4sheetzngeegles like 3D terraforming to make his maps. But he wanted one that used A20 POIs. He manually drew the base terrain and Biomes to match for elevation. Basically its a Wip map idea. The tools used were Nitrogen, Photoshop, Krita, Notepad++, and Excel.
The base quantity of prefabs is 5780. After Biomes.xml its above 6k. That’s more than enough for the average play through. The elevation may prove fun for PVP vs flat terrain. The Roads are relatively smooth, the paths are uneven like real paths, and offroad is just that. Some may like it others not so much, but here it is for the fun of it. until 21 comes.
Just unzip into the 7dtd Worlds folder and load as a new game. If he missed any of the Z height elevations, let him know and the difference – or +. His average FPS in a city mid 90s to 120. 1920 X 1080 High and Ultra, low shadows amd ryzen gtx 1080.
Some poi clusters are direct and easy to reach, others you must find the path that leads to different elvevation.
Enjoy
4SHEETZNGEEGLES
Valley shot
Overlook
Elevated city
The forum topic of the mod is here.
Credits: 4sheetzngeegles
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
wow bro you looked good job you did just missing an island with water in a corner of the map