with this mod?!
Does this still work in 1.0? If not, will it be updated?
Hey im haveing recurring problems with the main mod file. It seems to be causeing a bug on the main menu and with player profiles. It genuinely is breaking the game, i would like to play this mod but ill have to leave it for now.
Hello! How I can reset skill points without traders?