The Inhuman Condition

7 days to die the inhuman condition, 7 days to die overhaul mods

The Inhuman Condition Overhaul Mod

This mod was created to drive us out of our base, use new skills and create a more dangerous environment. Along the way many more changes have been added.

Before Marak get into the details he would like to thank the following:

  • Guppy’s Unofficial 7DtD Modding Server on Discord: Without this channel to help him track down bugs, give him ideas and help him keep his sanity over the last 6+ months, this would never have been finished.
  • Yatch: Co-creator of this mod, a little mentally unhinged, and as much of a sucker for punishment as himself.
  • Khaine20: Provided some amazing mods for the community, which helped shape this overhaul greatly.
  • JaxTeller718: His zombieReach mod is a great quality of life for servers with high ping for some players.
  • OCB: His stop fuel waste was probably the most requested feature Marak had from a certain subsect of players.

T.I.C Details

Noclass: Written by himself, this mod changes all perks to be modifier based. As you loot and explore the world you will find armor mod’s that give a 1 point bonus to a particular perk(and 2 points into the corresponding statistic so that you can use the perk). This is the only way to unlock perks(Aside from 4 points given after the initial quest, to help you get started). Every perk has a corresponding mod, and to account for the high number of mods required per player, all armor has had its slot count increased.

The corresponding skills tab with enabled perks and statistic buff

7 days to die the inhuman condition additional screenshot

Expanded Cooking: Written by himself, this mod allows master chefs (5th rank perk in master chef) to create a new workbench called an Advanced Cooking Station. This station allows substitution of ingredients, simplifying farming and food cooking. Similar to a forge, raw ingredients must been processed in, and the recipe must be known to be able to cook it out.

Way of the Blade: Written by himself, this mod adds a new book series for bladed weapons, including a new bladed weapon mod. Also unlocks a Katana(crafted using machete parts and some other ingredients). A high swing speed weapon with moderate damage(Tier 3).

Log Spikes: They’re back due to high request, 3 levels – perfect for that echidna style base.

Quality of Life Changes: Glue with fresh water, cloth crafted arrows(in addition to feathers), Lootbag slight increase drop rate, Heatmap changes(higher – much higher).

New Workbenches: Advanced Cooking Station(see expanded cooking) and Advanced Mod Workbench (combine diamonds and full stack of perk mods to create a master mod).

Khaine20’s Mods Included: 3 Slot Forge, 12 Craft Queue, 15 Slot Toolbelt, 60 Slot Backpack, Dangerous Cities(heavily modified), Wandering Horde Patch(heavily modified) and Lockable Inventory Slots.

Note

  • Dangerous Cities: Marak has modified this so that the (greatly increased) number of zombies come in waves, to reduce the massive amount of overhead we were getting with full spawns.
  • Wandering Horde: Slower buildup than Khaine initially designed.

JaxTeller718’s Mod Included: Zombie Reach (helps a lot with players connecting with a moderate to high ping) Waiting on Author to respond mod removed temporarily – Marak recommend you grab it as well

OCB’s Mod Included: Stop Fuel Waste, all fuel using workbench’s automatically shut off when finished processing queues(input AND output).

This mod has been written with a storyline in mind, which is currently being worked on. Popular opinion from the testers has convinced him to release early, and get feedback on core systems while continuing the work on the storyline. The most frequent comment he has received from testers is the new skills they are being forced to use, as they do not have a choice of perks to equip until they find them.

Recommended Settings: Any map, 300% exp(this is an additional difficulty slider, as you wont be gaining perks), 90 minute day. As always, the choice is yours, this is what the primary testing was done on.

Feedback is best on the 7 Days to Die forum thread, or if you are a modder, he hope to get a sub-channel on Guppy’s unofficial 7DtD server to talk to people on.

Thank you all, happy hunting and good luck.

Disable EAC, this is mandatory.

Changelog

Patch 1.03

  • Way of the Blade: all perks now apply correctly apply to all bladed weapons, only when books unlocked correctly.
  • Way of the Blade Books now display what it unlocks correctly.
  • Katana: Removed god mode dismember to be a flat 40% base increase: Sorry no more dismember all non-ferals on every hit. Changed the mod package to a .zip, as he keep forgetting everyone doesnt have winrar 😛

Shouldn’t require a new game, as its only back end changes.

Download

The forum topic of the mod is here.

Credits: Marak

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If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.

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Chuck
Chuck
December 2, 2022 5:30 am

Can I add other mods such as vehicle mods and gun mods?