A mod that adds 11 new zombies to your world, the harder bosses will spawn in burnt and wasteland, they are very tough but they promote teamwork to take down, no tough zombies will spawn in grass or desert as they’re for lower levels usually but feel free to add some in if you like.
This mod will continue to be updated as needed going forward, also i’ve custom animals coming out soon too 🙂
The new zombies are;
Lucifer, PyroManiac, Screamer Drowned, Screamer Banshee, Snow Freezer Boss, Shinigami, TantalusTheTaintedBoss, DemonicImp, zombieWightSightStealerMutated, zombieWightSightStealerSkinned, zombieWightSightStealerSpectral.
They’re inspired by Snufkin and Rob. Sick modders ^^
If you appreciate Mickkpewpew’s work and you want to show support, use this donate link.
Credits: Mickkpewpew
If you have any questions or have any problems/bugs, please use the support link (Discord, Forum Topic, GitHub Issues, etc.) in the post. If there is no support link in the post, please use the comments section.
Howdy. Inside entityclasses.xml the zombieNowFreezerBoss extends snowZombie which doesn’t exist. I replaced the extends with Zombie_Template for our server and it seemed to fix the issue. So for the creator or anyone who downloads this, you may need to fix that entry in that file 🙂
I found a lot of stuff wrong with this mod 🙁 I loaded it up as the only mod in my single player a20.6 game. I had to remove the pyro and those wights as they were throwing so many errors the game wasn’t playable if you spawned one.
So beware if you get this you need to know enough XML to fix it if you want some of those zombies to work
Howdy, Yes i’ve just uploaded a new version now, Should be up in the next 24-48 hours.
Hello MickkPewPew,
Any progress on your mod?
Do you have an alpha 20 version of this mod?
An Alpha 20 Version will be out this week 🙂
How do you spawn them in? Can’t find them on the spawner list.
How do I adjust hitpoints and the structural damage that the zombies do????
In items.xml you’ll see the Hand of the zombies, Entity damage is what it will do to players, and Block damage is what it will do to blocks 🙂
To Adjust the hitpoints of the zombies you’ll need to go into Entityclasses.xml and on the end of each zombies code you’ll see hitpoints, you can change it there 🙂
It would be the NOlegsUMA in physics.xml, if you already have a mod that has that file in it you can simply delete the physics.xml folder or rename the NoLegUMA to something else, if you do this make sure you also change it on lucifer in entity.xml, hope this helps. -PewPew
Thank you for the response. I just deleted the physics.xml, and no conflict. :-))
I find Snufkin’s Custom Server Side Zombies – Plus also a problem. I’m looking forward to be able to use this mod with the others.
I wanted to try this but there is some issues. It say physicsbodies.xml is duplicate.
Hello Mick. I wanted to use this mod, but conflicting with Robeloto CustomZombies.